Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
mNo edit summary
 
(→‎Subtlety: removed ood/historical info)
 
Line 1: Line 1:
  +
{{Outdated}}
:"''In the time before time, when [[Azeroth (world)|the world]] was still in its infancy, a battle between a [[Titan]] and a being of unimaginable evil and power raged on [[Silithus|this very soil]]. The prophecy is unclear about whether or not the Titan was vanquished ... but it illustrates that a Titan fell.''"
 
  +
{{Classnav}}
:—''[[Geologist Larksbane]]''
 
  +
'''Rogue talents''' are divided into the three trees: assassination, combat, and subtlety. While rogues are always high burst DPSers, the talents for them allow them to choose their own path to DPS. Assassination allows combo points to be gained fast and high burst damage, combat focuses on normal damage every second, and subtlety allows sneak attacks for high amounts of damage.
   
  +
Rogue talent points always offer a way to increases damage output and enhance their survivability in some way, talents also increase melee stats for their better future.
[[File:OldGods.png|right|375px|The first named Old God, C'Thun]]
 
   
  +
== Assassination ==
The '''Old Gods''' (a.k.a. the '''Old Whisperings'''<ref name="Waking">{{ref game |title= WoW |npc= Malfurion |quote= "Ysera's noble brood has fallen victim to the old whisperings." |quest= Waking Legends}}</ref>, the '''Elder Gods''', the '''Old Lords'''<ref>{{ref game |title= WoW |npc= Onu |quote= "That cult worships the old, old lords of the earth. Lords defeated long ago." |quest= The Master's Glaive}}</ref> or the '''Dread Elders''') are mysterious, godlike and greatly malefic entities which ruled in tyranny over the infant [[Warcraft universe|Universe]] before they were sequestered within the primordial world of [[Azeroth]] by the [[Titans|Titanic]] [[Pantheon]]. Until recently, only very few mortal beings had ever been aware of the existence of the Old Gods. Fewer still considered them anything else than a dread myth coming from a time before time began; the whisperings of a horrific and ancient past that should forever stay forgotten to the mortal races.
 
   
  +
"A deadly master of poisons who dispatches victims with vicious dagger strikes."
==History==
 
===The Ordering of Azeroth===
 
None now remember how [[Azeroth]] came to be, yet legends persist that the [[Titan]]s traveled to the newly formed world--shaping the land and first seeding it with life. Beings as the [[Earthen]] were then created by the [[Pantheon]] to complete the mighty works the Titans had begun, and to prepare Azeroth for the time when it would give birth to the first mortal creatures. After the Titans had departed from Azeroth however, a great calamity befell the young world. From the endless void of the universe, unspeakable terrors known only as Old Gods came. The world buckled to its foundation under dire power unimaginable, and the [[Elemental spirit|elements]] were thrown into such great disorder that Azeroth degenerated back to a state of primordial chaos, atrophy and destruction; a world where no life could ever form or exist.
 
   
  +
This is a tree based on large amounts of burst damage, in contrast to the sustained DPS found in the combat tree. It makes your poisons less resistible and enables you to rack up more combo points in combat, allowing you to unleash more finishing moves. It's very effective end game in both instances and PvP due to larger, more frequent crits and more effective poison applications.
The creations of the Titans too were subjugated by the Old Gods, becoming afflicted with the [[Curse of Flesh]]. The elements that comprised the world had become as the dark pawns of the Old Gods, and the Titans' creations had either been destroyed or were suffering a far worse fate. When the Titans discovered what transpired upon their youngest seedling, they made their return. The Pantheon struck down the four [[Elemental Lords]] who were devastating the world and shattered the Old Gods' citadels, which caused the greatest battle Azeroth would ever know to erupt. One by one, the Old Gods were defeated and sequestered, but from this great siege between the gods, the rumor of a Titan having fallen echoes across the ages.
 
   
  +
{|
The Curse of Flesh had grown so malign however it had symbiotically bound the infant world to the Old Gods, and their destruction would have ensured the annihilation of Azeroth. Instead, the Pantheon neutralized the power of the Old Gods, and sealed the entities away within the deeps of the world for the remainder of its existence. After the Old Gods were contained and their elemental servants banished, the spirits of the elements again settled into balance, and Azeroth's ability to birth and sustain life returned. The Titans reseeded the world, re-created the Earthen and empowered defensive measures, such as the [[Titanic watcher]]s and the [[Dragon Aspects]]. They then departed from the world anew, leaving Azeroth to once again await the awakening of the first mortal beings.<ref>''[[Warcraft: The Roleplaying Game]]'', 155</ref><ref name="TS 157">''[[The Sundering]]'', 157</ref>
 
  +
|+Tree Bonuses
  +
|-
  +
|[[Primary ability]]
  +
|[[Mutilate]]
  +
|-
  +
|[[Passive ability]]
  +
|[[Improved Poisons]], [[Assassin's Resolve]]
  +
|-
  +
|[[Mastery]]
  +
|[[Potent Poisons]]
  +
|}
   
  +
{| class="darktable sortable"
===Whispers of the Old Gods===
 
Since the dawn of life on [[Azeroth]], the imprisoned and sleeping Old Gods have been whispering to the subconsciousness of mortal and [[Eternal|eternal]] beings alike, subverting their thoughts and feelings, and sometimes driving them to great malice, complete insanity, or both.<ref>{{ref web |url= http://worldofwarcraft.com/info/story/chapter1.html#3 |title= The Old Gods and the Ordering of Azeroth |accessdate=2007-12-06}}</ref><ref>{{ref web |url= http://worldofwarcraft.com/info/story/chapter2.html#12 |title= The Founding of Quel'Thalas |accessdate=2007-12-06}}</ref><ref>{{ref book |author= Knaak, Richard A. |authorlink= Richard A. Knaak |title= [[The Sundering]]
 
|isbn= 978-0-7434-2898-9 }}</ref> The most notorious and tragic victim of the Old Whisperings is [[Neltharion the Earth-Warder]]; the once mighty [[Dragon Aspect]] who had been empowered by the [[Titan]] [[Khaz'goroth]] with dominion over the deep places of the world. Yet, not even Neltharion's great wisdom and power proved capable of breaking the grip the Old Whisperings had on his mind, causing the Earth-Warder to eventually lose all his sanity. Neltharion renamed himself [[Deathwing]], seeking the genocide of all non-draconic life on Azeroth as well as the enslavement of the other dragonflights.
 
   
  +
!width="100px" | Talent !! width="150px" | Requirements !! width="50px" | Ranks !! Description
[[Malfurion Stormrage]] and [[Varo'then]] momentarily heard the Whisperings when they held the [[Demon Soul]] within their grasp. Malfurion has since stated that "[[Green dragonflight|Ysera's noble brood]] has [[The Nightmare|fallen victim]] to the Old Whisperings", as well.<ref name="Waking" /> The [[Highborne]] [[Queen Azshara]] is said to have heard the Whisperings moments before what would have been [[Great Sundering|her death]], causing her and her Highborne people to transform into the monstrous [[Naga]]-- an offer they either accepted willingly to avoid their fate or which has been coerced on them. The remainder of her surviving Highborne who made landfall in the [[Tirisfal Glade]]s are rumored to have succumbed to insanity after hearing these same Whisperings.
 
