Retribution Aura | |
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Properties | |
Class | Paladin |
School | Holy |
Cooldown | N/A |
Improvements | [Improved Retribution Aura], [Aura Mastery] |
Related buff | |
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[[Category:paladin abilities]][[Category:paladin abilities]]
- Retribution looms for those beyond redemption.[1]
Retribution Aura is an instant cast aura that surrounds the paladin. If an enemy hits the paladin or a party member that is within 30 yards of the paladin, the attacker will take Holy damage. Like a group version the [Thorns].
Rank table
Rank | Level | Damage Done | Cost |
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1 | 16 | 5 | 30 |
2 | 26 | 8 | 54 |
3 | 36 | 12 | 1 26 |
4 | 46 | 16 | 2 16 |
5 | 56 | 20 | 3 78 |
6 | 66 | 26 | 7 47 |
Talent Improvements
- [Improved Retribution Aura] (2 Ranks) will improve the damage done by the aura by 25/50%
- Retribution Aura is not affected by +spell damage.
- [Aura Mastery] will extend the radius of all the Paladin's auras to 40 yards.
Tips & Tricks
- Retribution Aura best suits tanks, as it is a permanent costless source of threat. As it works "on-hit", it is especially suitable for multi-mob scenarios, as they will hit a lot for (usually) little damage per hit. In this case, it synergizes well with [Holy Shield] and [Blessing of Sanctuary].
- When there's only a single paladin in a 5-man group or the tanks group in raid, this aura is best for a group that can take a few hits. For the non-tanks group in raid, Devotion Aura is more useful.
- Since there is no resistance to Holy damage, the paladin's enemies will always take full damage (unless they resist it by the base miss chance).
- Damage is not increased if the attacker is under Judgement of the Crusader. However, it does benefit from a possible party [Sanctity Aura]. (The same restrictions apply for Blessing of Sanctuary.)
Related Equipment
- The Protection-centric Tier 5 Paladin Armor Set, Crystalforge Armor has a 2-piece set bonus that increases all damage done by Retribution Aura by 15.
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- ^ TCGHoA, #71