Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
No edit summary
No edit summary
Ā 
(27 intermediate revisions by 12 users not shown)
Line 1: Line 1:
  +
{{ood|This page hasn't really been updated since Legion.}}
āˆ’
<onlyinclude>{{Infobox ability
 
āˆ’
| name = Poisons
 
āˆ’
| image = trade_brewpoison
 
āˆ’
| description = You can apply poisons to your weapons to increase their effectiveness. Poisons are sold by vendors that are often found near Rogue trainers in major cities.
 
āˆ’
| class = Rogue
 
āˆ’
| type = Offensive, Utility
 
āˆ’
| school = Nature
 
āˆ’
| cast_time = Passive
 
āˆ’
| improvement = [[Deadly Brew]], [[Vile Poisons]], [[Master Poisoner]]
 
āˆ’
}}</onlyinclude>
 
āˆ’  
 
[[File:Pernicious Poison TCG.jpg|thumb|A blade drenched in poison.]]
 
[[File:Pernicious Poison TCG.jpg|thumb|A blade drenched in poison.]]
   
āˆ’
'''Poisons''' is a passive ability that enables [[rogues]] to coat their [[main hand]], [[off hand]], or [[thrown]] weapon with poisons. When a poisoned weapon strikes an enemy it has a chance of applying a [[debuff]] that damages, slows, or otherwise hinders the enemy, depending on the poison applied. Learned at level 10, poisons are a core part of the rogue class and their use is required to maximize effectiveness in most situations.
+
'''Poisons''' are abilities that enable Assassination [[rogue]]s to coat their weapons with poisons. When a poisoned weapon strikes an enemy it has a chance of applying a [[debuff]] that damages, slows, or otherwise hinders the enemy, depending on the poison applied. First available at level 2, poisons are a core part of the Assassination rogue and their use is required to maximize effectiveness in most situations.
   
āˆ’
Poisons are considered a temporary (1-hour) weapon [[enhancement]]. Poisons do not stack with other temporary weapon effects such as a [[Blacksmithing|Blacksmith]]'s [[sharpening stone]]s or [[weightstone]]s or [[Alchemist]]'s oils. Only one such temporary weapon enchantment can be active on a weapon at a time.
+
Poisons are considered a temporary (1-hour) weapon [[enhancement]]. Poisons do not stack with other temporary weapon effects such as a [[Blacksmithing|Blacksmith]]'s [[sharpening stone]]s or [[weightstone]]s or [[Alchemist]]'s oils. Only one such temporary weapon enchantment can be active on a weapon at a time.{{citation needed}}
   
āˆ’
Some [[Rogue talents]] and abilities, most of which are found within the Assassination tree, enhance the effectiveness of poisons.
+
Some rogue abilities and specializations increase the effectiveness of poisons.
   
āˆ’
== Poisons ==
+
==Poisons==
  +
Poisons are learned by the rogue as they level, either automatically or via talents. A rogue can only have one Non-Lethal and one Lethal type of poison at the same time.
āˆ’
Poisons can be purchased from [[poison vendor]]s ("Shady Dealers") commonly found in major cities. Poisons become more potent as you level.
 
   
  +
;Non-Lethal
āˆ’
These are the poison items that that can be purchased, '''Ā«'''along with the level required'''Ā»''':
 
  +
*[[Atrophic Poison]] (row 3 class talent)
āˆ’
; [[Instant Poison]] Ā«10, 28, 36, 44, 52, 60, 68, 73, 79Ā» : Inflicts damage on the enemy immediately.
 
āˆ’
; [[Crippling Poison]] Ā«20Ā» : [[Snare]]s the enemy, reducing their movement speed.
+
*[[Crippling Poison]] (level 10)
āˆ’
; [[Mind-Numbing Poison]] Ā«24Ā» : Increases the casting time of the enemy's spells.
+
*[[Numbing Poison]] (row 3 class talent)
  +
;Lethal
āˆ’
; [[Deadly Poison]] Ā«30, 38, 46, 54, 60, 62, 70, 76, 80Ā» : Adds a [[DoT]] (damage-over-time) effect to the enemy. Can stack up to five times.
 
