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{{Stub/Strategy}}
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<noinclude>__NOTOC__</noinclude>
 
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{{for|character biography|Al'Akir}}
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{| style="{{{{{1|{{If|{{Equal|{{PAGENAME}}|Rustmetal Bracers}}|then=tooltipcss|else=Smalltooltipcss}}}}}}}"
 
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{{npcbox
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<!-- This changes the tooltip toa smaller font if the page is embedded in another page. DO NOT change "{{PAGENAME}}". DO change "Boilerplate:Item" to match the page name -->
 
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|name = Al'Akir
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| {{Quality|common|Rustmetal Bracers}}
 
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|image =Al'Akir.jpg
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| rowspan = 2 align="right" | [[Image:INV Bracer 07.png|40px]]
 
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|race = Air elemental
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|-
 
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|creature = Elemental
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| Binds when picked up
 
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|type = Boss
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|-
 
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|level = ??
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| Wrist || align="right" | Mail
 
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|location = [[Throne of the Four Winds]]
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|-
 
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|faction = Combat
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| 29 Armor
 
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|health = 30.5M (10-man)<br/> 42M (10-man Heroic)<br/>105M (25-man)<br/> 168M (25-man Heroic)
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|-
 
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|status=
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| Durability 18 / 18
 
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|instance=Throne of the Four Winds
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|-
 
 
}}
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| Sells for {{c|7}} to vendors
 
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'''Al'Akir''' is the final boss encounter [[Throne of the Four Winds]], a release raid in ''[[World of Warcraft: Cataclysm]]''.
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|-
 
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| Item Level 5
 
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|-
 
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| style="color:#7777FF" | Source: Quest
 
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|-
 
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{{If|{{Equal|{{PAGENAME}}|Rustmetal Bracers}}|then=|else={{elinkstooltip|11849|11849}}}} <!-- This template will add external links to the tooltip if the page is enbedded. DO NOT change "{{PAGENAME}}". DO change "Boilerplate:Item" to match the page name. The first number is for Thottbot and the second is for Allakhazam -->
 
|}
 
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<noinclude>
 
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[[Image:INV Bracer 07.png|left]]
 
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'''Rustmetal Bracers''' are dull metal bracers.
 
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{{clrl}}
 
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==Source==
 
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This item is a reward from the quest {{questlong|Horde|3|Scavenging Deathknell}} which requires you to search [[Deathknell]] for 6 [[Scavenged Goods]] and return them to [[Deathguard Saltain]].
 
   
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[[File:Alakir area.jpg|thumb|250px|]]
== External Links ==
 
  +
==Abilities==
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{{elinks-item|11849}}
 
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===Phase 1===
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*100%-80%
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*{{abilities|Ice Storm|Creates a Blizzard that moves around the platform, leaving Ice Patches on the ground behind it. Deals 15000 Frost damage every 0.5 sec to all enemies standing within the radius of the ice patches on the ground. This effect will persist as long as the target remains in this area.|id=93260|image=spell frost icestorm|}}
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*{{abilities|Static Shock|Al'Akir shocks all nearby enemies, deals 1000 Nature damage per second, interrupting any spells cast. Lasts 5 sec.|id=87873|image=spell nature lightningshield|}}
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*{{abilities|Electrocute|Channels a bolt of electricity into the caster's current target, dealing increasing Nature damage over time. This ability is only usable if the caster is unable to melee attack its target. This ability will end if the target returns to melee range.|id=88427|image=spell lightning lightningbolt01|}}
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*{{abilities|Wind Burst|Deals 28275 to 31725 Nature damage to all enemies, knocking them back. 5 second cast.|id=87770|image=spell frost windwalkon|}}
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*{{abilities|Lightning Strike|Deals 19000 to 21000 Nature damage in a cone facing a random enemy every second for 30 sec. This effect chains off all enemies affected causing 19000 to 21000 to all other enemies affected.|id=93257|image=spell nature lightningoverload|}}
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*{{abilities|Squall Line|Creates a wall of Tornadoes that circles around Al'Akir's platform with an obvious opening in the line players must move to, much like Sartharion's Flame Tsunamis. 40,000 damage per second to those touching the Squall line. Two walls of Tornadoes on Heroic.|id=91110|image=inv elemental primal air|}}
   
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===Phase 2===
[[Category:Armor:Wrist]]
 
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*80%-25%
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[[Category:Mail Armor]]
 
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*{{abilities|Static Shock|Al'Akir shocks all nearby enemies, deals 1000 Nature damage per second, interrupting any spells cast. Lasts 5 sec.|id=87873|image=spell nature lightningshield|}}
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[[Category:Quest Rewards]]
 
