Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
 
 
Line 1: Line 1:
  +
{{infobox faction
{{wikify}}
 
  +
| image = Wild_Shore.jpg
{{Fair use}}
 
  +
| name = Bloodsail Buccaneers
{{clr}}{{clr}}
 
  +
| membership = 1,200
[[File:Road to Damnation.jpg|left]]
 
  +
| leader = [[Duke Falrevere]]
{{clr}}{{clr}}
 
  +
| leaders = [[Fleet Master Firallon]], [[Commodore Wallace Boltscrew]], [[Commodore Jessi Falrevere]], [[Commodore Lester Zank]], [[Captain Keelhaul]], [[Captain Stillwater]]
  +
| capital = [[Bloodsail Hold]], [[Plunder Isle]]
  +
| language = Common
  +
| slang = N/A
  +
| races = {{Race|Human}}<br />{{Race|Goblin}}<br />{{Race|Orc}}<br />{{Race|Tauren}}<br />{{Race|Gnome}}<br />{{Race|Worgen}}{{C-inline}}<br />{{Race|Murloc}}{{C-inline}}
  +
| theater = [[Southern Savage Coast]], [[Stranglethorn Vale]]
  +
| affiliation= [[Independent]]
  +
| alignment = [[Neutral evil]]
  +
| rewards = {{loot|uncommon|Bloodsail Admiral's Hat}}
  +
}}
   
  +
During the events leading up to and following the [[Third War]], several criminal [[organization]]s appeared around [[Azeroth (world)|Azeroth]]. The [[neutral evil]] '''Bloodsail Buccaneers''' appear to be one of these organizations, originating from [[Bloodsail Hold]] on [[Plunder Isle]], which is where their ruler, [[Duke Falrevere]], holds court. They now plot to plunder and cripple the [[Steamwheedle Cartel]]-controlled port [[city]] of [[Booty Bay]], currently under the protection of the [[Blackwater Raiders]]. It is likely the Bloodsail Buccaneers have come to take advantage of the city’s current loss of its fleet off the coast of the [[Arathi Highlands]], in which two of its ships were destroyed and the remaining ship forced to find shelter in a cove where its crew currently fights to survive skirmishes against the [[Daggerspine]] [[naga]].
"'''Road to Damnation'''" is a short story written by [[Evelyn Fredericksen]] and published on the ''[[World of Warcraft]]'' community site<ref>[http://www.worldofwarcraft.com/info/underdev/1p11/roadtodamnation.html WoW &rarr; Lore &rarr; Road to Damnation]</ref> as the precursor to [[Patch 1.11]].
 
   
  +
In preparation for the attack, the Bloodsail Buccaneers have taken up positions in key locations near the city. Currently, they have three ships anchored along the coastline south of Booty Bay, clear of the town’s defensive cannons, with camps also being built along the same coast in preparation for the attack. In addition, a scouting party has landed just west of the entrance to the city, reporting all activities, and a compound is being constructed along the road leading towards the city and will likely be able to stop any re-enforcements from coming to aid Booty Bay.
==Characters==
 
*{{RaceIcon|Human|Male}} [[Kel'Thuzad]], the main character
 
*Members of the [[Council of Six]] and [[Kirin Tor]]:
 
**{{RaceIconExt|Antonidas}} [[Antonidas]], head of the Kirin Tor
 
**{{RaceIcon|Human|Male}} [[Drenden]]
 
**{{RaceIcon|Human|Female}} [[Archmage Modera|Modera]]
 
**{{RaceIconExt|Jaina}} [[Jaina Proudmoore]]
 
**{{RaceIconExt|Kael'thas}} [[Kael'thas Sunstrider|Prince Kael'thas Sunstrider]]
 
*{{RaceIconExt|LichKing}} [[Lich King|The Lich King]], master of the [[Scourge]]
 
*{{RaceIconExt|CryptLord}} [[Anub'arak]], chief lieutenant of the Lich King
 
   
  +
Both the Bloodsail Buccaneers and Blackwater Raiders seek to achieve their goals without having their forces engaged in battle; to this end each side now seeks the aid of adventurers sympathetic to its cause.
==Text==
 
"This continual harassment grows tiresome. I was in the midst of important studies, delicate magic that requires weeks of preparation and ritual." Kel'Thuzad had been forced to wait for hours, fuming at the insult, before he was permitted the bare courtesy of confronting his accusers. The group's apparent spokespersons, Drenden and Modera, had long been two of his most vocal critics. Nonetheless, they would not have launched this latest inquisition without support from Antonidas, who had yet to show himself. What was the old man up to?
 
   
  +
== Introduction ==
Drenden snorted. "That's the first time I've heard your sort of magic called 'delicate.'"
 
  +
Six or seven years ago, a man named Falrevere had a grand estate on [[Kul Tiras]]. He was one of [[Admiral Daelin Proudmoore]]’s greatest rivals on the island, and he boasted a dozen merchant ships and twice as many warships. Falrevere enjoyed sailing and was good at it; he often joined his men on the seas, patrolling for [[pirate]]s and following his goods down the coast, breathing the sea air and seeing interesting sights. Falrevere wasn’t particularly friendly or likeable, but he kept his people fed and safe, and so they liked him.
   
  +
Falrevere was a staunch believer in [[human]] supremacy. He thought the other races — [[elves]], [[dwarves]], and [[gnome]]s in addition to [[orc]]s, [[goblin]]s, and the others — would be the downfall of Kul Tiras and [[Lordaeron]]; perhaps of the world. He advocated harsh measures against the other races, which made him unpopular but attracted people of like mindset.
"An ignorant opinion from an ignorant man," said Kel'Thuzad with cold precision.
 
   
  +
When the Third War began, Falrevere was at sea with one of his [[battleship]]s. A [[gryphon rider]] found him and the small fleet with which he sailed; the dwarf told him of the war and begged him to come to the assistance of [[Drisburg]], who was on the northern coast of Kul Tiras. Falerevere sneered at the dwarf but agreed and put his sail to the wind. Upon sighting Drisburg, the duke saw that the [[Scourge]] had landed a small army on the coast and laid siege to the [[town]]. The defenders fired [[catapult]]s and a few [[cannon]]s at their besiegers, but there was little they could do. Falrevere calculated, and came to the conclusion, that if he landed and fought the Scourge, Drisburg would have about a 50% chance of surviving the onslaught, but most of its people, and Falrevere’s people, would die. Many of Drisburg’s citizens were [[gnome]] and [[dwarf]] immigrants from [[Ironforge]]. Falrevere’s choice was clear. He turned his ships around and bid goodbye to the doomed settlement. Many of his crewmembers railed against this action. Falrevere threw the loudest overboard.
A distant voice spoke to him then, the voice of a friend. By now its remarks had grown so familiar that they felt like his own thoughts. ''They fear and envy you. After all, thanks to this new course of study, you are continuing to gain in knowledge and power.''
 
   
  +
Knowing he could never set foot on Kul Tiras again, Falrevere sailed to the mainland for news of the war. He learned that the invasion was in full swing. Lordaeron’s north had become a blighted and twisted land, overrun with undead monstrosities. “This is because we made friends with those damn elves and dwarves,” Falrevere muttered. “I’ll have no more part in this land’s folly.” He gathered his crew and announced that any sailor who wished to do so could disembark here and fight for Lordaeron. As for himself, he was going to reestablish his estate elsewhere; a tropical island in the South Seas, perhaps, where the Scourge could not reach them and he could choose his friends. Many of his soldiers left his ships and died on Lordaeron soil, but more joined him. A month later, Falrevere found [[Plunder Isle]] and began construction of his new fortress. Once a stalwart Lordaeron noble, [[Duke Falrevere]] became a professional pirate lord.
There was a sudden flash of light, and a scowling gray-haired archmage appeared in the hall. A small wooden chest was tucked under his arm. "I would not have believed it if I had not seen it myself. You have abused our patience for the last time, Kel'Thuzad."
 
   
  +
The Bloodsail Buccaneers are a bunch of vile thugs, and everyone who knows them knows it. Others see them as ruthless and devoid of scruples, which they are. Five years on Plunder Isle has done little to improve Falrevere’s disposition, and he and every pirate under his banner seem to bear a personal grudge against everyone they come across — especially non-humans. This grudge is particularly strong when it comes to the Blackwater Raiders. Falrevere despises the Blackwater Raiders because the despicable trade princes — goblins — provide the Raiders with gold, equipment and other support. Falrevere believes that humans rightfully deserve control of the seas. Tavern tales also say that the Blackwater Raiders are responsible for the death of Falrevere’s son (though the same tales mention that Falrevere was never fond of his son). The Buccaneers and the Raiders have clashed numerous times over the last 5 years.
"The venerable Antonidas graces us with his presence at last. I began to think you had fallen ill."
 
