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{{Mists-section}}
 
{{Mists-section}}
 
''For talent-granted abilities, see [[Rogue talents]].''
 
''For talent-granted abilities, see [[Rogue talents]].''
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<tabber>
=== Overall abilities ===
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Overall abilities=
{| class="darktable zebra sortable"
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{| style="float:right;"
!width="34px" | Icon !! width="130px" | Ability !!width="50px" | Min Level !! Description
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|
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[[File:SinisterStrikeTCG.jpg|thumb|Sinister Strike]]
  +
[[File:EviscerateTCG.jpg|thumb|Eviscerate]]
  +
[[File:StealthTCG.gif|thumb|Stealth]]
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[[File:AmbushTCG.jpg|thumb|Ambush]]
  +
|}
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{| class="darktable zebra" align="left"
  +
!width="34px" | Icon !! width="130px" | Ability !!width="50px" | Min Level
 
|-
 
|-
! [[Image:ability_dualwield.png|32px]] !! [[Dual Wield]]
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! [[Image:ability_dualwield.png|32px]] !! {{ability|Dual Wield}}
|Align="Center"| Starts with || Allows one-hand and off-hand weapons to be equipped in the off-hand.
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|Align="Center"| Starts with
 
|-
 
|-
! [[Image:spell_shadow_ritualofsacrifice.png|32px]] !! [[Sinister Strike]]
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! [[Image:spell_shadow_ritualofsacrifice.png|32px]] !! {{ability|Sinister Strike}}
|Align="Center"| Starts with || An instant strike that causes X damage in addition to 145% of your normal weapon damage.
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|Align="Center"| Starts with
 
|-
 
|-
! [[Image:ability_throw.png|32px]] !! [[Throw]]
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! [[Image:ability_throw.png|32px]] !! {{ability|Throw}}
|Align="Center"| Starts with || Hurl a dagger at an enemy target.
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|Align="Center"| Starts with
 
|-
 
|-
! [[Image:ability_parry.png|32px]] !! [[Parry]]
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! [[Image:ability_parry.png|32px]] !! {{ability|Parry}}
|Align="Center"| Starts with || Gives a chance to parry enemy melee attacks.
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|Align="Center"| Starts with
 
|-
 
|-
! [[Image:ability_rogue_eviscerate.png|32px]] !! [[Eviscerate]]
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! [[Image:ability_rogue_eviscerate.png|32px]] !! {{ability|Eviscerate}}
|Align="Center"| 3 || Finishing move that causes damage per combo point.
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|Align="Center"| 3
 
|-
 
|-
! [[Image:ability_stealth.png|32px]] !! [[Stealth]]
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! [[Image:ability_stealth.png|32px]] !! {{ability|Stealth}}
|Align="Center"| 5 || Conceals you in the shadows, allowing you to stalk enemies without being seen. Lasts until canceled.
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|Align="Center"| 5
 
|-
 
|-
! [[Image:ability_rogue_ambush.png|32px]] !! [[Ambush]]
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! [[Image:ability_rogue_ambush.png|32px]] !! {{ability|Ambush}}
|Align="Center"| 6 || Ambush the target, causing 325% weapon damage plus X to the target (470% plus X if a dagger is equipped). Must be stealthed and behind the target. Awards 2 combo point.
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|Align="Center"| 6
 
|-
 
|-
! [[Image:spell_shadow_shadowward.png|32px]] !! [[Evasion]]
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! [[Image:spell_shadow_shadowward.png|32px]] !! {{ability|Evasion}}
|Align="Center"| 8 || Increases your dodge chance by 50% for 15 sec.
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|Align="Center"| 8
 
|-
 
|-
! [[Image:ability_rogue_dualweild.png|32px]] !! [[Deadly Poison]]
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! [[Image:ability_rogue_dualweild.png|32px]] !! {{ability|Deadly Poison}}
|Align="Center"| 10 || Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy for X Nature damage over 12 sec. Subsequent poison applications will instantly deal X Nature damage.
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|Align="Center"| 10
 
|-
 
|-
! [[Image:ability_sap.png|32px]] !! [[Sap]]
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! [[Image:ability_sap.png|32px]] !! {{ability|Sap}}
|Align="Center"| 12 || Incapacitates the target for up to 1 min. Must be stealthed. Only works on Humanoids, Beasts, Demons and Dragonkin that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
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|Align="Center"| 12
 
|-
 
|-
! [[Image:ability_rogue_slicedice.png|32px]] !! [[Slice and Dice]]
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! [[Image:ability_rogue_slicedice.png|32px]] !! {{ability|Slice and Dice}}
|Align="Center"| 14 || Finishing move that consumes combo points on any nearby target to increase melee attack speed by 40%. Lasts longer per combo point.
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|Align="Center"| 14
 
|-
 
|-
! [[Image:inv_misc_bag_11.png|32px]] !! [[Pick Pocket]]
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! [[Image:inv_misc_bag_11.png|32px]] !! {{ability|Pick Pocket}}
|Align="Center"| 15 || Pick the target's pocket.
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|Align="Center"| 15
 
|-
 
|-
! [[Image:ability_rogue_recuperate.png|32px]] !! [[Recuperate]]
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! [[Image:ability_rogue_recuperate.png|32px]] !! {{ability|Recuperate}}
|Align="Center"| 16 || Finishing move that consumes combo points on any nearby target to restore 3% of maximum health every 3 sec. Lasts longer per combo point.
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|Align="Center"| 16
 
|-
 
|-
! [[Image:ability_kick.png|32px]] !! [[Kick]]
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! [[Image:ability_kick.png|32px]] !! {{ability|Kick}}
|Align="Center"| 18 || A quick kick that interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
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|Align="Center"| 18
 
|-
 
|-
! [[Image:ability_poisonsting.png|32px]] !! [[Crippling Poison]]
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! [[Image:ability_poisonsting.png|32px]] !! {{ability|Crippling Poison}}
|Align="Center"| 20 || Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 50% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec.
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|Align="Center"| 20
 
|-
 
|-
! [[Image:ability_gouge.png|32px]] !! [[Gouge]]
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! [[Image:ability_gouge.png|32px]] !! {{ability|Gouge}}
|Align="Center"| 22 || Gouges the eyes of an enemy target, incapacitating the opponent for 4 sec. Target must be facing you. Any subsequent damage will cause the target to recover immediately.
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|Align="Center"| 22
 
