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{{Classnav}}
[[Image:BTNTemp.png|thumb|left|The Samwise icon in WoW.]]
 
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=={{Alliance Icon}} Alliance==
[[Image:Samwise WWI Paris.JPG|thumb|right|Samwise Didier at WWI 2008.]]
 
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===Human warlocks===
[[Image:Samwise.jpg|thumb|right|Samwise?]]
 
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{{source needed}}
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[[File:NethermavenDonnaChastain.jpg|thumb|Nethermaven Donna Chastain, a human warlock.]]
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[[File:Mazar2.jpg|thumb|Mazar, a gnome warlock.]]
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Originally, humans were taught the ways of the [[Arcane Magic|arcane]] by the [[high elves]] in exchange for their help in defeating the trolls during the [[Troll Wars]]. However, after the war, the human magi who were taught by the elves started to pass their knowledge and powers onto the younger generations who had no concept of responsibility that the original Human magi had. They started to delve further into the arts for their own personal gain rather than the advancement of their race and eventually started to penetrate the darker aspects of the [[Arcane]]. Eventually the agents of the then banished [[Burning Legion]] were drawn to this increasingly reckless use of magic and demons started to appear in Azeroth, especially around the new magic capital of [[Dalaran]] where the huge amount of wielded magic caused the fabric of reality to weaken.
   
  +
The [[Kirin Tor]] tried to cover it up but the local populace started to become suspicious of their mage leaders. Eventually the elves intervened and decided to tell these human mages about the dark demonic past and their narrow escape from oblivion during the collapse of the [[Well of Eternity]]. They formed a secret pact with the humans which aimed in protecting the world from demonic influence. This secret organization was called the [[Order of Tirisfal]]. They chose powerful magi to become [[Guardian]]s and act as the right hand of the Order. These Guardians wielded powerful magic against the encroaching demons. However, publicly, anyone found still using these dark energies were thrown of out the [[Kirin Tor]] and ejected from society.
'''Sam "Samwise" Didier''' is the art director at [[Blizzard Entertainment]]. Among the veteran Blizzard employees, Samwise Didier has been a consistent artist for many years, and recently his style has been the artistic direction of choice for all Blizzard franchises.
 
   
  +
Many of the human warlocks pledged their lives and services to the [[Lich King]] just prior to the invasion of his [[undead]] [[Scourge]]. In the Lich King's service many of these warlocks became skilled [[necromancer]]s. In addition, the Lich King granted many of his undead servants limited warlock abilities as well. When the portal to the [[Twisting Nether]] was finally opened and the demons began pouring through, it seemed that the heyday of the warlocks was at hand. However, many of the human warlocks after the third war are former mages, fresh from the destruction of the Violet Citadel, who seek revenge, embracing the path of the warlock in order to turn the fel energies of the legion against itself.
Didier's greatly exaggerated physiques and vibrant, bright color palette has dictated the artistic style of [[Warcraft III]], ''[[World of Warcraft]]'', and even the now defunct [[wikipedia:StarCraft: Ghost|''StarCraft: Ghost'']]. Didier has also designed and drawn many of the graphical icons found in Warcraft III and World of Warcraft, and even provided some [http://www.imdb.com/name/nm1049727/ voicework] for both.
 
   
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===Gnome warlocks===
Samwise is the frontman of [[Level 80 Elite Tauren Chieftain]], the band of Blizzard employees that played at [[BlizzCon]] and the 2008 edition of [[WWI]].
 
  +
[[Gnome]]s have also taken up the mantle of the warlock. They are outcast by other gnomes,<ref name="WoWRPG57">''[[World of Warcraft: The Roleplaying Game]]'', pg. 57</ref> as demonic magic has been outlawed in Ironforge causing many of their number to train in Stormwind. It is safe to assume that gnomes were probably influenced by humans in the decision to study the dark arts. Even though gnomes are not as strong or agile as their human and orc counterparts, they have just as much dark potential.{{fact}}.
   
  +
===Dwarf warlocks===
Away from Blizzard, Samwise is responsible for much of the album art of Swedish power metal band [[wikipedia:HammerFall|HammerFall]].
 
  +
[[File:Pyromancer Davins.jpg|thumb|Pyromancer Davins, a worgen warlock.]]
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[[Ironforge Dwarves]] were likely influenced to become warlocks by the newly indoctrinated [[Dark Iron Clan]]. They were also likely taught by their Gnomish and Human allies. Many dwarves have been shown to use shadow and fire magic already, which proves that they may have already known much about being a warlock.{{fact}}
   
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===Worgen warlocks {{Cata-inline}}===
''"Basically, he's a WoW icon in every sense of the word."'' - ([[Mike Schramm]])
 
  +
As they were once humans, it is likely this may have influenced them. Other speculations include straying from being mages or dealing with their curse in another way.
   