   
  +
|-
The most striking historic account of the Old Whisperings however is found within the ancient scrolls of lore of the [[Tauren]], located in their capital city of [[Thunder Bluff]] at [[Elder Rise]]. The legend of creation of the formerly nomadic Tauren tribes makes a direct reference to the Whisperings, stating that the first incidents of Tauren committing acts of deceit, murder or warfare were because their early brethren "''harkened to the dark whispers from deep beneath the world.''"<ref>{{ref game |title= WoW |zone= Elder Bluff |npc= Scrolls of Lore |quote= "As the children of the earth roamed the fields of dawn, they hearkened to dark whispers from the deep beneath the world."}}</ref>
 
  +
! [[Deadly Momentum]]
  +
| align="center" | None || align="center" | 2 || After killing an opponent that yields experience or honor, you have a 50%/100% chance to increase the critical strike chance of your next attack within 10 sec by 40%, and to refresh your Slice and Die and Recuperate abilities to their original duration.
   
  +
|- class="alt"
===The War of the Ancients===
 
  +
! [[Coup de Grace]]
During the [[War of the Ancients]] they corrupted the great benevolent [[Dragon Aspect]] [[Neltharion]], to create for them the extremely powerful [[Demon Soul]] which they empowered as well, to have [[Sargeras]] use to unintentionally set them free. The Demon Soul was taken from Neltharion by [[Malfurion]], then taken from him by [[Illidan]] and put in the Sargeras-summoning matrix, then taken back by Neltharion, who shortly thereafter was struck away by the Old Gods, who wished to have the summoning completed. Malfurion picked up the Demon Soul after Neltharion dropped it, and used it (in conjunction with Illidan) to prevent Sargeras' entry. It was then given to the dragons, stolen by [[Nekros]] ten-thousand years later, taken back by the dragons, and then destroyed.
 
  +
| align="center" | None || align="center" | 3 || Increases the damage caused by your Eviscerate ability by 7/14/20%.
   
  +
|-
===Recent history===
 
  +
! [[Lethality]]
10,000 years later the Old Gods invaded [[Nozdormu|Nozdormu's]] realm and managed to open a rift in time, that, as they had planned, tossed some beings back through time, beings that would change the way the war of the ancients took place, and give Sargeras a new chance to enter the world, and therefore give them a new chance to set themselves free. Their plans were although again crushed by the very same Malfurion Stormrage.
 
  +
| align="center" | None || align="center" | 3 || Increases the critical strike damage bonus of your Sinister Strike, Backstab, Mutilate, and Hemorrhage abilities by 10%/20%/30%.
   
  +
|- class="alt"
The [[Blackfathom Deeps]] in Ashenvale was once, long ago, a temple to Elune. The Great Sundering ruined the temple and left it submerged in water and buried under rock. Corruption from the Old Gods seeped up and tainted the sacred moonwell.<ref name="DF 164">''[[Dark Factions]]'', 164</ref> One may be in the Blackfathom Deeps.<ref>''[[Lands of Mystery]]'', 8</ref><ref>''[[Horde Player's Guide]]'', 169</ref> ''Hints that old gods lie in or under the Blackfathom Deeps. Not to be confused with Aku'mai who was only influenced by the powers of the Old Gods.''
 
  +
! [[Ruthlessness (rogue talent)]]
  +
| align="center" | Assassination 5 || align="center" | 3 || Gives your melee finishing moves a 20/40/60% chance to add a combo point to your target.
   
  +
|-
Some time between the [[Third War]] and the re-opening of the Dark Portal, [[C'thun]] awoke completely and was able to physically return to Azeroth in the ruins of Ahn'Qiraj. Packs of brave heroes marshalled outside the great [[Qiraji]] gates, tore them down and slew the old god.
 
  +
! [[Quickening]]
  +
| align="center" | Assassination 5 || align="center" | 2 || All healing effects on you are increased by 10/20% and your movement speed is increased by 8%/15%. This does not stack with other movement speed increasing effects.
   
  +
|- class="alt"
At some point during his stewardship of [[Ulduar]], Loken came under the sway of [[Yogg-Saron]] imprisoned within and eventually betrayed both the Pantheon and his own brother, [[Thorim]]. He resides in Ulduar's [[Halls of Lightning]], seeking to free Yogg-Saron completely and bring down the Pantheon. During the crusade against the Lich King in Northrend this came to the attention of the Kirin Tor, who recruited adventurers from the Alliance and the Horde to lay siege to [[Ulduar]]. They were victorious and [[Yogg-Saron]] was defeated.
 
  +
! [[Puncturing Wounds]]
  +
| align="center" | Assassination 5 || align="center" | 3 || Increases the critical strike chance of your Backstab ability by 10/20/30% and the critical strike chance of your Mutilate ability by 5/10/15%.
   
  +
|-
According to [[Malfurion Stormrage]], one of the Old Gods is behind the [[Emerald Nightmare|Nightmare]] corrupting the [[Emerald Dream]]. Although the Nightmare Lord in the dream turned out to be the Satyr Lord [[Xavius]], it is suspected that he was working for higher powers. This seems to be confirmed in [[World of Warcraft: Cataclysm]]. (See [[N'Zoth]].)
 
  +
! [[Blackjack (rogue talent)]]
  +
| align="center" | Assassination 5 || align="center" | 3 || Even after your Sap wears off, its effects linger on enemies, reducing their damage done by 35%/70% for 8 sec.
   
  +
|- class="alt"
==Background==
 
  +
! [[Deadly Brew]]
The Old Gods are characterized as the sleeping '''evil beneath the earth''', whose telepathic '''whispers''' eventually become indistinguishable from one's own maddened thoughts. Beyond the things attributed to the Old Gods as a whole, individual Old Gods share some common factors between them. Both C'Thun and Yogg-Saron are fought with a section of their bodies sticking out of the ground in the center of a room, with an unknown amount of their forms remaining invisible below. They both appear to have countless tentacles below ground, which can come to the surface to aid in combat. The battles with both Old Gods call for damage to be done to something within each Old God's submerged form to weaken or remove a shield: Killing a Flesh Tentacle in the [[C%27Thun_%28tactics%29#Phase_2|Stomach of C'Thun]] and weakening the [[Brain of Yogg-Saron]] in the Mind's Eye (which may or may not represent physical places within the two Gods).
 
  +
| align="center" | Assassination 10 || align="center" | 2 || When you apply Instant, Wound, or Mind-Numbing poison to a target, you have a 50/100% chance to apply Crippling poison.
   
  +
|-
The avatars of C'Thun and Yogg-Saron, the [[qiraji]] and [[faceless one]]s respectively, are similar in a few ways. Faceless ones have similar posture and shape to qiraji gladiators (Which may be due to recycling of wireframes, to some extent). Also, both groups have a general with vaguely similar names, [[General Rajaxx]] and [[General Vezax]], and a religious leader, [[The Prophet Skeram]] and [[Herald Volazj]] ([[Harbinger Skyriss]] too, but his affiliation is unknown).
 
  +
! [[Cold Blood]]
[[File:Master's Glaive.jpg|thumb|The [[Master's Glaive]] contains the remains of a [[forgotten one]].]]
 
  +
| align="center" | Assassination 10 || align="center" | 1 || <font color="lightgreen"><small>(Active)</small></font> When activated, generates 25 energy and increases the critical strike chance of your next non-periodic offensive ability by 100%.
   
  +
|- class="alt"
===The Number of Old Gods===
 
  +
! [[Vile Poisons]]
Depending on the source, three, four, or five Old Gods lie imprisoned. Some of these sources seem to imply that these numbers were the limit to the number of Old Gods. The roleplaying game seems to imply that there were more than five Old Gods, including those imprisoned or killed.
 
  +
| align="center" | Assassination 10 || align="center" | 3 || Increases the damage dealt by your poisons and Envenom ability by 7/14/20% and gives you 33%/67%/100% of the normal chance of applying poisons from your equipped melee weapons when you use the [[Fan of Knives]] ability.
   