|-
 
|-
! [[Image:spell_nature_moonkey.png|32px]] !! [[Pick Lock]]
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! [[Image:spell_nature_moonkey.png|32px]] !! {{ability|Pick Lock}}
|Align="Center"| 24 || Allows opening of locked chests and doors that require a skill level of up to (level * 5).
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|Align="Center"| 24
 
|-
 
|-
! [[Image:ability_rogue_sprint.png|32px]] !! [[Sprint]]
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! [[Image:ability_rogue_sprint.png|32px]] !! {{ability|Sprint}}
|Align="Center"| 26 || Increases your movement speed by 70% for 8 sec. Does not break stealth.
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|Align="Center"| 26
 
|-
 
|-
! [[Image:ability_rogue_distract.png|32px]] !! [[Distract]]
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! [[Image:ability_rogue_distract.png|32px]] !! {{ability|Distract}}
|Align="Center"| 28 || Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth.
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|Align="Center"| 28
 
|-
 
|-
! [[Image:spell_nature_nullifydisease.png|32px]] !! [[Mind-numbing Poison]]
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! [[Image:spell_nature_nullifydisease.png|32px]] !! {{ability|Mind-numbing Poison}}
|Align="Center"| 28 || Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 50% chance of poisoning the enemy, clouding their mind and slowing their casting speed by 50% (25% on player targets) for 10 sec.
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|Align="Center"| 28
 
|-
 
|-
! [[Image:ability_cheapshot.png|32px]] !! [[Cheap Shot]]
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! [[Image:ability_cheapshot.png|32px]] !! {{ability|Cheap Shot}}
|Align="Center"| 30 || Stuns the target for 4 sec. Must be stealthed. Awards 2 combo point.
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|Align="Center"| 30
 
|-
 
|-
! [[Image:inv_misc_herb_16.png|32px]] !! [[Wound Poison]]
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! [[Image:inv_misc_herb_16.png|32px]] !! {{ability|Wound Poison}}
|Align="Center"| 30 || Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, which instantly inflicts X Nature damage and reduces all healing effects on them for 15 sec.
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|Align="Center"| 30
 
|-
 
|-
! [[Image:ability_rogue_disembowel.png|32px]] !! [[Swiftblade's Cunning]]
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! [[Image:ability_rogue_disembowel.png|32px]] !! {{ability|Swiftblade's Cunning}}
|Align="Center"| 30 || Increases the melee and ranged attack speed of all party and raid members within 100 yards by 10%.
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|Align="Center"| 30
 
|-
 
|-
! [[Image:ability_vanish.png|32px]] !! [[Vanish]]
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! [[Image:ability_vanish.png|32px]] !! {{ability|Vanish}}
|Align="Center"| 34 || Allows you to vanish from sight, entering an improved stealth mode for 3 sec. For the first 3 sec after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects.
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|Align="Center"| 34
  +
|}
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{| class="darktable zebra" align="left"
  +
!width="34px" | Icon !! width="130px" | Ability !!width="50px" | Min Level
 
|-
 
|-
! [[Image:ability_warrior_riposte.png|32px]] !! [[Expose Armor]]
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! [[Image:ability_warrior_riposte.png|32px]] !! {{ability|Expose Armor}}
|Align="Center"| 36 || Weaken the target's defenses, applying the Weakened Armor debuff. Awards 1 combo point.<br>'''Weakened Blows''': Weakens the armor of the target by 4% for 30 sec. Stacks up to 3 times.
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|Align="Center"| 36
 
|-
 
|-
! [[Image:spell_shadow_mindsteal.png|32px]] !! [[Blind]]
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! [[Image:spell_shadow_mindsteal.png|32px]] !! {{ability|Blind}}
|Align="Center"| 38 || Blinds the target, causing it to wander disoriented for up to 1 min. Any damage caused will remove the effect. Does not break stealth.
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|Align="Center"| 38
 
|-
 
|-
! [[Image:ability_rogue_kidneyshot.png|32px]] !! [[Kidney Shot]]
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! [[Image:ability_rogue_kidneyshot.png|32px]] !! {{ability|Kidney Shot}}
|Align="Center"| 40 || Finishing move that stuns the target. Lasts longer per combo point.
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|Align="Center"| 40
 
|-
 
|-
! [[Image:ability_spy.png|32px]] !! [[Detect Traps]]
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! [[Image:ability_spy.png|32px]] !! {{ability|Detect Traps}}
|Align="Center"| 42 || Greatly increased chance to detect traps.
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|Align="Center"| 42
 
|-
 
|-
! [[Image:ability_rogue_feint.png|32px]] !! [[Feint]]
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! [[Image:ability_rogue_feint.png|32px]] !! {{ability|Feint}}
|Align="Center"| 44 || Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by 50% for 5 sec.
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|Align="Center"| 44
 
|-
 
|-
! [[Image:ability_rogue_rupture.png|32px]] !! [[Rupture]]
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! [[Image:ability_rogue_rupture.png|32px]] !! {{ability|Rupture}}
|Align="Center"| 46 || Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point.
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|Align="Center"| 46
 
|-
 
|-
! [[Image:ability_rogue_garrote.png|32px]] !! [[Garrote]]
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! [[Image:ability_rogue_garrote.png|32px]] !! {{ability|Garrote}}
|Align="Center"| 46 || Garrote the enemy, silencing them for 3 sec and causing X damage over 18 sec, increased by your attack power. Must be stealthed. Awards 1 combo point.
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|Align="Center"| 46
 
|-
 
|-
! [[Image:inv_feather_01.png|32px]] !! [[Safe Fall]]
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! [[Image:inv_feather_01.png|32px]] !! {{ability|Safe Fall}}
|Align="Center"| 48 || Reduces damage from falling.
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|Align="Center"| 48
 
|-
 
|-
! [[Image:inv_chest_leather_03.png|32px]] !! [[Leather Specialization (rogue)|Leather Specialization]]
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! [[Image:inv_chest_leather_03.png|32px]] !! {{ability|Leather Specialization (rogue)|Leather Specialization}}
|Align="Center"| 50 || Increases your Agility by 5% while wearing only Leather armor.
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|Align="Center"| 50
 
|-
 
|-
! [[Image:ability_rogue_dismantle.png|32px]] !! [[Dismantle]]
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! [[Image:ability_rogue_dismantle.png|32px]] !! {{ability|Dismantle}}
|Align="Center"| 52 || Disarm the enemy, preventing the use of any weapons or shield for 10 sec.
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|Align="Center"| 52
 