   
  +
As for themselves, the Bloodsail Buccaneers revel in their reputation. They display their characteristic rust-red, black and brown clothing with pride, and make sure their symbol — a double-masted ship’s silhouette against a bloody sun — is always predominant. The Buccaneers ply the waters between Azeroth and the South Seas, and occasionally travel west toward Kalimdor. They frequent seedy taverns in Booty Bay (where they and the [[Blackwater Raiders]] duel in the streets and bars), [[Bilgewater Port]] and [[Steamwheedle Port]]. In addition to ambushing merchant ships that cross the South Seas, they and the Blackwater Raiders are embroiled in a private naval war that spans the length of the sea, from Steamwheedle to [[Booty Bay]].<ref>''[[Lands of Mystery]]'', pg. 179-180</ref>
"Age frightens you, doesn't it?" Antonidas snapped. "You realize there's only one alternative."
 
   
  +
=== Organization ===
''Let him think so, if that comforts him.''
 
  +
[[Duke Falrevere]] runs the Bloodsail Buccaneers and is usually sailing the seas on his flagship, the ''[[Devil Shark]]''. Four commodores assist him, each of whom is in charge of about a dozen pirate ships. Fleet masters command smaller groups of ships, captains command individual ships, and their first mates take over when they fall. Most of the Bloodsail elites are former members of Falrevere’s estate — knights, reeves and the like who joined him in his exile.
   
  +
When a commodore falls, Falrevere personally selects a replacement. He picks those he trusts; loyalty is more valuable than skill, for Falrevere knows what an odious bunch he commands and realizes the potential for mutiny and betrayal. However, his experience as a noble proves valuable in his new role, and while he has become a thoroughly unpleasant individual he keeps his men and women well fed with food, plunder and blood, and so most are glad to have him at their head.<ref name="LoM180">''[[Lands of Mystery]]'', pg. 180</ref>
Calming somewhat, Antonidas said, "As for my health, you need not have concerned yourself. I was merely busy elsewhere."
 
   
  +
=== Locations ===
"Searching my chambers for evidence of forbidden magic? You should know better."
 
  +
The [[Buccaneer]]s' primary base is on [[Plunder Isle]]; they control a fort called [[Bloodsail Hold]] (displaying a remarkable lack of originality). Bloodsail Hold is well protected and strategically located. Buccaneers range throughout the [[South Seas]] and [[Azeroth (world)|Azeroth]]'s west and south coasts; occasionally they make raids along [[Kalimdor]]’s coasts as well.<ref name="LoM180"/>
   
  +
=== Members ===
"True, your chambers bore no such evidence. The warehouses you own in the northlands, on the other hand..." Antonidas gave him a disgusted look.
 
  +
Imagine the most bloodthirsty and depraved person you can. This person is probably a member of the Bloodsail Buccaneers. About half the Buccaneers are remnants of Falrevere’s original crew that betrayed [[Lordaeron]] and [[Kul Tiras]] for a life of piracy; the remaining members come from waterfront saloons and docks. The Bloodsail Buccaneers aren’t above press-ganging people into their service.
   
  +
As Falrevere has a reputation for treating his people reasonably well, new members are in ready supply — at least, they’re enough to replace the buccaneers who fall on their missions. These are people with nowhere else to go, or those who enjoy bloodshed and the seas, or those who want to vent their hatred of non-humans, or those looking for an easy gold piece. The Buccaneers don’t try to train new members (though a few individual captains implement such schemes); for the most part, the life of a new Bloodsail Buccaneer is, often literally, sink or swim.
Damn the man for being a self-righteous snoop. "You had no right..."
 
   
  +
Falrevere and his pirate followers blame the fall of Lordaeron and the rise of the [[undead]] on other races, like [[orc]]s and [[elves]]. That’s why they act so violently towards all other races, and have cultivated their own exlusive group.<ref>''[[Lands of Mystery]]'', pg. 180-181</ref>
Antonidas tapped his staff to the floor, silencing him, and turned to the other magi. "He has turned the buildings into laboratories for a series of foul experiments. See for yourself, colleagues. Behold the fruit of his labors." He opened the chest and tilted it so that all could see.
 
   
  +
There are [[Forsaken]], [[tauren]], [[orc]], [[goblin]] and [[gnome]] members in [[World Of Warcraft]] and in the [[Bloodsail Buccaneer]] story in [[Warcraft Legends]].
The decaying remains of several rats. Two were still scrabbling clumsily at the sides of the chest in a vain attempt to escape. Several magi bolted to their feet, and there was a hubbub of dismay. Even the golden-haired high elf who had been sitting in the back of the room seemed startled, though Prince Kael'thas was a man whose age made that feat nearly impossible.
 
   
  +
==Cataclysm==
Turning back to the captive rats, Kel'Thuzad saw that they had collapsed and stopped moving. Another set of failures, apparently. No matter. Someday he would create a stable undead specimen. His hard work would be vindicated. It was only a matter of time.
 
  +
{{Cata-section}}
  +
Tensions between the Bloodsail Buccaneers and the Steamwheedle Cartel have come to a head, with the Bloodsails threatening to stage an all-out assault on Booty Bay.
   
  +
{{Bluepost
''There are loose threads in the spell that silences you. Shall I show you how to unravel it?''
 
  +
|poster=Lylirra
  +
|date=Nov 10, 2010 5:03:29 PM UTC
  +
|link=http://us.battle.net/wow/en/blog/1116855
  +
|title=Are You Insane in the Membrane?
  +
|body=
  +
Bloodsail Buccaneer faction reputation will remain in-game. Also, to ensure that this change does not negatively affect Cataclysm quest progression in Stranglethorn Vale, Booty Bay Bruisers will now provide reputation up through Exalted.
  +
}}
   
  +
== Known members ==
Time, and his unknown ally, whose enigmatic voice occasionally helped him to move one step closer to his goal. ''Show me,'' he thought.
 
  +
[[File:BSmembers.jpg|thumb|Center [[Duke Falrevere]], to the right [[Commodore Jessi Falrevere]], and to the left [[Commodore Wallace Boltscrew]].]]
   
  +
{| class="darktable zebra"
A young woman arrived in another flash of light. As she went to stand by Antonidas, the high elf's gaze followed her with troubled, brooding intensity. But Jaina Proudmoore took no notice; she was utterly focused on her duties. The handsome prince didn't stand a chance.
 
