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Rune Strike

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Rune Strike
Spell deathknight darkconviction
  • Rune Strike
  • Meleerange
  • 30 Runic Power
  • Instant
  • Requires Melee Weapon
  • Strike the target for 175% weapon damage. This attack cannot be dodged, blocked, or parried.
Usable by
ClassDeath knight
Properties
TypeOffensive
SchoolPhysical
Cooldown (GCD 1 sec)
Talents
SpecializationBlood
Level required65
Other information
RequirementsRequires Melee Weapon
TCG image
RuneStrikeTCG
When the runes on their blades glow, you had best turn and run. — Kalatine Carmichael

Rune Strike is a death knight ability learned at level 65 for death knights with the blood specialization. It modifies the next melee swing to deal 175% weapon damage; it is impossible to dodge, block or parry. The damage done causes considerable bonus threat.

Modified by

Triggers

Tips and tricks

  • When tanking a group of mobs, make sure to switch target frequently so that not all of your Rune Strikes hit the same target. Switching to a new target after landing a Rune Strike will help you build more threat on all of the mobs.
  • Rune Strike causes more threat (and outright damage) per point of runic power than [Death Coil], so care should be taken when using that ability to make sure that you have enough runic power left to use Rune Strike.

Patch changes

  • Wrath-Logo-Small Patch 3.3.0 (08-Dec-2009): Threat generated by this ability increased by approximately 17%.
  • Wrath-Logo-Small Patch 3.0.8 (2009-01-20): Damage decreased from 200% to 150% but threat increased to 150% from 100%.

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