Revenge
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| Revenge | |
|---|---|
| |
| Usable by | |
| Class | Warrior |
| Properties | |
| Type | Offensive |
| School | Physical |
| Cooldown | 9 sec (GCD 1.5 sec) |
| Talents | |
| Specialization | Protections |
| Level required | 30 |
| Other information | |
| Requirements | Requires Melee Weapon |
| TCG image | |
Revenge is a warrior ability learned at level 30 for those with the Protection specialization. It allows warriors to attack multiple opponents at once and, while in [Defensive Stance], will also generate rage. Dodging or parrying Revenge will reset its cooldown.
Modified by
- [Defensive Stance] (core ability)
- Glyph of Hold the Line
- Item Level 25
- Major Glyph
- Classes: Warrior (Protection)
- Requires Level 25
- Use: Permanently teaches you this glyph.
Improves the damage of your next Revenge by 50% following a successful parry. - Sell Price: 1

Patch changes
Patch 5.2.0 (5-Mar-2013): The base damage of Shield Slam and Revenge has been increased by 150%, but these abilities now scale approximately 10% less efficiently with attack power.
Patch 3.3.3 (2010-03-23): Revenge: Damage done by this ability (base and scaling) increased by 50%.
/Patch 3.0.2 (14-Oct-2008): Revenge damage increased.
Patch 2.4.3 (2008-07-15): Ranks 1-5 of this ability now have damage ranges instead of fixed damage values (like ranks 6-8.)
Patch 2.1.0 (22-May-2007): This ability has been modified to do substantially more damage. The threat bonuses have been adjusted so that the threat generated remains relatively unchanged.
Patch 1.6.0 (12-Jul-2005): Tooltip updated to indicate the additional threat caused by this ability. There have been no changes to the amount of threat caused.
External links
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