|-
 
|-
! [[Image:ability_warrior_decisivestrike.png|32px]] !! [[Relentless Strikes]]
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! [[Image:ability_warrior_decisivestrike.png|32px]] !! {{ability|Relentless Strikes}}
|Align="Center"| 54 || Your finishing moves have a 20% chance per combo point to restore 25 Energy.
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|Align="Center"| 54
 
|-
 
|-
! [[Image:spell_shadow_grimward.png|32px]] !! [[Disarm Trap]]
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! [[Image:spell_shadow_grimward.png|32px]] !! {{ability|Disarm Trap}}
|Align="Center"| 56 || Disarm a hostile trap.
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|Align="Center"| 56
 
|-
 
|-
! [[Image:spell_shadow_nethercloak.png|32px]] !! [[Cloak of Shadows]]
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! [[Image:spell_shadow_nethercloak.png|32px]] !! {{ability|Cloak of Shadows}}
|Align="Center"| 58 || Instantly removes all existing harmful spell effects, provides a brief moment of immunity against magical damage and harmful effects, and then causes you to resist all spells for 5 sec. Does not remove effects that prevent you from using Cloak of Shadows.
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|Align="Center"| 58
 
|-
 
|-
! [[Image:ability_rogue_quickrecovery.png|32px]] !! [[Fleet Footed]]
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! [[Image:ability_rogue_quickrecovery.png|32px]] !! {{ability|Fleet Footed}}
|Align="Center"| 62 || Your movement speed is increased by 15%. This does not stack with most other movement speed increasing effects.
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|Align="Center"| 62
 
|-
 
|-
! [[Image:ability_creature_poison_06.png|32px]] !! [[Master Poisoner]]
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! [[Image:ability_creature_poison_06.png|32px]] !! {{ability|Master Poisoner}}
|Align="Center"| 64 || Increases the spell damage taken by any target you have poisoned by 5%.
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|Align="Center"| 64
 
|-
 
|-
! [[Image:ability_rogue_fanofknives.png|32px]] !! [[Fan of Knives]]
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! [[Image:ability_rogue_fanofknives.png|32px]] !! {{ability|Fan of Knives}}
|Align="Center"| 66 || Instantly whirl around, releasing a spray of knives at all targets within 10 yards, dealing X Physical damage. This attack has a chance of applying your active poisons at their normal rate. Awards 1 combo point if it strikes your current combo target.
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|Align="Center"| 66
 
|-
 
|-
! [[Image:ability_rogue_envelopingshadows.png|32px]] !! [[Shadow Walk]]
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! [[Image:ability_rogue_envelopingshadows.png|32px]] !! {{ability|Shadow Walk}}
|Align="Center"| 72 || Significantly increases Stealth effectiveness for 6 sec.
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|Align="Center"| 72
 
|-
 
|-
! [[Image:inv_throwingknife_04.png|32px]] !! [[Shiv]]
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! [[Image:inv_throwingknife_04.png|32px]] !! {{ability|Shiv}}
|Align="Center"| 74 || Strikes an enemy's pressure point with your off-hand weapon, dealing 25% weapon damage, dispelling an Enrage effect from the target, and applying a concentrated form of your active Non-Lethal poison. See individual Non-Lethal poison tooltips for details regarding the concentrated effects of each.
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|Align="Center"| 74
 
|-
 
|-
! [[Image:ability_rogue_shroudofconcealment.png|32px]] !! [[Shroud of Concealment]]
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! [[Image:ability_rogue_shroudofconcealment.png|32px]] !! {{ability|Shroud of Concealment}}
|Align="Center"| 76 || Extend a cloak that wraps party and raid members within 20 yards in shadows, concealing them from sight for up to 15 sec.
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|Align="Center"| 76
 
|-
 
|-
! [[Image:ability_rogue_tricksofthetrade.png|32px]] !! [[Tricks of the Trade]]
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! [[Image:ability_rogue_tricksofthetrade.png|32px]] !! {{ability|Tricks of the Trade}}
|Align="Center"| 78 || The threat caused by your next damaging attack and all actions taken for 6 sec afterwards will be transferred to the target party or raid member, and all damage caused by the target is increased by 15% during this time. Transferred threat is not permanent, and will fade after 30 sec.
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|Align="Center"| 78
 
|-
 
|-
! [[Image:ability_rogue_redirect.png|32px]] !! [[Redirect]]
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! [[Image:ability_rogue_redirect.png|32px]] !! {{ability|Redirect}}
|Align="Center"| 81 || Transfers any existing combo points to the current enemy target. Requires active combo points.
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|Align="Center"| 81
 
|-
 
|-
! [[Image:inv_knife_1h_cataclysm_c_05.png|32px]] !! [[Crimson Tempest]]
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! [[Image:inv_knife_1h_cataclysm_c_05.png|32px]] !! {{ability|Crimson Tempest}}
|Align="Center"| 83 || Finishing move that consumes combo points on any nearby target to slash at the flesh of all enemies within 8 yards, dealing Physical damage and causing victims to bleed and suffer an additional 30% of the initial damage over 12 sec.
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|Align="Center"| 83
 
|-
 
|-
! [[Image:ability_rogue_smoke.png|32px]] !! [[Smoke Bomb]]
+
! [[Image:ability_rogue_smoke.png|32px]] !! {{ability|Smoke Bomb}}
|Align="Center"| 85 || Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.
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|Align="Center"| 85
 
|-
 
|-
! [[Image:inv_knife_1h_grimbatolraid_d_03.png|32px]] !! [[Shadow Blades]]
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! [[Image:inv_knife_1h_grimbatolraid_d_03.png|32px]] !! {{ability|Shadow Blades}}
|Align="Center"| 87 || Draw upon the surrounding shadows to empower your weapons, causing your autoattacks to deal pure Shadow damage and your combo-point-generating abilities to generate an additional combo point when used. Lasts 12 sec.
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|Align="Center"| 87
 
|}
 
|}
+
|-|
=== Assassination abilities ===
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Assassination abilities=
{{Mists-section}}
+
[[File:MutilateTCG.jpg|thumb|Mutilate]]
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[[File:EnvenomTCG.jpg|thumb|Envenom]]
 
{| class="darktable zebra sortable"
 