  +
|-
*The [[Warcraft III]] manual states that five Old Gods were chained beneath the world.
 
  +
! [[Deadened Nerves]]
*The Pantheon shattered the Old Gods' citadels and chained the five evil gods far beneath the surface of the world. Source: <ref>[http://www.worldofwarcraft.com/info/story/chapter1.html;jsessionid=CC38110A35EC80C14861CBF1CB4598BD.app05_06#3 History of Azeroth]</ref><ref>[http://www.blizzard.com/support/wowgm/?id=agm01338p ''Warcraft'' Lore FAQ 1]</ref>
 
  +
| align="center" | Assassination 15 || align="center" | 3 || Reduces all damage taken by 3%/7%/10%.
*According to the ''[[War of the Ancients Trilogy]]'', there are three Old Gods still living, imprisoned and chained by the Titans deep beneath the surface of Azeroth. There may be more however, these three are indicated to have formed some sort of alliance in order to escape their imprisonment.<ref name="TS 157" />
 
*According to "[[The Old Gods and the Ordering of Azeroth]]", four Old Gods were imprisoned beneath the world. This could perhaps be reconciled with the War of the Ancients trilogy if it were taken to include the fallen C'Thun in the count of the imprisoned Gods. This is however unlikely as C'thun was believed dead and not imprisoned. Note that the version of this chapter presented in the story section of the official site does not reference the number of Old Gods.<ref>http://www.worldofwarcraft.com/info/story/chapter1.html#3</ref>
 
*"There are more Old Gods than just the ones trapped on Azeroth. It takes a lot for them to become manifested on a physical plane, however."<ref>{{ref web|url=http://forums.worldofwarcraft.com/thread.html?topicId=25626575587&sid=1|title=World of Warcraft Forums - Ask CDev #1 Answers|accessdate=2010-06-30}}</ref>
 
   
  +
|- class="alt"
In the [[Burning Crusade]] expansion, a group of [[Arakkoa]] known as the [[Dark Conclave]] attempted to summon an entity described as an "[[Summoned Old God|ancient and powerful evil]]" into [[Outland]]. It is nearly identical in appearance to the first named Old God, [[C'Thun]].
 
  +
! [[Seal Fate]]
  +
| align="center" | Assassination 15 || align="center" | 2 || Your critical strikes from abilities that add combo points have a 50%/100% chance to add an additional combo point.
   
  +
|-
===Named Old Gods===
 
  +
! [[Murderous Intent]]
====C'Thun====
 
  +
| align="center" | Assassination 20 || align="center" | 2 || When you backstab an enemy that is below <small>35%</small> health, you instantly recover 15/30 Energy.
{{Main|C'Thun}}
 
[[File:Cthun-p2.jpg|thumb|C'Thun, the first named Old God.]]
 
C'Thun was the first of the three Old Gods to be named, having received this name from its creations; the [[Qiraji]]. C'Thun was struck down in [[Silithus]] during the dawning of the world, in a battle which appears to have also resulted in the "falling" of a [[Titan]]. C'Thun was believed to have been slain permanently, but the Old God resurfaced over the course of history as the driving force behind the Qiraji. It is trapped deep beneath the ruined temples of [[Ahn'Qiraj]], where it has exerted its will for thousands of years over its Qiraji avatars, who in turn command the [[Silithid]] swarm.
 
   
  +
|- class="alt"
C'Thun is the final boss in the [[Temple of Ahn'Qiraj]].
 
  +
! [[Overkill]]
  +
| align="center" | Assassination 20 || align="center" | 1 || While stealthed, and for 20 seconds after breaking stealth, you regenerate 30% additional energy.
   
  +
|-
====Yogg-Saron====
 
  +
! [[Master Poisoner]]
{{Main|Yogg-Saron}}
 
  +
| align="center" | Assassination 20 || align="center" | 1 || Increases the spell damage taken by any target you have poisoned by 8%, causes your [[Envenom]] ability to no longer consume [[Deadly Poison]], and reduces the duration of all [[Poison]] effects applied to you by 50%.
[[File:Yoggsaron.jpg|thumb|Yogg-Saron, "the lucid dream".]]
 
Described by the demigod [[Ursoc]] as "''the beast with a thousand maws''", Yogg-Saron was the second Old God to be explicitly named such. The dire entity refers to itself in ways as "''the lucid dream''", "'''''the''' god of death''" or "''the '''true face''' of death''", and appears to secrete a substance named [[Saronite]] across [[Northrend]] which is capable of driving any that have been exposed to it to murderous insanity. Saronite is the dried blood of Yogg-Saron, which the mortal races eventually fashion into armor. [[Slinkin the Demo-gnome]] discovered shortly before his demise that a mysterious connection seems to exist between the Old God Yogg-Saron and the [[undead]] [[Scourge]]. In his final note, he claims to have overheard some undead uttering the name "Yogg-Saron" with a tone of tremendous hatred and contempt, and that this was usually followed by outbursts of rage from other undead. Yet, the Scourge appear to be mining for Saronite on an industrial scale.
 
   
  +
|- class="alt"
Yogg-Saron's underground prison extends through much of east-central Northrend; his influence has been felt directly in the [[Grizzly Hills]] ([[Vordrassil]], the Grizzlemaw Furbolgs and Ursoc), [[Dragonblight]] ([[Ahn'kahet: The Old Kingdom]], with [[faceless one]]s and a sect of the [[Twilight's Hammer]] dedicated to Yogg-Saron) and the [[Storm Peaks]] ([[Ulduar]], and the corrupted Titanic guardian [[Loken]]). The Old God is located within [[Prison of Yogg-Saron|his prison]] deep inside Ulduar, and is the final boss of the raid instance, much as [[C'Thun]] was the final boss in [[Ahn'Qiraj]].
 
  +
! [[Improved Expose Armor]]
  +
| align="center" | Assassination 20 || align="center" | 2 || Gives a 50%/100% chance to refund all combo points used when performing your [[Expose Armor]] ability.
   
  +
|-
====N'Zoth====
 
  +
! [[Cut to the Chase]]
{{Main|N'Zoth}}
 
  +
| align="center" | Assassination 25 || align="center" | 3 || Your Eviscerate and Envenom abilities have a 33%/67%/100% to refresh your [[Slice and Dice]] duration to its 5 combo point maximum.
A third named Old God, called [[N'Zoth]], was confirmed during Blizzcon 2010 to be the source of the [[Emerald Nightmare]], which has twisted large segments of the [[Emerald Dream]]. N'Zoth makes several indirect appearances in [[World of Warcraft: Cataclysm]] during quest chains in the [[Vashj'ir]] zone, and the story implies it to be the driving force behind the [[Naga]], the [[Faceless Ones]] and the [[Twilight's Hammer]]. During Blizzcon 2010's Quests and Lore panel, [[Chris Metzen]] also mentioned that N'Zoth may be the one "signing [[Deathwing]]'s checks", adding the remark that this Old God is "a real problem".
 
