Rogue abilitiesedit
From WoWWiki
Rogues abilities are used in order to both deal damage and attempt to avoid it.
The majority of rogue abilities fall into one of three categories:
Opening moves - Openers are what every rogue should begin a fight with. These powerful attacks are only usable while Stealthed and break the Stealth effect upon use. A common tactic for burst damage is to open on the enemy, Vanish, and open again. A few examples are Ambush, Cheap Shot, and Garrote.
Combo moves - These moves are the bread and butter of a rogue. Combo moves generate combo points, which are required to use a finishing move. They deal the majority of your damage and fill the void between your openers and your finishers. A few examples are Sinister Strike, Mutilate, and Hemorrhage.
Finishing moves - These are the rogue's strongest attacks. They require combo points to use and increase in effect depending upon the number of combo points you have on the target. A good rogue will need to learn to use the right finishers at the right time, as there are a lot of them. A few examples are Eviscerate, Envenom, and Rupture.
In addition to these combat moves, rogues have a number of other abilities, such as Distract, Stealth, and Pick Pocket.
See detailed rogue abilities for a greater description on all abilities.
Trainable abilities
Note for Combo Points:
- +x indicates the move will award x combo points
- 0 indicates the move will reset the combo points back to zero
- - indicates the move doesn't use combo points in any form
The following tables lists all of the rogue's non-passive abilities, along with the first level at which the ability can be attained.
| Icon | Ability | Level | Type | Combo Pts | Tree | Description |
|---|---|---|---|---|---|---|
| | Sinister Strike | 1 | Combo Move | +1 | Combat | A regular weapon attack augmented by a fixed amount of additional damage |
| | Eviscerate | 1 | Finishing Move | 0 | Assassination | Deals a relatively large amount of damage, increasing with each combo point. |
| | Stealth | 1 | Subtlety | - | Subtlety | Allows the rogue to sneak around; movement speed reduced. May not be used while in combat. |
| | Backstab | 4 | Combo Move | +1 | Combat | Deals large amounts of damage. Must be at enemy's back; requires a dagger in the main hand. |
| | Pick Pocket | 4 | Subtlety | - | Subtlety | Steal items from a mob. Requires Stealth. Only works on mobs with "pockets". |
| | Gouge | 6 | Combo Move | +1 | Combat | Deals small amount of damage and immobilizes enemy for a few seconds as long as they're not hit again. Turns off auto-attack. |
| | Evasion | 8 | Combat | - | Combat | Increases dodge skill by 50% for 15 seconds, up to a maximum of 75%. |
| | Sprint | 10 | Combat | - | Combat | Increases the rogue's movement speed for 15 sec. Does not break Stealth; Turns off attack. |
| | Sap | 10 | Opening Move | - | Subtlety | Disorients the target for a short period. Only 1 target may be sapped at a time. Requires Stealth; Only works on humanoids, beasts, demons, and dragonkin that are not in combat; Any damage taken will revive the target. |
| | Slice and Dice | 10 | Finishing Move | 0 | Assassination | Provides a temporary boost to automatic attack speed; lasts longer per combo point. |
| | Kick | 12 | Combat | - | Combat | Interrupts casting and prevents further spells from that school from being cast for 5 seconds. Causes minor damage. |
| | Expose Armor | 14 | Finishing Move | 0 | Assassination | Reduces the enemy's Armor Rating for 30 seconds, increasing in duration with each combo point. Does not stack with a warrior's Sunder Armor ability. |
| | Garrote | 14 | Opening Move | +1 | Assassination | Deals damage over time. Rogue must be at enemy's back; Requires Stealth. Silences enemy for 3 seconds at ranks 7 and up. |
| | Feint | 16 | Combat | - | Combat | Causes no damage but lowers threat by a small amount. Useful in groups in case the rogue gets the aggro instead of the tank(s). |
| | Ambush | 18 | Opening Move | +1 | Assassination | Massive opening damage. Requires a dagger in the main hand; must be at enemy's back; Requires stealth. |
| | Rupture | 20 | Finishing Move | 0 | Assassination | Wounds the enemy causing Damage over Time, increasing in duration with each combo point. |
| | Dismantle | 20 | Combat | 0 | Assassination | Disarms the enemy, removing all weapons from the target, including ranged. |
| | Detect Traps (Passive) | 22 | Subtlety | - | Subtlety | A passive ability that greatly improves trap detection. |
| | Distract | 22 | Subtlety | - | Subtlety | Creates a distraction, making enemies turn to face the noise for 10 seconds. Doesn't break Stealth. |
| | Vanish | 22 | Subtlety | - | Subtlety | Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. |
| | Cheap Shot | 26 | Opening Move | +2 | Assassination | Stuns the target for 4 seconds. Damage will not break the effect. Requires Stealth |
| | Disarm Trap | 30 | Subtlety | - | Subtlety | Disarm traps. Stealth is not required but recommended, since most traps will go off unless you are Stealthed. |
| | Kidney Shot | 30 | Finishing Move | 0 | Assassination | Stuns the target for a certain amount of time based on combo points. Almost essential for most stunlocks. |
