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Runeforging

Spell deathknight frozenruneweapon.png

Runeforging is a skill specific to death knights, involving the affixing of runes to the death knight's weapon. It requires a runeforge, which can be found in four places: The upper chamber of Acherus: The Ebon Hold in the Eastern Plaguelands, the Shadow Vault in northern Icecrown, the fortress structure at Mord'Rethar: The Death Gate in southeastern Icecrown, and Darion Mograine's runeforge in Light's Hammer. After a small quest chain, the Shadow Vault — inhabited and under the occupation of the Scourge — can be retaken to serve as a questing hub for the Knights of the Ebon Blade, allowing ease of access to the Vault's runeforges.

Contents

The Engraving Process Edit

To engrave a rune on your weapon(s), open your spellbook to the General tab and click on the Runeforging icon. You'll see a list of Runes that you know. Choose a rune, then click the Engrave button. Your mouse pointer turns blue—use it to click on the weapon you want engraved. It helps to already have your character profile or bags open.

Limitations Edit

Runeforge enchantments count as permanent, and they overwrite any regular enchantments, such as Mongoose or Executioner.

Runeforging requires that the weapon have an item level of 45 or higher. Any weapon a death knight would encounter will be higher than this.


Bind-to-account weapons, such as Inv axe 09.png [Bloodied Arcanite Reaper], are item level 1 and so not able to be enchanted with runes. Attempting to apply a rune to an heirloom weapon results in an error about the item level being too low. As of Patch 4.0.1, Heirloom weapons can be engraved regardless of item level.

Runes Edit

As of Patch 3.3.0, there are ten different runes that can be affixed to your weapon. Four are for both one- and two-handed weapons, three are for one-handed weapons only, and three are for two-handed weapons only. The runes affixed to a weapon can be changed by additional runeforging, but weapons can have only one rune at a time.

Icon Rune of Type Level Weapon Type Description
Spell Shadow ChillTouch.png Cinderglacier Frost 55 Any Has a chance to increase the damage by 20% of your next 2 spells that deal Frost or Shadow damage. Lasts 30 sec.
Spell Frost FrostArmor.png Razorice Frost 55 Any Causes 2% extra weapon damage as Frost damage and has a chance to increase Frost vulnerability.
Spell Shadow AntiMagicShell.png Spellbreaking Unholy 57 One-handed Deflects 2% of all spell damage.
Spell Shadow AntiMagicShell.png Spellshattering Unholy 57 Two-handed Deflects 4% of all spell damage.
Spell Holy HarmUndeadAura.png Lichbane Blood 60 Any Adds 2% extra weapon damage as Fire damage or 4% versus Undead targets.
Ability Parry.png Swordbreaking Blood 63 One-handed Increases Parry chance by 2% and reduces duration of disarm effects by 50%.
Ability Parry.png Swordshattering Blood 63 Two-handed Increases Parry chance by 4% and reduces duration of disarm effects by 50%.
Spell Holy RetributionAura.png Fallen Crusader Unholy 70 Any Has a chance to heal you for 3% and increase total Strength by 15% for 15 sec.
INV Sword 61.png Nerubian Carapace Frost 72 One-handed Increases defense by 13 Increases armor by 2% and total stamina by 1%.
INV Sword 130.png Stoneskin Gargoyle Frost 72 Two-handed Increases defense by 25 Increases armor by 4% and total stamina by 2%.

NotesEdit

Runes are always better than weapon enchantments.

In general, the best runes are Fallen Crusader for DPS and Stoneskin Gargoyle/Nerubian Carapace for tanking. For dual-wield DPS, Razorice is competitive for the offhand.

All death knight weapons may have runes forged on them.

External links Edit


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