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(→‎Runic power: removed old/false information)
 
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{{Stub/Location}}
{{for|rune lore|rune magic}}
 
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{{infobox town
[[Image:Death Knight portrait with runes.png|thumb|The [[death knight]] character portrait, displaying his six runes. Shows empty [[runic power]] bar located below the [[health]] bar.]]
 
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| faction = Neutral
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| name = Silver Tide Hollow
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| ss = Silver Tide Hollow.jpg
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| caption =
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| type = Outpost
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| pop =
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| race = {{Race|Orc}} <br> {{Race|Tauren}} <br> {{Race|Wildhammer}} <br> {{Race|Broken}} <br> {{Race|Water Elemental}}
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| leader = {{NPC||Felora Firewreath}}
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| language = [[Taur-ahe]], [[Orcish]], [[Draenei (language)|Draenei]], [[Dwarven]]
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| affiliation = The [[Earthen Ring]]
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| organizations = Earthwatchers
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| loc = [[Silver Tide Trench]], [[Shimmering Expanse]] {{co|51|41|Shimmering Expanse}}
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| facilities = Yes
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| inn = Yes
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| mailbox = Yes
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| stables = Yes
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| anvil =
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| travel = Yes
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| flightpath = Yes
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| status = Active
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| source = '''[[World of Warcraft: Cataclysm|Cataclysm]]'''
 
}}
   
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'''Silver Tide Hollow''' is a small underwater cave found tucked midway up a large rock formation in the middle of the [[Silver Tide Trench]] in the [[Shimmering Expanse]]. {{co|51|41|Shimmering Expanse}} It's here that surviving members of the [[Earthen Ring]] escaped from the massacre at the boats by the [[kraken]].
The '''rune system''' is the resource system used by [[death knight]]s, much as [[mana]], [[energy]], or [[rage]] are used by other classes or [[Focus (pet)|focus]] used by hunters' pets. The death knight's rune system consists of two very distinct but complementary resources: [[runes]] and [[runic power]]. Some of the death knight's spells and abilities require spending runes; others require his or her having generated through battle a certain level of runic power. Every death knight who has not recently been in combat enters a fresh combat situation possessing six expendable runes but no runic power. Only by spending some of these runes (each of which regenerates after ten seconds) on battle spells may the death knight thereby acquire and incrementally build up for a short time runic power, which in turn he or she may draw on for other spells. The death knight's rune system thus combines characteristics of those classes relying for combat powers on depleting-but-renewable resources — such as mana (mages, warlocks) and energy (rogues) — with those classes relying for combat powers on resources generated solely through battle itself, such as rage (warriors).
 
   
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[[Naga]] forces followed these survivors but were killed just inside the entrance to the cave. These bodies need to be removed, or they'll attract predators making it harder to leave the cave later on. The Earthwatchers [[Earthwatcher Komo|Komo]] and [[Earthwatcher Faldor|Faldor]] guard the area making sure faction squabbling does not jeopardize the Earthen Ring's work.
==Runes==
 
The death knight has access to three different types of runes: [[Image:Blood.png]] Blood, [[Image:Frost.png]] Frost, and [[Image:Unholy.png]] Unholy.
 
   
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==Travel connections==
These three types of runes are also the names of the death knight's three respective [[Death knight talents|talent trees]].
 
 
===Flight===
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[[File:Stub.png|20px]] ''Please add any available information to this section.''
   
 
==NPCs==
Before casting any spells, the death knight has three pairs, totaling six runes. Different abilities and spells consume different types and amounts of runes and, when used, will place the corresponding rune on a 10 second cooldown (9 seconds if in Unholy Presence, having [[Improved Unholy Presence]]). Some abilities are able to refresh certain runes; [[Empower Rune Weapon]] will refresh all of them.
 
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* {{RaceIcon|Orc|Female}} {{NPC|Neutral|Felora Firewreath}}
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* {{RaceIcon|Tauren|Male}} {{NPC|Neutral|Earthmender Duarn}}
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* {{RaceIcon|Broken|Male|Innkeeper}} {{NPC|Neutral|Caretaker Movra|The Earthen Ring}}
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* {{RaceIcon|Tauren|Female}} {{NPC|Neutral|Tender Aru|Stable Mastercon}}
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* {{RaceIcon|Broken|Male}} {{NPC|Neutral|Provisioner Arok|Earthen Ring Quartermaster}}
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* {{RaceIcon|Wildhammer|Male}} {{NPC|Neutral|Earthwatcher Faldor}}
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* {{RaceIcon|Tauren|Male}} {{NPC|Neutral|Earthwatcher Komo}}
   
 
==Gallery==
There is also a fourth type of rune, which acts as any of the main rune types, the [[Image:Death.png]] Death Rune.
 
