'''Rupture''' is a core [[rogue]] ability learned at level 46. It is a finishing move that inflicts a [[DoT]] on the target, the damage and duration of which is determined by the number of [[combo point]]s used.
'''Rupture''' is a core [[rogue]] ability learned at level 46. It is a finishing move that inflicts a [[DoT]] on the target, the damage and duration of which is determined by the number of [[combo point]]s used.
Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point: 1 point: 8 seconds 2 points: 12 seconds 3 points: 16 seconds 4 points: 20 seconds 5 points: 24 seconds
Rupture is a core rogue ability learned at level 46. It is a finishing move that inflicts a DoT on the target, the damage and duration of which is determined by the number of combo points used.
Previously, rupture was a static damage finishing move that offered the same DPS no matter how many combo points were saved up -- additional combo points only extended the duration of rupture. The prevalent strategy was to gauge how many seconds left your target had to live, and to only use enough combo points to match it. However, rupture was overhauled to improve its scalability and make it a more attractive ability for end-game use.
Rupture now increases damage and duration per combo point used. It also factors in a percentage of your total attack power as bonus damage that is spread out over the duration of your rupture. The bonus damage from your attack power scales based on the number of combo points on the target.