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| name = Rupture
 
| name = Rupture
 
| image = Ability_Rogue_Rupture.png
 
| image = Ability_Rogue_Rupture.png
| description = Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point:<br /> 1 point: 8 seconds<br /> 2 points: 10 seconds<br /> 3 points: 12 seconds<br /> 4 points: 14 seconds<br /> 5 points: 16 seconds
+
| description = Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point:<br /> 1 point: 8 seconds<br /> 2 points: 12 seconds<br /> 3 points: 16 seconds<br /> 4 points: 20 seconds<br /> 5 points: 24 seconds
 
| class = [[Rogue]]
 
| class = [[Rogue]]
 
| type = Offensive
 
| type = Offensive
| school = Physical
+
| school = [[Physical]]
| cost = 25
+
| cost = 25 [[Energy]]
| costunit = Energy
 
 
| cast_time = Instant
 
| cast_time = Instant
| talented = No
+
| cooldown =
| improvement = [[Serrated Blades]], [[Surprise Attacks]], [[Master of Subtlety]], [[Blood Spatter]]
+
| gcd = 1 sec
| ranks = 9
+
| range = Melee
| requirements = Requires Combo Points
+
| requirements = Requires Melee Weapon
| debuff_type = Bleed
+
| level = 46
| debuff_desc = Causes X damage every 2 seconds.
+
| debuff_desc = Suffering X damage every 2 sec.
 
| debuff_dur = Variable
 
| debuff_dur = Variable
  +
| tcg = RuptureTCG.jpg
 
}}</onlyinclude>
 
}}</onlyinclude>
   
'''Rupture''' is a [[rogue]] finishing move that inflicts a bleeding wound on the target, working as a [[DoT]].''
+
'''Rupture''' is a core [[rogue]] ability learned at level 46. It is a finishing move that inflicts a [[DoT]] on the target, the damage and duration of which is determined by the number of [[combo point]]s used.
   
==Rank Table==
+
== Notes ==
* Note to use the below, multiply the coefficient by the number of combo points and add that to the base dps value. Which will result in the actual dps per combo point for that rank.
 
 
{|class="darktable"
 
!Rank
 
!CP
 
!Damage Over Time
 
!Base
 
!Coefficient
 
!Level
 
!Cost
 
 
|- align="center" valign="top"
 
| rowspan="5" | 1
 
| 1 || align="right" | 40 damage / 8 seconds || rowspan="5" | 4 DPS || rowspan="5" | 1 || rowspan="5" | 20 || rowspan="5" align="right" | {{cost||30}}
 
|- align="center"
 
| 2 || align="right" | 60 damage / 10 seconds
 
|- align="center"
 
| 3 || align="right" | 84 damage / 12 seconds
 
|- align="center"
 
| 4 || align="right" | 112 damage / 14 seconds
 
|- align="center"
 
| 5 || align="right" | 144 damage / 16 seconds
 
 
|- align="center" valign="top" class="alt"
 
| rowspan="5" | 2
 
| 1 || align="right" | 60 damage / 8 seconds || rowspan="5" | 6 DPS || rowspan="5" | 1.5 || rowspan="5" | 28 || rowspan="5" align="right" | {{cost||80}}
 
|- align="center" class="alt"
 
| 2 || align="right" | 90 damage / 10 seconds
 
|- align="center" class="alt"
 
| 3 || align="right" | 126 damage / 12 seconds
 
|- align="center" class="alt"
 
| 4 || align="right" | 168 damage / 14 seconds
 
|- align="center" class="alt"
 
| 5 || align="right" | 216 damage / 16 seconds
 
 
|- align="center" valign="top"
 
| rowspan="5" | 3
 
| 1 || align="right" | 88 damage / 8 seconds || rowspan="5" | 9 DPS || rowspan="5" | 2 || rowspan="5" | 36 || rowspan="5" align="right" | {{Cost|1|60}}
 
|- align="center"
 
| 2 || align="right" | 130 damage / 10 seconds
 
|- align="center"
 
| 3 || align="right" | 180 damage / 12 seconds
 
|- align="center"
 
| 4 || align="right" | 238 damage / 14 seconds
 
|- align="center"
 
| 5 || align="right" | 304 damage / 16 seconds
 
 
|- align="center" valign="top" class="alt"
 
| rowspan="5" | 4
 
| 1 || align="right" | 128 damage / 8 seconds || rowspan="5" | 13.5 DPS || rowspan="5" | 2.5 || rowspan="5" | 44 || rowspan="5" align="right" | {{cost|2|90}}
 
|- align="center" class="alt"
 
| 2 || align="right" | 185 damage / 10 seconds
 
|- align="center" class="alt"
 
| 3 || align="right" | 252 damage / 12 seconds
 
|- align="center" class="alt"
 
| 4 || align="right" | 329 damage / 14 seconds
 
|- align="center" class="alt"
 
| 5 || align="right" | 416 damage / 16 seconds
 
 
|- align="center" valign="top"
 
| rowspan="5" | 5
 
| 1 || align="right" | 176 damage / 8 seconds || rowspan="5" | 18.5 DPS || rowspan="5" | 3.5 || rowspan="5" | 52 || rowspan="5" align="right" | {{cost|4|60}}
 