  +
*[[Amplifying Poison]] (row 7 Assassination talent)
āˆ’
; [[Wound Poison]] Ā«32, 40, 48, 56, 64, 72, 78Ā» : Deals damage and reduces the strength of healing effects on the enemy for a period of time.
 
  +
*[[Deadly Poison]] (row 1 Assassination talent)
  +
*[[Instant Poison]] (level 10)
  +
*[[Wound Poison]] (level 23)
   
  +
==Improvements==
āˆ’
== Abilities, talents, and items ==
 
  +
[[File:Poison TCG.jpg|thumb|[[Night elf]] stabbed with a poison dagger.]]
 
The following abilities, talents, and items directly relate to Rogue poisons:
 
The following abilities, talents, and items directly relate to Rogue poisons:
  +
āˆ’
*[[Shiv]]: Instantly applies the poison on your offhand weapon to the target and dispels an [[Enrage (mechanic)|enrage]] effect.
 
  +
{{tiplist|type=ability|Master Poisoner|Poisoned Knife|Venomous Wounds}}{{clrl}}
āˆ’
*[[Mutilate]]: Damage is increased by 20% against poisoned targets.
 
āˆ’
*[[Envenom]] Consumes 1 stack of Deadly Poison per combo point on the target, dealing additional damage per point, similar to [[Eviscerate]] but ignores armor and deals Nature damage.
 
āˆ’
*[[Bloodfang Armor]]: [[Tier 2]] (level 60) gear with 3-set bonus that increases the chance to apply poisons to your target by 5%.
 
   
 
==Weapon speed==
 
==Weapon speed==
  +
[[File:Flesh Eating Poison TCG.jpg|thumb|Poison tearing apart a [[wight]].]]
 
Faster weapons do not always increase the rate at which you apply a poison: unlike the other poisons (which have a fixed chance per hit), [[Wound Poison]] use PPM (proc-per-minute) mechanics. This means that even on a very slow weapon your Wound Poisons will add the same amount of DPS (damage per second) as on a fast weapon.
   
 
The argument for using slower weapons is this: based on your weapon speed and your poison's PPM, an average proc chance is calculated that will be used every melee swing. However, your special attacks (Sinister Strikes, Mutilates, etc.) can also deliver your poisons, and they use this very same calculated proc chance. So equipping a slow weapon results in an increased chance of applying poison with your special attacks, which, of course, are not restricted by your weapon speed. The difference in damage is rather minimal though, so people often just follow the "slow MH, fast OH" because they could always put Crippling/Deadly/Mind-Numbing on their OH without much-reduced effect.
Faster weapons do not always increase the rate at which you apply a poison: unlike the other poisons (which have a fixed chance per hit), [[Instant Poison|Instant]] and [[Wound Poison]] use PPM (proc-per-minute) mechanics. This means that even on a very slow weapon your Instant or Wound Poisons will add the same amount of DPS (damage per second) as on a fast weapon. Note that without [[Improved Poisons]], Wound Poison's DPS is higher than Instant Poison's due to its higher PPM.
 
āˆ’  
The argument for using slower weapons is this: based on your weapon speed and your poison's PPM, an average proc chance is calculated that will be used every melee swing. However, your special attacks (Sinister Strikes, Mutilates, etc.) can also deliver your poisons, and they use this very same calculated proc chance. So equipping a slow weapon results in an increased chance of applying poison with your special attacks, which, of course, are not restricted by your weapon speed. The difference in damage is rather minimal though, so people often just follow the "slow MH, fast OH" because they could always put Crippling/Deadly/Mind-Numbing on their OH without much reduced effect.
 