   
  +
|- class="alt"
===Mortal worship===
 
  +
! [[Venomous Wounds]]
Prior to [[World of Warcraft: Cataclysm|recent times]], very little was known about the Old Gods and their maddened worshippers--practically none on [[Azeroth]] were directly aware of the existence of the Old Gods until [[C'Thun]] made its ominous presence clearly felt within the depths of [[Ahn'Qiraj]]. It is self-evident however that the Old Gods possess many worshippers across all the world's peoples and cultures somehow. The Old Gods are imprisoned and asleep deep beneath the earth, but their power is so vast that their maddening, destructive taint seeps from their prisons and appears to tear away at the sanity of an unknown number of Azeroth's inhabitants. To what extent sentient beings can fall under the influence of the Old Gods in this manner is not well understood, but those who hear the Old Whisperings most clearly have joined together in a coalition that is known as the [[Twilight's Hammer]]. Most of these cultists and followers have lost every ounce of their sanity and have become completely unpredictable and malefic, and, sometimes, things which are far worse. Through the leadership of the [[ogre-mage]] [[Cho'gall]], a powerful servant of C'Thun, the Twilight's Hammer has in recent times become the focal point for mortal worship of the Old Gods, and the cult's influence has since begun to increase alarmingly. Former members of both [[Alliance]] and [[Horde]] inexplicably flock to its service as if heeding a silent calling, and unrepentantly assist in bringing about the final hour of mortal existence on Azeroth. Large groups of the Twilight's Hammer have been observed to settle at or near sites where they believe the Old Gods or their minions are sealed away; many await C'Thun's awakening in [[Silithus]], while others appear to serve [[Ragnaros]] in the [[Blackrock Depths]] alongside the [[Dark Iron dwarves]].<ref>''[[Horde Player's Guide]]'', 169</ref> The largest concentrations of the Twilight's Hammer however are located at [[Grim Batol]] and the [[Bastion of Twilight]], within a region of the [[Eastern Kingdoms]] that is now referred to as the [[Twilight Highlands]].
 
  +
| align="center" | Assassination 25 || align="center" | 2 || Each time your [[Rupture]] or [[Garrote]] deals damage to an enemy that you have poisoned, you have a 30%/60% chance to deal (scales with level) additional Nature damage and to regain 10 Energy. If an enemy dies while afflicted by your [[Rupture]], you regain energy proportional to the remaining [[Rupture]] duration.
   
  +
|-
In some cases, evil but still sane individuals have been known to deliberately turn to worship of the Old Gods out of spite, when they feel that other, more mainstream powers have mistreated them. Anarchists also sometimes fall to worship of the Old Gods out of a desire to destroy the world; some believe a new, better existence will rise up in the wake of the destruction. In either case, these individuals are deluded or misinformed and any who do manage to make even the barest real contact with the Old Gods go hopelessly and irrevocably insane.
 
  +
! [[Vendetta]]
  +
| align="center" | Assassination 30 || align="center" | 1 || <font color="lightgreen"><small>(Active)</small></font> Marks an enemy for death, increasing all damage you deal to the target by 20% and granting you unerring vision of your target, regardless of concealments such as stealth and invisibility. Lasts 30 sec.
   
  +
|}
C'Thun created avatars from the [[silithid]] in its own image during ages long past. These avatars, known as the [[qiraji]], represent dark and powerful mockeries of life and have served as the Old God's heralds for millenia. Likewise, [[Yogg-Saron]] and [[N'Zoth]] are closely associated with the entities known only as [[Faceless One|Faceless Ones]], which appear to function as heralds and avatars to these Old Gods as well.
 
   
  +
== Combat ==
[[Queen Azshara]] and the bulk of her [[Highborne]] seem to have fallen to, or have struck a pact with, the power of an Old God and have since become the monstrous, serpent-like [[naga]]. The naga have been seen in the presence of Faceless Ones in regions as [[Vashj'ir]], suggesting that the darkest fears about the change which has overcome Azshara and many of the Highborne hold true.
 
   
  +
"A swashbuckler who uses agility and guile to stand toe-to-toe with enemies."
==Quotes==
 
:''See also: [[C'thun#The Whispers of C'Thun|The Whispers of C'Thun]] and [[Yogg-Saron#The Whispers of Yogg-Saron|The Whispers of Yogg-Saron]]''
 
   
  +
Whereas the other two trees tend to focus on openers and high burst damage, the
===Whispers to Neltharion===
 
  +
combat tree focuses on consistent white (auto-attack) damage to provide
{{Main|Deathwing}}
 
  +
sustained DPS. Rather than requiring stealth and relying on powerful openers,
  +
you can simply run up to most targets and quickly hack away at them. As such,
  +
combat tends to be the best tree for fast leveling, since you can move quickly
  +
from one enemy to the next with very little downtime instead of trying to sneak
  +
up on enemies.
   
  +
It also features a great number of early skills such as [[Precision (rogue talent)|Precision]] and
*"The [[night elves]] will destroy the world..."
 
  +
[[Improved Slice and Dice]] that can complement other builds. In addition,
*"[[Well of Eternity|The Well]] is out of control..."
 
  +
while the two other trees are often limited to use daggers because of their
*"No one can be trusted... they want your secrets, your power..."
 
  +
dagger-requiring abilities, combat rogues may also utilize fist weapons, maces,
*"[[Malygos]] would take what is yours..."
 
  +
swords and axes in good favor. Finally, because of the abilities [[Adrenaline Rush]],
*"[[Alexstrasza]] seeks dominion over you..."
 
  +
[[Blade Flurry]] and [[Killing Spree]], Combat is the best tree for producing
*"They are no better than [[Burning Legion|the demons]]..."
 
  +
[[AoE]]-damage and attacking multiple enemies at the same time.
*"They must be dealt with like the demons..."
 
   
  +
{|
===Whispers to Azshara===
 
  +
|+Tree Bonuses
{{Main|Queen Azshara}}
 
  +
|-
  +
|[[Primary ability]]
  +
|[[Blade Flurry]]
  +
|-
  +
|[[Passive ability]]
  +
|[[Vitality (rogue talent)]], [[Ambidexterity]]
  +
|-
  +
|[[Mastery]]
  +
|[[Main Gauche]]
  +
|}
   
  +
{| class="darktable sortable"
*"There is [[Naga|a way]]... there is a way..."
 
*"You will become more than you ever were... more than you ever were..."
 
*"We can help... we can help..."
 
*"You will be more than you have ever been... and when the time comes, for what we grant you... you will serve us well..."
 
   
  +
!width="100px" | Talent !! width="150px" | Prereqs !! width="50px" | Ranks !! Description
==Inspiration==
 
The names and overall nature of the Old Gods are an homage to the various group of deities from the Cthulhu Mythos in the works of [[wikipedia:H.P. Lovecraft|H.P. Lovecraft]] (first stage), [[wikipedia:Brian Lumley|Brian Lumley]] (third stage), and the ''Call of Cthulhu'' RPG. C'Thun appears to be based on Cthulhu and Yogg-Saron appears to be based on the [[wikipedia:Outer God|Outer God]] [[wikipedia:Yog-Sothoth|Yog-Sothoth]]. Furthermore, the story which concerns the Titans' imprisoning of the Old Gods is an inspiration from the story [[wikipedia:August Derleth|August Derleth]] proposed as the ancient outcome of the war between the Elder Gods (represented in the [[Titans]]) and the Outer Gods (represented in the Old Gods). Interestingly, the origin of the Titans is alien to Azeroth, while the Old Gods are native to it, swapping the names and some facts. An alternative name of the Old Gods is the Elder Gods.
 
   
  +
|-
==Fan art==
 
  +
! [[Improved Recuperate]]
<gallery>
 
  +
| align="center" | None || align="center" | 2 || Causes your [[Recuperate]] ability to restore an additional <small>.5/1</small>% of your maximum health and reduces all damage taken by <small>3/6</small>% while your [[Recuperate]] ability is active.
File:OldGods.png|Fan art - Full body of C'thun.
 
File:Oldgod2.jpg|Fan art - Full body of C'thun.
 