  +
=={{Horde Icon}} Horde==
== Personal touches ==
 
Didier has a heavy fixation on pandas, which he explains in the [http://us.blizzard.com/blizzcast/archive/episode1.xml/ launch episode of BlizzCast], among other things;
 
:''"...for some reason, I decided to do like a panda guy because, actually, also like 'Samwise', 'Panda' is my nickname because I’m kind of a big hairy bear dude, but I’m not very fearsome. <Laughs> So I got the nickname “Panda.”"''
 
Through this personal link, Didier became responsible for the creation of the [[pandaren]], a race originally regarded by fans — and used by Blizzard — as a "joke race", but still with legitimacy within the lore. Among other things, panda icons also appeared accompanying much of Samwise's art, and could be seen in Warcraft III as the emblem adorning night elf demon hunters' warblades. Much of the pandaren culture, dress, society, and weapons were inspired by samurai and Hong Kong martial arts films, both of which Didier greatly appreciates.
 
   
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===Orc warlocks===
* [[Warcraft II]] - a random [[doodad]] is the name "Sam" scrawled in the dirt.
 
  +
Orcs, while chronologically not the first to use this magic, were perhaps the first modern (playable) race to be given the power of warlocks from the masters of it in the Burning Legion. Some of the most powerful mortal warlocks in history were orcs.
   
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[[Image:Guldan.jpg|thumb|Gul'dan, the most powerful mortal warlock in history.]]
* [[Warcraft III]] - when certain paladins cast spells, they open their books to do so. Upon inspection, the interior of these books read "Sam" on a page.
 
   
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During the First and Second Wars, the formerly shamanistic [[orcs]] were transformed into a warlike juggernaut of destruction by their demon-influenced shaman leader [[Ner'zhul]] and later, the orcish warlock [[Gul'dan]] -- Master of the Inner Circle of the Shadow Council and Destroyer of Dreams. The [[Horde]] soon added warlocks in various forms to their armies, and orcish and [[ogre]] warlocks came to be feared within the ranks of the [[Alliance]].
* Warcraft III - an in-game cube skin unused by any unit in game has Samwise's face on all sides, named "Sammy!".
 
   
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The first orc warlocks were the apprentices of the elder shaman [[Ner'zhul]] as [[Kil'jaeden]]'s pawn, but were ultimately loyal to the elder shaman himself and not the Burning Legion. The second generation, created and led by [[Gul'dan]], were more successful. They succeeded in turning the [[orcs]] against the [[draenei]] and poisoning the orcish race by tricking the chieftains into drinking the [[blood of Mannoroth]]. In order to police the clans, the Warlocks formed the [[Shadow Council]]. Only six of the 25 major clans resisted (the [[Frostwolf Clan|Frostwolves]], the [[Shadowmoon Clan|Shadowmoon]], the [[Thunderlord Clan|Thunderlord]]s, the [[Laughing Skull Clan|Laughing Skull]], the [[Bonechewer Clan|Bonechewer]]s and the [[Shattered Hand Clan|Shattered Hand]]). Despite the Council, civil war wiped out all but 12.
* Warcraft III - Samwise's face is used as an icon and unit model that can be accessed from [[World Editor]]. The model is a cube with his face on the faces.
 
   
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[[Gul'dan]] was later contacted by [[Medivh]], and the two worked together to bring the Horde into Azeroth. ([[Sargeras]], at the time controlling Medivh's will, was aware that Kil'Jaeden had enslaved the orcs and it was easier to bring the orcs than the Legion.) [[Gul'dan]] led 7 of the remaining clans of orcs ([[Stormreaver]], [[Twilight's Hammer]], [[Bleeding Hollow]], [[Blackrock]], [[Dragonmaw Clan|Dragonmaw]], [[Burning Blade]], [[Frostwolf Clan|Frostwolf]]) through the [[Dark Portal]]. The warlocks continued to operate normally until [[Doomhammer]] seized power and had them exterminated.
* Warcraft III - Samwise's face was also used on a kobold model in the WorldEditor.
 
   
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In modern times, the orc warlocks still exist on the outskirts of the new [[Horde]], headed by [[Thrall]]. While they are looked down upon for their hand in handing their race over to the demons, they are still allowed more or less within the society as they have pledged to use their powers ''against'' the Legion and vowed never to succumb to its corruption.
* Warcraft III - the ashes that form after the usage of the [[Blood Mage]]'s [[Flame Strike]] ability has a pattern of a panda's face.
 
   
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===Forsaken warlocks===
* Warcraft III and World of Warcraft - several classy items in both games have an icon depicting a scepter with a decorative "SD", likely standing for Samwise Didier.
 