   
 
==Historical==
 
==Historical==
  +
{{Classic only-section}}
āˆ’
Prior to [[Patch 3.0.2]], Rogues made their own poisons using a Poisons skill. [[Poison ingredients]] were purchased at Shady Dealers or reagent vendors, found in junkboxes obtained through [[Pickpocket]]ing, or gathered with [[Herbalism]]. Once you had the Poisons skill, you had to level it like a profession. You had a skill level that you could increase by making poisons that still gave skill. Unlike professions, you did not need to purchase the ability to skill up beyond the 75, 150, 225, and 300 limits. Instead your current skill limit was simply five times your current level. There was no poisons trainer; instead you learned new poisons from the Rogue trainer, subject to meeting the level and skill prerequisites. Poisons did not count towards your two-profession limit, despite its similarities to other professions.
+
Prior to [[patch 3.0.2]], Rogues made their own poisons using a Poisons skill. [[Poison reagents|Poison ingredients]] were purchased at Shady Dealers or reagent vendors, found in junkboxes obtained through [[Pickpocket]]ing, or gathered with [[Herbalism]]. Once you had the Poisons skill, you had to level it like a profession. You had a skill level that you could increase by making poisons that still gave skill. Unlike professions, you did not need to purchase the ability to skill up beyond the 75, 150, 225, and 300 limits. Instead, your current skill limit was simply five times your current level. There was no poisons trainer; instead you learned new poisons from the Rogue trainer, subject to meeting the level and skill prerequisites. Poisons did not count towards your two-profession limit, despite its similarities to other professions. As of the time of their removal, there were seven ingredients and six poison recipes: [[Crippling Poison (item)|Crippling]], [[Mind-numbing Poison (item)|Mind-Numbing]], [[Instant Poison (item)|Instant]], [[Deadly Poison (item)|Deadly]], [[Wound Poison (item)|Wound]], and [[Anesthetic Poison|Anesthetic]]. Most of these types would continue to exist in some form in later expansions but sold ready to use directly from the vendor.
   
āˆ’
Previously Rogues could buy [[Anesthetic Poison]], which was used to dispel [[Enrage (mechanic)|enrage]] effects. In [[Patch 4.0.1]] the ability to dispel enrage effects was built into [[Shiv]], making this poison obsolete. It is no longer sold by common vendors, although you can still buy a non-functional version from Jeeves (likely a bug).
+
Previously Rogues could buy [[Anesthetic Poison]], which was used to dispel [[Enrage (mechanic)|enrage]] effects. In [[patch 4.0.1]] the ability to dispel enrage effects was built into [[Shiv]], making this poison obsolete. It is no longer sold by common vendors, although you can still buy a non-functional version from Jeeves (likely a bug).
   
  +
After [[patch 5.0.4]] the items were completely removed from [[poison vendor]]s and made into an ability.
āˆ’
==Quests==
 
Formerly, the quest chains detailed below were required to access Poisonsā€”this is no longer the case and the ability becomes available for purchase upon reaching level 10. The quests remain, however, as Rogue-only quests.
 
   
āˆ’
===Alliance===
+
===Quests===
 
Formerly, the quest chains detailed below were required for all rogues to access Poisonsā€”this is no longer the case and the ability becomes available for purchase upon reaching level 10. The quests remain, however, as Rogue-only quests.
Go to the Old Town in [[Stormwind]]. Master Mathias Shaw at [[SI:7]] headquarters offers the first quest in the chain, {{questclass|Alliance|Rogue|20|Mathias and the Defias}}. The quest takes you to a tower on the southern border of [[Westfall]] near [[Stranglethorn Vale]], along the river, and requires a skill level of 70 in [[Lockpicking]] to complete. After completing {{questclass|Alliance|Rogue|24|Klaven's Tower|Klaven's Tower}}, the second quest in the chain, you will gain the ability to buy poisons.
 
