Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
m (added Plage spell school combination)
 
No edit summary
 
Line 1: Line 1:
  +
{{#data:Itemtip
−
:See also, [[Magic schools]].
 
  +
|name=Horned Cobalt Helm
  +
|quality=uncommon
  +
|icon=inv_helmet_06
  +
|bind=boe
  +
|slot=Head
  +
|type=Plate
  +
|armor=1217
  +
|strength=66
  +
|durability=70
  +
|crit=37
  +
|hit=28
  +
|level=75
  +
|ilvl=162
  +
|sellprice=26444
  +
|itemid=40955
  +
}}
  +
==Source==
  +
This item is created with [[Blacksmithing]] (400); taught by blacksmithing trainers.
   
  +
{{itembox|Materials required
  +
|q1=8|Cobalt Bar}}
   
  +
==Patches and hotfixes==
−
Every [[ability]], [[power]], or [[spell]] belongs to one of seven '''magic schools''' which define what can be done to [[absorb]], [[immune|immunize]] against, or [[resist]] it. Your [[resistance]] against five of these schools are displayed in your [[Paper doll|character information]].
 
  +
{{Patch 3.0.2|note=Added.}}
   
  +
==External links==
−
If you are a caster, and an opponent uses [[Counterspell]], [[Spell Lock]], [[Kick]], [[Shield Bash]], [[Pummel]], [[Wind Shear]], [[Rebuke]] or [[Mind Freeze]] on you while you're casting a spell, these and other abilities will not only interrupt that spell but also to prevent you from casting any spell in that school for some amount of time. It's good to know what schools your abilities are in so you can switch to another when this happens. It's fairly clear for [[Mage]]s (the school of the spell is the same as the tree it falls under) and [[Warlock]]s (if it doesn't involve fire, it's Shadow). For other classes it's not always clear. Fortunately, the tooltip of any damage spell will specify the type of damage it does. [[Warrior]]s are the only class that strictly deals only one damage type, that being Physical. [[Hunter]]s and [[Shaman]]s have the most varied damage types, with both being able to deal Physical, Nature and Fire damage, as well as Arcane and Shadow for Hunters and Frost for Shaman.
 
  +
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
  +
Links that do not conform to the rules will be DELETED.
  +
Repeat violations may result in a BAN.
  +
Have a nice day. :) -->
  +
{{Elinks-item|40955}}
   
  +
[[Category:World of Warcraft uncommon items]]
−
== Physical ==
 
  +
[[Category:World of Warcraft plate head items]]
−
<div style="float:left; position:relative; right:-100px; top:-46px;">[[File:Ability Physical.png|32px]]</div>
 
  +
[[Category:World of Warcraft blacksmithing crafted items]]
−
Not presented as magic to the user, but treated as a school by the game mechanics. All classes use [[physical]] type damage, as attacking with a weapon falls into this school; the target can use [[Dodge]] to avoid the attack, a shield to [[Block]] it, the [[Parry]] skill to block it with a weapon, and [[Armor]] to resist some of the damage if all else fails. Damage taken is physical damage. Most [[Warrior]] and [[Rogue]] abilities are Physical. [[Death Knight]] abilities obtained by spending talent points in the Blood Tree do physical damage. [[Armor penetration]] only ever applies to physical damage dealt.
 
−  
−
Some physical abilities, like [[Demoralizing Shout]] and [[Thunder Clap]], are treated like spells. These abilities have a chance to miss like all spells, which can be offset by [[Hit]] rating, but resistance to these abilities cannot be increased.
 
−  
−
== Arcane ==
 
−
<div style="float:left; position:relative; right:-100px; top:-46px;">[[Image:Ability Arcane 32x32.png]]</div>
 
−
{{seealso|List of arcane abilities}}
 
−
[[Arcane]] magic is typically utility magic that causes various effects rather than dealing direct damage, and is used by [[mage]]s, [[druid]]s, [[hunter]]s, and [[blood elf|blood elves]].
 
−  
−
Most non-damaging magical [[hunter]] abilities, including [[Silencing Shot]], [[Hunter's Mark]], [[Misdirection]], and [[Distracting Shot]] are Arcane-based. [[Arcane Shot]], however, is a main source of direct damage, as is the [[druid]]s' [[Moonfire]] and [[Starfire]]. Also, the [[blood elf]] racial ability [[Arcane Torrent]] is Arcane-based. (Before patch [[Patch_3.0.2|3.0.2]], night elf priests could do Arcane damage with [[Starshards]].)
 