 
The death rune can be created by using the skill [[Blood Tap]] or through the following talent upgrades:
 
 
*Within the Blood tree, the talent [[Death Rune Mastery]] will give you a 33-100% chance to convert a Frost and Unholy Rune into a Death Rune after landing a hit with Death Stike or Obliterate. When procced, this will give you two Death Runes.
 
*The Frost tree talent [[Blood of the North]] gives you a 30-100% chance after hitting with Blood Strike or Pestilence that a Blood Rune will become a Death Rune when it activates.
 
*The Unholy tree talent [[Reaping]] provides a 33-100% chance to convert a Blood Rune into a Death Rune after hitting with Blood Strike or Blood Boil.
 
 
===Notes===
 
*Ten seconds may sound like a lot, but it actually isn't. If you only use abilities that require only 1 rune, you will have approx. 2 seconds left when using up all runes, sometimes even less if you've acquired death runes, and after that you also have a good amount of runic power accumulated.
 
 
*When a death rune temporarily replaces your frost, blood, or unholy runes it will be used as a last resort if no main rune is available for the ability you want to use. Death runes are not used in the order you receive them; death runes which replace blood runes will be used before death runes which replace frost or unholy runes, and death runes which replace unholy runes will be used before death runes which replace frost runes.
 
 
==Runic power==
 
Runic power is an extra resource that builds up as the death knight uses his or her abilities, displayed as an empty bar that fills up with a light sky blue color similar to [[rage]] under the death knight's [[health]] bar. Generally, offensive single rune abilities generate 10 runic power and offensive multi-rune abilities generate 15 runic power. Additionally, [[Empower Rune Weapon]] and [[Horn of Winter]] generate runic power without costing runes. Talents can improve the runic power generation of some abilities and allow runic power to be generated in other ways. Death knights start with maximum 100 runic power but that can be increased up to 130 through [[Runic Power Mastery]]. As with rage, runic power gradually diminishes when not being consumed or accumulated.
 
 
==Rune abilities by cost==
 
===Single rune abilities===
 
{| class=darktable
 
! Rune !! [[Image:Blood.png]] Blood || [[Image:Frost.png]] Frost || [[Image:Unholy.png]] Unholy
 
|- valign="center"
 
! Universal
 
|
 
*{{ability|Blood Boil}}
 
*{{ability|Blood Presence}}
 
*{{ability|Blood Strike}}
 
*{{ability|Pestilence}}
 
*{{ability|Strangulate}}
 
|
 
*{{ability|Chains of Ice}}
 
*{{ability|Frost Presence}}
 
*{{ability|Icy Touch}}
 
*{{ability|Path of Frost}}
 
|
 
*{{ability|Death Gate}}
 
*{{ability|Plague Strike}}
 
*{{ability|Unholy Presence}}
 
|- valign="center"
 
! Talented
 
|
 
*{{ability|Heart Strike}}
 
*{{ability|Mark of Blood}}
 
*{{ability|Rune Tap}}
 
*{{ability|Vampiric Blood}}
 
|
 
*{{ability|Unbreakable Armor}}
 
|
 
*{{ability|Anti-Magic Zone}}
 
*{{ability|Bone Shield}}
 
*{{ability|Ghoul Frenzy}}
 
|}
 
 
===Multi-rune abilities===
 
{| class=darktable
 
! Cost !!colspan=2| [[Image:Frost.png]] Frost + [[Image:Unholy.png]] Unholy || [[Image:Blood.png]] Blood + [[Image:Frost.png]] Frost + [[Image:Unholy.png]] Unholy
 
|-
 
! Talented !! No !! Yes !! No
 
|- valign="center"
 
!Abilities
 
|
 
*{{ability|Death Strike}}
 
*{{ability|Obliterate}}
 
|
 
*{{ability|Howling Blast}} (Frost)
 