{| class="darktable zebra sortable"
!width="34px" | Icon !! width="130px" | Ability !!width="50px" | Min Level !! Description
+
!width="34px" | Icon !! width="130px" | Ability !!width="50px" | Min Level
 
|-
 
|-
! [[Image:ability_rogue_shadowstrikes.png|32px]] !! [[Mutilate]]
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! [[Image:ability_rogue_shadowstrikes.png|32px]] !! {{ability|Mutilate}}
|Align="Center"| 10 || Instantly attacks with both weapons for 200% weapon damage plus an additional X with each weapon. Awards 2 combo point.
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|Align="Center"| 10
 
|-
 
|-
! [[Image:ability_rogue_sinistercalling.png|32px]] !! [[Assassin's Resolve]]
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! [[Image:ability_rogue_sinistercalling.png|32px]] !! {{ability|Assassin's Resolve}}
|Align="Center"| 10 || While wielding daggers, your maximum Energy is increased by 20 and your damage is increased by 20%.
+
|Align="Center"| 10
 
|-
 
|-
! [[Image:ability_poisons.png|32px]] !! [[Improved Poisons]]
+
! [[Image:ability_poisons.png|32px]] !! {{ability|Improved Poisons}}
|Align="Center"| 10 || Increases the application chance of Deadly Poison and Wound Poison by 20%.
+
|Align="Center"| 10
 
|-
 
|-
! [[Image:ability_rogue_disembowel.png|32px]] !! [[Envenom]]
+
! [[Image:ability_rogue_disembowel.png|32px]] !! {{ability|Envenom}}
|Align="Center"| 20 || Finishing move that deals instant poison damage proportional to the number of combo points on the target. Following the Envenom attack, your poison application chance is increased by 15%, for 1 sec plus an additional 1 sec per combo point. Replaces Eviscerate.
+
|Align="Center"| 20
 
|-
 
|-
! [[Image:ability_rogue_stayofexecution.png|32px]] !! [[Seal Fate]]
+
! [[Image:ability_rogue_stayofexecution.png|32px]] !! {{ability|Seal Fate}}
|Align="Center"| 30 || When you critically strike with a single-target attack that generates combo points, you gain an additional combo point on your target.
+
|Align="Center"| 30
 
|-
 
|-
! [[Image:ability_backstab.png|32px]] !! [[Dispatch]]
+
! [[Image:ability_backstab.png|32px]] !! {{ability|Dispatch}}
|Align="Center"| 40 || A vicious strike that exploits the vulnerability of foes with less than 35% health remaining, causing 400% weapon damage plus X to the target. Requires a dagger in the main hand. Awards 1 combo point. Replaces Sinister Strike.
+
|Align="Center"| 40
 
|-
 
|-
! [[Image:ability_rogue_venomouswounds.png|32px]] !! [[Venomous Wounds]]
+
! [[Image:ability_rogue_venomouswounds.png|32px]] !! {{ability|Venomous Wounds}}
|Align="Center"| 50 || Each time your Rupture or Garrote deals damage to an enemy that you have poisoned, you have a 75% chance to deal X additional Nature damage and to regain 10 Energy. Garrote will not trigger this effect if the enemy is also afflicted by your Rupture. If an enemy dies while afflicted by your Rupture, you regain energy proportional to the remaining Rupture duration.
+
|Align="Center"| 50
 
|-
 
|-
! [[Image:ability_rogue_cuttothechase.png|32px]] !! [[Cut to the Chase]]
+
! [[Image:ability_rogue_cuttothechase.png|32px]] !! {{ability|Cut to the Chase}}
|Align="Center"| 60 || Your Eviscerate refreshes your Slice and Dice duration to its 5 combo point maximum.
+
|Align="Center"| 60
 
|-
 
|-
! [[Image:ability_rogue_focusedattacks.png|32px]] !! [[Blindside]]
+
! [[Image:ability_rogue_focusedattacks.png|32px]] !! {{ability|Blindside}}
|Align="Center"| 70 || Performing a successful Mutilate has a 30% chance of leaving you in an advantageous position, enabling a single use of Dispatch with no energy cost, regardless of the enemy target's health.
+
|Align="Center"| 70
 
|-
 
|-
! [[Image:ability_rogue_deadliness.png|32px]] !! [[Vendetta]]
+
! [[Image:ability_rogue_deadliness.png|32px]] !! {{ability|Vendetta}}
|Align="Center"| 80 || Marks an enemy for death, increasing all damage you deal to the target by 30% and granting you unerring vision of your target, regardless of concealments such as stealth and invisibility. Lasts 20 sec.
+
|Align="Center"| 80
 
|-
 
|-
! [[Image:trade_brewpoison.png|32px]] !! [[Mastery: Potent Poisons]]
+
! [[Image:trade_brewpoison.png|32px]] !! {{ability|Mastery: Potent Poisons}}
|Align="Center"| 80 || Increases the damage done by your poisons by 28%.
+
|Align="Center"| 80
 
|}
 
|}
+
|-|
=== Combat abilities ===
+
Combat abilities=
{{Mists-section}}
+
[[File:Blade Flurry TCG.jpg|thumb|Blade Flurry]]
+
[[File:RevealingStrikeTCG.jpg|thumb|Revealing Strike]]
 
{| class="darktable zebra sortable"
 
{| class="darktable zebra sortable"
!width="34px" | Icon !! width="130px" | Ability !!width="50px" | Min Level !! Description
+
!width="34px" | Icon !! width="130px" | Ability !!width="50px" | Min Level
 
|-
 
|-
! [[Image:ability_dualwield.png|32px]] !! [[Ambidexterity]]
+
! [[Image:ability_dualwield.png|32px]] !! {{ability|Ambidexterity}}
|Align="Center"| 10 || Increases the damage you deal with your off-hand weapon by 75%.
+
|Align="Center"| 10
 
|-
 
|-
! [[Image:ability_warrior_revenge.png|32px]] !! [[Vitality (rogue ability)|Vitality]]
+
! [[Image:ability_warrior_revenge.png|32px]] !! {{ability|Vitality (rogue ability)|Vitality}}
|Align="Center"| 10 || Increases your Energy regeneration rate by 20% and your Attack Power by 25%.
+
|Align="Center"| 10
 
|-
 
|-
! [[Image:ability_warrior_punishingblow.png|32px]] !! [[Blade Flurry]]
+
! [[Image:ability_warrior_punishingblow.png|32px]] !! {{ability|Blade Flurry}}
|Align="Center"| 10 || While active, your attacks strike an additional nearby opponent, but Energy regeneration is reduced by 20%. Lasts until canceled.
+
|Align="Center"| 10
 