File:Yogg-Saron Blizzard com.jpg|Fan art of Yogg-Saron.
 
</gallery>
 
   
  +
|- class="alt"
==See also==
 
  +
! [[Improved Sinister Strike]]
*[[C'Thun]]
 
  +
| align="center" | None || align="center" | 3 || Increases the damage dealt by your [[Sinister Strike]] ability by <small>10/20/30</small>% and reduces its Energy cost by <small>2/4/6</small>.
*[[Yogg-Saron]]
 
*[[N'Zoth]]
 
*[[The Old Gods and the Ordering of Azeroth]]
 
*[[Tribunal_of_Ages#Quotes|Tribunal of Ages]]
 
*[[Prophecy of C'Thun]]
 
*[[Lorgalis_Manuscript#Contains|Lorgalis Manuscript]]
 
*[[Forgotten one]]
 
*[[Faceless one]]
 
*[[Aqir]]
 
*[[Naga]]
 
*[[Twilight's Hammer]]
 
*[[Elemental Lieutenants]]
 
   
  +
|-
==References==
 
  +
! [[Precision (rogue talent)]]
{{reflist}}
 
  +
| align="center" | None || align="center" | 3 || Increases your chance to hit with weapon and poison attacks by <small>2/4/6</small>%.
   
  +
|- class="alt"
{{eternals}}
 
  +
! [[Improved Slice and Dice]]
{{Old Gods}}
 
  +
| align="center" | Combat 5 || align="center" | 2 || Increases the duration of your [[Slice and Dice]] ability by <small>25/50%</small>.
{{religions}}
 
   
  +
|-
[[fr:Dieux Très Anciens]]
 
