From WoWWiki
| Rip |
|---|
|
| Usable by |
|---|
| Class | Druid |
| Properties |
|---|
| Type | Offensive |
| School | Physical (Bleed) |
| Cooldown | None/Global Cooldown |
| Other information |
|---|
| Ranks | 9 |
| Requirements | Cat Form |
| Related debuff |
|---|
|
Rip serves to clear all combo points and inflict a strong Damage Over Time on the target.
Rank table
| Rank | Level | Description | Cost
|
| 1 | 20 | Inflicts 18 + (24 + 0.06*AP)*(Combo) damage over 12 sec. | 20
|
| 2 | 28 | Inflicts 24 + (42 + 0.06*AP)*(Combo) damage over 12 sec. | 50
|
| 3 | 36 | Inflicts 36 + (54 + 0.06*AP)*(Combo) damage over 12 sec. | 1 10
|
| 4 | 44 | Inflicts 54 + (84 + 0.06*AP)*(Combo) damage over 12 sec. | 1 80
|
| 5 | 52 | Inflicts 72 + (120 + 0.06*AP)*(Combo) damage over 12 sec. | 2 60
|
| 6 | 60 | Inflicts 102 + (168 + 0.06*AP)*(Combo) damage over 12 sec. | 3 40
|
| 7 | 67 | Inflicts 144 + (282 + 0.06*AP)*(Combo) damage over 12 sec. | 7 30
|
| 8 | 71 | Inflicts 192 + (432 + 0.06*AP)*(Combo) damage over 12 sec. | 20
|
| 9 | 80 | Inflicts 234 + (594 + 0.06*AP)*(Combo) damage over 12 sec. | 20
|
(Combo) refers to the amount of combo points on the target when the ability is used.
AP is the player's attack power.
Note
- The target must have at least one combo point on them in order to be able to use this ability.
- Glyph of Rip increases the duration of Rip from 12 to 16 seconds, effectively increasing its damage by one third.
- Rip inflicts Bleed damage, therefore it is increased by Mangle and increases the damage from Shreds and Mauls by 20¨% if the Druid has the Rend and Tear talent.
- Glyph of Shred makes Shred increase the duration of rip by 2 sec for each shred to a maximum of 6 sec.
Glyphs
Tips and tactics
- This is a great "finishing move" for the harder enemies that are only half dead when you get 5 combo points on them.
- This is considered a bleed effect. Bleed effect damage is not reduced by armor.
- Let your energy build up enough so you can use Mangle right after rip. Since both last 12 seconds unglyphed, this will guarantee that all of your Rip ticks are affected by Mangle.
Patch changes
- Patch 3.2.0 (2009-08-04): Ranks 8 and 9 base points and points per combo point reduced by about 6%. Scaling from attack power unchanged.
- After version 3.0.2, 30% of AP is included in 5-combo Rips, instead of the previous 24%.
- Patch 2.4.0 (2008-03-25): Non-corporeal Undead and Mechanical creatures are now susceptible to bleed effects.
- Before Patch 2.4, all Mechanical, most Elementals, and some Undead enemies were immune to bleed effects. They no longer are immune to bleed effects.
- Patch 1.12.0 (2006-08-22): Lesser potency Rips will no longer overwrite greater potency ones.
- Prior to version 1.12, Attack Power did not factor into the damage of a Rip.
- After version 1.12, Attack Power started being factored in for Rip, at a rate of 6% AP per combo point, from 1 to 4 combo points, and then 24% AP again for 5 combo points.
External links