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Guide to twinking a rogue

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So you want to make a level 19 Rogue WSG Twink? Well, it's not going to be easy and it's not going to be fun (until it's done that is), and it is most certainly not going to be cheap.

First thing's first; selecting your race. For Horde your choices are Orcs, Trolls, Forsaken, and Blood Elves. For the Alliance you have the choice of Gnomes, Night Elves, Dwarves, and Humans. Choose carefully because you will be spending A LOT of time and money on this character. You may want to consider the racials or the starting stats, or like me, just pick on looks alone. You can find all the racial skills and starting attributes on the race page of your choice.

Contents

Equipment Recommendations

Enchant Recommendations

Talent Builds

  • Duel 1
    • 3/3 Improved Gouge
    • 2/2 Improved Sinister Strike
    • 5/5 Lighting Reflexes
  • Duel 2
    • 3/3 Improved Gouge
    • 5/5 Master of Deception
    • 2/2 Dirty Tricks
  • Arena/WSG 1
    • 3/3 Improved Gouge
    • 2/2 Improved Sinister Strike
    • 5/5 Precision
  • Arena/WSG 2
    • 3/5 Lightning Reflexes
    • 2/2 Improved Sinister Strike
    • 5/5 Precision
  • Dagger 1
    • 5/5 Malice
    • 5/5 Opportunity
  • Dagger 2
    • 5/5 Malice
    • 3/3 Puncturing Wounds
    • 2/2 Opportunity
  • Dagger 3
    • 2/2 Remorseless Attacks
    • 5/5 Malice
    • 3/5 Opportunity

Dodge Bonus

Just as a side note, 12 Dodge Rating transfers into approx. 2% dodge on a level 19 rogue. So 2 [Meadow Ring of Eluding] with the dodge enchants on the cloak([Enchant Cloak - Dodge]), helmet ([Arcanum of Protection]), and legs ([Arcanum of Protection]), translates into 10% increased dodge. Then, if you go through the trouble to acquire 2 [Arena Grand Master], you will have yourself an extra +14% dodge. That by itself is worthwhile. When combined with the Night Elf Racial Ability that provides +1% dodge, you have 15% extra dodge. Then, once you add all of your agility, you can easily pass 50% dodge... without even using evasion... and then, you become even more deadly.

Extras

Dynamite

  • Can be used with rogues with no stealth attacks (Sword Rogues) or to attack multiple targets.
  • For non-engineers use EZ-Throw Dynamite

Bombs

  • Used to stop flag runners or if you are stunned, and need to stun other player.

Heavy Runecloth Bandage (can be used with 225 FA, but you need a friend/main to create it)

  • Used for healing in middle of a series of fights, or quick healing.

Healing Potions

  • Good for healing in the middle of multiple mobs.

Minor Recombobulator

  • Used to remove Polymorph effects from a friendly player. Good for twinks in need.

Swiftness Potions

  • Used for running the flag, or to fight the "slowing classes". Use sparingly can cost up to 10g a stack.

Sharpening Stones

  • Made by lvl 140 blacksmiths. When applied to your weapon they add +4 damage for 60 min (alternate stones for maces and blunt weapons).

Magic Dust

  • Stuns target for 30 sec.

Buffs

Potions and elixirs

  • Elixir of Minor Fortitude, Agility, and Strength.


Rumsey Rum Black Label

  • This adds an extra 15 stamina which stacks with food buffs.

Addons

Item Rack or ClosetGnome

  • Closet addons let you switch weapons/armor with key binds or through menus.

AutoBar

  • This addon will automatically fill a movable action bar with all consumables in your inventory, including engineering explosives, health potions, food, bandages, etc..

EnergyWatch

  • Gives info about energy bar and when it will tick.

StunWatch

  • Gives info in stuns on you, and your stuns on enemies.

Other

Making a good twink is going to be expensive; and thats a fact. If you get the proper equips and enchants, it's gonna cost up to several thousand Gold. Saying that, it will be a great way to have fun when completed. G'luck

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