  +
! [[Improved Sprint]]
  +
| align="center" | Combat 5 || align="center" | 2 || Gives a <small>50/100%</small> chance to remove all movement-impairing effects when you activate your [[Sprint]] ability.
  +
  +
|- class="alt"
  +
! [[Aggression]]
  +
| align="center" | Combat 5 || align="center" | 3 || Increases the damage of your [[Sinister Strike]], [[Backstab]], and [[Eviscerate]] abilities by <small>3/14/20%</small>.
  +
  +
|-
  +
! [[Improved Kick]]
  +
| align="center" | Combat 5 || align="center" | 2 || Causes your [[Kick]] ability to also silence the target for <small>1/3</small> sec.
  +
  +
|- class="alt"
  +
! [[Lightning Reflexes]]
  +
| align="center" | Combat 10 || align="center" | 3 || Increases your chance to dodge enemy attacks by <small>3/6/9</small>% and your attack speed by <small>2/4/6</small>%.
  +
  +
|-
  +
! [[Revealing Strike]]
  +
| align="center" | Combat 10 || align="center" | 1 || <span style="color:lightgreen;"><small>(Active)</small></span>An instant strike that causes 125% of your normal weapon damage and increases the effectiveness of your next offensive finishing move on that target by 20% for 15 sec. Awards 1 combo point.
  +
  +
|- class="alt"
  +
! [[Reinforced Leather]]
  +
| align="center" | Combat 10 || align="center" | 2 || Increases your armor contribution from cloth and leather items by <small>25/50</small>%.
  +
  +
|-
  +
! [[Improved Gouge]]
  +
| align="center" | Combat 10 || align="center" | 5 || Increases the effect duration of your [[Gouge]] ability by <small>1/2</small> sec and reduces its energy cost by <small>15/30</small>.
  +
  +
|- class="alt"
  +
! [[Combat Potency]]
  +
| align="center" | Combat 15 || align="center" | 3 || Gives your successful off-hand melee attacks a 20% chance to generate <small>5/10/15</small> Energy.
  +
  +
|-
  +
! [[Blade Twisting]]
  +
| align="center" | Combat 15 || align="center" | 2 || Gives your damaging melee attacks a <small>20/40</small>% chance to daze the target, reducing movement speed by 70% for <small>4/8</small> sec.
  +
  +
|- class="alt"
  +
! [[Throwing Specialization]]
  +
| align="center" | Combat 20 || align="center" | 2 || Increases the range of [[Throw]] and [[Deadly Throw]] by <small>5/10</small> yards and gives your [[Deadly Throw]] a <small>50/100</small>% chance to interrupt the target for 3 sec.
  +
  +
|-
  +
! [[Adrenaline Rush]]
  +
| align="center" | Combat 20 || align="center" | 1 || <span style="color:lightgreen;"><small>(Active)</small></span> Increases your Energy regeneration rate by 100% for 15 seconds.
  +
  +
|- class="alt"
  +
! [[Savage Combat]]
  +
| align="center" | Combat 20 || align="center" | 2 || Increases your total attack power by <small>2/4</small>% and all physical damage caused to enemies you have poisoned is increased by <small>2/4</small>%.
  +
  +
|-
  +
! [[Bandit's Guile]]
  +
| align="center" | Combat 25 || align="center" | 3 || Your [[Sinister Strike]] and [[Revealing Strike]] abilities have a <small>33/67/100</small>% chance to grant you an evolving insight into an opponent's defenses, increasing damage to that target by up to 30%. Opponents can adapt over time, negating this benefit, and Striking a different opponent will begin the cycle anew.
  +
  +
|- class="alt"
  +
! [[Restless Blades]]
  +
| align="center" | Combat 25 || align="center" | 2 || Your damaging finishing moves reduce the cooldown of your [[Adrenaline Rush]], [[Killing Spree]], and [[Sprint]] abilities by <small>1/1.5/2</small> sec per combo point.
  +
  +
|-
  +
! [[Killing Spree]]
  +
| align="center" | Combat 30<br/>Adrenaline Rush 1 || align="center" | 1 || <span style="color:lightgreen;"><small>(Active)</small></span> Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every .5 secs with both weapons until 5 assaults are made, and increasing all damage done by 20% for the duration. Can hit the same target multiple times. Cannot hit invisible or stealthed targets.
  +
  +
|}
  +
  +
== Subtlety ==
  +
{{redirect|Subtlety|other uses|Subtlety (disambiguation)}}
  +
  +
"A dark stalker who leaps from the shadows to ambush <his/her> unsuspecting prey."
  +
  +
The subtlety tree complements rogues who like to stay in the shadows. The tree is based on moving fast and staying hidden while racking up as many combo points in the opening move as possible, and providing more options for escape when things go wrong. With [[Initiative]] and [[Premeditation]] you can open combat with 4 or 5 combo points racked up, giving you an excellent edge at the start of a fight.
  +
  +
The subtlety tree is generally regarded as the optimal PvP and battleground spec for rogues, with many talents designed for sneaking up on players and stacking high opening burst damage to dispatch them before they have a chance to react. However, with the addition of [[Honor Among Thieves]] in [[3.0]], Subtlety has also become a desirable spec for DPS in dungeons and end-game raids.
  +
  +
{|
  +
|+Tree Bonuses
  +
|-
  +
|[[Primary ability]]
  +
|[[Shadowstep]]
  +
|-
  +
|[[Passive ability]]
  +
|[[Mastery of Subtlety]], [[Sinister Calling]]
  +
|-
  +
|[[Mastery]]
  +
|[[Executioner]]
  +
|}
  +
  +
  +
{| class="darktable sortable zebra"
  +
  +
!width="100px" | Talent !! width="150px" | Prereqs !! width="50px" | Ranks !! Description
  +
  +
|-
  +
! [[Nightstalker]]
  +
| align="center" | None || align="center" | 2 || Increases your speed while stealthed by <small>5/10%</small> and reduces the cooldown of your Stealth ability by <small>2/4</small> sec.
  +
  +
|-
  +
! [[Improved Ambush]]
  +
| align="center" | None || align="center" | 3 || Increases the critical strike chance of your Ambush ability by <small>20/40%</small> and its damage by <small>5/10%</small>.
  +
  +
|-
  +
! [[Relentless Strikes]]
  +
| align="center" | None || align="center" | 3 || Your finishing moves have a <small>7/14/20%</small> chance per combo point to restore 25 energy.
  +
  +
|-
  +
! [[Elusiveness (rogue talent)]]
  +
| align="center" | Subtlety 5 || align="center" | 2 || Reduces the cooldown of your Vanish and Blind abilities by <small>30/60</small> sec and your Cloak of Shadows ability by <small>15/30</small> sec.
  +
  +
|-
  +
! [[Waylay]]
  +
| align="center" | Subtlety 5<br />Improved Ambush 3 || align="center" | 2 || Your Ambush and Backstab hits have a <small>50/100%</small> chance to unbalance a target, increasing the time between their melee and ranged attacks by 20%, and reducing movement speed by 50% for 8 sec.
  +
  +
|-
  +
! [[Opportunity]]
  +
| align="center" | Subtlety 5 || align="center" | 3 || Increases the damage dealt with your Backstab, Mutilate, Garrote, and Ambush abilities by <small>10/20/30%</small>.
  +
  +
|-
  +
! [[Initiative]]
  +
| align="center" | Subtlety 5 || align="center" | 2 || Gives you a <small>50/100%</small> chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
  +
  +
|-
  +
! [[Energetic Recovery]]
  +
| align="center" | Subtlety 10 || align="center" | 3 || Empowers your Recuperate ability, causing its periodic effect to also restore <small>4/8/12</small> Energy.
  +
  +
|-
  +
! [[Find Weakness]]
  +
| align="center" | Subtlety 10 || align="center" | 2 || Your Ambush, Garrote, and Cheap Shot abilities reveal a flaw in your target's defenses, causing all your attacks to bypass <small>25/50%</small> of that enemy's armor for 10 sec.
  +
  +
|-
  +
! [[Hemorrhage]]
  +
| align="center" | Subtlety 10 || align="center" | 1 || <font color="lightgreen"><small>(Active)</small></font> An instant strike that deals 110% weapon damage (159.5% if a dagger is equipped) and causes the target to take 30% additional damage from bleed effects for 1 min. Awards 1 combo point.
  +
  +
|-
  +
! [[Honor Among Thieves]]
  +
| align="center" | Subtlety 15 || align="center" | 3 || Increases the ranged and melee critical hit chance of all party and raid members by 5%. When any player in your party or raid critically hits with a ranged or melee ability, you have a <small>33/66/100%</small> chance to gain a combo point on your current target. This effect cannot occur more than once every 4 seconds.
  +
  +
|-
  +
! [[Premeditation]]
  +
| align="center" | Subtlety 15 || align="center" | 1 || <font color="lightgreen"><small>(Active)</small></font> When used, adds 2 combo points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
  +
  +
|-
  +
! [[Enveloping Shadows]]
  +
| align="center" | Subtlety 15 || align="center" | 3 || Reduces the damage taken by area of effect attacks by <small>10/20%</small> and increases the duration of your Feint ability by <small>1/2</small> sec.
  +
  +
|-
  +
! [[Cheat Death]]
  +
| align="center" | Subtlety 20 || align="center" | 3 || You have a <small>33/66/100%</small> chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by 90% for 3 sec. This effect cannot occur more than once per minute.
  +
  +
|-
  +
! [[Preparation]]
  +
| align="center" | Subtlety 20 || align="center" | 1 || <font color="lightgreen"><small>(Active)</small></font> When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, and Shadowstep abilities.
  +
  +
|-
  +
! [[Sanguinary Vein]]
  +
| align="center" | Subtlety 20 || align="center" | 2 || Increases your damage dealt to targets with a Bleed effect on them by <small>5/10%</small>.
  +
  +
|-
  +
! [[Slaughter from the Shadows]]
  +
| align="center" | Subtlety 20 || align="center" | 3 || Reduces the energy cost of your Backstab and Ambush abilities by <small>7/14/20</small>, and the energy cost of your Hemorrhage and Fan of Knives abilities by <small>2/4/6</small>.
  +
  +
|-
  +
! [[Serrated Blades]]
  +
| align="center" | Subtlety 25 || align="center" | 2 || Your Eviscerate has a <small>10/20%</small> chance per combo point to refresh your Rupture on the target to its original duration.
  +
  +
|-
  +
! [[Shadow Dance]]
  +
| align="center" | Subtlety 25 || align="center" | 1 || <font color="lightgreen"><small>(Active)</small></font> Enter the Shadow Dance for 6 sec, allowing the use of Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket and Disarm Trap regardless of being stealthed.
  +
  +
|}
  +
  +
= PvP =
  +
  +
== Key talents ==
  +
  +
This section outlines talents to really look out for. You won't be able to get them all.
  +
  +
* [[Nightstalker]] ([[Subtlety]], Tier 1) reduces the movement speed penalty for [[Stealth]].
  +
* [[Improved Ambush]] ([[Subtlety]], Tier 1) grants bonus critical strike chance on [[Ambush]].
  +
* [[Preparation]] ([[Subtlety]], Tier 5) resets most ability cooldowns; e.g., enabling the use of [[Vanish]] two times in a single fight.
  +
* [[Improved Sinister Strike]] ([[Combat]], Tier 1) decreases the energy cost of [[Sinister Strike]].
  +
* [[Improved Slice and Dice]] ([[Combat]], Tier 2) increases the duration of [[Slice and Dice]], allowing rogues to maintain the buff at all times.
  +
* [[Puncturing Wounds]] ([[Assassination]], Tier 2) increases the critical strike chance for [[Backstab]] and [[Mutilate]].
  +
* [[Cold Blood]] ([[Assassination]], Tier 3) guarantees a critical strike on the next offensive ability and grants 25 Energy.
  +
* [[Seal Fate]] ([[Assassination]], Tier 4) gives you an additional combo point on critical strikes from abilities that give combo points.
  +
* [[Cut to the Chase]] ([[Assassination]], Tier 6) allows [[Eviscerate]] and [[Envenom]] to refresh the duration of [[Slice and Dice]].
  +
  +
== Talent discussion ==
  +
'' Factual information on specific talents should be added to the specific talent page''<br />
  +
'' Discussion on Strengths and Weaknesses should be saved for the [[Talk:Rogue talents|talk page]]''
  +
  +
== External links ==
  +
* [http://wowlevelingbuilds.com/index.php?p=rogue Rogue Leveling Builds at WoW Leveling Builds]
  +
{{elink|type=wowus|link=http://www.worldofwarcraft.com/info/classes/rogue/talents.html|desc=Rogue Talent Calculator}}
  +
{{elink|site=WorldofWar.se|link=http://www.worldofwar.se/talents/talents.php?class=Rogue|desc=Rogue Talent Calculator}}
  +
{{elink|type=wowhead|link=http://www.wowhead.com/?talent=f|desc=Rogue Talent Calculator}}
  +
{{elink|site=Merciless Gilde|link=http://talentcalculator.merciless-gilde.com/?class=4&lang=en|desc=Rogue Talent Calculator}}
  +
  +
{{Classfooter|Rogue}}
  +
[[Category:Rogue talents| ]]

Revision as of 19:37, 17 July 2011


Classes Deathknight Demon hunter Druid Evoker Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Class races DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class Halls DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr

Rogue talents are divided into the three trees: assassination, combat, and subtlety. While rogues are always high burst DPSers, the talents for them allow them to choose their own path to DPS. Assassination allows combo points to be gained fast and high burst damage, combat focuses on normal damage every second, and subtlety allows sneak attacks for high amounts of damage.