−  
−
The true masters of the Arcane, however, are [[mage]]s. For mages, the Arcane school is primarily a utility line rather than a damage line. Any spell from a mage's Arcane ability category is of the Arcane school, including four spells that do damage ([[Arcane Missiles]], [[Arcane Explosion]], [[Arcane Blast]], [[Arcane Barrage]]) and a very broad range of utility spells: [[Polymorph]]s, [[Arcane Intellect]], [[Mana Shield]], [[Mage Armor]], [[Blink]], [[Teleport]]s, [[Portal (Spell)|Portal]]s, [[Counterspell]], and [[Conjure Mana Gem]]s, [[Conjure Food|Food]], and [[Conjure Water|Water]].
 
−  
−
Hostile Arcane spells (including those that do no damage) can be resisted; there are items that increase one's [[Arcane resistance]]. Arcane is the only resistible magic school against which players cannot increase their Resistance via class abilities, short of abilities which increase all Resistances like [[Mark of the Wild]].
 
−  
−
== Fire ==
 
−
<div style="float:left; position:relative; right:-100px; top:-46px;">[[Image:Ability Fire 32x32.png]]</div>
 
−
{{seealso|List of fire abilities}}
 
−
Spells of the [[Fire]] school typically inflict damage, which can be [[direct damage]] and/or [[DoT|damage over time]]. [[Mage]]s and [[Warlock]]s use it as one of their primary source of damage, while [[Shaman]]s, [[Hunter]] [[hunter trap|trap]]s, and [[Engineering|engineers]] also use the Fire school.
 
−  
−
Many spells and environmental effects (such as lava) do Fire damage. The class most associated with the ability to control fire is also the [[Mage]]. Fire is also one of the fundamental elements that Shamans can manipulate with their Totems. To a lesser extent, [[Warlock]]s can also deliver Fire damage. Warlocks specced heavily into their [[Destruction]] talent tree are sometimes called "Firelocks". Hunters' [[Immolation Trap]], [[Explosive Trap]] and [[Explosive Shot]] also deal Fire damage; similarly, explosives and damaging trinkets created by [[Engineers]] typically do Fire damage. Mages can absorb Fire damage with [[Fire Ward]].
 
−  
−
Like Arcane resistance, [[Fire resistance]] is a statistic that can be affected by spells and items. [[Paladins]] and [[Shaman]] can specifically increase Fire Resistance with [[Fire Resistance Aura]] and [[Fire Resistance Totem]] respectively. A Warlock's Imp can cast [[Fire Shield]] to increase fire resistance of friendly player characters and pets, but only the highest rank (Rank 6) will do so.
 
−  
−
== Frost ==
 
−
<div style="float:left; position:relative; right:-100px; top:-46px;">[[Image:Ability Frost 32x32.png]]</div>
 
−
{{seealso|List of frost abilities}}
 
−
The [[Frost]] school is effective both for attack (doing damage) and defense (raising armor value). Frost spells often inflict [[snare]] or [[root]] effects, as well. [[Mage]]s, [[Shaman]], [[Death Knight]]s and the occasional [[Hunter]] [[hunter trap|trap]] uses the Frost school.
 
−  
−
[[Mage]]s and [[Death Knight]]s have Frost talent trees, and obviously any spell in those trees is of the Frost school. Of course, Shamans' [[Frost Shock]] is of the Frost school too, as well as the Hunter's [[Freezing Trap]], [[Freezing Arrow]] and [[Frost Trap]]. Mages can absorb Frost damage with [[Frost Ward]].
 
−  
−
[[Frost Resistance]] exists as a statistic as well. [[Paladins]] and [[Shaman]] can specifically increase Frost Resistance with [[Frost Resistance Aura]] and [[Frost Resistance Totem]], respectively.
 
−  
−
== Nature ==
 
−
<div style="float:left; position:relative; right:-100px; top:-46px;">[[Image:Ability Nature 32x32.png]]</div>
 
−
{{seealso|List of nature abilities}}
 
−
The [[Nature]] school is usually used for nature based attacks, [[buff]]s, and curative spells. Nature damage can be [[direct damage]] (like lightning) or [[DoT|damage over time]] (like poison). This means that [[Rogue]]s (poison), [[Shaman]]s, [[Druid]]s, and [[Hunter]]s (stings) have access to Nature damage.
 
−  
−
Acids, [[disease]]s, and [[poison]]s inflict Nature damage, and damage from lightning is also considered part of the Nature school. Shamans' and Druids' healing spells are Nature spells, and other nondamaging spells such as [[Entangling Roots]] and [[Faerie Fire]] are in this school as well. Hunters' Stings and the [[Snake Trap]]'s viper poisons are Nature based, as are their [[Mend Pet]] and [[Revive Pet]] abilities. Rogues' poisons are also Nature based.
 
