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(→‎Tips & Tricks: Ret talents now bestow bonuses with all auras, not just Ret aura)
 
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{{Stub/Talent}}
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{{Infobox ability
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{{Infobox talent
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|name=Retribution Aura
 
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|name=Grand Crusader
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|image=Spell_Holy_AuraOfLight.png
 
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|disambigpage=Grand Crusader (paladin talent)
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|description=Causes X Holy damage to any enemy that strikes a party or raid member within 40 yards. Players may only have one Aura on them per Paladin at any one time.
 
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|image=inv_helmet_74
|class=[[Paladin]]
 
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|description=When your Crusader Strike or Hammer of the Righteous deal damage to your primary target, they have a 10/20% chance of refreshing the cooldown on your next Avenger's Shield and causing it to generate a charge of Holy Power if used within 6 sec.
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|type=Offensive, Defensive
 
 
|class=Paladin
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|school=Holy
 
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|tree=Protection
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|range=40 yds
 
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|tier=4
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|cast_time=Instant
 
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|affects=[[Crusader Strike]], [[Hammer of the Righteous]], [[Avenger's Shield]]
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|cooldown=N/A
 
 
|ranks=2
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|improvement=[[Improved Retribution Aura]], [[Aura Mastery]], [[Swift Retribution]], [[Sanctified Retribution]]
 
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|talent_req=[[Hammer of the Righteous]]
|ranks=7
 
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|buff_desc=Does X Holy damage to anyone who strikes you.
 
 
}}
 
}}
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:''Retribution looms for those beyond redemption.''{{TCG quote|TCG=Heroes of Azeroth|card=71}}
 
   
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'''Grand Crusader''' is a [[Paladin]] talent in the [[Paladin talents#Protection|Protection]] tree, you will need to spend 50 points in Protection to max it.
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'''Retribution Aura''' is an instant cast aura that surrounds the paladin. If an enemy hits the paladin or a party member within 40 yards of the paladin, the attacker will take Holy damage. Imagine a group version of [[Thorns]] (These 2 effects will stack!). The aura gains an additional 1 damage per 40.6 of the paladin's spell power.
 
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== Rank table ==
 
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{| class=darktable style="text-align: center;"
 
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|-
 
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! Rank !! Level !! Damage Done !! Cost
 
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|-
 
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| 1 || 16 || 10 || {{Cost||30}}
 
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|-class="alt"
 
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| 2 || 26 || 18 || {{Cost||60}}
 
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|-
 
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| 3 || 36 || 27 || {{Cost|1|40}}
 
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|-class="alt"
 
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| 4 || 46 || 37 || {{Cost|2|40}}
 
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|-
 
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| 5 || 56 || 48 || {{Cost|4|20}}
 
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|-class="alt"
 
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| 6 || 66 || 62 || {{Cost|8|30}}
 
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|-
 
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| 7 || 76 || 112 || {{Cost|20}}
 
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|}
 
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== Talent Improvements ==
 
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[[Image:RetributionAura.jpg|thumb|right|Retribution Aura]]
 
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*[[Sanctified Retribution]] increases the outgoing damage of all party and raid members affected by Retribution Aura by 3%.
 
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*[[Swift Retribution]] provides 3% casting, ranged and melee attack haste to all party and raid members affected by Retribution Aura.
 
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==Tips & Tricks ==
 
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* During 3.0.x, Retribution Aura was the Aura of choice for the Retribution Paladin thanks to the major overhaul of the class in the lead up to the Wrath of the Lich King expansion. Fully talented through [[Sanctified Retribution]] and [[Swift Retribution]] all party and raid members received a 3% increase to all damage dealt and 3% melee, casting and ranged haste respectively while under the influence of the paladin's Retribution Aura. In 3.1, these talents were changed so that these bonuses would be given to all party an raid members while under the influence of '''any''' of the paladin's Auras.
 
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*Retribution Aura is affected by +spell damage.
 
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*Retribution Aura can work well for tanks, as it is a permanent costless source of threat. As it works "on-hit", it is especially suitable for multi-mob scenarios, as they will hit a lot for (usually) little damage per hit.
 
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*Since there is no resistance to Holy damage, the paladin's enemies will always take full damage (unless they fully resist it by the base miss chance).
 
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* The haste bonus provided to party and raid members by [[Swift Retribution]] '''will not''' stack with a Balance Druid's [[Improved Moonkin Form]], ie. if both are present in the raid, only 3% haste will be received by members, not 6%. It is worth remembering that even though the additional haste will be canceled out, the +3% damage is still active. Back in 3.0.x, having a second Retribution Paladin specialized into [[Sanctified Wrath]] in the party or raid sometimes made it worth selecting a different aura for the group's or raid's benefit.
 
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== Related Equipment ==
 
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*The Protection focused [[Tier 5]] Paladin Armor Set, [[Crystalforge Armor]] has a 2-piece set bonus that increases all damage done by Retribution Aura by 15.
 
   
 
== Patch changes ==
 
== Patch changes ==
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* {{Patch 4.1.0|note=Grand Crusader will now generate a charge of [[Holy Power]] if the [[Avenger's Shield]] it procs is used within 6 seconds.}}
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* {{patched|date=5/22/09|note=The bonus damage from spell power has been reduced by half. The threat generated by that damage has been doubled per point of damage to keep the threat generation about equal to before.}}
 
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* {{Patch 4.0.1|note=Added.}}
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* {{patched|patch=3.0.2|note=Damage increased and now gains damage based on Holy spell power.}}
 
   
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== External ilnks ==
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== External links ==
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{{Elinks-spell|7294}}
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{{Elinks-spell|75806}}
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{{Paladin auras}}
 
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{{classfooter|Paladin}}
 
   
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[[Category:Paladin abilities]]
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{{Classfooter|Paladin}}
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[[Category:Holy spells]]
 
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[[Category:Auras]]
 

Revision as of 11:50, 23 April 2011

Grand Crusader
Inv helmet 74
  • Grand Crusader (2 ranks)
  • Protection, Tier 4
  • When your Crusader Strike or Hammer of the Righteous deal damage to your primary target, they have a 10/20% chance of refreshing the cooldown on your next Avenger's Shield and causing it to generate a charge of Holy Power if used within 6 sec.
Requirements
Class Paladin
Tree Protection
Points required 15
Talent required Ability paladin hammeroftherighteous [Hammer of the Righteous]
Properties
Affects Spell holy crusaderstrike [Crusader Strike], Ability paladin hammeroftherighteous [Hammer of the Righteous], Spell holy avengersshield [Avenger's Shield]

Grand Crusader is a Paladin talent in the Protection tree, you will need to spend 50 points in Protection to max it.

Patch changes

External links