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*{{abilities|Electrocute|Channels a bolt of electricity into the caster's current target, dealing increasing Nature damage over time. This ability is only usable if the caster is unable to melee attack its target. This ability will end if the target returns to melee range.|id=88427|image=spell lightning lightningbolt01|}}
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</noinclude>
 
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*{{abilities|Squall Line|Creates a wall of Tornadoes that circles around Al'Akir's platform with an obvious opening in the line players must move to, much like Sartharion's Flame Tsunamis. 40,000 damage per second to those touching the Squall line. Two walls of Tornadoes on Heroic.|id=91110|image=inv elemental primal air|}}
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*{{abilities|Acid Rain|Deals 500 Nature damage per second to all enemies. This effect will increase by 500 every 15 sec until Al'Akir enters phase three.|id=93281|image=spell fire felrainoffire|}}
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*{{abilities|Stormling|Summons a Stormling add (300,000/1M HP 10/25) with a nature damage aura that will apply Feedback to Al'Akir when slain. Deals 2375 to 2625 Nature damage every second to all enemies within 20 yards (on Heroic increasing Nature damage they take by 25% for 2 sec, Stacks.)|id=87904|image=spell shaman thunderstorm|}}
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*{{abilities|Feedback|A Stormling's death causes a feedback effect towards Al'Akir, increasing the damage he receives by 10% per stack. Lasts 20 sec.|id=87904|image=spell shaman staticshock|}}
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===Phase Three===
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*25%-0%
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*Al'Akir shatters his platform and creates a zone-wide Relentless Storm, lifting all players into the air and giving them the Eye of the Storm buff as long as they remain near him.
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*{{abilities|Eye of the Storm|Flight. Movement speed increased by 300%.|id=82724|image=ability druid galewinds|}}
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*{{abilities|Lightning|Deals 28500 to 31500 Nature damage to random enemy targets. Cast constantly in phase 3.|id=93290|image=spell nature lightning|}}
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*{{abilities|Lightning Rod|Causes a random target to begin to emit lightning to nearby friends after 5 sec, dealing 4750 to 5250 Nature damage per second to all friends within 20 yards horizontally, and 5 yards vertically. Lasts 5 sec.|id=93294|image=spell shaman staticshock|}}
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*{{abilities|Lightning Cloud|Summons clouds at the altitude of a random enemy. After 5 seconds, these clouds erupt in lightning, dealing 47500 to 52500 Nature damage per second to all enemies at the same altitude. Lasts 30 sec.|id=93298|image=spell nature callstorm|}}
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*{{abilities|Wind Burst|Deals 38000 to 42000 Nature damage to all enemies, knocking them back.|id=88858|image=spell frost windwalkon|}}
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*Should you move too far away from Al'Akir (or too close to him!) out of the Eye of the Storm you will receive a very unpleasant debuff.
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*{{abilities|Relentless Storm|Caught inside the Relentless Storm!|id=89104|image=inv elemental primal air|}}
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==Strategy==
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Al'Akir is a three phase encounter that will require one tank on both 10 and 25 player difficulties.
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  +
===Phase One===
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Lightning Strike is the main lethal mechanic in this phase. The raid needs to be spread out in groups of 2 (10-man) or 3 (25-man) in order to avoid healer range issues and lightning strike chaining to many players and instantly killing them. Players in the same group will stand on top of eachother, ensuring the damage is a healable 40,000 or 60,000 hit. Players must move into melee range for Wind Burst and avoid the rotating Squall Lines. Wind Burst is on a predictable 30 second timer and players should take into account its timer when moving to Squall Lines since they will need to be in melee to avoid being knocked off the platform. The tank need not fear moving out of melee to dodge Squall Line, Al'Akir will electrocute him instead of melee-ing other players. Lightning Strike is considerably more threatening on 25-player difficulty.
  +
  +
===Phase Two===
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The raid should group up around the tank in phase two. You will still need to dodge Squall Lines. The primary mechanic of this phase is ensuring the Feedback debuff is stacked on Al'Akir. As such you should wait until three stormlings are spawned and then assign half your DPS (generally ranged) to begin killing them. Once Al'Akir is at five or six feedback stacks, you should bloodlust/heroism and have all DPS focus on Al'Akir to hit phase three before Acid Rain stacks too high and is unhealable.
  +
  +
===Phase Three===
  +
The raid will be tossed into the Eye of the Storm. A successful strategy is to group up and 'jump' up as high as you can go. Then the raid will move down 10 yards whenever lightning clouds spawn. Players with lightning rod will move down 6 yards to avoid damaging other players. When you are wind bursted back you must move back to your original position, because if you get too far away (or too close) to Al'Akir you will be caught in the relentless storm and killed. You should be able to kill AL'Akir before you run out of room.
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==Quotes==
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;Conclave is defeated
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*{{text|yell|The Conclave of Wind has dissipated. Your honorable conduct and determination have earned you the right to face me in battle, mortals. I await your assault on my platform! Come!}}
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;Aggro
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*{{text|yell|Your challenge is accepted, mortals! Know that you face Al'Akir, Elemental Lord of Air! You have no hope of defeating me!}}
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;Wind Burst
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*{{text|yell|Winds! Obey my command!}}
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;Phase Two
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*{{text|yell|Your futile persistence angers me.}}
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;Squall Line
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*{{text|yell|Storms! I summon you to my side!}}
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;Phase Three
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*{{text|yell|ENOUGH! I WILL NO LONGER BE CONTAINED!}}
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;Killing a player
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*{{text|yell|Like swatting insects...}}
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*{{text|yell|This little one will vex me no longer.}}
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;Defeat
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*{{text|yell|After every storm... comes the calm...}}
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==Loot==
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{{lootbox|Normal
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|Lightning Well Legguards
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|Star Chaser Legguards
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|Soul Breath Leggings
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}}
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{{lootbox|Heroic
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|Lightning Well Legguards (heroic)
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|Star Chaser Legguards (heroic)
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|Soul Breath Leggings (heroic)
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}}
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==Related achievements==
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*{{achievement|Heroic: Al'Akir}}
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*{{achievement|Heroic: Al'Akir Guild Run}}
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*{{achievement|Realm First! Al'Akir}}
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*{{achievement|Four Play}}
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==Videos==
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<youtube>5JQyP2tVrsk</youtube>
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== Patches and hotfixes==
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*{{Patched|date=2010-12-07|bluenote=Al'akir's Lightning Cloud now despawns when the encounter is defeated in Throne of the Four Winds.|link=http://us.battle.net/wow/en/blog/1232869}}
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* {{Patch 4.0.3a|note=Added.}}
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==External links==
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{elinks-NPC|46753|armory=1}}
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[[Category:Bosses]]
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[[Category:Throne of the Four Winds mobs]]

