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m (mentioned gobin engineering and the fact that it has some items capable of being "recharged")
m (WW:MOS; Rewritten)
 
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General term for an item that is not [[Consumable|consumed]] when [[use]]d.
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'''Reusable ''' is a general term for an item that is not [[Consumable|consumed]] when [[use]]d.
   
Reusable items do not have [[charges]], and generally an item that has a Use: description in the tooltip but has no charges listed in the tooltip is reusable. There are probably exceptions; one that comes to mind is an item that completes a quest is essentially not reusable no matter how it is described. If they do have charges, they are not necessarily destroyed at 0 charges and can be refilled/recharged in some manner, much like several pre-BC goblin engineering items.
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Reusable items do not have [[charges]], and generally an item that has a Use: description in the tooltip but has no charges listed in the tooltip is reusable. Exceptions may exist; one that comes to mind is an item that completes a quest is essentially not reusable no matter how it is described. If they do have charges then they are not necessarily destroyed at 0 charges and can be refilled/recharged in some manner much like several pre-BC goblin engineering items.
   
 
To mitigate the power of such an item, reusable items generally have a [[cooldown]] during which they cannot be used. Items with insignificant affect on gameplay may not have a cooldown.
 
To mitigate the power of such an item, reusable items generally have a [[cooldown]] during which they cannot be used. Items with insignificant affect on gameplay may not have a cooldown.

Latest revision as of 05:04, November 6, 2008

Reusable is a general term for an item that is not consumed when used.

Reusable items do not have charges, and generally an item that has a Use: description in the tooltip but has no charges listed in the tooltip is reusable. Exceptions may exist; one that comes to mind is an item that completes a quest is essentially not reusable no matter how it is described. If they do have charges then they are not necessarily destroyed at 0 charges and can be refilled/recharged in some manner much like several pre-BC goblin engineering items.

To mitigate the power of such an item, reusable items generally have a cooldown during which they cannot be used. Items with insignificant affect on gameplay may not have a cooldown.

ExamplesEdit

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