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Rip
| Rip | |
|---|---|
| |
| Usable by | |
| Class | Druid |
| Properties | |
| Type | Offensive |
| School | Physical (Bleed) |
| Cooldown | None/Global Cooldown |
| Other information | |
| Ranks | 9 |
| Requirements | Cat Form |
| Related debuff | |
Rip serves to clear all combo points and inflict a strong Damage Over Time on the target.
Contents |
Rank table
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(Combo) refers to the amount of combo points on the target when the ability is used. AP is the player's attack power.
Note
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- The target must have at least one combo point on them in order to be able to use this ability.
- Glyph of Rip increases the duration of Rip from 12 to 16 seconds, effectively increasing its damage by one third.
- Rip inflicts Bleed damage, therefore it is increased by Mangle and increases the damage from Shreds and Mauls by 20¨% if the Druid has the Rend and Tear talent.
- Glyph of Shred makes Shred increase the duration of rip by 2 sec for each shred to a maximum of 6 sec.
Glyphs
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- Glyph of Rip
- Major Glyph
- Classes: Druid
- Requires Level 20
- Item Level 25
- Use: Increases the duration of your Rip ability by 4 sec.
- Sell Price: 37
50
Tips and tactics
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- This is a great "finishing move" for the harder enemies that are only half dead when you get 5 combo points on them.
- This is considered a bleed effect. Bleed effect damage is not reduced by armor.
Patch changes
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-
Patch 3.2.0 (2009-08-04): Ranks 8 and 9 base points and points per combo point reduced by about 6%. Scaling from attack power unchanged.
After version 3.0.2, 30% of AP is included in 5-combo Rips, instead of the previous 24%.
- Patch 1.12.0 (2006-08-22):
- Lesser potency Rips will no longer overwrite greater potency ones.
- Attack Power is now factored in for Rip, at a rate of 6% AP per combo point from 1 to 4 combo points, and then 24% AP again for 5 combo points.
- Patch 1.7.0 (2005-09-22): Damage per combo point has been increased.
External links
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