|-
 
|-
! [[Image:inv_sword_97.png|32px]] !! [[Revealing Strike]]
+
! [[Image:inv_sword_97.png|32px]] !! {{ability|Revealing Strike}}
|Align="Center"| 20 || An instant strike that deals 125% weapon damage and exposes the target's vulnerabilities, increasing the effectiveness of your offensive finishing moves on that target by 35%, and giving your Sinister Strikes a 20% chance to generate an extra combo point, for 18 sec. Awards 1 combo points.
+
|Align="Center"| 20
 
|-
 
|-
! [[Image:inv_weapon_shortblade_38.png|32px]] !! [[Combat Potency]]
+
! [[Image:inv_weapon_shortblade_38.png|32px]] !! {{ability|Combat Potency}}
|Align="Center"| 30 || Gives your successful off-hand melee attacks and Main Gauche attacks a chance to generate 15 Energy. Slower off-hand weapons have a proportionally higher chance to trigger Combat Potency.
+
|Align="Center"| 30
 
|-
 
|-
! [[Image:spell_shadow_shadowworddominate.png|32px]] !! [[Adrenaline Rush]]
+
! [[Image:spell_shadow_shadowworddominate.png|32px]] !! {{ability|Adrenaline Rush}}
|Align="Center"| 40 || Increases your Energy regeneration rate by 100% and your melee attack speed by 20% for 15 sec.
+
|Align="Center"| 40
 
|-
 
|-
! [[Image:ability_rogue_restlessblades.png|32px]] !! [[Restless Blades]]
+
! [[Image:ability_rogue_restlessblades.png|32px]] !! {{ability|Restless Blades}}
|Align="Center"| 50 || Your damaging finishing moves reduce the remaining cooldown of your Adrenaline Rush, Killing Spree, Redirect, Shadow Blades, and Sprint abilities by 2 sec per combo point.
+
|Align="Center"| 50
 
|-
 
|-
! [[Image:ability_rogue_preyontheweak.png|32px]] !! [[Bandit's Guile]]
+
! [[Image:ability_rogue_preyontheweak.png|32px]] !! {{ability|Bandit's Guile}}
|Align="Center"| 60 || Your training allows you to recognize and take advantage of the natural ebb and flow of combat. Your Sinister Strike and Revealing Strike abilities increase your damage dealt by up to 30%. After reaching this maximum, the effect will fade after 15 sec and the cycle will begin anew.
+
|Align="Center"| 60
 
|-
 
|-
! [[Image:ability_rogue_murderspree.png|32px]] !! [[Killing Spree]]
+
! [[Image:ability_rogue_murderspree.png|32px]] !! {{ability|Killing Spree}}
|Align="Center"| 80 || Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every 0.5 sec with both weapons until 7 assaults are made, and increasing all damage done by 50% for the duration. Can hit the same target multiple times. Cannot hit invisible or stealthed targets.
+
|Align="Center"| 80
 
|-
 
|-
! [[Image:inv_weapon_shortblade_15.png|32px]] !! [[Mastery: Main Gauche]]
+
! [[Image:inv_weapon_shortblade_15.png|32px]] !! {{ability|Mastery: Main Gauche}}
|Align="Center"| 80 || Your main-hand attacks have a 16% chance to grant you an attack that deals damage equal to 120% of a main-hand attack.
+
|Align="Center"| 80
 
|}
 
|}
+
|-|
=== Subtlety abilities ===
+
Subtlety abilities=
{{Mists-section}}
+
[[File:PremeditationTCG.jpg|thumb|Premeditation]]
+
[[File:HemorrhageTCG.jpg|thumb|Hemorrhage]]
 
{| class="darktable zebra sortable"
 
{| class="darktable zebra sortable"
!width="34px" | Icon !! width="130px" | Ability !!width="50px" | Min Level !! Description
+
!width="34px" | Icon !! width="130px" | Ability !!width="50px" | Min Level
 
|-
 
|-
! [[Image:spell_shadow_lifedrain.png|32px]] !! [[Hemorrhage]]
+
! [[Image:spell_shadow_lifedrain.png|32px]] !! {{ability|Hemorrhage}}
|Align="Center"| 10 || An instant strike that deals 140% weapon damage (203% if a dagger is equipped), causing profuse bleeding that deals an additional 50% of the direct strike's damage over 24 sec. Awards 1 combo point. Replaces Sinister Strike.
+
|Align="Center"| 10
 
|-
 
|-
! [[Image:ability_rogue_masterofsubtlety.png|32px]] !! [[Master of Subtlety]]
+
! [[Image:ability_rogue_masterofsubtlety.png|32px]] !! {{ability|Master of Subtlety}}
|Align="Center"| 10 || Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 10% damage.
+
|Align="Center"| 10
 
|-
 
|-
! [[Image:ability_rogue_sinistercalling.png|32px]] !! [[Sinister Calling]]
+
! [[Image:ability_rogue_sinistercalling.png|32px]] !! {{ability|Sinister Calling}}
|Align="Center"| 10 || Increases your total Agility by 30%.
+
|Align="Center"| 10
 
|-
 
|-
! [[Image:ability_rogue_findweakness.png|32px]] !! [[Find Weakness]]
+
! [[Image:ability_rogue_findweakness.png|32px]] !! {{ability|Find Weakness}}
|Align="Center"| 20 || Your Ambush, Garrote, and Cheap Shot abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 70% of that enemy's armor for 10 sec.
+
|Align="Center"| 20
 
|-
 
|-
! [[Image:spell_shadow_possession.png|32px]] !! [[Premeditation]]
+
! [[Image:spell_shadow_possession.png|32px]] !! {{ability|Premeditation}}
|Align="Center"| 30 || When used, adds 2 combo points to your target. You must add to or use those combo points within 18 sec or the combo points are lost.
+
|Align="Center"| 30
 
|-
 
|-
! [[Image:ability_backstab.png|32px]] !! [[Backstab]]
+
! [[Image:ability_backstab.png|32px]] !! {{ability|Backstab}}
|Align="Center"| 40 || Backstab the target, causing 275% weapon damage plus X to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
+
|Align="Center"| 40
 
|-
 
|-
! [[Image:ability_rogue_honoramongstthieves.png|32px]] !! [[Honor Among Thieves]]
+
! [[Image:ability_rogue_honoramongstthieves.png|32px]] !! {{ability|Honor Among Thieves}}
|Align="Center"| 50 || When any player in your party or raid critically hits with a spell or ability, you gain a combo point on your current target. This effect cannot occur more than once every 2 seconds, and can only occur while you are in combat.
+
|Align="Center"| 50
 
