Neoascended (talk | contribs) (updated to 3.1 patch) |
Neoascended (talk | contribs) (→Talent Improvements: updated per 3.1 notes) |
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[[Image:RetributionAura.jpg|thumb|right|Retribution Aura]] |
[[Image:RetributionAura.jpg|thumb|right|Retribution Aura]] |
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*[[Improved Retribution Aura]] (2 Ranks) will improve the damage done by the aura by 25/50% |
*[[Improved Retribution Aura]] (2 Ranks) will improve the damage done by the aura by 25/50% |
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− | *[[Aura Mastery]] will extend the radius of all the Paladin's auras to 40 yards. |
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*[[Sanctified Retribution]] increases the outgoing damage of all party and raid members affected by Retribution Aura by 3%. |
*[[Sanctified Retribution]] increases the outgoing damage of all party and raid members affected by Retribution Aura by 3%. |
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*[[Swift Retribution]] provides 3% casting, ranged and melee attack haste to all party and raid members affected by Retribution Aura. |
*[[Swift Retribution]] provides 3% casting, ranged and melee attack haste to all party and raid members affected by Retribution Aura. |
Revision as of 00:48, 17 April 2009
Retribution Aura | |
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Properties | |
Class | Paladin |
School | Holy |
Cooldown | N/A |
Improvements | [Improved Retribution Aura], [Aura Mastery], [Swift Retribution], [Sanctified Retribution] |
Related buff | |
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[[Category:paladin abilities]][[Category:paladin abilities]]
- Retribution looms for those beyond redemption.Template:TCG quote
Retribution Aura is an instant cast aura that surrounds the paladin. If an enemy hits the paladin or a party member within 40 yards of the paladin, the attacker will take Holy damage. Imagine a group version of [Thorns] (These 2 effects will stack!).
Rank table
Rank | Level | Damage Done | Cost |
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1 | 16 | 10 | 30 |
2 | 26 | 18 | 60 |
3 | 36 | 27 | 1 40 |
4 | 46 | 37 | 2 40 |
5 | 56 | 48 | 4 20 |
6 | 66 | 62 | 8 30 |
7 | 76 | 112 | 20 |
Talent Improvements
- [Improved Retribution Aura] (2 Ranks) will improve the damage done by the aura by 25/50%
- [Sanctified Retribution] increases the outgoing damage of all party and raid members affected by Retribution Aura by 3%.
- [Swift Retribution] provides 3% casting, ranged and melee attack haste to all party and raid members affected by Retribution Aura.
Tips & Tricks
- Retribution Aura is the Aura of choice now for the Retribution Paladin thanks to the major overhaul of the class in the lead up to Wrath of the Lich King expansion. Fully talented through [Sanctified Retribution] and [Swift Retribution] all party and raid members receive a 3% increase to all damage dealt and 3% melee, casting and ranged haste respectively.
- Retribution Aura is affected by +spell damage.
- Retribution Aura can work well for tanks, as it is a permanent costless source of threat. As it works "on-hit", it is especially suitable for multi-mob scenarios, as they will hit a lot for (usually) little damage per hit.
- Since there is no resistance to Holy damage, the paladin's enemies will always take full damage (unless they resist it by the base miss chance).
- The talented +haste element of Retribution Aura will not stack with a Balance Druid's [Improved Moonkin Form], ie. if both are present in the raid, only 3% haste will be received by members, not 6%. It is worth remembering that even though the additional haste will be canceled out, the +3% damage is still active. Should you have a second Retribution Paladin specialized into [Sanctified Wrath] it may be worth selecting a different aura for the group's or raid's benefit.
Related Equipment
- The Protection focussed Tier 5 Paladin Armor Set, Crystalforge Armor has a 2-piece set bonus that increases all damage done by Retribution Aura by 15.
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