   
  +
;Alliance
===Horde===
 
 
Go to the Old Town in [[Stormwind City|Stormwind]]. Master Mathias Shaw at [[SI:7]] headquarters offers the first quest in the chain, [[Mathias and the Defias]]. The quest takes you to a tower on the southern border of [[Westfall]] near [[Stranglethorn Vale]], along the river, and requires a skill level of 70 in [[Lockpicking]] to complete. After completing [[Klaven's Tower (quest)]], the second quest in the chain, you will gain the ability to buy poisons.
Go to the [[Cleft of Shadow]] in [[Orgrimmar]] and complete {{questclass|Horde|Rogue|20|The Shattered Salute}}. The Horde quest chain is difficult to solo at level 20, but two level-20 characters or a solo Rogue around level 23 should be able to complete it. The two main quests (including {{questclass|Horde|Rogue|24|Mission: Possible But Not Probable}} which requires a skill level of 70 in Lockpicking to complete) in the chain take you to a tower in the northeast corner of the [[Barrens]]. When the quest objectives are completed, the Rogue will be poisoned with a very slow-acting poison [[debuff]]. After turning in the quest at the Cleft of Shadow, the Rogue travels to [[Tarren Mill]] in the [[Hillsbrad Foothills]], where s/he will be cured of the poison debuff (though the poison is easily curable through a variety of other means as well) and gain the right to buy poisons.
 
   
 
;Horde
== Patch changes ==
 
 
Go to the [[Cleft of Shadow]] in [[Orgrimmar]] and complete [[The Shattered Salute]]. The Horde quest chain is difficult to solo at level 20, but two level-20 characters or a solo Rogue around level 23 should be able to complete it. The two main quests (including [[Mission: Possible But Not Probable]] which requires a skill level of 70 in Lockpicking to complete) in the chain take you to a tower in the northeast corner of the [[Barrens]]. When the quest objectives are completed, the Rogue will be poisoned with a very slow-acting poison [[debuff]]. After turning in the quest at the Cleft of Shadow, the Rogue travels to [[Tarren Mill]] in the [[Hillsbrad Foothills]], where s/he will be cured of the poison debuff (though the poison is easily curable through a variety of other means as well) and gain the right to buy poisons.
āˆ’
*{{Patch 4.0.1
 
  +
āˆ’
|note=Many class talents, spells, and abilities have been overhauled, added, or removed.
 
 
==Patch changes==
|comment=Rogues now learn Poisons at level 10 (down from level 20), Rogues can now poison their Ranged weapon, Anesthetic Poison has been removed ([[Shiv]] now dispels [[Enrage (mechanic)|Enrage]] effects), poisons no longer have multiple ranks and now scale with character level, several abilities and talents related to poisons have changed, Glyph of Poisons added.}}
 
  +
*{{Patch 7.0.3|note=Poisons are now exclusive to Assassination.}}
āˆ’
*{{Patch 3.0.2
 
  +
*{{Patch 5.0.4|note=Poisons have been redesigned into separate abilities instead of items. Instant Poison removed.}}
|note=Damaging poisons now scale with attack power. Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue.
 
 
*{{Patch 4.0.1|note=Many class talents, spells, and abilities have been overhauled, added, or removed.|comment=Rogues now learn Poisons at level 10 (down from level 20), Rogues can now poison their Ranged weapon, Anesthetic Poison has been removed ([[Shiv]] now dispels [[Enrage (mechanic)|Enrage]] effects), poisons no longer have multiple ranks and now scale with character level, several abilities and talents related to poisons have changed, Glyph of Poisons added.}}
āˆ’
|comment=}}
 
 
*{{Patch 3.0.2|note=Damaging poisons now scale with attack power. Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue.}}
āˆ’
*{{Patch 2.3.0
 
āˆ’
|note=All poisons will now enchant the weapon for 1 hour, increased from 30 minutes.
+
*{{Patch 2.3.0|note=All poisons will now enchant the weapon for 1 hour, increased from 30 minutes.}}
 
*{{Patch 2.1.0|note=Poisons: The difficulty of dispelling these is now based off the level of the player, not the level of the weapon the poison is applied to. Rogue poisons no longer have charges.}}
āˆ’
|comment=}}
 
 
*{{Patch 1.11.0|note=Temporary item buffs (e.g. poisons, sharpening stones and shaman weapon buffs) will persist through zoning or logging out. A number of items have had their stacking limits increased including leather, enchanting dust/shards and rogue poisons/reagents among others.}}
āˆ’
*{{Patch 2.1.0
 
 
*{{Patch 1.10.0|note=Applying Rogue poisons will no longer break Stealth.}}
|note=Poisons: The difficulty of dispelling these is now based off the level of the player, not the level of the weapon the poison is applied to. Rogue poisons no longer have charges.
 