  +
|-
  +
! Name !! Status !! colspan=2 | Location
  +
|-
  +
| {{RaceIcon|Human|Male}} [[Duke Falrevere]] {{RPG-inline}}
  +
| {{text|limegreen|Alive}} || [[Bloodsail Hold]] || [[Plunder Isle]]
  +
|-
  +
| {{RaceIcon|Human|Female}} [[Annetta Crank]] {{RPG-inline}}
  +
| {{text|limegreen|Alive}} || [[Bloodsail Hold]] || [[Plunder Isle]]
  +
|-
  +
| {{RaceIcon|Human|Male}} [[Fleet Master Firallon]]
  +
| {{text|orange|Killable}} || ''[[The Crimson Veil]]'' || [[Cape of Stranglethorn]]
  +
|-
  +
| {{RaceIcon|Human|Male}} [[Quentin Bandor]] {{RPG-inline}}
  +
| {{text|limegreen|Alive}} || || Unknown
  +
|-
  +
| {{RaceIcon|Orc|Male}} [[Ironpatch]]
  +
| {{text|orange|Killable}} || ''[[The Crimson Veil]]'' || [[Cape of Stranglethorn]]
  +
|-
  +
| {{RaceIcon|Goblin|Male}} [[Captain Keelhaul]]
  +
| {{text|orange|Killable}} || ''[[The Riptide]]'' || [[Cape of Stranglethorn]]
  +
|-
  +
| {{RaceIcon|Tauren|Male}} [[Garr Salthoof]]
  +
| {{text|orange|Killable}} || ''[[The Riptide]]'' || [[Cape of Stranglethorn]]
  +
|-
  +
| {{RaceIcon|Gnome|Male}} [[Captain Stillwater]]
  +
| {{text|red|Deceased}}{{c-inline}} || ''[[The Damsel's Luck]]'' || [[Stranglethorn Vale]]
  +
|-
  +
| {{RaceIcon|Goblin|Male}} [[Captain Greenskin]]
  +
| {{text|orange|Killable}} || || [[Deadmines]]
  +
|-
  +
| {{RaceIconExt|Golem}} [[Brutus]]
  +
| {{text|orange|Killable}} || ''[[The Damsel's Luck]]'' || [[Cape of Stranglethorn]]
  +
|-
  +
| {{RaceIcon|Human|Male}} [["Pretty Boy" Duncan]]
  +
| {{text|orange|Killable}} || ''[[The Riptide]]'' || [[Cape of Stranglethorn]]
  +
|-
  +
| {{RaceIcon|Human|Male}} [[Dannol Scurvgrin]] {{RPG-inline}}
  +
| {{text|limegreen|Alive}} || || [[Great Sea]]
  +
|-
  +
| {{RaceIcon|Human|Female}} [[Commodore Jessi Falrevere]] {{RPG-inline}}
  +
| {{text|limegreen|Alive}} || [[Bloodsail Hold]] || [[Plunder Isle]]
  +
|-
  +
| {{RaceIcon|Human|Male}} [[Magrann Falrevere]]{{RPG-inline}}
  +
| {{text|red|Deceased}} || ||
  +
|-
  +
| {{RaceIcon|Human|Male}} [[Commodore Lester Zank]] {{RPG-inline}}
  +
| {{text|limegreen|Alive}} || [[Bloodsail Hold]] || [[Plunder Isle]]
  +
|-
  +
| {{RaceIcon|Human|Male}} [[Commodore Wallace Boltscrew]] {{RPG-inline}}
  +
| {{text|limegreen|Alive}} || [[Bloodsail Hold]] || [[Plunder Isle]]
  +
|-
  +
| {{RaceIcon|Undead|Male}} [[Jerias Bloodvein|Captain Jerias Bloodvein]] {{Comic-inline}}
  +
| {{text|red|Deceased}} || ||
  +
|-
  +
| {{RaceIcon|Tauren|Male}} [[Mr. Severance]] {{Comic-inline}}
  +
| {{text|red|Deceased}} || ||
  +
|-
  +
| {{RaceIcon|Human|Male}} [[Sweet Gary Guns]] {{C-inline}}
  +
| {{text|orange|Killable}} || ''[[Riptide (vessel)|The Riptide]]'' || [[Cape of Stranglethorn]]
  +
|-
  +
| {{RaceIcon|Dwarf|Male}} [["Dead-Eye" Drederick McGumm]] {{C-inline}}
  +
| {{text|orange|Killable}} || ''[[The Crimson Veil]]'' || [[Cape of Stranglethorn]]
  +
|-
  +
| {{RaceIcon|Dwarf|Male}} [[Harry No-Hooks]] {{C-inline}}
  +
| {{text|orange|Killable}} || ''[[The Crimson Veil]]'' || [[Cape of Stranglethorn]]
  +
|-
  +
| {{RaceIcon|Human|Male}}{{RaceIcon|Worgen|Male}} [[Enormous Shawn Stooker|Shawn Stooker]] {{C-inline}}
  +
| {{text|orange|Killable}} || ''[[The Crimson Veil]]'' || [[Cape of Stranglethorn]]
  +
|-
  +
| {{RaceIconExt|Murloc}} [[Gurlgrl]] {{C-inline}}
  +
| {{text|orange|Killable}} || ''[[The Damsel's Luck]]'' || [[Cape of Stranglethorn]]
  +
|-
  +
| {{RaceIcon|Human|Male}}{{RaceIcon|Worgen|Male}} [[Long John Copper]] {{C-inline}}
  +
| {{text|orange|Killable}} || ''[[The Damsel's Luck]]'' || [[Cape of Stranglethorn]]
  +
|-
  +
| {{RaceIcon|Human|Female}}{{RaceIcon|Worgen|Female}} [[Wailing Mary Smitts]] {{C-inline}}
  +
| {{text|orange|Killable}} || ''[[The Riptide]]'' || [[Cape of Stranglethorn]]
  +
|-
  +
| {{RaceIcon|Worgen|Male}} [["Good-Boy" Bruce]] {{C-inline}}
  +
| {{text|orange|Killable}} || [[Southern Savage Coast]] || [[Cape of Stranglethorn]]
  +
|-
  +
| {{RaceIcon|Human|Male}} [[Yancey Grillsen]] {{C-inline}}
  +
| {{text|limegreen|Alive}} || || [[Cape of Stranglethorn]]
  +
|}
   
  +
== Reputation list ==
Her vivid blue eyes spared Kel'Thuzad a curious glance. She took the box from Antonidas, who explained, "My apprentice will see to it that the chest and its contents are incinerated."
 
  +
There is only one way to increase your [[reputation]] with the Bloodsail Buccaneers and that’s to unleash your wrath on any citizen of [[Booty Bay]] who can be found through out the [[Eastern Kingdoms]]. Below is a list of every citizen of Booty Bay and their [[reputation]] value. The amount gained with the Bloodsail Buccaneers is shown for a level 60 non-human. The amount lost for killing a citizen cannot be shown as it depends on your current level with Booty Bay and the importance of the person you kill. In addition to this what ever you lose with Booty Bay you will lose half of that in the other three goblin towns so if you lose 25 points in Booty Bay you will lose 12.5 points in [[Ratchet]].
   
  +
Also a few people from Booty Bay will cause you to lose Steamwheedle Cartel reputation instead of Booty Bay reputation. This is a hidden reputation meter in the game, which cannot be seen with your four [[goblin]] Steamwheedle Cartel factions and goes up and down independently of them. The only possible way to see this meter is when you reach a lower or higher level of faction status such as <font color="green">friendly</font> or <font color="green">honored</font>, as with any faction in the game. If you gain or lose Steamwheedle Cartel faction points, you lose that same amount with all four goblin towns. Again the loss of this faction is determined by your level in the faction meter and the importance of the NPC you kill. Plus no one who causes you to lose Steamwheedle Cartel reputation will increase your Bloodsail Buccaneer reputation.
The woman inclined her head and teleported from the room. Across the room, the high elf frowned at the spot she had vacated. Under other circumstances, Kel'Thuzad might have found the silent drama amusing. However, left unchallenged, Antonidas was continuing his tirade. Mutely seething, Kel'Thuzad resumed his efforts to free himself.
 
   
  +
'''See main article: [[Bloodsail Buccaneers reputation guide]]'''
"We have permitted this state of affairs long enough. Rapped his knuckles occasionally for his more questionable pursuits. Tried to guide him. Now we find he has been practicing evil magic. The name of the Kirin Tor is fast becoming a curse on the lips of the local villagers."
 
   
  +
== Known faction-related bonuses ==
"You lie!" Kel'Thuzad burst out, and a few of the magi were his again, waiting for him to offer an explanation. "Peasants remember the Second War just as well as we do. Say what you like about the orcs; their warlocks wielded great power. Power against which we had precious little defense. We have an obligation: we must learn to wield and counter these magics ourselves."
 
  +
[[File:Fleet Master Firallon.jpg|thumb|Fleet Master Firallon]]
   
  +
: At {{Reputation|unfriendly}}, they will no longer attack you on sight.
"To form an army of dead rats, their unnatural existence measured in hours?" Antonidas asked dryly. "Yes, my boy, I found your journals, too. You kept quite detailed records regarding this abominable enterprise. You cannot mean to use these pathetic creatures against orcs. Assuming, of course, that the orcs should ever emerge from their current lethargy, escape the internment camps, and somehow manage to become a threat again."
 
  +
: At {{Reputation|neutral}}, patch 1.11 added {{Questlong|Neutral|55|Dressing the Part}} for {{loot|Common|Bloodsail Shirt}}, {{loot|Common|Bloodsail Pants}}, {{loot|Common|Bloodsail Sash}} and {{loot|Common|Bloodsail Boots}}.
  +
: At {{Reputation|friendly}}, you can get the quests {{Questlong|Neutral|60|Avast Ye, Scallywag}} and {{Questlong|Neutral|60|Avast Ye, Admiral!}}.
  +
: The reward for completing the quest {{Questlong|Neutral|60|Avast Ye, Admiral!}} is the {{loot|Uncommon|Bloodsail Admiral's Hat}} which can be both worn and used to summon a [[Blood Parrot]] pet. In [[patch 3.0.2]], this quest also rewards you with the [[Title#Wrath of the Lich King|title]] [[Bloodsail Admiral]].
  +
: You will also be able to open any of their treasure chests without being attacked.
  +
: Being {{Reputation|honored}} is required as part of [[The Insane]] achievement.
  +
: At {{Reputation|revered}}, there are no known rewards.
  +
: At {{Reputation|exalted}}, there are no known rewards.
   