|-
 
|-
! [[Image:ability_rogue_sanguinaryvein.png|32px]] !! [[Sanguinary Vein]]
+
! [[Image:ability_rogue_sanguinaryvein.png|32px]] !! {{ability|Sanguinary Vein}}
|Align="Center"| 60 || Increases the damage of your Rupture ability by 50% and causes you to deal 20% additional damage to targets afflicted by your Rupture, Garrote, or Crimson Tempest.
+
|Align="Center"| 60
 
|-
 
|-
! [[Image:ability_rogue_sturdyrecuperate.png|32px]] !! [[Energetic Recovery]]
+
! [[Image:ability_rogue_sturdyrecuperate.png|32px]] !! {{ability|Energetic Recovery}}
|Align="Center"| 70 || While your Slice and Dice ability is active, you regain 8 Energy every 2 sec.
+
|Align="Center"| 70
 
|-
 
|-
! [[Image:ability_rogue_shadowdance.png|32px]] !! [[Shadow Dance]]
+
! [[Image:ability_rogue_shadowdance.png|32px]] !! {{ability|Shadow Dance}}
|Align="Center"| 80 || Enter the Shadow Dance for 8 sec, allowing the use of abilities that ordinarily require Stealth. The Energy cost of Ambush is reduced by 20 while Shadow Dance is active.
+
|Align="Center"| 80
 
|-
 
|-
! [[Image:inv_axe_06.png|32px]] !! [[Mastery: Executioner]]
+
! [[Image:inv_axe_06.png|32px]] !! {{ability|Mastery: Executioner}}
|Align="Center"| 80 || Increases the damage done by your finishing moves, and the effectiveness of your Slice and Dice, by 24%.
+
|Align="Center"| 80
 
|}
 
|}
  +
|-|
  +
Glyph-taught abilities=
   
=== Glyph-taught abilities ===
 
{{Mists-section}}
 
 
{| class="darktable zebra sortable"
 
{| class="darktable zebra sortable"
!width="34px" | Icon !! width="130px" | Ability !! Source !! Description
+
!width="34px" | Icon !! width="130px" | Ability !! Source
 
|-
 
|-
! [[Image:ability_spy.png|32px]] !! [[Detection]]
+
! [[Image:ability_spy.png|32px]] !! {{ability|Detection}}
|Align="Center"| [[Glyph of Detection]] || Focus intently on trying to detect something.
+
|Align="Center"| [[Glyph of Detection]]
 
|}
 
|}
+
</tabber>
  +
{{clr}}
 
== Pre-Mists of Pandaria ==
 
== Pre-Mists of Pandaria ==
See [[detailed rogue abilities]] for a greater description on all abilities.
+
<tabber>
+
Trainable abilities=
=== Trainable abilities ===
 
 
''Note for [[Combo point]]s:''
 
''Note for [[Combo point]]s:''
 
* +x indicates the move will award x Combo points
 
* +x indicates the move will award x Combo points
Line 399: Line 399:
 
As with most of this wiki. Too much work and I can't find the line-that-goes-through-text.
 
As with most of this wiki. Too much work and I can't find the line-that-goes-through-text.
 
|}
 
|}
+
|-|
===Talent abilities===
+
Assassination tree=
 
====Assassination====
 
   
 
{| class="darktable sortable" |align="center"|
 
{| class="darktable sortable" |align="center"|
Line 423: Line 423:
   
 
|}
 
|}
+
|-|
====Combat====
+
Combat tree=
   
 
{| class="darktable sortable" |align="center"|
 
{| class="darktable sortable" |align="center"|
Line 452: Line 452:
   
 
|}
 
|}
+
|-|
====Subtlety====
+
Subtlety tree=
   
 
{| class="darktable sortable" |align="center"|
 
{| class="darktable sortable" |align="center"|
Line 491: Line 491:
   
 
|}
 
|}
===Rogue Poisons===
+
|-|
  +
Poisons=
 
{| class="darktable sortable"
 
{| class="darktable sortable"
 
! Ability !! Level !! Type !! Description
 
! Ability !! Level !! Type !! Description
Line 513: Line 513:
 
| 68 || Poisons ||align="left"| Coats the rogue's weapon with a [[Rogue Poisons|poison]] which has a 20% chance to instantly inflict Nature damage without any threat.
 
| 68 || Poisons ||align="left"| Coats the rogue's weapon with a [[Rogue Poisons|poison]] which has a 20% chance to instantly inflict Nature damage without any threat.
 
|}
 
|}
+
|-|
=== Abilities by type ===
+
By type=
+
{|
==== Opening Moves ====
+
|- valign="top"
  +
|style="padding-right:15px"|
  +
;Opening Moves
 
*[[Ambush]]
 
*[[Ambush]]
 
*[[Cheap Shot]]
 
*[[Cheap Shot]]
Line 523: Line 523:
 
*[[Sap]]
 
*[[Sap]]
   
==== Finishing Moves ====
+
;Finishing Moves
 
*[[Deadly Throw]]
 
*[[Deadly Throw]]
 
*[[Envenom]]
 
*[[Envenom]]
Line 532: Line 532:
 
*[[Slice and Dice]]
 
*[[Slice and Dice]]
   
==== Positional ====
+
;Positional
 
*[[Backstab]]
 
*[[Backstab]]
 
*[[Ambush]]
 
*[[Ambush]]
Line 538: Line 538:
 
*[[Mutilate]]
 
*[[Mutilate]]
 
*[[Gouge]]
 
*[[Gouge]]
+
|
==== Additional Damage ====
+
;Additional Damage
 
*[[Ambush]]
 
*[[Ambush]]
 
*[[Sinister Strike]]
 
*[[Sinister Strike]]
Line 545: Line 545:
 
*[[Mutilate]]
 
*[[Mutilate]]
   
==== Dodge and Resist ====
+
;Dodge and Resist
 
*[[Evasion]]
 
*[[Evasion]]
 
*[[Ghostly Strike]]
 
*[[Ghostly Strike]]
 
*[[Cloak of Shadows]]
 
*[[Cloak of Shadows]]
   
==== Stealth ====
+
;Stealth
 
*[[Shadowstep]]
 
*[[Shadowstep]]
 
*[[Stealth]]
 
*[[Stealth]]
Line 556: Line 556:
 
*[[Distract]]
 
*[[Distract]]
   
==== Ability Modifiers ====
+
;Ability Modifiers
 
*[[Premeditation]]
 