āˆ’
|comment=}}
 
āˆ’
*{{Patch 1.11.0
 
|note=Temporary item buffs (e.g. poisons, sharpening stones and shaman weapon buffs) will persist through zoning or logging out. A number of items have had their stacking limits increased including leather, enchanting dust/shards and rogue poisons/reagents among others.
 
āˆ’
|comment=}}
 
āˆ’
*{{Patch 1.10.0
 
|note=Applying Rogue poisons will no longer break Stealth.
 
āˆ’
|comment=}}
 
   
 
==External links==
 
==External links==
āˆ’
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
+
<!-- Please read https://wowpedia.fandom.com/Wowpedia:External_links_policy before adding new links. -->
 
{{Elinks-spell|2842}}
āˆ’
Links that do not conform to the rules will be DELETED.
 
  +
āˆ’
Repeat violations may result in a BAN.
 
  +
{{Rogue poisons}}
āˆ’
Have a nice day. :) -->
 
{{elinks-spell|2842}}
 
   
 
[[Category:Poisons| ]]
   
 
[[es:Venenos]]
 
[[es:Venenos]]
[[Category:Rogues]]
 

Latest revision as of 19:53, 31 May 2023

Pernicious Poison TCG

A blade drenched in poison.

Poisons are abilities that enable Assassination rogues to coat their weapons with poisons. When a poisoned weapon strikes an enemy it has a chance of applying a debuff that damages, slows, or otherwise hinders the enemy, depending on the poison applied. First available at level 2, poisons are a core part of the Assassination rogue and their use is required to maximize effectiveness in most situations.

Poisons are considered a temporary (1-hour) weapon enhancement. Poisons do not stack with other temporary weapon effects such as a Blacksmith's sharpening stones or weightstones or Alchemist's oils. Only one such temporary weapon enchantment can be active on a weapon at a time.[citation needed] 

Some rogue abilities and specializations increase the effectiveness of poisons.

Poisons

Poisons are learned by the rogue as they level, either automatically or via talents. A rogue can only have one Non-Lethal and one Lethal type of poison at the same time.

Non-Lethal
Lethal

Improvements

Poison TCG

Night elf stabbed with a poison dagger.

The following abilities, talents, and items directly relate to Rogue poisons:

Weapon speed

Flesh Eating Poison TCG

Poison tearing apart a wight.

Faster weapons do not always increase the rate at which you apply a poison: unlike the other poisons (which have a fixed chance per hit), Inv misc herb 16 [Wound Poison] use PPM (proc-per-minute) mechanics. This means that even on a very slow weapon your Wound Poisons will add the same amount of DPS (damage per second) as on a fast weapon.

The argument for using slower weapons is this: based on your weapon speed and your poison's PPM, an average proc chance is calculated that will be used every melee swing. However, your special attacks (Sinister Strikes, Mutilates, etc.) can also deliver your poisons, and they use this very same calculated proc chance. So equipping a slow weapon results in an increased chance of applying poison with your special attacks, which, of course, are not restricted by your weapon speed. The difference in damage is rather minimal though, so people often just follow the "slow MH, fast OH" because they could always put Crippling/Deadly/Mind-Numbing on their OH without much-reduced effect.

Historical

WoW Icon update The subject of this section has been removed from World of Warcraft but is present in Classic Era.

