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Revenge

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"Revenge is a dish best served cold..."

Contents

Functionality

Revenge is a low/moderate damage warrior counterattack skill (thanks to the new patch improving Revenge's damage). It is mainly used for tanking due to its high threat generation. It is only usable immediately after blocking, dodging, or parrying an attack. Revenge costs 5 Rage, giving it the same cost, but less damage per rage, as Overpower. Unlike Overpower, Revenge may be blocked, dodged, or parried. Unfortunately, this skill is not based on weapon damage. It should also be noted that it shares the same Cooldown as Overpower.

Use

  • Cast Cost: 5 Rage
  • Cast Time: Instant
  • Duration: Instant
  • School and Damage Type: Physical
  • Targets/Positioning: Single target/front
  • Range: 5 yards (Melee)
  • Cooldown: 5 seconds
  • Stances: Defensive Stance

Talents

Notes

Damage Dealt Level Cost Bonus Threat
Rank 1 Deals 55 Damage 14 12s 
Rank 2 Deals 77 to 93 Damage 24 53s 
Rank 3 Deals 118 Damage 34 1g 30s 
Rank 4 Deals 200 Damage 44 3g 30s 
Rank 5 Deals 300 Damage 54 4g 40s   ?
Rank 6 Deals 342 to 418 Damage 60 5g 4s   ?
Rank 7 Deals 360 to 440 Damage 63 World of Warcraft: The Burning Crusade5g 85s   ?
Rank 8 Deals 414 to 506 Damage 70 World of Warcraft: The Burning Crusade5g 85s  200

Tips and Tactics

  • This ability is often the best way to hold a mob's attention at the beginning stages of a fight due to its very high threat-per-Rage ratio (which becomes even better with 3/3 Focused Rage). Sunder Armor or Devastate are available on command and can be spammed (given sufficient Rage, of course), and Shield Slam still generates more threat per application, but smart tanking warriors will still use Revenge at almost every opportunity.
  • Shield Block is a popular way to enable Revenge by getting a near-guaranteed block within a few seconds (generally much less).
  • Revenge may seem similar the Battle Stance ability Overpower in that it is a situationally reactive skill, but there are important differences to be aware of. First, revenge is available after your warrior blocks, dodges, or parries; Overpower only after your target dodges. Second, revenge is a flat amount of damage, ignoring weapon damage. Third, the Improved Revenge talent gives you a chance to stun the target, whereas Improved Overpower increases critical hit percentage.
  • Note that you don't necessarily need to Revenge the mob that you blocked/parried/dodged: once Revenge is lit up you can use it on any target until the timer expires. This can be a very Rage-efficient way of building threat on multiple mobs over a short period of time: if multiple mobs are targetting you, there is a high likelihood that Revenge will become available regularly, particularly if your Defense skill, dodge rating, parry rating, and/or shield block percentage are high.
  • Higher ranks of the skill generate bonus threat in addition to causing more damage.
  • With 3/3 Improved Revenge, this ability can be an important alternate spell interrupt while tanking or in PvP. Although Shield Bash and Pummel are superior in almost every way, they have a relatively long cooldown in comparison with their effect duration, only work on one school of magic, and cause relatively small amounts of damage. Although there is only about a base 50% chance of a stun occurring with a fully-talented Revenge and it is subject to diminishing returns, this is still far better than the alternative of allowing an enemy caster to complete a spell because the other options are on cooldown and/or in a different stance. Further, although Revenge requires Defensive Stance, it does not require a shield equipped, giving it more flexibility in some situations. (Although this is hardly an excuse for doing large amounts of PvP as a Protection-spec Warrior, it does give some additional utility to those who wish to occasionally PvP but not enough to justify the cost of multiple respecs.)

Patch Notes

In Patch 2.3, according to the last set of patch notes, the stun effect of revenge was made subject to diminishing returns. Each time it used, the time the stun lasts will be half of the previous time. While this is intended for PvP, some have seen it in PvE (which might be a bug).



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