As Thrall and his companions set out for Kalimdor in their fleet of stolen ships, they are beset in the open seas by a sudden, fierce storm. To prevent the ships from taking a heavy pounding, Thrall orders the fleet to seek shelter in the cove of a nearby, remote island.
The existence of a Human outpost on the island poses an immediate threat to you and your warriors. You must destroy the outpost before they can prepare a massive assault.
The Fountain of Health once healed anyone who drank from it, but lately the water has become foul. You must retrieve the Vine of Purification and the Seed of Expulsion and bring them back to the Fountain so Sen'Jin can concoct a purifying potion.
Raiders and Catapults are especially effective at destroying enemy buildings.
Pillage can be learned at your Great Hall, and gives Peons, Grunts and Raiders the ability to gather resources by damaging enemy buildings.
Peons can garrison inside Orc Burrows to attack enemy units.
Thrall has died and can now be revived at an Altar of Storms. To revive him, select your Altar of Storms and LEFT-CLICK on the REVIVE FAR SEER - THRALL button.
To unload your Peon from the Burrow, select the Burrow and CLICK on the STAND DOWN button in the command card.
To unload your Peon from the Burrow, select the Burrow and CLICK on the STAND DOWN button in the command card.
Upgrade your Great Hall to gain access to advanced units and structures, such as Raiders, Catapults, and Shaman. To do this, select your Great Hall and LEFT-CLICK on the UPGRADE TO STRONGHOLD button.
Sen'Jin: "I saw your arrival in a vision! Especially you... the Seer. Or is it just my old mind playin' tricks on me?"
Thrall: "Looks like this troll's been on the island a little too long... We're real enough, old one. My name is Thrall."
Sen'Jin: "I be Sen'Jin, leader of the trolls. This island used to be ours alone, but no more. You and your friends must be careful; the humans established an outpost on this island some time ago."
Troll Headhunter: "Hey, mon. Sen'Jin told me you help us get rid of the humans! You know, this fountain once healed whoever drink from it, but strange gasses from underground been foulin' the water. With a few ingredients, Sen'Jin can make a purifying potion. Maybe you can help?"
After making it halfway to Kalimdor, the Horde forces land on the Darkspear Islands, near the Maelstrom. The orcs' ships were badly damaged and need to be repaired before the journey may continue. Soon after landing, the orcish shamans detected magic around them and found out some troll sentry wards. The trolls' chieftain, Sen'jin, revealed himself and told the orcs that humans had landed on the islands too and are now were hunting his tribesmen. The orcs and trolls agreed to join forces and set up a base to defend themselves from the humans. As soon as the basic camp was set up, Thrall is tasked by a troll to find the Seed of Expulsion and the Vine of Purification to purify a poisoned Fountain of Health. After purifying the Fountain, the orcs and trolls assaulted the humans' base, led by an Archmage. Before managing to destroy the whole camp, murlocs led by a Murloc Sorcerer appeared and net the humans, trolls, and orcs. They were then taken to a cave to be sacrificed to a mysterious Sea Witch.[4]
The Archmage probably die during the battle as he has to be killed for an easy win or he is killed when he invades Thrall base. Although there is an unused trigger in the custom campaign of Warcraft III: The Frozen Throne where he is captured by the murlocs, there is no indications that this has happened as the said trigger is unenabled and so isn't used in the mission. Neverless, if he was captured, then he would have been killed with the rest of the humans in the cavern during the next mission.