|- align="center"
 
| 2 || align="right" | 255 damage / 10 seconds
 
|- align="center"
 
| 3 || align="right" | 348 damage / 12 seconds
 
|- align="center"
 
| 4 || align="right" | 455 damage / 14 seconds
 
|- align="center"
 
| 5 || align="right" | 576 damage / 16 seconds
 
 
|- align="center" valign="top" class="alt"
 
| rowspan="5" | 6
 
| 1 || align="right" | 272 damage / 8 seconds || rowspan="5" | 30 DPS || rowspan="5" | 4 || rowspan="5" | 60 || rowspan="5" align="right" | {{cost|5|40}}
 
|- align="center" class="alt"
 
| 2 || align="right" | 380 damage / 10 seconds
 
|- align="center" class="alt"
 
| 3 || align="right" | 504 damage / 12 seconds
 
|- align="center" class="alt"
 
| 4 || align="right" | 644 damage / 14 seconds
 
|- align="center" class="alt"
 
| 5 || align="right" | 800 damage / 16 seconds
 
 
|- align="center" valign="top"
 
| rowspan="5" | 7 {{bc-inline}}
 
| 1 || align="right" | 324 damage / 8 seconds || rowspan="5" | 35 DPS || rowspan="5" | 5.5 || rowspan="5" | 68 || rowspan="5" align="right" | {{cost|12}}
 
|- align="center"
 
| 2 || align="right" | 460 damage / 10 seconds
 
|- align="center"
 
| 3 || align="right" | 618 damage / 12 seconds
 
|- align="center"
 
| 4 || align="right" | 798 damage / 14 seconds
 
|- align="center"
 
| 5 || align="right" | 1000 damage / 16 seconds
 
 
|- align="center" valign="top" class="alt"
 
| rowspan="5" | 8 {{wotlk-inline}}
 
| 1 || align="right" | 488 damage / 8 seconds || rowspan="5" | 53.5 DPS || rowspan="5" | 7.5 || rowspan="5" | 74 || rowspan="5" align="right" | {{cost|30}}
 
|- align="center" class="alt"
 
| 2 || align="right" | 685 damage / 10 seconds
 
|- align="center" class="alt"
 
| 3 || align="right" | 912 damage / 12 seconds
 
|- align="center" class="alt"
 
| 4 || align="right" | 1169 damage / 14 seconds
 
|- align="center" class="alt"
 
| 5 || align="right" | 1456 damage / 16 seconds
 
 
|- align="center" valign="top"
 
| rowspan="5" | 9 {{wotlk-inline}}
 
| 1 || align="right" | 580 damage / 8 seconds || rowspan="5" | 63.5 DPS || rowspan="5" | 9 || rowspan="5" | 79 || rowspan="5" align="right" | {{cost|30}}
 
|- align="center"
 
| 2 || align="right" | 815 damage / 10 seconds
 
|- align="center"
 
| 3 || align="right" | 1086 damage / 12 seconds
 
|- align="center"
 
| 4 || align="right" | 1393 damage / 14 seconds
 
|- align="center"
 
| 5 || align="right" | 1736 damage / 16 seconds
 
|}
 
 
==Notes==
 
 
Previously, rupture was a static damage finishing move that offered the same [[DPS]] no matter how many combo points were saved up -- additional combo points only extended the duration of rupture. The prevalent strategy was to gauge how many seconds left your target had to live, and to only use enough combo points to match it. However, rupture was overhauled to improve its scalability and make it a more attractive ability for end-game use.
 
Previously, rupture was a static damage finishing move that offered the same [[DPS]] no matter how many combo points were saved up -- additional combo points only extended the duration of rupture. The prevalent strategy was to gauge how many seconds left your target had to live, and to only use enough combo points to match it. However, rupture was overhauled to improve its scalability and make it a more attractive ability for end-game use.
   
Rupture now increases damage and duration per combo point used, for example:
+
Rupture now increases damage and duration per combo point used. It also factors in a percentage of your total attack power as bonus damage that is spread out over the duration of your rupture. The bonus damage from your attack power scales based on the number of combo points on the target.
* Rupture (Rank 1) with 1 combo point will deal 40 damage over 8 seconds, which calculates to 10 damage per tick (5 damage per second)
 
* Rupture (Rank 1) with 5 combo points will deal 144 damage over 16 seconds, which calculates to 18 damage per tick (9 damage per second)
 
A 5 combo point rupture at rank 1 is an 80% damage increase from 1 combo point, and lasts twice as long.
 
   
Rupture also factors in a percentage of your total attack power as bonus damage that is spread out over the duration of your rupture, for example: A rogue with 1000 attack power using a 5 combo point (rank 7) rupture will do 1000+240 damage over 16 seconds, which is an additional 30 damage per tick. The bonus damage from your attack power scales based on the number of combo points on the target as outlined in the damage calculation table below.
+
== Tips ==
  +
*Save this for longer fights, or fights against highly-armored opponents.
  +
*Be careful of using any [[DoT]]-type attacks, as it commits you to the fight in that many [[Crowd Control]] abilities will be broken by the damage it causes.
  +
*As of patch 2.4, skeletal and non-corporeal undead (such as wraiths), elementals, and mechanical creatures are now susceptible to bleed effects.
  +
*Works well against other rogues who may use vanish to escape, since any damage removes stealth.
   