  +
Until [[patch 3.0.2]], all you could get was the {{loot|Uncommon|Bloodsail Admiral's Hat}} and the [[Buccaneer's Uniform]], which you couldn't wear all the time. But thanks to the people on the official World of Warcraft forums, first started by Bloodysaber [http://forums.worldofwarcraft.com/thread.html?topicId=44797551&sid=1&pageNo=1 here] and continued by Rhamidarigaz [http://forums.worldofwarcraft.com/thread.html?topicId=86010263&sid=1&pageNo=1 in this follow-up thread] with a second follow-up [http://forums.worldofwarcraft.com/thread.html?topicId=1230413267&sid=1&pageNo=1 here] and a third one [http://forums.worldofwarcraft.com/thread.html?topicId=4913971912&sid=1&pageNo=1 here], Blizzard has heard the voice of the people, and added a title for [[Bloodsail Admiral]]s. Other requests, such as a [[tabard]] and more pirate-related clothing, are still desired, but it is not yet known if these will appear in the game anytime soon.
"Being younger than you hardly qualifies me for boyhood," retorted Kel'Thuzad. "As for the rats, they are the gauge by which I measure my progress. It is a standard experimental technique."
 
   
  +
== Getting help with "Avast Ye, Admiral" and other tactics ==
A sigh. "I am aware that you spend most of your time in the north these days. Your increasingly lengthy absences were what caught my attention in the first place. Yet even you must have heard that the king's new tax has given rise to civil unrest. Your selfish pursuit of power could incite the peasantry to revolt. Lordaeron would be engulfed in civil war."
 
  +
Preliminary test attacks show that attacking the baron spawns at least two [[Booty Bay Bruiser]]s in the doorway near the baron who either melee or started shooting with their knockback guns. The fleet master and baron pull separately as of [[patch 1.11]]. This was tested with a level 60 [[rogue]] who had {{reputation|friendly}} status with Booty Bay, so I don't know if the fleet master will [[aggro]] just because of your bad reputation with Booty Bay if you're doing this quest. Ranged attacks might get by without aggro.
   
  +
Flying into Booty Bay and dispatching the guard near the flight point should get you close enough to the baron and fleet master to start your attack. I just killed the baron and fleet master with my "Booty Bay Friendly" rogue to see what reputation loss there was and the [[respawn]] times of the mobs:
He hadn't known about the tax. Antonidas must be exaggerating. Besides, true magi would focus on matters of greater substance. "I will be more discreet," he offered, gritting his teeth.
 
   
  +
{| class="darktable"
"No amount of discretion could possibly hide a secret of this magnitude," said Drenden.
 
  +
|-
  +
!Name
  +
!style="color:green;"|Rep gained with Bloodsail
  +
!style="color:red;"|Rep lost with Booty Bay
  +
!Respawn time when tested
  +
!Loot dropped
  +
|-
  +
|[[Fleet Master Seahorn]]||5||75||8m7s||None
  +
|-
  +
|[[Baron Revilgaz]]||25||375||2m50s||None
  +
|}
   
  +
If someone buffs or heals you during the fight, chances are they're going to lose this rep as well, but if you have another player fear, kite, seduce, sheep, etc the guards or other accidental adds but not kill them, the player shouldn't lose any of their reputation with Booty Bay.
Modera added, "You know that we have always walked a fine line in order to protect our people without becoming a danger ourselves. We dare not sacrifice our humanity- not in appearance, and certainly not in truth. At best, your methods would see us condemned as heretics."
 
   
  +
===From the Horde's perspective===
It was too much. "We've been called heretics for centuries. The church has never been fond of our methods. Such sentiments notwithstanding, we are still here."
 
  +
Avast Ye, Admiral! is probably easier for members of the Horde, as their flight master is located right around the corner from both Baron Revilgaz and Fleet Master Seahorn. There are approximately 6-8 guards within aggro radius of both the baron and the fleet master, including at least two on the landing platform itself. Done as a level 70 Demonology-specced orc warlock, the idea was to use Seed of Corruption for AoE damage and focus all offensive spells (including [[Metamorphosis]] after [[patch 3.0.2]]) on Revilgaz and Seahorn (in either order). A good pet to use as a [[warlock]] would undoubtedly be the [[voidwalker]] — once both Revilgaz and Seahorn are dead, sacrifice it and jump down to the dock and into the water to make your escape.
   
  +
== Achievements ==
She nodded. "Because we avoid dark magic, which leads to corruption and catastrophe."
 
  +
=== Avast Ye, Admiral! ===
  +
The [[achievement]] [[Avast Ye, Admiral!]] can be earned through completing the quest [[Quest:Avast Ye, Admiral!]].
   
  +
This rewards the player with the [[title]] of ''Bloodsail Admiral''.
"Because we are necessary!"
 
   
  +
=== Insane in the Membrane ===
"Enough." Antonidas sounded weary. To Modera and Drenden, he added, "If words alone could have reached him, they would have done so before now."
 
  +
The [[achievement]] {{achievementlong|Insane in the Membrane}} requires earning {{reputation|honored}} with Bloodsail Buccaneers and {{reputation|exalted}} with all goblin factions. It has been confirmed that you no longer have to have the reputations at the same time.
   
  +
This achievement rewards the player with the [[title]] of "''<name> [[the Insane]]''".
"I have heard your words," Kel'Thuzad said in exasperation. "Merciful gods, I have heard them until I am sick of them! It is you who will not hear mine, and put aside your antiquated fea..."
 
   
  +
Fannin of Crushridge US has taken the time to write an extensive guide on how to do this achievement:
"You mistake our purpose here today," interrupted Antonidas. "This is not a debate. At this moment, your properties are being thoroughly searched. All items tainted by dark magic will be confiscated and, once identified to our satisfaction, destroyed."
 
  +
[http://files.spectralcoding.com/files/wow/index.html Insane in the Membrane FoS Guide - By Fannin of Crushridge-US]
   
  +
There is a section dedicated to reaching Honored with the Bloodsail Buccaneers. It is recommended that you read this guide (in addition to this page) if you are serious about attempting to get "the Insane" title.
His nameless ally had warned him this might happen, but Kel'Thuzad had not believed. Strange. He felt almost relieved that events had come to this pass. The need for secrecy had limited the scope of his work, hindered his advancement.
 
   
  +
== Other information ==
"In light of the evidence," Antonidas said heavily, "King Terenas has agreed with our judgment. If you do not abandon this madness, you will be stripped of your rank and holdings, and you will be exiled from Dalaran- indeed, from all of Lordaeron."
 
  +
* Even if you are {{reputation|hated}} with Booty Bay, you can still pull the two captains separately. Be careful of the bruisers linking with them though. The best place to fight the captains is actually on the roof of the building near the Horde flightpath master. There is only one bruiser, and he is easily pulled and handled. Then you can creep toward the edge of the roof and use magic or a ranged attack on the captains to pull them one at a time.
  +
* Important thing to know is that you CANNOT obtain the quest for the hat if you are not "HATED" with Booty Bay. If you do this in a group as a healer and manage to remain hostile/unfriendly or higher with Booty Bay, you cannot get the quest EVEN if you are friendly with Bloodsail Buccaneers. This means that there are 2 requirements to obtain the quest:
  +
** {{Reputation|Friendly}} with Bloodsails.
  +
** {{Reputation|Hated}} with Booty Bay.
  +
* When you kill a Booty Bay Bruiser, you get +25 Bloodsail Buccaneers reputation -125 Booty Bay reputation, and -62.5 Everlook, Gadgetzan, and Ratchet reputation.
  +
*As of [[patch 2.2]], it is no longer possible to let a party member kill a member of the [[Booty Bay]] [[faction]] without losing reputation yourself, even if you don't assist in the killing.
   
  +
== References ==
His mind racing, Kel'Thuzad bowed and left the hall. Doubtless the Kirin Tor were keeping his so-called disgrace quiet, fearing repercussions should his actions become public knowledge. For once, their cowardice would work in his favor. His wealth would never line the king's coffers.
 
  +
{{reflist}}
   
  +
{{Factions}}
   
  +
[[fr:Voile Sanglante]]
A pack of wolves stalked Kel'Thuzad for miles, just out of spell range, before they fell behind. Glancing warily over his shoulder, he saw them snarl and flatten their ears before darting away. Thankfully the arctic winds were dying out as well. In the distance he could make out the summit, a bleak mountaintop, the sight of which gave him a sense of triumph and foreboding. The very peak of Icecrown. Few explorers had ventured onto the glacier, and even fewer had survived to tell the tale. But he, Kel'Thuzad, would scale its heights alone and look down on the rest of the world.
 
  +
[[Category:Bloodsail Buccaneers| ]]
 
  +
[[Category:Lands of Mystery]]
Unfortunately almost no maps existed of the frigid continent of Northrend, and he found them woefully inadequate, like the supplies he'd proudly packed for this journey. Uncertain of the path ahead and his ultimate destination, he could not teleport. Not sparing himself, he staggered onward. He had lost track of how long he'd been walking. Despite his fur-lined cloak, he was shivering uncontrollably. His legs felt like pillars of stone: awkward and numb. His body was beginning to shut down. If he didn't find shelter soon, he was going to die out here.
 
