Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
Register
No edit summary
(updated ability template)
Line 1: Line 1:
  +
{{Infobox ability
{{Tooltip_Buff|Retribution Aura|Spell_Holy_AuraOfLight.png|Does X Holy damage to anyone who strikes you.|Continuous}}
 
  +
|name=Retribution Aura
__NOTOC__
 
 
|image=Spell_Holy_AuraOfLight.png
== Overview ==
 
  +
|description=Causes X Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.
[[Image:Spell_Holy_AuraOfLight.png|left]]
 
  +
|class=[[Paladin]]
''Retribution looms for those beyond redemption.''
 
  +
|type=Offensive, Defensive
  +
|school=Holy
  +
|range=30 yds
  +
|cast_time=[[Instant]]
  +
|cooldown=global
  +
|improvement=[[Improved Retribution Aura]], [[Aura Mastery]]
  +
|ranks=6
  +
|buff_name=Retribution Aura
  +
|buff_image=Spell_Holy_AuraOfLight.png
  +
|buff_desc=Does X Holy damage to anyone who strikes you.
  +
|buff_dur=Until cancelled.
 
}}__NOTOC__
 
'''Retribution Aura''' is an instant cast aura that surrounds the paladin. If an enemy hits the paladin or a party member that is within 30 yards of the paladin, the attacker will take Holy damage. It's like a group version of the [[Thorns]] spell that the [[druid]]s have.
  +
{| colspan="5" style="float: center; border: 1px solid #606060; padding: 0.2em; background: #202020; font-size: 0.9em; width: 22em; text-align: center;"
  +
|-style="background-color: #00476D;"
  +
! | Rank || Level || Damage Done || Cost
 
|-
  +
! | 1 || 16 || 5 || {{Cost|s=30}}
  +
|-style="background-color: #303030;"
  +
! | 2 || 26 || 8 || {{Cost|s=54}}
  +
|-
  +
! | 3 || 36 || 12 || {{Cost|g=1|s=26}}
  +
|-style="background-color: #303030;"
  +
! | 4 || 46 || 16 || {{Cost|g=2|s=16}}
  +
|-
  +
! | 5 || 56 || 20 || {{Cost|g=3|s=78}}
  +
|-style="background-color: #303030;"
  +
! | 6 || 66 || 26 || {{Cost|g=7|s=47}}
  +
|}
   
  +
== Talent Improvements ==
'''Retribution Aura''' is an instant cast aura that surrounds the paladin. If an enemy hits the paladin or a party member that is within 30 yards of the paladin, the attacker will take Holy damage.
 
  +
*[[Improved Retribution Aura]] (2 Ranks) will improve the damage done by the aura by 25/50%
 
  +
*[[Aura Mastery]] will extend the radius of all the Paladin's auras to 40 yards.
{{Clr}}
 
   
==Functionality==
 
   
 
==Tips & Tricks ==
'''Retribution Aura''' is used to give a little extra damage back to those who are attacking you. It's like a group version of the [[Thorns]] spell that the [[druid]]s have.
 
 
===Use===
 
*Mana Cost: 0
 
*Cast time: Instant
 
*Cooldown: 0 sec
 
*Duration: Infinite
 
 
===Limitations===
 
*A paladin can only have 1 Aura up at a time so he or she must choose the correct one based on the current party.
 
 
===Rank Table===
 
 
{{GenericHeader||Level|Damage|Cost|||}}
 
{{GenericRow1|Rank 1|16|5|30[[image:silver.gif|silver]]|||}}
 
{{GenericRow2|Rank 2|26|8|60[[image:silver.gif|silver]]|||}}
 
{{GenericRow1|Rank 3|36|12|1[[image:gold.gif|gold]] 30[[image:silver.gif|silver]]|||}}
 
{{GenericRow2|Rank 4|46|16|2[[image:gold.gif|gold]] 40[[image:silver.gif|silver]]|||}}
 
{{GenericRow1|Rank 5|56|20|4[[image:gold.gif|gold]] 20[[image:silver.gif|silver]]|||}}
 
{{GenericRow2|Rank 6|66|26|8[[image:gold.gif|gold]] 30[[image:silver.gif|silver]]|||}}
 
|}
 
 
===Tips===
 
 
*When there's only a single Paladin in a group, this aura is best for a group that can take a few hits. If the Paladin is in a group of cloth wearers, it would probably be better to use the [[Devotion Aura]] for more armor.
 
*When there's only a single Paladin in a group, this aura is best for a group that can take a few hits. If the Paladin is in a group of cloth wearers, it would probably be better to use the [[Devotion Aura]] for more armor.
 
*Retribution Aura is often a good choice if the paladin is tanking, as all the damage reflected to enemies from this aura will contribute to the threat of the paladin (not the party member being hit).
 
*Retribution Aura is often a good choice if the paladin is tanking, as all the damage reflected to enemies from this aura will contribute to the threat of the paladin (not the party member being hit).
 
*Since there is no resistance to Holy damage, the paladin's enemies will always take full damage.
 
*Since there is no resistance to Holy damage, the paladin's enemies will always take full damage.
   
 
{{classfooter|Paladin}}
 
----
 
{{AbilitiesFooter|Paladin}}
 
 
 
[[Category:Paladin Abilities]]
 
[[Category:Paladin Abilities]]
 
[[Category:Holy Spells]]
 
[[Category:Holy Spells]]

Revision as of 13:03, 12 June 2007

Retribution Aura
Inv misc questionmark
  • Retribution Aura (6 ranks)
  • Paladin ability
  • 30 s yd range
  • global cooldown
  • Instant sec cast
  • Causes X Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.
Properties
Class Paladin
School Holy
Cooldown global
Improvements Spell holy auraoflight [Improved Retribution Aura], Spell holy auramastery [Aura Mastery]
Related buff
Inv misc questionmark
  • Retribution Aura
  • Does X Holy damage to anyone who strikes you.
  • Duration: Until cancelled.

[[Category:paladin abilities]][[Category:paladin abilities]]

Retribution Aura is an instant cast aura that surrounds the paladin. If an enemy hits the paladin or a party member that is within 30 yards of the paladin, the attacker will take Holy damage. It's like a group version of the Spell nature thorns [Thorns] spell that the druids have.

Rank Level Damage Done Cost
1 16 5 30s
2 26 8 54s
3 36 12 1g 26s
4 46 16 2g 16s
5 56 20 3g 78s
6 66 26 7g 47s

Talent Improvements


Tips & Tricks

  • When there's only a single Paladin in a group, this aura is best for a group that can take a few hits. If the Paladin is in a group of cloth wearers, it would probably be better to use the Spell holy devotionaura [Devotion Aura] for more armor.
  • Retribution Aura is often a good choice if the paladin is tanking, as all the damage reflected to enemies from this aura will contribute to the threat of the paladin (not the party member being hit).
  • Since there is no resistance to Holy damage, the paladin's enemies will always take full damage.