−  
−
A [[Nature resistance]] statistic exists. [[Hunter]]s and [[Shaman]]s can specifically increase Nature Resistance with [[Aspect of the Wild]] and [[Nature Resistance Totem]], respectively.
 
−  
−
== Shadow ==
 
−
<div style="float:left; position:relative; right:-100px; top:-46px;">[[Image:Ability Shadow 32x32.png]]</div>
 
−
{{seealso|List of shadow abilities}}
 
−
The opposite of Holy magic, [[Shadow (magic school)|Shadow]] is probably the most versatile school. Used by [[Priest]]s, [[Warlock]]s, [[Death Knight]]s and [[Hunter]]s ([[Black Arrow]]) it contains a wide variety of spells. Apart from [[Direct Damage]] and [[Damage over Time]] spells, there are various utility spells, including [[Drain]]s, [[Crowd Control]] spells, and [[Debuff]]s.
 
−  
−
Shadow damage is dealt by dark spells such as those of the [[Priest]]'s [[Priest#Spells|Shadow Magic]] ability category and most of the Warlock's repertoire. The [[Blood Pact]] that a Warlock's [[Imp]] pet casts to boost the entire party's [[Stamina]] is a Shadow effect, as are the creation of a [[Healthstone]] or [[Soulstone]] and the summoning of demons. Warlocks can also absorb shadow damage with [[Shadow Ward]].
 
−  
−
[[Shadow Resistance]] is the final resistance type. [[Paladin]]s and [[Priest]]s can specifically increase Shadow resistance with [[Shadow Resistance Aura]] and [[Shadow Protection]], respectively.
 
−  
−
== Holy ==
 
−
<div style="float:left; position:relative; right:-100px; top:-46px;">[[Image:Ability Holy 32x32.png]]</div>
 
−
{{seealso|List of holy abilities}}
 
−
The [[Holy]] school is usually related to abilities which heal and aid living beings. There are also a few spells that do Holy damage: [[Smite]] and [[Exorcism]], for example. Contrary to popular belief, Holy Magic does not deal additional damage to [[undead]] or [[demon]]s unless specifically mentioned in the tooltip (such as with [[Exorcism]]).
 
−  
−
[[Priest]]s and [[Paladin]]s are the primary users of the Holy school, including all their healing and resurrection abilities.
 
−  
−
It is not possible to resist Holy magic, giving it a slight advantage over other schools, but it does have a basic miss chance like all spells, offset by Hit rating.
 
−  
−
Items and Buffs which give a bonus to all resistances, such as [[Mage Armor]], do not include Holy resistance, but percentage-based damage-reduction abilities such as a [[Warrior]]'s [[Defensive Stance]] successfully reduce damage from Holy spells. Also, the {{loot|common|Holy Protection Potion}}, {{loot|common|Greater Holy Protection Potion}}, and {{loot|common|Major Holy Protection Potion}} items will also absorb limited amounts of Holy damage.
 
−  
−
== Combinations ==
 
−
Some abilities belong to multiple schools of magic. They benefit from talents that affect either school. They can also work around absorption, resistance, and immunity effects that apply to only one of their schools.
 
−
* [[Frostfire]] - frost and fire.
 
−
* [[Shadowfrost]] - frost and shadow.
 
−
* [[Shadowflame (spell school)|Shadowflame]] - fire and shadow.
 
−
* [[Spellstorm]] - arcane and nature.
 
−
* [[Plague]] - shadow and nature.
 
−  
−
== Additional information ==
 
−
A [[Priest talents#Shadow|shadow Priest's]] [[Shadowform]] ability refers to the [[Priest|Priest's]] [[Priest talents#Holy|Holy talent tree]], not the Holy school of magic. Therefore, the priest can still cast holy-based spells from the [[Priest talents#Discipline|Discipline talent tree]] while Shadowformed.
 
−  
−
== See also ==
 
−
* [[Resistance]]
 
−  
−  
−
{{School}}
 
−
[[Category:Game terms]]
 
−
[[Category:Gameplay]]
 
−
[[Category:Combat]]
 
−
[[Category:Magic schools| ]]
 

Revision as of 09:05, 13 June 2011

Inv helmet 06

Source

This item is created with Blacksmithing (400); taught by blacksmithing trainers.

Materials required
Inv ingot cobalt 8x [Cobalt Bar]

Patches and hotfixes

Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Added.

External links