 
Eventually a glint of light drew his gaze: a stone obelisk carved with magical symbols, with a citadel beyond it. At last! He hurried past the obelisk and crossed a bridge of what looked like pure energy. The citadel's doors opened at his approach, but he stopped short.
 
 
The entryway was guarded by two grotesque creatures that resembled giant spiders from the waist down. Six narrow legs supported each creature's weight; the other two limbs were attached like arms to a vaguely humanoid torso. More fascinating than the creatures themselves, though, was their current state. Their bodies showed an assortment of open wounds, the worst of which had been roughly bandaged. One guard's arms were bent at improbable angles. Ichor oozed from the other's fanged maw, but the guard made no effort to wipe it away.
 
 
Despite the familiar stink of undeath, the guards showed no sign of confusion, unlike Kel'Thuzad's rats. The spider-like creatures must also have retained most of their original strength and coordination. Otherwise, they would have made poor guards. Their creator was clearly a skilled necromancer.
 
 
To his surprise, they moved aside to let him pass. Unwilling to question his good fortune, he gladly entered the citadel, which was significantly warmer. In the hallway ahead was a battered statue of one of the half-spider creatures. The building itself was of recent construction, but the statue was quite old. Come to think of it, he'd seen similar statues in the ancient ruins he'd passed through on his way north. The cold was slowing his wits.
 
 
At a guess, the necromancer had conquered a kingdom of these spider-like beings, successfully converted them into undeath, and taken their treasures as the spoils of war. Exultation filled him. He would surely learn great things here.
 
 
At the end of the hall, a gigantic creature lumbered into view: a grotesque mixture of beetle and spider. It approached him at a deliberate pace, and Kel'Thuzad observed that its towering body sported an even greater number of wounds and bandages. Like the guards, it was undead, but its sheer bulk made him feel more frightened than impressed. He doubted he had sufficient skill to vanquish such a monster, much less raise it from the dead.
 
 
The creature greeted him in a deep bass voice that reverberated within its ponderous body. Although it spoke perfectly understandable Common, the sound chilled him. Strange buzzing and clicking underlaid its words. "The master has been expecting you, archmage. I am Anub'arak."
 
 
It had both the intelligence and motor skills for speech - astonishing! "Yes. I wish to become his apprentice."
 
 
The huge creature simply looked down at him. Possibly it was debating whether he would make a tasty snack.
 
 
He cleared his throat nervously. "May I see him?"
 
 
"In due time," Anub'arak rumbled. "Thus far, you have devoted your life to the pursuit of knowledge. An admirable goal. Still, your experiences as a mage cannot have prepared you for serving the master."
 
 
What could have inspired such a speech? Did the majordomo consider Kel'Thuzad a rival? That was a misconception to dispel as soon as possible. "As a former member of the Kirin Tor, I have more magic at my command than you could probably imagine. I am more than prepared for whatever tasks the master gives me."
 
 
"We shall see."
 
 
Anub'arak led him through a number of tunnels that took them far beneath the earth. At last Kel'Thuzad and his guide emerged into a vast ziggurat whose name, so Anub'arak said, was Naxxramas. From its architecture, the building was another product of the half-spider creatures. Indeed, the first chambers Anub'arak showed him were populated by the undead things, which swiftly lost their novelty. Actual spiders also skittered here and there among the undead, busily spinning cobwebs and laying eggs. Kel'Thuzad hid his distaste. He wouldn't give the enormous majordomo the satisfaction. Indicating one of the undead spider-things, he said, "You bear them some resemblance. Are you all derived from the same race?"
 
 
"The nerubian race, yes. Then the master came. As his influence spread, we made war upon him, foolishly believing we stood a chance. Many of us were slain and raised into undeath. In life I was a king. Today I am a crypt lord."
 
 
"In return for immortality, you agreed to serve him," Kel'Thuzad mused aloud. Remarkable.
 
 
"'Agreed' implies choice."
 
 
Which meant that the necromancer could compel obedience from the undead. Kel'Thuzad might be the first living being to come here of his own free will. Faintly disquieted, he changed the subject. "This place is full of your people. I take it you rule here?"
 
 
"After my death, I led my brethren in conquering this ziggurat for our new master. I also oversaw the process of altering it to serve his design. However, Naxxramas does not fall under my authority. Nor are my people its only occupants. This is but one wing out of four."
 
 
"In that case, lead on, crypt lord. Show me the rest."
 
 
 
The second wing was everything Kel'Thuzad could have hoped. Magical artifacts, laboratory equipment, and other supplies that put his old laboratories to shame. Huge rooms that could hold a veritable army of assistants. Undead beasts that had been cleverly sewn together from a hodgepodge of animals and reanimated. Even a few undead humanoids composed of body parts from assorted humans. The human body parts bore no wounds: unlike the nerubians, the humans had not fought their fate. The necromancer must have acquired the bodies from a local graveyard. Wise to avoid drawing notice. The Kirin Tor would have taken immediate action.
 
 
Unfortunately the third wing proved less interesting. Anub'arak showed him an armory and an area for combat training. Next the crypt lord led him through chambers filled with hundreds - no, thousands - of sealed barrels and shipping crates. Why would Naxxramas need so much in the way of supplies? Well, the pyramid was well stocked in the unlikely event that it was besieged.
 
 
At last he and Anub'arak reached the last wing. Giant mushrooms grew in a garden area and gave off noxious fumes that made Kel'Thuzad feel ill. The soil beneath each mushroom seemed unhealthy, possibly diseased. Going closer to inspect it, he stepped on something that squished: a fist-sized creature that resembled a maggot.
 
 
He shuddered and hastily moved on. The next room had a number of small cauldrons filled with a bubbling greenish liquid. Curious despite the substance's revolting odor, Kel'Thuzad took a step forward, but a massive claw abruptly blocked his way.
 
 
"The master wishes you to remain among the living. Your time has not yet come."
 
 
His breath caught in his throat. "It would have killed me?"
 
 
"There are many who will not serve the master in life. The fluid resolves that difficulty." At Kel'Thuzad's blank look, the crypt lord said, "Come. I will show you."
 
 
Anub'arak took him to a cell that held two prisoners. Villagers, by their homespun clothing. The man was cradling the woman in his arms; she was ghastly pale and soaked in sweat. Alive, both of them, though the woman was clearly ill. Kel'Thuzad glanced at the crypt lord uneasily.
 
 
Her desperate glassy eyes found Kel'Thuzad and brightened. "Mercy, my lord! My body fails. I have seen what will happen next. One bolt of flame, I beg of you. Let me rest in peace."
 
 
She was afraid of becoming the necromancer's thrall. According to Anub'arak, she would have no choice. Kel'Thuzad looked away queasily. After all, she couldn't live much longer anyway.
 
 
She struggled out of the man's arms and clung to the cell bars. "For pity's sake! If you will not aid me, at least take my husband to safety!" And she wept hopelessly.
 
 
"Hush, sweetheart," the man murmured behind her. "I will not leave you."
 
 
"Make her be quiet!" Kel'Thuzad whispered fiercely at Anub'arak.
 
 
"The noise distresses you?" With one lightning-quick motion, Anub'arak shot one claw through the bars and speared the woman through the heart. Then the crypt lord casually shook the corpse off onto the floor.
 
 
Her husband howled with anguish. Guiltily relieved, Kel'Thuzad began to turn away, but froze when the corpse started thrashing and arching against the stone floor. The male villager gaped in shock and fell silent.
 
 
The dead woman's skin was changing color: shifting to a faintly greenish gray. Gradually the spasms died off, and she scrambled unsteadily to her feet. She rolled her head to one side, then shivered as she spotted her husband. "Guards, get this man out of here." she rasped.
 
 
The guards didn't move. With a groan, she raked her fingers through her tangled brown hair, and Kel'Thuzad got a good look at her face. Blood vessels were darkening under the skin, and her eyes seemed feral, crazed.
 
 
Her husband asked doubtfully, "My love? Are you all right?"
 
 
A bitter laugh escaped her and twisted into a snarl when he took a hesitant step toward her. "Don't come any closer."
 
 
The man ignored her protest and went toward her, but she shoved him away with enough force to send him flying. He hit the cell bars and slid down, stunned.
 
 
"Stay back." Her speech was becoming more guttural. "Hurt you." She wrapped her arms around herself, backed up until she bumped against the opposite side of the cell. "Hurt you, hurt you," she whined, and something began to be wrong with the way she said it.
 
 
Uncomprehending, Kel'Thuzad watched her slowly, jerkily lift a hand to the hole in her chest. She hissed, grimaced, and brought her fingers to her mouth. Licked them. Sucked at them. Then in a blur of movement, she was leaping at her husband, lashing out, baring her teeth -
 
 
The man screamed, and blood spurted onto the cell floor. Kel'Thuzad flinched away. Closing his eyes didn't help; he could still hear unspeakable sounds. Ripping, shredding. Chewing. A soft, wretched mewling that he very much feared meant the undead woman was aware of her actions on some level, but unable to stop herself.
 
