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{{Stub/Talent}}
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''"A Paladin's retribution is just, powerful, and immediate."''
 
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{{Infobox ability
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{{Infobox talent
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|name=Retribution Aura
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|name=Grand Crusader
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|disambigpage=Grand Crusader (paladin talent)
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|image=Spell_Holy_AuraOfLight.png
 
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|image=inv_helmet_74
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|description=Causes X Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.
 
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|description=When your Crusader Strike or Hammer of the Righteous deal damage to your primary target, they have a 10/20% chance of refreshing the cooldown on your next Avenger's Shield and causing it to generate a charge of Holy Power if used within 6 sec.
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|class=[[Paladin]]
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|class=Paladin
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|type=Offensive, Defensive
 
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|tree=Protection
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|school=Holy
 
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|tier=4
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|range=30 yds
 
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|affects=[[Crusader Strike]], [[Hammer of the Righteous]], [[Avenger's Shield]]
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|cast_time=[[Instant]]
 
 
|ranks=2
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|cooldown=global
 
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|talent_req=[[Hammer of the Righteous]]
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|improvement=[[Improved Retribution Aura]], [[Aura Mastery]]
 
 
}}
|ranks=6
 
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|buff_name=Retribution Aura
 
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|buff_image=Spell_Holy_AuraOfLight.png
 
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|buff_desc=Does X Holy damage to anyone who strikes you.
 
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}}__NOTOC__
 
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'''Retribution Aura''' is an instant cast aura that surrounds the paladin. If an enemy hits the paladin or a party member that is within 30 yards of the paladin, the attacker will take Holy damage. Like a group version the [[Thorns]].
 
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{| colspan="5" style="float: center; border: 1px solid #606060; padding: 0.2em; background: #202020; font-size: 0.9em; width: 22em; text-align: center;"
 
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|-style="background-color: #00476D;"
 
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! | Rank || Level || Damage Done || Cost
 
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|-
 
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! | 1 || 16 || 5 || {{Cost|s=30}}
 
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|-style="background-color: #303030;"
 
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! | 2 || 26 || 8 || {{Cost|s=54}}
 
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|-
 
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! | 3 || 36 || 12 || {{Cost|g=1|s=26}}
 
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|-style="background-color: #303030;"
 
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! | 4 || 46 || 16 || {{Cost|g=2|s=16}}
 
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|-
 
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! | 5 || 56 || 20 || {{Cost|g=3|s=78}}
 
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|-style="background-color: #303030;"
 
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! | 6 || 66 || 26 || {{Cost|g=7|s=47}}
 
|}
 
   
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'''Grand Crusader''' is a [[Paladin]] talent in the [[Paladin talents#Protection|Protection]] tree, you will need to spend 50 points in Protection to max it.
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== Talent Improvements ==
 
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[[Image:RetributionAura.jpg|thumb|left]]
 
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*[[Improved Retribution Aura]] (2 Ranks) will improve the damage done by the aura by 25/50%
 
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*Retribution Aura is not affected by +spell damage.
 
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*[[Aura Mastery]] will extend the radius of all the Paladin's auras to 40 yards.
 
   
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==Tips & Tricks ==
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== Patch changes ==
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* {{Patch 4.1.0|note=Grand Crusader will now generate a charge of [[Holy Power]] if the [[Avenger's Shield]] it procs is used within 6 seconds.}}
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*Retribution Aura best suits tanks, as it is a permanent costless source of threat. As it works "on-hit", it is especially suitable for multi-mobs scenarios, as they will hit a lot for (usually) little damage per hit. For a boss fight where the opponent is alone and deal thousands of damage each hit, it is strongly suggested to switch to Devotion/Magic Resistances Aura.
 
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* {{Patch 4.0.1|note=Added.}}
   
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== External links ==
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*When there's only a single Paladin in a group, this aura is best for a group that can take a few hits. If the Paladin is in a group of cloth wearers, it would probably be better to use the [[Devotion Aura]] for more armor.
 
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{{Elinks-spell|75806}}
   
 
{{Classfooter|Paladin}}
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*Since there is no resistance to Holy damage, the paladin's enemies will always take full damage (unless they resist it by level).
 
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*For tanking Paladins, it is useful as a no-mana always-on form of reactive threat, synergizing well with [[Holy Shield]] and [[Blessing of Sanctuary]]. However, it is not recommended for fights where the Paladin needs the full mitigation of his armor, such as boss fights involving massive amounts of damage. Devotion Aura is better suited to these fights, where the idea is to stay alive rather than inflict a minor stream of threat.
 
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*+Spell damage gear: as a reactive damage, Retribution Aura do not receive from +spell damage gear, as well as damages are not increased either if the attacker is under Judgement of the Crusader. However, it does benefit the 10% from a possible party Sanctity Aura (the same restrictions apply for Blessing of Sanctuary).
 
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== Related Equipment ==
 
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*The Protection-centric [[Tier 5]] Paladin Armor Set, [[Crystalforge Armor]] has a 2-piece set bonus that increases all damage done by Retribution Aura by 15.
 
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{{classfooter|Paladin}}
 
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[[Category:Paladin Abilities]]
 
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[[Category:Holy Spells]]
 

Revision as of 11:50, 23 April 2011

Grand Crusader
Inv helmet 74
  • Grand Crusader (2 ranks)
  • Protection, Tier 4
  • When your Crusader Strike or Hammer of the Righteous deal damage to your primary target, they have a 10/20% chance of refreshing the cooldown on your next Avenger's Shield and causing it to generate a charge of Holy Power if used within 6 sec.
Requirements
Class Paladin
Tree Protection
Points required 15
Talent required Ability paladin hammeroftherighteous [Hammer of the Righteous]
Properties
Affects Spell holy crusaderstrike [Crusader Strike], Ability paladin hammeroftherighteous [Hammer of the Righteous], Spell holy avengersshield [Avenger's Shield]

Grand Crusader is a Paladin talent in the Protection tree, you will need to spend 50 points in Protection to max it.

Patch changes

External links