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Revenge

From WoWWiki

Revenge
  • Revenge
  • Instant
  • 5 yd range
  • 5 Rage
  • Instantly counterattack an enemy for [X + AP * 0.207] to [Y + AP * 0.207] damage. Revenge is only usable after the warrior blocks, dodges or parries an attack.
Usable by
ClassWarrior
Properties
TypeOffensive
SchoolPhysical
Cooldown5 seconds
Talents
Improvement
talents
Focused Rage, Improved Revenge
Other information
Ranks9
RequirementsMelee weapon, Defensive Stance
"Revenge is a dish best served cold..."

Revenge is a moderate damage warrior counterattack skill (thanks to the new patch improving Revenge's damage). It is only usable immediately after blocking, dodging, or parrying an attack and in Defensive Stance, making it essentially a tanking attack.

Revenge costs 5 Rage, giving it the same cost, but less damage per rage, as Overpower¹. Unlike Overpower, Revenge may be blocked, dodged, or parried. Unfortunately, this skill is not based on weapon damage. It should also be noted that it shares the same Cooldown as Overpower.

¹Since patch 3.0.2, Revenge damage has been severely increased, and now scales with attack power. This makes Revenge highly superior to Overpower for those not wielding a two-handed weapon, i.e. tanking warriors.

Rank table

Rank Level Base Damage Cost
1 14 89 to 107 15s
2 24 129 to 157 80s
3 34 175 to 213 1g 60s
4 44 320 to 390 3g 6s
5 54 498 to 608 5g 60s
6 60 643 to 785 6g
7 63 699 to 853 6g 50s TBC
8 70 855 to 1045 6g 50s TBC
9 80 1454 to 1776 26g WotLK

Tips and Tactics

  • This ability is often the best way to hold a mob's attention at the beginning stages of a fight due to its very high threat-per-Rage ratio (which becomes even better with 3/3 Focused Rage). Sunder Armor or Devastate are available on command and can be spammed (given sufficient Rage, of course), and Shield Slam still generates more threat per application, but smart tanking warriors will still use Revenge at almost every opportunity.
  • Shield Block is a popular way to enable Revenge by getting a guaranteed block within a few seconds (generally much less).
  • Revenge may seem similar the Battle Stance ability Overpower in that it is a situationally reactive skill, but there are important differences to be aware of. First, revenge is available after your warrior blocks, dodges, or parries; Overpower only after your target dodges. Second, Revenge has a flat amount of damage modified by AP, while Overpower is straight weapon damage. Third, the Improved Revenge talent gives you a chance to stun the target, whereas Improved Overpower increases critical hit percentage.
  • Note that you don't necessarily need to Revenge the mob that you blocked/parried/dodged: once Revenge is lit up you can use it on any target until the timer expires. This can be a very Rage-efficient way of building threat on multiple mobs over a short period of time: if multiple mobs are targetting you, there is a high likelihood that Revenge will become available regularly, particularly if your Defense skill, dodge rating, parry rating, and/or shield block percentage are high.
  • With 3/3 Improved Revenge, this ability can be an important alternate spell interrupt while tanking or in PvP. Although Shield Bash and Pummel are superior in almost every way, they have a relatively long cooldown in comparison with their effect duration, only work on one school of magic, and cause relatively small amounts of damage. Although there is only about a base 50% chance of a stun occurring with a fully-talented Revenge and it is subject to diminishing returns, this is still far better than the alternative of allowing an enemy caster to complete a spell because the other options are on cooldown and/or in a different stance. Further, although Revenge requires Defensive Stance, it does not require a shield equipped, giving it more flexibility in some situations. (Although this is hardly an excuse for doing large amounts of PvP as a Protection-spec Warrior, it does give some additional utility to those who wish to occasionally PvP but not enough to justify the cost of multiple respecs.)
  • Note that with 2/2 Unrelenting Assault, Revenge will be on a one second cooldown - while a parry, dodge or block enables the ability for a few seconds - effectively allowing multiple Revenges to be used after a single dodge, parry or block. It is unknown whether this is a bug or working as intended.

Patch changes

In Patch 2.3, according to the last set of patch notes, the stun effect of revenge was made subject to diminishing returns. Each time it used, the time the stun lasts will be half of the previous time. While this is intended for PvP, some have seen it in PvE (which might be a bug).