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Rip

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Rip
  • Rip
  • Instant cast
  • 5 yd range
  • 30 Energy
  • Finishing move that causes damage over time. Damage increases per combo point and by your attack power:
    1 point : X1 damage over 12 sec.
    2 points: X2 damage over 12 sec.
    3 points: X3 damage over 12 sec.
    4 points: X4 damage over 12 sec.
    5 points: X5 damage over 12 sec.
Usable by
Class Druid
Properties
Type Offensive
School Physical (Bleed)
Cooldown None/Global Cooldown
Other information
Ranks 7
Requirements Cat Form
Related debuff
  • Rip
  • Bleed damage every 2 seconds.
  • Duration: 12 sec
Just when you thought it couldn't get any worse...

Rip serves to clear all combo points and inflict a strong Damage Over Time on the target.

Rank Table

Rank Level Description Cost (honored)
1 20 Inflicts 18 + 24*(# of Combo Points) damage over 12 sec. 18s 
2 28 Inflicts 24 + 42*(# of Combo Points) damage over 12 sec. 45s 
3 36 Inflicts 36 + 54*(# of Combo Points) damage over 12 sec. 99s 
4 44 Inflicts 54 + 84*(# of Combo Points) damage over 12 sec. 1g 62s 
5 52 Inflicts 72 + 120*(# of Combo Points) damage over 12 sec. 2g 34s 
6 60 Inflicts 102 + 168*(# of Combo Points) damage over 12 sec. 3g 6s 
7 67 Inflicts 102 + 198*(# of Combo Points) damage over 12 sec. 6g 57s 

Rank 7, 5 combo points: Damage = Attack Power * 0.24 + 1092

Notes

  • The target must have at least one combo point on them in order to be able to use this ability.
  • As described by the tooltip, Rip damage is affected by attack power per combo point. Empirical data gathered by player Staralfur in patch 2.0 suggests these calculations:
Rip(5) 942 + .24*AP
Rip(4) 774 + .24*AP
Rip(3) 606 + .18*AP
Rip(2) 438 + .12*AP
Rip(1) 270 + .06*AP

Tips and Tactics

  • This is a great "finishing move" for the harder enemies that are only half dead when you get 5 combo points on them.
  • This is considered a bleed effect. Bleed effect damage is not reduced by armor.
  • Rip gains a 30% bonus to damage if Mangle is on the target.

Past changes

  • Prior to version 1.12, Attack Power did not factor into the damage of a Rip.
Rank Level Description Cost
1 20 Inflicts 18 + 36*(# of Combo Points) damage over 12 sec. 20s 
2 28 Inflicts 24 + 54*(# of Combo Points) damage over 12 sec. 45s 
3 36 Inflicts 36 + 72*(# of Combo Points) damage over 12 sec. 99s 
4 44 Inflicts 54 + 102*(# of Combo Points) damage over 12 sec. 2g 27s 50c 
5 52 Inflicts 72 + 144*(# of Combo Points) damage over 12 sec. 2g 60s 
6 60 Inflicts 102 + 198*(# of Combo Points) damage over 12 sec. 3g 40s 
Starting in version 1.12, Attack Power adds into the damage caused by a Rip. To balance this addition, the base damage was reduced.


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