 
Sickened and horrified, he teleported out of Naxxramas altogether, staggered a little distance away, and threw up. Finding a patch of unsullied snow, he scooped up handfuls and scrubbed viciously at his mouth and face. It felt as if he would never be clean again. What had he gotten himself involved in?
 
 
One by one, his scattered thoughts fell into place. The necromancer was no simple academic, interested in studying a widely condemned field of magic. Nor did he plan to stop at fortifying his home against attack. He was mass-producing a fluid that converted people into zombies. Naxxramas also had an enormous stockpile of supplies, weapons, armor, training grounds...
 
 
These weren't defensive measures. They were preparations for war.
 
 
A sudden wind buffeted him with an unearthly shriek, and a group of cold wraiths coalesced in front of his eyes. He had read of them years ago in the Violet Citadel. The vague description of their cloudy, translucent forms had mentioned nothing of the frigid malice in their glowing eyes.
 
 
One of the wraiths drifted closer and asked, "Second thoughts? As you see, your little trick will not avail you. You cannot escape the master. At any rate, what could you hope to accomplish? Where would you go? More to the point, who would believe you?"
 
 
Fight or flight: those would have been the heroic choices. Heroic, but pointless. His death would serve nothing. By agreeing to become the necromancer's apprentice, Kel'Thuzad bought himself time in which to bolster his own skills. With enough training, he could surpass the necromancer or catch the man off guard.
 
 
He nodded to the wraith. "Very well. Take me to him."
 
 
The wraiths teleported him back to the citadel and escorted him downward through a series of halls and rooms that Kel'Thuzad knew he wouldn't be able to remember later. At last, deep beneath the earth, he and the wraiths entered a huge cavern whose dank chill sank into his bones. In the center of the cavern was a dizzyingly tall spire of rock. Blanketed in snow, a set of stairs spiraled up the sides of the spire.
 
 
He and the wraiths began the ascent. His heart pounded with excitement and dread. When he realized that his steps were slowing, he sped up again. His resolution didn't last long, however. It felt as if a weight was pulling at him. Evidently the long journey across Northrend had tired him more than he'd thought.
 
 
Far above him, at the top of the spire, he could barely make out a large chunk of crystal. Untouched by snow, it had a faint bluish gleam. There was no sign of the necromancer.
 
 
One of the wraiths used a frigid gust of wind to give him a push. His pace had been lagging again. Irritably he tugged his cloak closer and forced himself to keep climbing, though he was breathing hard.
 
 
Time passed, and a blast of sleet brought him back to full awareness. He had stopped in the middle of the stairs to lean on his staff. The air was foul and suffocating; he was panting by now. "Give me a moment," he managed.
 
 
A wraith behind him said, "We cannot rest. Why should you?"
 
 
Grimly Kel'Thuzad resumed the climb and hunched his shoulders against the growing exhaustion. He raised his head with an effort and saw that the glimmering crystal was drawing close. At this distance, it looked like a jagged throne with hazy dark shapes inside it. There was a palpable aura of menace about the thing.
 
 
The wraiths brushed against him and startled him into crying out. Echoes of the sound reverberated throughout the cavern. He clutched at his fur cloak with clammy, trembling hands. His breath rattled in the back of his throat, and he had the sudden terrible urge to turn around and start running. "Where is the master?" he asked, and his voice was high and quavering.
 
 
No answer, just a storm of hail that lashed at him cruelly. He stumbled and recovered his footing. With each step, the throne looming above him felt more oppressive, pushing his head down, bending his spine. He could barely walk upright. Before long, he fell to his hands and knees.
 
 
The necromancer spoke directly to Kel'Thuzad then in a voice that was no longer even remotely kind. ''Let this be your first lesson. I have no love for you or your people. On the contrary, I intend to scour humanity from this planet, and make no mistake: I have the power to do it.''
 
 
Relentless, the wraiths did not permit him to stop. Beyond humiliation, he abandoned his staff and began to crawl. The necromancer's malevolence beat down upon him and pressed him deeper into the snow. Kel'Thuzad was shaking and whimpering, and o gods, he'd been wrong--stupidly, colossally wrong. This wasn't fatigue. It was stark terror.
 
 
''You will never catch me unaware, for I do not sleep, and as you should have already guessed, I can read your thoughts as easily as you might read a book. Nor can you hope to defeat me. Your puny mind is incapable of handling the energies I manipulate on a whim.''
 
 
Kel'Thuzad had long since torn his robes, and his leggings were useless against the icy rock of the rough-hewn stairs. His hands and knees left bloody tracks behind him as he struggled up the last spiral. The throne radiated bone-chilling cold, and mist surrounded it. A throne not of crystal, but of ice.
 
 
''Immortality can be a great boon. It can also be agony the likes of which you have not yet begun to fathom. Defy me, and I will teach you what I have learned of pain. You will beg for death.''
 
 
He came within a few feet of the throne and could go no farther, pinned helplessly beneath the thing's overwhelming aura of inhuman might and hatred. An unseen force bore down on him and ground the side of his face into the unyielding stone. "Please," he found himself sobbing. "Please!" Further words escaped him.
 
 
Finally the pressure eased. The wraiths flitted away, but he knew better than to rise. Doubted, in any case, that he could. His eyes, however, unwillingly sought out his tormentor.
 
 
A set of plate armor was seated within the throne, rather than upon it. Kel'Thuzad might have thought the armor merely black, but, blinking hard, he saw that no light at all was reflected from its surface. In fact, the longer he looked, the more it seemed to devour all light, hope, and sanity.
 
 
The ornate spiked helm obviously doubled as a crown. It was set with a single blue gem and, like the rest of the armor, appeared empty. In one gauntlet, the figure clasped a massive sword whose blade had been etched with runes. Here was power. Here was despair.
 
 
''As my lieutenant, you will gain knowledge and magic to surpass your most ambitious dreams. But in return, living or dead, you will serve me for the rest of your days. If you betray me, I shall make you into one of my mindless ones, and you will serve me still.''
 
 
Serving this spectral being--this Lich King, as Kel'Thuzad was beginning to think of him--would assuredly bring Kel'Thuzad great power... and damn him for all eternity. But that knowledge came far too late. Besides, damnation had little meaning without the prospect of true death.
 
 
"I am yours. I swear it," he said hoarsely.
 
 
In response, the Lich King sent him a vision of Naxxramas. Small black-robed figures stood in a broad circle outside on the glacier. Their arms, visibly wreathed in dark magic, rose and fell in time with a droning chant that eluded Kel'Thuzad's understanding. Tremors shook the earth beneath their feet, but they kept casting.
 
 
''You will go forth and bear witness to my power. You will be my ambassador to the living, and assemble a group of like-minded people to further my plans. Through illusion, persuasion, sickness, and force of arms, you will establish my hold upon Azeroth.''
 
 
To Kel'Thuzad's astonishment, the ice shifted and cracked, and the top of a ziggurat pierced the frozen ground. A building was being pulled up out of the soil. While the robed figures redoubled their efforts, the vast pyramid continued its impossible emergence. Chunks of dirt and ice flew outward with explosive force. Soon the entire structure had broken free of the earth's embrace. Slowly but surely, Naxxramas rose into the air.
 
 
''And this will be your vessel.''
 
 
 
&copy; Blizzard Entertainment 2006
 
 
==References==
 
{{reflist}}
 
 
{{Books}}
 
[[Category:Lore]]
 
[[Category:Sources]]
 

Revision as of 23:20, 18 December 2010

NeutralBloodsail Buccaneers
Wild Shore
Main leader Duke Falrevere
Secondary leaders Fleet Master Firallon, Commodore Wallace Boltscrew, Commodore Jessi Falrevere, Commodore Lester Zank, Captain Keelhaul, Captain Stillwater
Membership 1,200
Race(s) HumanHuman Human
GoblinGoblin Goblin
OrcOrc Orc
TaurenTauren Tauren
GnomeGnome Gnome
WorgenWorgen WorgenIcon Cataclysm 18x18
MurlocMurloc MurlocIcon Cataclysm 18x18
Capital Bloodsail Hold, Plunder Isle
Theater of operations Southern Savage Coast, Stranglethorn Vale
Language(s) Common
Affiliation Independent
Reputation
Notable reward(s) [Bloodsail Admiral's Hat]

During the events leading up to and following the Third War, several criminal organizations appeared around Azeroth. The neutral evil Bloodsail Buccaneers appear to be one of these organizations, originating from Bloodsail Hold on Plunder Isle, which is where their ruler, Duke Falrevere, holds court. They now plot to plunder and cripple the Steamwheedle Cartel-controlled port city of Booty Bay, currently under the protection of the Blackwater Raiders. It is likely the Bloodsail Buccaneers have come to take advantage of the city’s current loss of its fleet off the coast of the Arathi Highlands, in which two of its ships were destroyed and the remaining ship forced to find shelter in a cove where its crew currently fights to survive skirmishes against the Daggerspine naga.