Prior to patch 3.0.2, Rogues made their own poisons using a Poisons skill. Poison ingredients were purchased at Shady Dealers or reagent vendors, found in junkboxes obtained through Pickpocketing, or gathered with Herbalism. Once you had the Poisons skill, you had to level it like a profession. You had a skill level that you could increase by making poisons that still gave skill. Unlike professions, you did not need to purchase the ability to skill up beyond the 75, 150, 225, and 300 limits. Instead, your current skill limit was simply five times your current level. There was no poisons trainer; instead you learned new poisons from the Rogue trainer, subject to meeting the level and skill prerequisites. Poisons did not count towards your two-profession limit, despite its similarities to other professions. As of the time of their removal, there were seven ingredients and six poison recipes: Crippling, Mind-Numbing, Instant, Deadly, Wound, and Anesthetic. Most of these types would continue to exist in some form in later expansions but sold ready to use directly from the vendor.

Previously Rogues could buy Spell nature slowpoison [Anesthetic Poison], which was used to dispel enrage effects. In patch 4.0.1 the ability to dispel enrage effects was built into Inv throwingknife 04 [Shiv], making this poison obsolete. It is no longer sold by common vendors, although you can still buy a non-functional version from Jeeves (likely a bug).

After patch 5.0.4 the items were completely removed from poison vendors and made into an ability.

Quests

Formerly, the quest chains detailed below were required for all rogues to access Poisonsā€”this is no longer the case and the ability becomes available for purchase upon reaching level 10. The quests remain, however, as Rogue-only quests.

Alliance

Go to the Old Town in Stormwind. Master Mathias Shaw at SI:7 headquarters offers the first quest in the chain, A Rogue [20] Mathias and the Defias. The quest takes you to a tower on the southern border of Westfall near Stranglethorn Vale, along the river, and requires a skill level of 70 in Lockpicking to complete. After completing A Rogue [24] Klaven's Tower, the second quest in the chain, you will gain the ability to buy poisons.

Horde

Go to the Cleft of Shadow in Orgrimmar and complete H Rogue [20] The Shattered Salute. The Horde quest chain is difficult to solo at level 20, but two level-20 characters or a solo Rogue around level 23 should be able to complete it. The two main quests (including H Rogue [21] Mission: Possible But Not Probable which requires a skill level of 70 in Lockpicking to complete) in the chain take you to a tower in the northeast corner of the Barrens. When the quest objectives are completed, the Rogue will be poisoned with a very slow-acting poison debuff. After turning in the quest at the Cleft of Shadow, the Rogue travels to Tarren Mill in the Hillsbrad Foothills, where s/he will be cured of the poison debuff (though the poison is easily curable through a variety of other means as well) and gain the right to buy poisons.

Patch changes

  • Legion Patch 7.0.3 (2016-07-19): Poisons are now exclusive to Assassination.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Poisons have been redesigned into separate abilities instead of items. Instant Poison removed.
  • Cataclysm Patch 4.0.1 (2010-10-12): Many class talents, spells, and abilities have been overhauled, added, or removed.
    Rogues now learn Poisons at level 10 (down from level 20), Rogues can now poison their Ranged weapon, Anesthetic Poison has been removed (Inv throwingknife 04 [Shiv] now dispels Enrage effects), poisons no longer have multiple ranks and now scale with character level, several abilities and talents related to poisons have changed, Glyph of Poisons added.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Damaging poisons now scale with attack power. Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue.
  • Bc icon Patch 2.3.0 (2007-11-13): All poisons will now enchant the weapon for 1 hour, increased from 30 minutes.
  • Bc icon Patch 2.1.0 (2007-05-22): Poisons: The difficulty of dispelling these is now based off the level of the player, not the level of the weapon the poison is applied to. Rogue poisons no longer have charges.
  • WoW Icon update Patch 1.11.0 (2006-06-19): Temporary item buffs (e.g. poisons, sharpening stones and shaman weapon buffs) will persist through zoning or logging out. A number of items have had their stacking limits increased including leather, enchanting dust/shards and rogue poisons/reagents among others.
  • WoW Icon update Patch 1.10.0 (2006-03-28): Applying Rogue poisons will no longer break Stealth.

External links