*[[Premeditation]]
 
*[[Cold Blood]]
 
*[[Cold Blood]]
 
*[[Preparation]]
 
*[[Preparation]]
+
|
==== Debuffs ====
+
;Debuffs
 
*[[Hemorrhage]]
 
*[[Hemorrhage]]
 
*[[Riposte]]
 
*[[Riposte]]
 
*[[Expose Armor]]
 
*[[Expose Armor]]
   
==== Locks ====
+
;Locks
 
*[[Pick Pocket]]
 
*[[Pick Pocket]]
 
*[[Pick Lock]]
 
*[[Pick Lock]]
   
==== Traps ====
+
;Traps
 
*[[Detect Traps]]
 
*[[Detect Traps]]
 
*[[Disarm Trap]]
 
*[[Disarm Trap]]
   
==== Aggro Management ====
+
;Aggro Management
 
*[[Feint]]
 
*[[Feint]]
 
*[[Vanish]]
 
*[[Vanish]]
 
*[[Tricks of the Trade]]
 
*[[Tricks of the Trade]]
   
==== Haste ====
+
;Haste
 
*[[Slice and Dice]]
 
*[[Slice and Dice]]
 
*[[Blade Flurry]]
 
*[[Blade Flurry]]
   
==== Stuns ====
+
;Stuns
 
*[[Cheap Shot]]
 
*[[Cheap Shot]]
 
*[[Kidney Shot]]
 
*[[Kidney Shot]]
+
|
==== Bleed Effects (DoT) ====
+
;Bleed Effects (DoT)
 
*[[Garrote]]
 
*[[Garrote]]
 
*[[Rupture]]
 
*[[Rupture]]
 
*[[Glyph of Hemorrhage]]
 
*[[Glyph of Hemorrhage]]
   
==== Passive ====
+
;Passive
 
*[[Detect Traps]]
 
*[[Detect Traps]]
 
*[[Parry]]
 
*[[Parry]]
 
*[[Safe Fall]]
 
*[[Safe Fall]]
   
==== Incapacitating ====
+
;Incapacitating
 
*[[Sap]]
 
*[[Sap]]
 
*[[Gouge]]
 
*[[Gouge]]
   
==== Interrupts ====
+
;Interrupts
 
*[[Kick]]
 
*[[Kick]]
   
==== Energy Generation ====
+
;Energy Generation
 
*[[Adrenaline Rush]]
 
*[[Adrenaline Rush]]
   
==== Disorienting ====
+
;Disorienting
 
*[[Blind]]
 
*[[Blind]]
   
==== Movement ====
+
;Movement
 
*[[Sprint]]
 
*[[Sprint]]
+
|}
  +
</tabber>
  +
{{clr}}
 
{{Classfooter|Rogue}}
 
{{Classfooter|Rogue}}
 
[[Category:Rogue abilities| ]]
 
[[Category:Rogue abilities| ]]

Revision as of 17:29, January 13, 2013

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Rogues abilities are used in order to both deal damage and attempt to avoid it.

The majority of rogue abilities fall into one of three categories: Opening moves - Openers are what every rogue should begin a fight with. These powerful attacks are only usable while Stealthed and break the Stealth effect upon use. A common tactic for burst damage is to open on the enemy, Vanish, and open again. A few examples are Ambush, Cheap Shot, and Garrote.

Combo moves - These moves are the bread and butter of a rogue. Combo moves generate Combo points, which are required to use a finishing move. They deal the majority of your damage and fill the void between your openers and your finishers. A few examples are Sinister Strike, Mutilate, and Hemorrhage.

Finishing moves - These are the rogue's strongest attacks. They require Combo points to use and increase in effect depending upon the number of Combo points you have on the target. A good rogue will need to learn to use the right finishers at the right time, as there are a lot of them. A few examples are Eviscerate, Envenom, and Rupture.


In addition to these combat moves, rogues have a number of other abilities, such as Distract, Stealth, and Pick Pocket.

Mists of Pandaria

Mists-Logo-Small This section concerns content exclusive to Mists of Pandaria.

For talent-granted abilities, see Rogue talents.

Icon Ability Source
Ability spy [Detection] Glyph of Detection

Pre-Mists of Pandaria

Note for Combo points:

  • +x indicates the move will award x Combo points
  • 0 indicates the move will reset the Combo points back to zero
  • - indicates the move doesn't use Combo points in any form

The following tables lists all of the rogue's abilities, along with the first level at which the ability can be attained.