In preparation for the attack, the Bloodsail Buccaneers have taken up positions in key locations near the city. Currently, they have three ships anchored along the coastline south of Booty Bay, clear of the town’s defensive cannons, with camps also being built along the same coast in preparation for the attack. In addition, a scouting party has landed just west of the entrance to the city, reporting all activities, and a compound is being constructed along the road leading towards the city and will likely be able to stop any re-enforcements from coming to aid Booty Bay.

Both the Bloodsail Buccaneers and Blackwater Raiders seek to achieve their goals without having their forces engaged in battle; to this end each side now seeks the aid of adventurers sympathetic to its cause.

Introduction

Six or seven years ago, a man named Falrevere had a grand estate on Kul Tiras. He was one of Admiral Daelin Proudmoore’s greatest rivals on the island, and he boasted a dozen merchant ships and twice as many warships. Falrevere enjoyed sailing and was good at it; he often joined his men on the seas, patrolling for pirates and following his goods down the coast, breathing the sea air and seeing interesting sights. Falrevere wasn’t particularly friendly or likeable, but he kept his people fed and safe, and so they liked him.

Falrevere was a staunch believer in human supremacy. He thought the other races — elves, dwarves, and gnomes in addition to orcs, goblins, and the others — would be the downfall of Kul Tiras and Lordaeron; perhaps of the world. He advocated harsh measures against the other races, which made him unpopular but attracted people of like mindset.

When the Third War began, Falrevere was at sea with one of his battleships. A gryphon rider found him and the small fleet with which he sailed; the dwarf told him of the war and begged him to come to the assistance of Drisburg, who was on the northern coast of Kul Tiras. Falerevere sneered at the dwarf but agreed and put his sail to the wind. Upon sighting Drisburg, the duke saw that the Scourge had landed a small army on the coast and laid siege to the town. The defenders fired catapults and a few cannons at their besiegers, but there was little they could do. Falrevere calculated, and came to the conclusion, that if he landed and fought the Scourge, Drisburg would have about a 50% chance of surviving the onslaught, but most of its people, and Falrevere’s people, would die. Many of Drisburg’s citizens were gnome and dwarf immigrants from Ironforge. Falrevere’s choice was clear. He turned his ships around and bid goodbye to the doomed settlement. Many of his crewmembers railed against this action. Falrevere threw the loudest overboard.

Knowing he could never set foot on Kul Tiras again, Falrevere sailed to the mainland for news of the war. He learned that the invasion was in full swing. Lordaeron’s north had become a blighted and twisted land, overrun with undead monstrosities. “This is because we made friends with those damn elves and dwarves,” Falrevere muttered. “I’ll have no more part in this land’s folly.” He gathered his crew and announced that any sailor who wished to do so could disembark here and fight for Lordaeron. As for himself, he was going to reestablish his estate elsewhere; a tropical island in the South Seas, perhaps, where the Scourge could not reach them and he could choose his friends. Many of his soldiers left his ships and died on Lordaeron soil, but more joined him. A month later, Falrevere found Plunder Isle and began construction of his new fortress. Once a stalwart Lordaeron noble, Duke Falrevere became a professional pirate lord.

The Bloodsail Buccaneers are a bunch of vile thugs, and everyone who knows them knows it. Others see them as ruthless and devoid of scruples, which they are. Five years on Plunder Isle has done little to improve Falrevere’s disposition, and he and every pirate under his banner seem to bear a personal grudge against everyone they come across — especially non-humans. This grudge is particularly strong when it comes to the Blackwater Raiders. Falrevere despises the Blackwater Raiders because the despicable trade princes — goblins — provide the Raiders with gold, equipment and other support. Falrevere believes that humans rightfully deserve control of the seas. Tavern tales also say that the Blackwater Raiders are responsible for the death of Falrevere’s son (though the same tales mention that Falrevere was never fond of his son). The Buccaneers and the Raiders have clashed numerous times over the last 5 years.

As for themselves, the Bloodsail Buccaneers revel in their reputation. They display their characteristic rust-red, black and brown clothing with pride, and make sure their symbol — a double-masted ship’s silhouette against a bloody sun — is always predominant. The Buccaneers ply the waters between Azeroth and the South Seas, and occasionally travel west toward Kalimdor. They frequent seedy taverns in Booty Bay (where they and the Blackwater Raiders duel in the streets and bars), Bilgewater Port and Steamwheedle Port. In addition to ambushing merchant ships that cross the South Seas, they and the Blackwater Raiders are embroiled in a private naval war that spans the length of the sea, from Steamwheedle to Booty Bay.[1]

Organization

Duke Falrevere runs the Bloodsail Buccaneers and is usually sailing the seas on his flagship, the Devil Shark. Four commodores assist him, each of whom is in charge of about a dozen pirate ships. Fleet masters command smaller groups of ships, captains command individual ships, and their first mates take over when they fall. Most of the Bloodsail elites are former members of Falrevere’s estate — knights, reeves and the like who joined him in his exile.

When a commodore falls, Falrevere personally selects a replacement. He picks those he trusts; loyalty is more valuable than skill, for Falrevere knows what an odious bunch he commands and realizes the potential for mutiny and betrayal. However, his experience as a noble proves valuable in his new role, and while he has become a thoroughly unpleasant individual he keeps his men and women well fed with food, plunder and blood, and so most are glad to have him at their head.[2]

Locations

The Buccaneers' primary base is on Plunder Isle; they control a fort called Bloodsail Hold (displaying a remarkable lack of originality). Bloodsail Hold is well protected and strategically located. Buccaneers range throughout the South Seas and Azeroth's west and south coasts; occasionally they make raids along Kalimdor’s coasts as well.[2]

Members

Imagine the most bloodthirsty and depraved person you can. This person is probably a member of the Bloodsail Buccaneers. About half the Buccaneers are remnants of Falrevere’s original crew that betrayed Lordaeron and Kul Tiras for a life of piracy; the remaining members come from waterfront saloons and docks. The Bloodsail Buccaneers aren’t above press-ganging people into their service.

As Falrevere has a reputation for treating his people reasonably well, new members are in ready supply — at least, they’re enough to replace the buccaneers who fall on their missions. These are people with nowhere else to go, or those who enjoy bloodshed and the seas, or those who want to vent their hatred of non-humans, or those looking for an easy gold piece. The Buccaneers don’t try to train new members (though a few individual captains implement such schemes); for the most part, the life of a new Bloodsail Buccaneer is, often literally, sink or swim.

Falrevere and his pirate followers blame the fall of Lordaeron and the rise of the undead on other races, like orcs and elves. That’s why they act so violently towards all other races, and have cultivated their own exlusive group.[3]

There are Forsaken, tauren, orc, goblin and gnome members in World Of Warcraft and in the Bloodsail Buccaneer story in Warcraft Legends.

Cataclysm

Cataclysm This section concerns content related to Cataclysm.

Tensions between the Bloodsail Buccaneers and the Steamwheedle Cartel have come to a head, with the Bloodsails threatening to stage an all-out assault on Booty Bay.

Are You Insane in the Membrane? | 2010-11-10 17:03 | Blizzard Entertainment Lylirra

Bloodsail Buccaneer faction reputation will remain in-game. Also, to ensure that this change does not negatively affect Cataclysm quest progression in Stranglethorn Vale, Booty Bay Bruisers will now provide reputation up through Exalted.

View original post

Known members

BSmembers

Center Duke Falrevere, to the right Commodore Jessi Falrevere, and to the left Commodore Wallace Boltscrew.