| | Blind | 34 | Subtlety | - | Subtlety | Causes the target to wander randomly at reduced movement speed for 10 sec. Canceled if target takes further damage. |
| | Safe Fall (Passive) | 40 | Subtlety | - | Subtlety | Reduces damage from falling. |
| | Envenom | 62 | Finishing Move | 0 | Assassination | Finishing move that consumes your Deadly Poison doses on the target and deals instant poison damage. One dose is consumed for each combo point. |
| | Deadly Throw | 64 | Finishing Move | 0 | Assassination | Finishing move that reduces the movement of the target by 50% for 6 sec and causes thrown weapon damage plus additional damage per combo point. |
| | Cloak of Shadows | 66 | Subtlety | - | Subtlety | Instantly removes all existing harmful spell effects and increases your chance to resist all spells by 90% for 5 sec. Does not remove effects that prevent you from using Cloak of Shadows. |
| | Shiv | 70 | Combo Move | +1 | Combat | Performs an instant off-hand weapon attack that automatically applies the poison from your off-hand weapon to the target. Slower weapons require more energy. |
| | Tricks of the Trade | 75 | Subtlety | - | Subtlety | The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next attack and all actions taken for 6 sec afterward will be transferred to the target. In addition, all damage caused by the target is increased by 15% during this time. |
| | Fan of Knives | 80 | Combat | - | Combat | Instantly throw both weapons at all targets within 8 yards, causing 105% weapon damage with daggers, and 70% weapon damage with all other weapons. |
Talent abilities
Assassination
| Icon | Ability | Reqs | Range | Description |
|---|---|---|---|---|
| | Cold Blood | Assassination 20 | self only | When activated, increases the critical strike chance of your next offensive ability by 100%. |
| | Mutilate | Overkill 1 Assassination 40 | 5 yards | Requires a dagger in each hand. Instantly attacks with both weapons for an additional 181 damage with each weapon. Damage is increased by 50% against poisoned targets. Awards 2 combo points. |
| | Hunger for Blood | Assassination 50 | self only | Enrages you, increasing all damage caused by 3%. If used while a bleed effect is afflicting you, it will attempt to remove it and refund 15 energy. This effect can be stacked up to 3 times. Lasts 30 sec. |
Combat
| Icon | Ability | Reqs | Range | Description |
|---|---|---|---|---|
| | Riposte | Deflection 3 Combat 10 | 5 yards | A strike that becomes active after parrying an opponent's attack. Deals 150% weapon damage and slows the target's attack speed by 20% for 30 seconds. |
| | Blade Flurry | Combat 20 | self only | Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec. |
| | Adrenaline Rush | Combat 30 | self only | Increases your energy regeneration rate by 100% for 15 sec. |
| | Killing Spree | Combat 50 | 10 yards | Requires melee weapon. Step through the shadows from enemy to enemy, attacking an enemy every 0.5 secs with both weapons until 5 assaults are made. Can hit the same target multiple times. Cannot hit invisible or Stealthed targets. |
Subtlety
| Icon | Ability | Reqs | Range | Description |
|---|---|---|---|---|
| | Ghostly Strike | Subtlety 10 | 5 yards | A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. |
| | Preparation | Subtlety 20 | self only | When activated, this ability immediately finishes the cooldowns on Evasion, Sprint, Vanish, Cold Blood,
Shadowstep and Premeditation abilities. |
| | Hemorrhage | Serrated Blades 3 Subtlety 20 | 5 yards | An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to X. Lasts 10 charges or 15 sec. Awards 1 combo point. |
| | Premeditation | Preparation 1 Subtlety 30 | 30 yards | When used, adds 2 combo points to your target. You must use or add to those combo points within 10 seconds or the combo points are lost. Requires Stealth. |
| | Shadowstep | Subtlety 40 | 25 yards | Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 seconds. |
| | Shadow Dance | Subtlety 50 | self only | Allows the rogue to use Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket, and Disarm Trap outside of Stealth for 6 seconds. |
| Ability | Level | Type | Combo Pts | Description |
|---|---|---|---|---|
| Instant Poison | 20 | Poisons | - | Coats the rogue's weapon with a poison which has a 20% chance to instantly inflict Nature damage. |
| Crippling Poison | 20 | Poisons | - | Coats the rogue's weapon with a poison which significantly slows an enemy's movement speed when applied. |
| Mind-numbing Poison | 24 | Poisons | - | Coats the rogue's weapon with a poison which increases the enemy's casting times when applied. |
| Deadly Poison | 30 | Poisons | - | Coats the rogue's weapon with a poison which causes nature-based Damage over Time when applied. |
| Wound Poison | 32 | Poisons | - | Coats the rogue's weapon with a poison which reduces the effectiveness of healing on the target when applied. |
| Anesthetic Poison | 68 | Poisons | - | Coats the rogue's weapon with a poison which has a 20% chance to instantly inflict Nature damage without any threat. |
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