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The origin of the Forsaken Warlocks resides in Dalaran, where the mages there were slaughtered and resurrected by the Scourge as undead warlocks and necromancers. When the Forsaken emerged, the Banshee Queen tried to get as many of these undead spellcasters on her side as possible. The fact that these dark magisters can use their powers to free undead is the main reason warlocks are not shunned in Forsaken Culture.
   
  +
Many Forsaken priests, after losing touch with the light, began to use demonic energies instead. It was a double blow to the few compassionate human priests still alive in Lorderaon; to see their brethren not only suffer undeath and to lose touch with the light, but to metaphorically spit on the religion of the Holy Light, abandoning its teachings for a more dark power.
* [[World of Warcraft]] - his face is also seen in as an icon for spells and abilities that do not have an image associated with them (see top left). For instance, several spells cast by quest givers use this icon. Since they are not "real" spells, they use this as the icon. They can be visible if you turn on "Show Enemy Spellcast Bar" and target the NPC during casting. Various GM exclusive spells also share this Icon.
 
   
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Undead Warlocks are most likely one of the best class/race combinations for PvP, due to their racials of [[cannibalize]] and [[Will of the Forsaken]], which make the Undead in general excellent for most PvP roles.
* [[News From Outland: Crisis at Da Portal!]] - Made a cameo.
 
   
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===Blood Elf warlocks===
== External links ==
 
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[[File:BloodElfWarlock.jpg|thumb|A [[blood elf]] warlock in art]]
* [http://www.wowinsider.com/2007/03/16/samwise-didier-warcraft-icon/ WoWInsider article]
 
  +
There is not much lore behind blood elf warlocks, save that the [[Blood Mages]] of the elves used magic that is very similar to the spells that warlocks use, such as draining mana and banishing enemies. Also, since Prince Kael'thas has allied with the Burning Legion in order to feed his people's addiction to magic, it is acceptable that several blood elves may have adopted their new allies form of magic, though it is worth noting that most Blood Elves on Azeroth do not know of his alliance with the Legion. In addition, since the blood elves use enslaved demons as a source for magic, it is logical that they would begin manipulating the fel energies they harvest.
* [http://us.blizzard.com/blizzcast/archive/episode1.xml/ BlzzCast Episode 1]
 
{{elink|type=wikipedia|link=http://en.wikipedia.org/wiki/Samwise_Didier}}
 
Sons of the Storm features galleries of several Blizzard artists, Samwise included:
 
* [http://www.sonsofthestorm.com/profile_samwise.html Profile]
 
* [http://www.sonsofthestorm.com/gallery.php?artist=samwise Art Gallery]
 
   
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===Troll warlocks===
{{The Tauren Chieftains}}
 
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Trolls have always had a history with the darker arts, As shown by "[[Voodoo]] [[Imp]]s" their more then likely supposed too represent [[Witch Doctor]]s or [[Shadow Hunter]]s, through it is possible they simply learned Warlock Magics from their Horde allies.
   
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===Goblin warlocks{{Cata-inline}}===
{{DEFAULTSORT:Didier, Samwise}}
 
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Goblins may have taken up the art of the warlock because of their old orcish allies from the the second war, or taken it up by themselves. They may also be magi, which may mean that is where their warlocks come from.
[[Category:Artists]]
 
[[Category:Warcraft III voice actors]]
 
[[Category:World of Warcraft voice actors]]
 
   
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==Other Warlock Races==
[[fr:Samwise]]
 
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===High Elf warlocks===
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Some high elves turned to this path after their glorious home of Quel'Thalas was destroyed in the Third War. This new breed of warlock seeks to control the powers that ravaged their homeland and use them for vengeance.<ref>''[[Warcraft: The Roleplaying Game]]'', pg. 95</ref> These few remaining high elves who are warlocks have long since become blood elves,<ref name="WoWRPG57"/> though at least one still exits, {{NPC||Summoner Nolric}} in Dalaran—this is somewhat odd since he deals with demonic energies which is what changed High Elves to Blood elves.
  +
  +
== Starting attributes ==
  +
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<!-- Record the stats by checking in-game, after taking any armor/shield off -->
  +
{| class="darktable zebra" style="text-align: center;"
  +
|-
  +
! colspan="2" | Race !! Strength !! Agility !! Stamina !! Intellect !! Spirit !! Armor !! Health !! Mana
  +
|-
  +
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left;" | {{Race|Gnome}}
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| 15 || 22 || 21 || 26 || 22 || 44 || 53 || 200
  +
|-
  +
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left;" | {{Race|Human}}
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| 20 || 20 || 21 || 22 || 22 || 40 || 53 || 140
  +
|-
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! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left;" | {{Race|Worgen}} {{cata-inline}}
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| 23 || 22 || 21 || 18 || 21 || ? || ? || ?
  +
|-
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! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left;" | {{Race|Dwarf}}
  +
| ? || ? || ? || ? || ? || ? || ? || ?
  +
|-
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! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left;" | {{Race|Blood Elf}} {{bc-inline}}
  +
| 17 || 22 || 21 || 25 || 20 || 44 || 53 || 185
  +
|-
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! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left;" | {{Race|Forsaken}}
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| 19 || 18 || 21 || 20 || 27 || 36 || 53 || 110
  +
|-
  +
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left;" | {{Race|Goblin}} {{cata-inline}}
  +
| ? || ? || ? || ? || ? || ? || ? || ?
  +
|-
  +
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left;" | {{Race|Orc}}
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| 23 || 17 || 22 || 19 || 24 || 34 || 63 || 109
  +
|-
  +
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left;" | {{Race|Troll}}
  +
| ? || ? || ? || ? || ? || ? || ? || ?
  +
|}
  +
  +
== References ==
  +
{{reflist}}
  +
  +
{{Classfooter|Warlock}}
  +
  +
[[Category:Warlocks]]
 