Name Status Location
IconSmall Human Male Duke Falrevere Icon-RPG Alive Bloodsail Hold Plunder Isle
IconSmall Human Female Annetta Crank Icon-RPG Alive Bloodsail Hold Plunder Isle
IconSmall Human Male Fleet Master Firallon Killable The Crimson Veil Cape of Stranglethorn
IconSmall Human Male Quentin Bandor Icon-RPG Alive Unknown
IconSmall Orc Male Ironpatch Killable The Crimson Veil Cape of Stranglethorn
IconSmall Goblin Male Captain Keelhaul Killable The Riptide Cape of Stranglethorn
IconSmall Tauren Male Garr Salthoof Killable The Riptide Cape of Stranglethorn
IconSmall Gnome Male Captain Stillwater DeceasedIcon Cataclysm 18x18 The Damsel's Luck Stranglethorn Vale
IconSmall Goblin Male Captain Greenskin Killable Deadmines
IconSmall Golem Brutus Killable The Damsel's Luck Cape of Stranglethorn
IconSmall Human Male "Pretty Boy" Duncan Killable The Riptide Cape of Stranglethorn
IconSmall Human Male Dannol Scurvgrin Icon-RPG Alive Great Sea
IconSmall Human Female Commodore Jessi Falrevere Icon-RPG Alive Bloodsail Hold Plunder Isle
IconSmall Human Male Magrann FalrevereIcon-RPG Deceased
IconSmall Human Male Commodore Lester Zank Icon-RPG Alive Bloodsail Hold Plunder Isle
IconSmall Human Male Commodore Wallace Boltscrew Icon-RPG Alive Bloodsail Hold Plunder Isle
IconSmall Undead Male Captain Jerias Bloodvein Comics title Deceased
IconSmall Tauren Male Mr. Severance Comics title Deceased
IconSmall Human Male Sweet Gary Guns Icon Cataclysm 18x18 Killable The Riptide Cape of Stranglethorn
IconSmall Dwarf Male "Dead-Eye" Drederick McGumm Icon Cataclysm 18x18 Killable The Crimson Veil Cape of Stranglethorn
IconSmall Dwarf Male Harry No-Hooks Icon Cataclysm 18x18 Killable The Crimson Veil Cape of Stranglethorn
IconSmall Human MaleIconSmall Worgen Male Shawn Stooker Icon Cataclysm 18x18 Killable The Crimson Veil Cape of Stranglethorn
IconSmall Murloc Gurlgrl Icon Cataclysm 18x18 Killable The Damsel's Luck Cape of Stranglethorn
IconSmall Human MaleIconSmall Worgen Male Long John Copper Icon Cataclysm 18x18 Killable The Damsel's Luck Cape of Stranglethorn
IconSmall Human FemaleIconSmall Worgen Female Wailing Mary Smitts Icon Cataclysm 18x18 Killable The Riptide Cape of Stranglethorn
IconSmall Worgen Male "Good-Boy" Bruce Icon Cataclysm 18x18 Killable Southern Savage Coast Cape of Stranglethorn
IconSmall Human Male Yancey Grillsen Icon Cataclysm 18x18 Alive Cape of Stranglethorn

Reputation list

There is only one way to increase your reputation with the Bloodsail Buccaneers and that’s to unleash your wrath on any citizen of Booty Bay who can be found through out the Eastern Kingdoms. Below is a list of every citizen of Booty Bay and their reputation value. The amount gained with the Bloodsail Buccaneers is shown for a level 60 non-human. The amount lost for killing a citizen cannot be shown as it depends on your current level with Booty Bay and the importance of the person you kill. In addition to this what ever you lose with Booty Bay you will lose half of that in the other three goblin towns so if you lose 25 points in Booty Bay you will lose 12.5 points in Ratchet.

Also a few people from Booty Bay will cause you to lose Steamwheedle Cartel reputation instead of Booty Bay reputation. This is a hidden reputation meter in the game, which cannot be seen with your four goblin Steamwheedle Cartel factions and goes up and down independently of them. The only possible way to see this meter is when you reach a lower or higher level of faction status such as friendly or honored, as with any faction in the game. If you gain or lose Steamwheedle Cartel faction points, you lose that same amount with all four goblin towns. Again the loss of this faction is determined by your level in the faction meter and the importance of the NPC you kill. Plus no one who causes you to lose Steamwheedle Cartel reputation will increase your Bloodsail Buccaneer reputation.

See main article: Bloodsail Buccaneers reputation guide

Known faction-related bonuses

Fleet Master Firallon

Fleet Master Firallon

At unfriendly, they will no longer attack you on sight.
At neutral, patch 1.11 added N [55] Dressing the Part for [Bloodsail Shirt], [Bloodsail Pants], [Bloodsail Sash] and [Bloodsail Boots].
At friendly, you can get the quests N [60] Avast Ye, Scallywag and N [60] Avast Ye, Admiral!.
The reward for completing the quest N [60] Avast Ye, Admiral! is the [Bloodsail Admiral's Hat] which can be both worn and used to summon a Blood Parrot pet. In patch 3.0.2, this quest also rewards you with the title Bloodsail Admiral.
You will also be able to open any of their treasure chests without being attacked.
Being honored is required as part of The Insane achievement.
At revered, there are no known rewards.
At exalted, there are no known rewards.

Until patch 3.0.2, all you could get was the [Bloodsail Admiral's Hat] and the Inv misc bag 10 black [Buccaneer's Uniform], which you couldn't wear all the time. But thanks to the people on the official World of Warcraft forums, first started by Bloodysaber here and continued by Rhamidarigaz in this follow-up thread with a second follow-up here and a third one here, Blizzard has heard the voice of the people, and added a title for Bloodsail Admirals. Other requests, such as a tabard and more pirate-related clothing, are still desired, but it is not yet known if these will appear in the game anytime soon.

Getting help with "Avast Ye, Admiral" and other tactics

Preliminary test attacks show that attacking the baron spawns at least two Booty Bay Bruisers in the doorway near the baron who either melee or started shooting with their knockback guns. The fleet master and baron pull separately as of patch 1.11. This was tested with a level 60 rogue who had friendly status with Booty Bay, so I don't know if the fleet master will aggro just because of your bad reputation with Booty Bay if you're doing this quest. Ranged attacks might get by without aggro.

Flying into Booty Bay and dispatching the guard near the flight point should get you close enough to the baron and fleet master to start your attack. I just killed the baron and fleet master with my "Booty Bay Friendly" rogue to see what reputation loss there was and the respawn times of the mobs:

Name Rep gained with Bloodsail Rep lost with Booty Bay Respawn time when tested Loot dropped
Fleet Master Seahorn 5 75 8m7s None
Baron Revilgaz 25 375 2m50s None

If someone buffs or heals you during the fight, chances are they're going to lose this rep as well, but if you have another player fear, kite, seduce, sheep, etc the guards or other accidental adds but not kill them, the player shouldn't lose any of their reputation with Booty Bay.

From the Horde's perspective

Avast Ye, Admiral! is probably easier for members of the Horde, as their flight master is located right around the corner from both Baron Revilgaz and Fleet Master Seahorn. There are approximately 6-8 guards within aggro radius of both the baron and the fleet master, including at least two on the landing platform itself. Done as a level 70 Demonology-specced orc warlock, the idea was to use Seed of Corruption for AoE damage and focus all offensive spells (including Metamorphosis after patch 3.0.2) on Revilgaz and Seahorn (in either order). A good pet to use as a warlock would undoubtedly be the voidwalker — once both Revilgaz and Seahorn are dead, sacrifice it and jump down to the dock and into the water to make your escape.

Achievements

Avast Ye, Admiral!

The achievement Inv helmet 66 [Avast Ye, Admiral!] can be earned through completing the quest Quest:Avast Ye, Admiral!.

This rewards the player with the title of Bloodsail Admiral.

Insane in the Membrane

The achievement Ability mage brainfreeze [Insane in the Membrane] requires earning honored with Bloodsail Buccaneers and exalted with all goblin factions. It has been confirmed that you no longer have to have the reputations at the same time.

This achievement rewards the player with the title of "<name> the Insane".

Fannin of Crushridge US has taken the time to write an extensive guide on how to do this achievement: Insane in the Membrane FoS Guide - By Fannin of Crushridge-US

There is a section dedicated to reaching Honored with the Bloodsail Buccaneers. It is recommended that you read this guide (in addition to this page) if you are serious about attempting to get "the Insane" title.

Other information

  • Even if you are hated with Booty Bay, you can still pull the two captains separately. Be careful of the bruisers linking with them though. The best place to fight the captains is actually on the roof of the building near the Horde flightpath master. There is only one bruiser, and he is easily pulled and handled. Then you can creep toward the edge of the roof and use magic or a ranged attack on the captains to pull them one at a time.
  • Important thing to know is that you CANNOT obtain the quest for the hat if you are not "HATED" with Booty Bay. If you do this in a group as a healer and manage to remain hostile/unfriendly or higher with Booty Bay, you cannot get the quest EVEN if you are friendly with Bloodsail Buccaneers. This means that there are 2 requirements to obtain the quest:
  • When you kill a Booty Bay Bruiser, you get +25 Bloodsail Buccaneers reputation -125 Booty Bay reputation, and -62.5 Everlook, Gadgetzan, and Ratchet reputation.
  • As of patch 2.2, it is no longer possible to let a party member kill a member of the Booty Bay faction without losing reputation yourself, even if you don't assist in the killing.

References

 
  1. ^ Lands of Mystery, pg. 179-180
  2. ^ a b Lands of Mystery, pg. 180
  3. ^ Lands of Mystery, pg. 180-181