Revision as of 03:47, 14 January 2011

For character biography, see Al'Akir.
MobAl'Akir
Image of Al'Akir
Race Air elemental (Elemental)
Level ?? Boss
Location Throne of the Four Winds

Al'Akir is the final boss encounter Throne of the Four Winds, a release raid in World of Warcraft: Cataclysm.

Alakir area

Abilities

Phase 1

  • 100%-80%
  • Spell frost icestorm Ice Storm — Creates a Blizzard that moves around the platform, leaving Ice Patches on the ground behind it. Deals 15000 Frost damage every 0.5 sec to all enemies standing within the radius of the ice patches on the ground. This effect will persist as long as the target remains in this area.
  • Spell nature lightningshield Static Shock — Al'Akir shocks all nearby enemies, deals 1000 Nature damage per second, interrupting any spells cast. Lasts 5 sec.
  • Spell lightning lightningbolt01 Electrocute — Channels a bolt of electricity into the caster's current target, dealing increasing Nature damage over time. This ability is only usable if the caster is unable to melee attack its target. This ability will end if the target returns to melee range.
  • Spell frost windwalkon Wind Burst — Deals 28275 to 31725 Nature damage to all enemies, knocking them back. 5 second cast.
  • Spell nature lightningoverload Lightning Strike — Deals 19000 to 21000 Nature damage in a cone facing a random enemy every second for 30 sec. This effect chains off all enemies affected causing 19000 to 21000 to all other enemies affected.
  • Inv elemental primal air Squall Line — Creates a wall of Tornadoes that circles around Al'Akir's platform with an obvious opening in the line players must move to, much like Sartharion's Flame Tsunamis. 40,000 damage per second to those touching the Squall line. Two walls of Tornadoes on Heroic.

Phase 2

  • 80%-25%
  • Spell nature lightningshield Static Shock — Al'Akir shocks all nearby enemies, deals 1000 Nature damage per second, interrupting any spells cast. Lasts 5 sec.
  • Spell lightning lightningbolt01 Electrocute — Channels a bolt of electricity into the caster's current target, dealing increasing Nature damage over time. This ability is only usable if the caster is unable to melee attack its target. This ability will end if the target returns to melee range.
  • Inv elemental primal air Squall Line — Creates a wall of Tornadoes that circles around Al'Akir's platform with an obvious opening in the line players must move to, much like Sartharion's Flame Tsunamis. 40,000 damage per second to those touching the Squall line. Two walls of Tornadoes on Heroic.
  • Spell fire felrainoffire Acid Rain — Deals 500 Nature damage per second to all enemies. This effect will increase by 500 every 15 sec until Al'Akir enters phase three.
  • Spell shaman thunderstorm Stormling — Summons a Stormling add (300,000/1M HP 10/25) with a nature damage aura that will apply Feedback to Al'Akir when slain. Deals 2375 to 2625 Nature damage every second to all enemies within 20 yards (on Heroic increasing Nature damage they take by 25% for 2 sec, Stacks.)
  • Spell shaman staticshock Feedback — A Stormling's death causes a feedback effect towards Al'Akir, increasing the damage he receives by 10% per stack. Lasts 20 sec.

