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Rune system

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For rune lore, see rune magic.
A Death Knight character portrait, displaying a combination of six runes and the currently accumulated Runic Power
A Death Knight character portrait, displaying a combination of six runes and the currently accumulated Runic Power

The Rune system is the resource system that is used by death knights, as opposed to Mana, Energy, or Rage. Details on the Rune system will be presented as the development of the new expansion continues, and information is subject to change.

Contents

Runes

The three different rune types as revealed at BlizzCon 2007. The designs have since been changed.
The three different rune types as revealed at BlizzCon 2007. The designs have since been changed.

The Rune system revolves around three different types of runes, each of which corresponds to one the Death Knight's ability schools and talent trees.

The Death Knight may carve 6 runes into their weapon, anytime while out of combat, to power their abilities. Different abilities consume different types and amounts of runes, and when used, will place the corresponding runes on a 10 second recharge. Some abilities will also be able to refresh certain runes.

The three main rune types are:

  • Image:Blood.gif Blood
  • Image:Frost.gif Frost
  • Image:Unholy.gif Unholy

Along with a fourth type, which can act as any of the main types:

  • Image:Death.gif Death
The death rune can be created by using the ability Blood Tap, as well as through a Blood tree talent Death Rune Mastery, which will give you a chance to convert any rune that is activated into one.


There is also a concept with a similar name called Runeforging which works like an enchant on the weapon.

Runic Power

Runic Power is a resource which builds up as the Death Knight uses rune abilities, displayed as a visible glow around the sword located under the Death Knight's portrait. Like Rage, Runic Power gradually diminishes when not being consumed or accumulated. Similar to Combo Points and finishing moves, Death Knights have abilities which will completely unleash all stored Runic Power; the more Runic Power that has been gathered, the more powerful the ability becomes.

Development

Developers at BlizzCon 2007 said they didn't want the new Death Knight to use the traditional resource systems because they wanted the death knight to have a different mode of play. They stated their intention was for the Death Knight to use a mixture of spells and melee in close combat. Because of this, a system that didn't specifically rely on either Mana or Rage was more appropriate.

How the original icons looked: Image:Blood-old.gif Image:Frost-old.gif Image:Unholy-old.gif

During the 2008 WWI, it was noted that the original runes were replaced because they were too complex to show the refresh inside the character portrait bar. However, the replacement runes are only temporary while they design new ones.

How the replacement icons looked: Image:Blood-temp.png Image:Frost-temp.png Image:Unholy-temp.png Image:Death-temp.png

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