Icon Ability Level Type Combo Pts Tree Description
Sinister strike Sinister Strike Starts with Combo Move +1 Combat A regular weapon attack augmented by a fixed amount of additional damage
Ability rogue eviscerate Eviscerate Starts with Finishing Move 0 Assassination Deals a relatively large amount of damage, increasing with each Combo point.
Ability stealth Stealth 1 Subtlety - Subtlety Allows the rogue to sneak around; movement speed reduced. May not be used while in combat.
Ability backstab Backstab 4 Combo Move +1 Combat Deals large amounts of damage. Must be at enemy's back; requires a dagger in the main hand.
Inv misc bag 11 Pick Pocket 4 Subtlety - Subtlety Steal items from a mob. Requires Stealth. Only works on mobs with "pockets".
Spell shadow shadowward Evasion 8 Combat - Combat Increases dodge skill by 50% for 15 seconds (and chance ranged attacks hit you reduced by 25% - Rank 2)
Ability rogue sprint Sprint 10 Combat - Combat Increases the rogue's movement speed for 15 sec. Does not break Stealth; Turns off attack.
Ability sap Sap 10 Opening Move - Subtlety Disorients the target for a short period. Only 1 target may be sapped at a time. Requires Stealth; Only works on Humanoids that are not in combat; Any damage taken will revive the target.
Ability rogue slicedice Slice and Dice 10 Finishing Move 0 Assassination Provides a temporary boost to automatic attack speed; lasts longer per Combo point.
Ability kick Kick 12 Combat - Combat Interrupts casting and prevents further spells from that school from being cast for 5 seconds.
Ability warrior riposte Expose Armor 14 Finishing Move 0 Assassination Finishing move that exposes the target, reducing armor by 20% and lasting longer per combo point.
Ability rogue garrote Garrote 14 Opening Move +1 Assassination Deals damage over time. Rogue must be at enemy's back; Requires Stealth. Silences enemy for 3 seconds at ranks 7 and up.
Ability gouge Gouge 16 Combo Move +1 Combat Deals small amount of damage and incapacitates enemy for a few seconds as long as they're not hit again. Turns off auto-attack.
Ability rogue feint Feint 16 Combat - Combat Causes no damage but lowers threat by a small amount.
Ability rogue ambush Ambush 18 Opening Move +1 Assassination Massive opening damage. Must be at enemy's back; Requires stealth.
Ability rogue rupture Rupture 20 Finishing Move 0 Assassination Wounds the enemy causing Damage over Time, increasing in duration with each Combo point.
Ability rogue dismantle Dismantle 20 Combat 0 Assassination Disarm the enemy, removing all weapons, shield or other equipment carried for 10 sec.
Ability rogue distract Distract 22 Subtlety - Subtlety Creates a distraction, making enemies turn to face the noise for 10 seconds. Doesn't break Stealth.
Ability vanish Vanish 22 Subtlety - Subtlety Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects.
Ability spy Detect Traps (Passive) 24 Subtlety - Subtlety A passive ability that greatly improves trap detection.
Ability cheapshot Cheap Shot 26 Opening Move +2 Assassination Stuns the target for 4 seconds. Damage will not break the effect. Requires Stealth
Spell shadow grimward Disarm Trap 30 Subtlety - Subtlety Disarm traps. Stealth is not required but recommended, since most traps will go off unless you are Stealthed.
Ability rogue kidneyshot Kidney Shot 30 Finishing Move 0 Assassination Stuns the target for a certain amount of time based on Combo points. Almost essential for most stunlocks.
Spell shadow mindsteal Blind 34 Subtlety - Subtlety Causes the target to wander randomly at reduced movement speed for 10 sec. Canceled if target takes further damage.
Inv feather 01 Safe Fall (Passive) 40 Subtlety - Subtlety Reduces damage from falling.
Ability rogue disembowel Envenom 62 Finishing Move 0 Assassination Finishing move that consumes your Deadly Poison doses on the target and deals instant poison damage. One dose is consumed for each Combo point.
Inv throwingknife 06 Deadly Throw 64 Finishing Move 0 Assassination Finishing move that reduces the movement of the target by 50% for 6 sec and causes thrown weapon damage plus additional damage per Combo point.
Spell shadow nethercloak Cloak of Shadows 66 Subtlety - Subtlety Instantly removes all existing harmful spell effects and increases your chance to resist all spells by 90% for 5 sec. Does not remove effects that prevent you from using Cloak of Shadows.
Inv throwingknife 04 Shiv 70 Combo Move +1 Combat Performs an instant off-hand weapon attack that automatically applies the poison from your off-hand weapon to the target. Slower weapons require more energy. Neither Shiv nor the poison it applies can be a critical strike.
Ability rogue tricksofthetrade Tricks of the Trade 75 Subtlety - Subtlety The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next attack and all actions taken for 6 sec afterward will be transferred to the target. In addition, all damage caused by the target is increased by 15% during this time.
Ability rogue fanofknives Fan of Knives 80 Combat - Combat Instantly throw both weapons at all targets within 8 yards, causing 105% weapon damage with daggers, and 70% weapon damage with all other weapons. THIS INFORMATION IS OUTDATED AND NEEDS TO BE CHECKED.

As with most of this wiki. Too much work and I can't find the line-that-goes-through-text.

Icon Ability Reqs Range Description
Spell ice lament Cold Blood Assassination 20 self only When activated, increases the critical strike chance of your next offensive ability by 100%.
Ability rogue shadowstrikes Mutilate Overkill 1
Assassination 40
5 yards Requires a dagger in each hand. Instantly attacks with both weapons for an additional 181 damage with each weapon. Damage is increased by 20% against poisoned targets. Awards 2 Combo points.
Ability rogue hungerforblood Hunger for Blood Assassination 50 self only Enrages you, increasing all damage caused by 5%. Requires a bleed effect to be active on the target. Lasts 1 min.

Icon Ability Reqs Range Description
Ability warrior challange Riposte Deflection 3
Combat 10
5 yards A strike that becomes active after parrying an opponent's attack. Deals 150% weapon damage and slows the target's attack speed by 20% for 30 seconds.
Ability warrior punishingblow Blade Flurry Combat 20 self only Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Spell shadow shadowworddominate Adrenaline Rush Combat 30 self only Increases your energy regeneration rate by 100% for 15 sec.
Ability rogue murderspree Killing Spree Combat 50 10 yards Requires melee weapon. Step through the shadows from enemy to enemy, attacking an enemy every 0.5 secs with both weapons until 5 assaults are made. Can hit the same target multiple times. Cannot hit invisible or Stealthed targets.

Icon Ability Reqs Range Description
Spell shadow curse Ghostly Strike Subtlety 10 5 yards A strike that deals 125% weapon damage (180% if a dagger is equipped) and increases your chance to dodge by 15% for 7 sec. Awards 1 Combo point.
Spell shadow antishadow Preparation Subtlety 20 self only When activated, this ability immediately finishes the cooldowns on Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
Spell shadow lifedrain Hemorrhage Serrated Blades 3
Subtlety 20
5 yards An instant strike that deals 110% weapon damage (160% if a dagger is equipped) and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to X. Lasts 10 charges or 15 sec. Awards 1 Combo point.
Spell shadow possession Premeditation Preparation 1
Subtlety 30
30 yards When used, adds 2 Combo points to your target. You must use or add to those Combo points within 10 seconds or the Combo points are lost. Requires Stealth.
Ability rogue shadowstep Shadowstep Subtlety 40 25 yards Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 seconds.
Ability rogue shadowdance Shadow Dance Subtlety 50 self only Allows the rogue to use Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket, and Disarm Trap outside of Stealth for 6 seconds.

Ability Level Type Description
Instant Poison 20 Poisons Coats the rogue's weapon with a poison which has a 20% chance to instantly inflict Nature damage.
Crippling Poison 20 Poisons Coats the rogue's weapon with a poison which significantly slows an enemy's movement speed when applied.
Mind-numbing Poison 24 Poisons Coats the rogue's weapon with a poison which increases the enemy's casting times when applied.
Deadly Poison 30 Poisons Coats the rogue's weapon with a poison which causes nature-based Damage over Time when applied.
Wound Poison 32 Poisons Coats the rogue's weapon with a poison which reduces the effectiveness of healing on the target when applied.
Anesthetic Poison 68 Poisons Coats the rogue's weapon with a poison which has a 20% chance to instantly inflict Nature damage without any threat.

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