*{{ability|Scourge Strike}} (Unholy)
 
|
 
*{{ability|Army of the Dead}}
 
*{{ability|Death and Decay}}
 
|}
 
 
==Runic power abilities==
 
{| class=darktable
 
! Untalented || Blood || Frost || Unholy
 
|-
 
|
 
*{{ability|Anti-Magic Shell}}
 
*{{ability|Death Coil}}
 
*{{ability|Death Pact}}
 
*{{ability|Icebound Fortitude}}
 
*{{ability|Mind Freeze}}
 
*{{ability|Rune Strike}}
 
|
 
*{{ability|Dancing Rune Weapon}}
 
|
 
*{{ability|Frost Strike}}
 
*{{ability|Hungering Cold}}
 
|
 
*{{ability|Corpse Explosion}}
 
*{{ability|Summon Gargoyle}}
 
|}
 
 
==Idea==
 
Developers said at [[BlizzCon 2007]] that they didn't want the new class to use the traditional resource systems because they wanted the death knight to have a different style of play. They stated their intention was for the death knight to use a mixture of spells ''and'' melee in close combat. Because of this, a system that didn't specifically rely on either mana or rage was more appropriate.
 
 
This is how the original icons looked: [[Image:Blood-old.gif]] [[Image:Frost-old.gif]] [[Image:Unholy-old.gif]]
 
 
During the 2008 [[WWI]], it was noted that the original runes were replaced because they were too complex to show them refreshing inside the character's portrait bar.
 
 
This is how the replacement icons looked: [[Image:Blood-temp.png]] [[Image:Frost-temp.png]] [[Image:Unholy-temp.png]] [[Image:Death-temp.png]]
 
 
== Gallery ==
 
 
<gallery>
 
<gallery>
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File:Silver Tide Hollow entrances.jpg|The entrances to Silver Tide Hollow.
Runes1.jpg|An outdated [[death knight]] character portrait, displaying a combination of six runes and the currently accumulated runic power.
 
Runes2.jpg|The three different (now obsolete) rune types as revealed at [[BlizzCon 2007]].
 
Betaframe.jpg|The death knight character portrait as seen in the ''[[Wrath of the Lich King]]'' beta.
 
 
</gallery>
 
</gallery>
   
== Patch changes ==
 
* {{patched|date=2009-06-02|bluenote=Runic Power costs will no longer be lowered by abilities intended to lower mana costs.|link=http://blue.mmo-champion.com/23/16474158165-recent-ingame-fixes--41609.html}}
 
   
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{{Shimmering Expanse}}
   
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[[Category:Caves]]
[[es:Sistema de runas]]
 
[[Category:Death knights]]
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[[Category:Neutral towns]]
[[Category:Resource systems]]
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[[Category:Earthen Ring]]
[[Category:Wrath of the Lich King]]
 

Revision as of 21:03, 31 May 2011

NeutralSilver Tide Hollow
Silver Tide Hollow
Type Outpost
Leader(s) Felora Firewreath
Race(s) OrcOrc Orc
TaurenTauren Tauren
Wildhammer dwarfWildhammer dwarf Wildhammer dwarf
Broken Broken
Water elemental Water elemental
Language(s) Taur-ahe, Orcish, Draenei, Dwarven
Affiliation(s) The Earthen Ring
Organizations Earthwatchers
Location Silver Tide Trench, Shimmering Expanse [51, 41]VZ-Shimmering ExpanseBlip
Status Active
Characteristics
Facilities

Done Inn          Done Mailbox

Done Stables

Undone Anvil & Forge

Undone Bank       Undone Auctions
Travel Done Flight Master(s)
Undone Mass-transit
Undone Portal(s)
Sources: Cataclysm

Silver Tide Hollow is a small underwater cave found tucked midway up a large rock formation in the middle of the Silver Tide Trench in the Shimmering Expanse. [51, 41]VZ-Shimmering ExpanseBlip It's here that surviving members of the Earthen Ring escaped from the massacre at the boats by the kraken.

Naga forces followed these survivors but were killed just inside the entrance to the cave. These bodies need to be removed, or they'll attract predators making it harder to leave the cave later on. The Earthwatchers Komo and Faldor guard the area making sure faction squabbling does not jeopardize the Earthen Ring's work.

Travel connections

Flight

Stub Please add any available information to this section.

NPCs

Gallery