===Related Items===
+
== Related items ==
 
*The 5 piece bonus of the [[Madcap's Outfit]] armor set reduces the energy cost of Rupture by 5.
 
*The 5 piece bonus of the [[Madcap's Outfit]] armor set reduces the energy cost of Rupture by 5.
 
===Damage Calculation Formula===
 
The rough formula for rupture(rank 7) damage is:
 
1pt = Attack Power * 0.04 + 324
 
2pt = Attack Power * 0.10 + 460
 
3pt = Attack Power * 0.18 + 618
 
4pt = Attack Power * 0.21 + 798
 
5pt = Attack Power * 0.24 + 1000
 
 
an interesting side effect is the damage per tick
 
1pt x 4 ticks at = Attack Power * 0.01 + 81
 
2pt x 5 ticks at = Attack Power * 0.02 + 92
 
3pt x 6 ticks at = Attack Power * 0.03 + 103
 
4pt x 7 ticks at = Attack Power * 0.03 + 114
 
5pt x 8 ticks at = Attack Power * 0.03 + 125
 
 
==Talent improvement==
 
*[[Serrated Blades]] increases the damage of your Rupture by 10%, 20%, or 30%.
 
*[[Master of Subtlety]] increases damage of the opener and attacks in the next 6 seconds by 4%, 7%, 10%.
 
*[[Surprise Attacks]] makes Rupture unable to be [[dodge]]d.
 
*[[Blood Spatter]] increases the damage of your Rupture by 15% or 30%.
 
 
==Glyphs==
 
*[[Glyph of Rupture]] increases the duration of rupture by four seconds, adding two more ticks to the DoT.
 
 
==Tips and tactics==
 
*Save this for longer fights, or fights against highly-armored opponents. Don't waste combo points extending the duration for longer than the fight is likely to last.
 
*Be careful of using any [[DoT]]-type attacks, as it commits you to the fight in that many [[Crowd Control]] abilities will be broken by the damage it causes.
 
*The [[Hemorrhage]] talent/ability will not add damage to Rupture (or any other DoT).
 
*As of patch 2.4, skeletal and non-corporeal undead (such as wraiths), elementals and mechanical creatures are now susceptible to bleed effects.
 
*Works well against other rogues who may use vanish to escape, since any damage removes stealth.
 
   
 
== Patch changes ==
 
== Patch changes ==
Line 68: Line 38:
 
Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
Have a nice day. :) -->
{{elinks-spell|26867}}
+
{{elinks-spell|1943}}
   
{{classfooter|Rogue}}
 
   
  +
{{classfooter|Rogue}}
 
[[Category:Rogue abilities]]
 
[[Category:Rogue abilities]]

Revision as of 04:32, January 11, 2013

Rupture
Ability rogue rupture
  • Rupture
  • Meleerange
  • 25 Energy
  • Instant
  • Requires Melee Weapon
  • Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point:
    1 point: 8 seconds
    2 points: 12 seconds
    3 points: 16 seconds
    4 points: 20 seconds
    5 points: 24 seconds
Usable by
ClassRogue
Properties
TypeOffensive
SchoolPhysical
Cooldown (GCD 1 sec)
Level required46
Other information
RequirementsRequires Melee Weapon
Related debuff
Ability rogue rupture
  • Rupture
  • Suffering X damage every 2 sec.
  • Duration: Variable
TCG image
RuptureTCG

Rupture is a core rogue ability learned at level 46. It is a finishing move that inflicts a DoT on the target, the damage and duration of which is determined by the number of combo points used.

Notes

Previously, rupture was a static damage finishing move that offered the same DPS no matter how many combo points were saved up -- additional combo points only extended the duration of rupture. The prevalent strategy was to gauge how many seconds left your target had to live, and to only use enough combo points to match it. However, rupture was overhauled to improve its scalability and make it a more attractive ability for end-game use.

Rupture now increases damage and duration per combo point used. It also factors in a percentage of your total attack power as bonus damage that is spread out over the duration of your rupture. The bonus damage from your attack power scales based on the number of combo points on the target.

Tips

  • Save this for longer fights, or fights against highly-armored opponents.
  • Be careful of using any DoT-type attacks, as it commits you to the fight in that many Crowd Control abilities will be broken by the damage it causes.
  • As of patch 2.4, skeletal and non-corporeal undead (such as wraiths), elementals, and mechanical creatures are now susceptible to bleed effects.
  • Works well against other rogues who may use vanish to escape, since any damage removes stealth.

Related items

  • The 5 piece bonus of the Madcap's Outfit armor set reduces the energy cost of Rupture by 5.

Patch changes

  • Wrath-Logo-Small Patch 3.3.3 (2010-03-23): The damage-over-time component of this ability can now produce critical strikes.

External links


Facts about RuptureRDF feed
Patch date23 March 2010 +

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