Phase Three

  • 25%-0%
  • Al'Akir shatters his platform and creates a zone-wide Relentless Storm, lifting all players into the air and giving them the Eye of the Storm buff as long as they remain near him.
  • Ability druid galewinds Eye of the Storm — Flight. Movement speed increased by 300%.
  • Spell nature lightning Lightning — Deals 28500 to 31500 Nature damage to random enemy targets. Cast constantly in phase 3.
  • Spell shaman staticshock Lightning Rod — Causes a random target to begin to emit lightning to nearby friends after 5 sec, dealing 4750 to 5250 Nature damage per second to all friends within 20 yards horizontally, and 5 yards vertically. Lasts 5 sec.
  • Spell nature callstorm Lightning Cloud — Summons clouds at the altitude of a random enemy. After 5 seconds, these clouds erupt in lightning, dealing 47500 to 52500 Nature damage per second to all enemies at the same altitude. Lasts 30 sec.
  • Spell frost windwalkon Wind Burst — Deals 38000 to 42000 Nature damage to all enemies, knocking them back.
  • Should you move too far away from Al'Akir (or too close to him!) out of the Eye of the Storm you will receive a very unpleasant debuff.
  • Inv elemental primal air Relentless Storm — Caught inside the Relentless Storm!

Strategy

Al'Akir is a three phase encounter that will require one tank on both 10 and 25 player difficulties.

Phase One

Lightning Strike is the main lethal mechanic in this phase. The raid needs to be spread out in groups of 2 (10-man) or 3 (25-man) in order to avoid healer range issues and lightning strike chaining to many players and instantly killing them. Players in the same group will stand on top of eachother, ensuring the damage is a healable 40,000 or 60,000 hit. Players must move into melee range for Wind Burst and avoid the rotating Squall Lines. Wind Burst is on a predictable 30 second timer and players should take into account its timer when moving to Squall Lines since they will need to be in melee to avoid being knocked off the platform. The tank need not fear moving out of melee to dodge Squall Line, Al'Akir will electrocute him instead of melee-ing other players. Lightning Strike is considerably more threatening on 25-player difficulty.

Phase Two

The raid should group up around the tank in phase two. You will still need to dodge Squall Lines. The primary mechanic of this phase is ensuring the Feedback debuff is stacked on Al'Akir. As such you should wait until three stormlings are spawned and then assign half your DPS (generally ranged) to begin killing them. Once Al'Akir is at five or six feedback stacks, you should bloodlust/heroism and have all DPS focus on Al'Akir to hit phase three before Acid Rain stacks too high and is unhealable.

Phase Three

The raid will be tossed into the Eye of the Storm. A successful strategy is to group up and 'jump' up as high as you can go. Then the raid will move down 10 yards whenever lightning clouds spawn. Players with lightning rod will move down 6 yards to avoid damaging other players. When you are wind bursted back you must move back to your original position, because if you get too far away (or too close) to Al'Akir you will be caught in the relentless storm and killed. You should be able to kill AL'Akir before you run out of room.

Quotes

Conclave is defeated
  • The Conclave of Wind has dissipated. Your honorable conduct and determination have earned you the right to face me in battle, mortals. I await your assault on my platform! Come!
Aggro
  • Your challenge is accepted, mortals! Know that you face Al'Akir, Elemental Lord of Air! You have no hope of defeating me!
Wind Burst
  • Winds! Obey my command!
Phase Two
  • Your futile persistence angers me.
Squall Line
  • Storms! I summon you to my side!
Phase Three
  • ENOUGH! I WILL NO LONGER BE CONTAINED!
Killing a player
  • Like swatting insects...
  • This little one will vex me no longer.
Defeat
  • After every storm... comes the calm...

Loot

Normal
Heroic
  • Inv misc questionmark
    • Lightning Well Legguards (heroic)
    • This item is not yet in Wowpedia.
    • Contribute it using the Item Boilerplate.
    • Look up in: ω þ
  • Inv misc questionmark
    • Star Chaser Legguards (heroic)
    • This item is not yet in Wowpedia.
    • Contribute it using the Item Boilerplate.
    • Look up in: ω þ
  • Inv misc questionmark
    • Soul Breath Leggings (heroic)
    • This item is not yet in Wowpedia.
    • Contribute it using the Item Boilerplate.
    • Look up in: ω þ

Related achievements

Videos

Patches and hotfixes

External links