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Rifleman (Warcraft III)

From WoWWiki

For lore, see Rifleman.
File:BTNRifleman.png
File:RMPWC3.gif
Rifleman
RaceHuman (Dwarf)
Base unitN/A
FactionAlliance
Statistics
Hit points505
Hit point regeneration Always
Hit point regeneration rate 0.25
ManaN/A
Unit TypeN/A
Unit Classified As:Ground
Level 3
Gold205 Gold
Lumber30 Lumber
Food3 Food
Produced at Barracks
Build time 26 sec.
RequiresBlacksmith
Gold Bounty Awarded26-38GoldGold
Transport slots1
Attacking priority 2
Sleeps False
Hotkey R
Combat
Weapon(s)Single-shot Blunderbuss Longrifles
Normal attack:21 avg (28.5 avg*)
Can attack:Ground, Structure, Debris, Air, Item, Ward
Range400 (600*)
Cooldown1.50
Weapon typeInstant
Armor TypeFlesh
Defense TypeMedium
Armor0 (6*)
Day Sight1400
Night Sight800
Movement SpeedAverage (270)
Sound
Sound SetRifleman

The brave Dwarven Riflemen have faithfully protected their mountain kingdom of Khaz Modan for hundreds of years. Yet they have once again offered their weapons and skills to the Alliance of Lordaeron. Using the legendary Single-shot Blunderbuss Longrifles, Riflemen are excellent marksmen and can shoot both land based and airborne opponents.

Information

Learn how to use ranged units with unit control.

It's very important to research upgrades. If you're mostly doing damage to the enemy research the damage upgrades first, then follow up with the armor upgrades. If you're both taking damage and dishing it out alternate between armor and damage upgrades. You should always get the Long Rifles upgrade when using Riflemen. Rush to it as soon as possible.

You can build some Riflemen to add to your army or focus entirely on them with a Hero. This can be risky in 1 vs. 1s but very easy in 2 vs. 2, 3 vs. 3, and 4 vs. 4. The Paladin is a good choice with the Riflemen because he can heal them with Holy Light. His Devotion Aura can also give them armor making it more difficult for the enemy to kill them.

Riflemen are very weak against Melee Units that are attacking them so keep Melee units away. If a Rifleman is attacked by a Melee unit, instruct that Rifleman to run away and keep running until they give up chase.

Riflemen are great against light armor units since they do 200% damage to them. This can make Riflemen useful against such units as Gryphons, Wind Riders, Frost Wyrms, and Chimaera.

Upgrades

Long Rifles
Increases the range of the Rifleman's attack by 20.
Research Cost Researched At Requirements Upgrade Time
75 File:WC3gold.gif 125 File:WC3lumber.gif Barracks Keep 30 sec.
Black Gunpowder
Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
100 File:WC3gold.gif 50 File:WC3lumber.gif Blacksmith None 60 sec.
Refined Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
175 File:WC3gold.gif 175 File:WC3lumber.gif Blacksmith Keep 75 sec.
Imbued Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
250 File:WC3gold.gif 300 File:WC3lumber.gif Blacksmith Castle 90 sec.
Studded Leather Armor
Increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Requirements Upgrade Time
100 File:WC3gold.gif 100 File:WC3lumber.gif Blacksmith None 60 sec.
Reinforced Leather Armor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Requirements Upgrade Time
150 File:WC3gold.gif 175 File:WC3lumber.gif Blacksmith Keep 75 sec.
Dragonhide Leather Armor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Requirements Upgrade Time
200 File:WC3gold.gif 250 File:WC3lumber.gif Blacksmith Castle 90 sec.

External links