Rogue talent points always offer a way to increases damage output and enhance their survivability in some way, talents also increase melee stats for their better future.

Assassination

"A deadly master of poisons who dispatches victims with vicious dagger strikes."

This is a tree based on large amounts of burst damage, in contrast to the sustained DPS found in the combat tree. It makes your poisons less resistible and enables you to rack up more combo points in combat, allowing you to unleash more finishing moves. It's very effective end game in both instances and PvP due to larger, more frequent crits and more effective poison applications.

Tree Bonuses
Primary ability Ability rogue shadowstrikes [Mutilate]
Passive ability Ability poisons [Improved Poisons], Ability rogue sinistercalling [Assassin's Resolve]
Mastery Potent Poisons
Talent Requirements Ranks Description
Ability rogue deadlymomentum [Deadly Momentum] None 2 After killing an opponent that yields experience or honor, you have a 50%/100% chance to increase the critical strike chance of your next attack within 10 sec by 40%, and to refresh your Slice and Die and Recuperate abilities to their original duration.
Ability rogue eviscerate [Coup de Grace] None 3 Increases the damage caused by your Eviscerate ability by 7/14/20%.
Ability criticalstrike [Lethality] None 3 Increases the critical strike damage bonus of your Sinister Strike, Backstab, Mutilate, and Hemorrhage abilities by 10%/20%/30%.
Ruthlessness (rogue talent) Assassination 5 3 Gives your melee finishing moves a 20/40/60% chance to add a combo point to your target.
N [10-30D] Quickening Assassination 5 2 All healing effects on you are increased by 10/20% and your movement speed is increased by 8%/15%. This does not stack with other movement speed increasing effects.
Ability backstab [Puncturing Wounds] Assassination 5 3 Increases the critical strike chance of your Backstab ability by 10/20/30% and the critical strike chance of your Mutilate ability by 5/10/15%.
Ability sap [Blackjack] Assassination 5 3 Even after your Sap wears off, its effects linger on enemies, reducing their damage done by 35%/70% for 8 sec.
Ability rogue deadlybrew [Deadly Brew] Assassination 10 2 When you apply Instant, Wound, or Mind-Numbing poison to a target, you have a 50/100% chance to apply Crippling poison.
Spell ice lament [Cold Blood] Assassination 10 1 (Active) When activated, generates 25 energy and increases the critical strike chance of your next non-periodic offensive ability by 100%.
Ability rogue feigndeath [Vile Poisons] Assassination 10 3 Increases the damage dealt by your poisons and Envenom ability by 7/14/20% and gives you 33%/67%/100% of the normal chance of applying poisons from your equipped melee weapons when you use the Ability rogue fanofknives [Fan of Knives] ability.
Ability rogue nervesofsteel [Deadened Nerves] Assassination 15 3 Reduces all damage taken by 3%/7%/10%.
Ability rogue stayofexecution [Seal Fate] Assassination 15 2 Your critical strikes from abilities that add combo points have a 50%/100% chance to add an additional combo point.
Spell nature shamanrage [Murderous Intent] Assassination 20 2 When you backstab an enemy that is below 35% health, you instantly recover 15/30 Energy.
Ability hunter rapidkilling [Overkill] Assassination 20 1 While stealthed, and for 20 seconds after breaking stealth, you regenerate 30% additional energy.
Ability creature poison 06 [Master Poisoner] Assassination 20 1 Increases the spell damage taken by any target you have poisoned by 8%, causes your Ability rogue disembowel [Envenom] ability to no longer consume Ability rogue dualweild [Deadly Poison], and reduces the duration of all Poison effects applied to you by 50%.
Ability warrior riposte [Improved Expose Armor] Assassination 20 2 Gives a 50%/100% chance to refund all combo points used when performing your Ability warrior riposte [Expose Armor] ability.
Ability rogue cuttothechase [Cut to the Chase] Assassination 25 3 Your Eviscerate and Envenom abilities have a 33%/67%/100% to refresh your Ability rogue slicedice [Slice and Dice] duration to its 5 combo point maximum.
Ability rogue venomouswounds [Venomous Wounds] Assassination 25 2 Each time your Ability rogue rupture [Rupture] or Ability rogue garrote [Garrote] deals damage to an enemy that you have poisoned, you have a 30%/60% chance to deal (scales with level) additional Nature damage and to regain 10 Energy. If an enemy dies while afflicted by your Ability rogue rupture [Rupture], you regain energy proportional to the remaining Ability rogue rupture [Rupture] duration.
Ability rogue deadliness [Vendetta] Assassination 30 1 (Active) Marks an enemy for death, increasing all damage you deal to the target by 20% and granting you unerring vision of your target, regardless of concealments such as stealth and invisibility. Lasts 30 sec.

Combat

"A swashbuckler who uses agility and guile to stand toe-to-toe with enemies."

Whereas the other two trees tend to focus on openers and high burst damage, the combat tree focuses on consistent white (auto-attack) damage to provide sustained DPS. Rather than requiring stealth and relying on powerful openers, you can simply run up to most targets and quickly hack away at them. As such, combat tends to be the best tree for fast leveling, since you can move quickly from one enemy to the next with very little downtime instead of trying to sneak up on enemies.

It also features a great number of early skills such as Precision and Ability rogue slicedice [Improved Slice and Dice] that can complement other builds. In addition, while the two other trees are often limited to use daggers because of their dagger-requiring abilities, combat rogues may also utilize fist weapons, maces, swords and axes in good favor. Finally, because of the abilities Spell shadow shadowworddominate [Adrenaline Rush], Ability warrior punishingblow [Blade Flurry] and Ability rogue murderspree [Killing Spree], Combat is the best tree for producing AoE-damage and attacking multiple enemies at the same time.

Tree Bonuses
Primary ability Ability warrior punishingblow [Blade Flurry]
Passive ability Ability warrior revenge [Vitality], Inv glove cloth oribosdungeon c 01 [Ambidexterity]
Mastery Inv weapon shortblade 15 [Main Gauche]
Talent Prereqs Ranks Description
Ability rogue improvedrecuperate [Improved Recuperate] None 2 Causes your Ability rogue recuperate [Recuperate] ability to restore an additional .5/1% of your maximum health and reduces all damage taken by 3/6% while your Ability rogue recuperate [Recuperate] ability is active.
Spell shadow ritualofsacrifice [Improved Sinister Strike] None 3 Increases the damage dealt by your Spell shadow ritualofsacrifice [Sinister Strike] ability by 10/20/30% and reduces its Energy cost by 2/4/6.
Ability marksmanship [Precision] None 3 Increases your chance to hit with weapon and poison attacks by 2/4/6%.
Ability rogue slicedice [Improved Slice and Dice] Combat 5 2 Increases the duration of your Ability rogue slicedice [Slice and Dice] ability by 25/50%.
Ability rogue sprint [Improved Sprint] Combat 5 2 Gives a 50/100% chance to remove all movement-impairing effects when you activate your Ability rogue sprint [Sprint] ability.
Ability racial avatar [Aggression] Combat 5 3 Increases the damage of your Spell shadow ritualofsacrifice [Sinister Strike], Ability backstab [Backstab], and Ability rogue eviscerate [Eviscerate] abilities by 3/14/20%.
Ability kick [Improved Kick] Combat 5 2 Causes your Ability kick [Kick] ability to also silence the target for 1/3 sec.
Inv misc bearpaw black [Lightning Reflexes] Combat 10 3 Increases your chance to dodge enemy attacks by 3/6/9% and your attack speed by 2/4/6%.
Inv sword 97 [Revealing Strike] Combat 10 1 (Active)An instant strike that causes 125% of your normal weapon damage and increases the effectiveness of your next offensive finishing move on that target by 20% for 15 sec. Awards 1 combo point.
Ability rogue reinforcedleather [Reinforced Leather] Combat 10 2 Increases your armor contribution from cloth and leather items by 25/50%.
Ability gouge [Improved Gouge] Combat 10 5 Increases the effect duration of your Ability gouge [Gouge] ability by 1/2 sec and reduces its energy cost by 15/30.
Inv weapon shortblade 38 [Combat Potency] Combat 15 3 Gives your successful off-hand melee attacks a 20% chance to generate 5/10/15 Energy.
Ability rogue bladetwisting [Blade Twisting] Combat 15 2 Gives your damaging melee attacks a 20/40% chance to daze the target, reducing movement speed by 70% for 4/8 sec.
Inv throwingaxe 03 [Throwing Specialization] Combat 20 2 Increases the range of Ability throw [Throw] and Inv throwingknife 06 [Deadly Throw] by 5/10 yards and gives your Inv throwingknife 06 [Deadly Throw] a 50/100% chance to interrupt the target for 3 sec.
Spell shadow shadowworddominate [Adrenaline Rush] Combat 20 1 (Active) Increases your Energy regeneration rate by 100% for 15 seconds.
Ability creature disease 03 [Savage Combat] Combat 20 2 Increases your total attack power by 2/4% and all physical damage caused to enemies you have poisoned is increased by 2/4%.
Ability rogue preyontheweak [Bandit's Guile] Combat 25 3 Your Spell shadow ritualofsacrifice [Sinister Strike] and Inv sword 97 [Revealing Strike] abilities have a 33/67/100% chance to grant you an evolving insight into an opponent's defenses, increasing damage to that target by up to 30%. Opponents can adapt over time, negating this benefit, and Striking a different opponent will begin the cycle anew.
Ability rogue restlessblades [Restless Blades] Combat 25 2 Your damaging finishing moves reduce the cooldown of your Spell shadow shadowworddominate [Adrenaline Rush], Ability rogue murderspree [Killing Spree], and Ability rogue sprint [Sprint] abilities by 1/1.5/2 sec per combo point.
Ability rogue murderspree [Killing Spree] Combat 30
Adrenaline Rush 1
1 (Active) Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every .5 secs with both weapons until 5 assaults are made, and increasing all damage done by 20% for the duration. Can hit the same target multiple times. Cannot hit invisible or stealthed targets.

Subtlety

"Subtlety" redirects here. For other uses, see Subtlety (disambiguation).

"A dark stalker who leaps from the shadows to ambush <his/her> unsuspecting prey."

The subtlety tree complements rogues who like to stay in the shadows. The tree is based on moving fast and staying hidden while racking up as many combo points in the opening move as possible, and providing more options for escape when things go wrong. With Ability rogue surpriseattack [Initiative] and Spell shadow possession [Premeditation] you can open combat with 4 or 5 combo points racked up, giving you an excellent edge at the start of a fight.

The subtlety tree is generally regarded as the optimal PvP and battleground spec for rogues, with many talents designed for sneaking up on players and stacking high opening burst damage to dispatch them before they have a chance to react. However, with the addition of Ability rogue honoramongstthieves [Honor Among Thieves] in 3.0, Subtlety has also become a desirable spec for DPS in dungeons and end-game raids.

Tree Bonuses
Primary ability Ability rogue shadowstep [Shadowstep]
Passive ability Mastery of Subtlety, Ability rogue sinistercalling [Sinister Calling]
Mastery Executioner


Talent Prereqs Ranks Description
Ability stealth [Nightstalker] None 2 Increases your speed while stealthed by 5/10% and reduces the cooldown of your Stealth ability by 2/4 sec.
Ability rogue ambush [Improved Ambush] None 3 Increases the critical strike chance of your Ambush ability by 20/40% and its damage by 5/10%.
Ability warrior decisivestrike [Relentless Strikes] None 3 Your finishing moves have a 7/14/20% chance per combo point to restore 25 energy.
Ability rogue turnthetables [Elusiveness] Subtlety 5 2 Reduces the cooldown of your Vanish and Blind abilities by 30/60 sec and your Cloak of Shadows ability by 15/30 sec.
Ability hunter traplauncher [Waylay] Subtlety 5
Improved Ambush 3
2 Your Ambush and Backstab hits have a 50/100% chance to unbalance a target, increasing the time between their melee and ranged attacks by 20%, and reducing movement speed by 50% for 8 sec.
Spell shadow ritualofsacrifice [Opportunity] Subtlety 5 3 Increases the damage dealt with your Backstab, Mutilate, Garrote, and Ambush abilities by 10/20/30%.
Ability rogue surpriseattack [Initiative] Subtlety 5 2 Gives you a 50/100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Ability rogue sturdyrecuperate [Energetic Recovery] Subtlety 10 3 Empowers your Recuperate ability, causing its periodic effect to also restore 4/8/12 Energy.
Ability rogue findweakness [Find Weakness] Subtlety 10 2 Your Ambush, Garrote, and Cheap Shot abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 25/50% of that enemy's armor for 10 sec.
Spell shadow lifedrain [Hemorrhage] Subtlety 10 1 (Active) An instant strike that deals 110% weapon damage (159.5% if a dagger is equipped) and causes the target to take 30% additional damage from bleed effects for 1 min. Awards 1 combo point.
Ability rogue honoramongstthieves [Honor Among Thieves] Subtlety 15 3 Increases the ranged and melee critical hit chance of all party and raid members by 5%. When any player in your party or raid critically hits with a ranged or melee ability, you have a 33/66/100% chance to gain a combo point on your current target. This effect cannot occur more than once every 4 seconds.
Spell shadow possession [Premeditation] Subtlety 15 1 (Active) When used, adds 2 combo points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Ability rogue envelopingshadows [Enveloping Shadows] Subtlety 15 3 Reduces the damage taken by area of effect attacks by 10/20% and increases the duration of your Feint ability by 1/2 sec.
Ability rogue cheatdeath [Cheat Death] Subtlety 20 3 You have a 33/66/100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by 90% for 3 sec. This effect cannot occur more than once per minute.
Spell shadow antishadow [Preparation] Subtlety 20 1 (Active) When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, and Shadowstep abilities.
Ability rogue sanguinaryvein [Sanguinary Vein] Subtlety 20 2 Increases your damage dealt to targets with a Bleed effect on them by 5/10%.
Ability rogue slaughterfromtheshadows [Slaughter From The Shadows] Subtlety 20 3 Reduces the energy cost of your Backstab and Ambush abilities by 7/14/20, and the energy cost of your Hemorrhage and Fan of Knives abilities by 2/4/6.
Inv sword 17 [Serrated Blades] Subtlety 25 2 Your Eviscerate has a 10/20% chance per combo point to refresh your Rupture on the target to its original duration.
Ability rogue shadowdance [Shadow Dance] Subtlety 25 1 (Active) Enter the Shadow Dance for 6 sec, allowing the use of Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket and Disarm Trap regardless of being stealthed.

PvP

Key talents

This section outlines talents to really look out for. You won't be able to get them all.

Talent discussion

Factual information on specific talents should be added to the specific talent page
Discussion on Strengths and Weaknesses should be saved for the talk page

External links