[[Category:Races]]
 
[[Category:World of Warcraft: The Roleplaying Game]]
 
[[Category:Warcraft: The Roleplaying Game]]
  +
[[ru:Расы чернокнижника]]

Revision as of 01:06, 26 April 2011

Classes Deathknight Demon hunter Druid Evoker Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Class races DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class Halls DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr

Alliance Crest Alliance

Human warlocks

File:NethermavenDonnaChastain.jpg

Nethermaven Donna Chastain, a human warlock.

File:Mazar2.jpg

Mazar, a gnome warlock.

Originally, humans were taught the ways of the arcane by the high elves in exchange for their help in defeating the trolls during the Troll Wars. However, after the war, the human magi who were taught by the elves started to pass their knowledge and powers onto the younger generations who had no concept of responsibility that the original Human magi had. They started to delve further into the arts for their own personal gain rather than the advancement of their race and eventually started to penetrate the darker aspects of the Arcane. Eventually the agents of the then banished Burning Legion were drawn to this increasingly reckless use of magic and demons started to appear in Azeroth, especially around the new magic capital of Dalaran where the huge amount of wielded magic caused the fabric of reality to weaken.

The Kirin Tor tried to cover it up but the local populace started to become suspicious of their mage leaders. Eventually the elves intervened and decided to tell these human mages about the dark demonic past and their narrow escape from oblivion during the collapse of the Well of Eternity. They formed a secret pact with the humans which aimed in protecting the world from demonic influence. This secret organization was called the Order of Tirisfal. They chose powerful magi to become Guardians and act as the right hand of the Order. These Guardians wielded powerful magic against the encroaching demons. However, publicly, anyone found still using these dark energies were thrown of out the Kirin Tor and ejected from society.

Many of the human warlocks pledged their lives and services to the Lich King just prior to the invasion of his undead Scourge. In the Lich King's service many of these warlocks became skilled necromancers. In addition, the Lich King granted many of his undead servants limited warlock abilities as well. When the portal to the Twisting Nether was finally opened and the demons began pouring through, it seemed that the heyday of the warlocks was at hand. However, many of the human warlocks after the third war are former mages, fresh from the destruction of the Violet Citadel, who seek revenge, embracing the path of the warlock in order to turn the fel energies of the legion against itself.

Gnome warlocks

Gnomes have also taken up the mantle of the warlock. They are outcast by other gnomes,[1] as demonic magic has been outlawed in Ironforge causing many of their number to train in Stormwind. It is safe to assume that gnomes were probably influenced by humans in the decision to study the dark arts. Even though gnomes are not as strong or agile as their human and orc counterparts, they have just as much dark potential.[citation needed] .

Dwarf warlocks

Pyromancer Davins

Pyromancer Davins, a worgen warlock.

Ironforge Dwarves were likely influenced to become warlocks by the newly indoctrinated Dark Iron Clan. They were also likely taught by their Gnomish and Human allies. Many dwarves have been shown to use shadow and fire magic already, which proves that they may have already known much about being a warlock.[citation needed] 

Worgen warlocks Cataclysm

As they were once humans, it is likely this may have influenced them. Other speculations include straying from being mages or dealing with their curse in another way.

Horde Crest Horde

Orc warlocks

Orcs, while chronologically not the first to use this magic, were perhaps the first modern (playable) race to be given the power of warlocks from the masters of it in the Burning Legion. Some of the most powerful mortal warlocks in history were orcs.

Guldan

Gul'dan, the most powerful mortal warlock in history.

During the First and Second Wars, the formerly shamanistic orcs were transformed into a warlike juggernaut of destruction by their demon-influenced shaman leader Ner'zhul and later, the orcish warlock Gul'dan -- Master of the Inner Circle of the Shadow Council and Destroyer of Dreams. The Horde soon added warlocks in various forms to their armies, and orcish and ogre warlocks came to be feared within the ranks of the Alliance.

The first orc warlocks were the apprentices of the elder shaman Ner'zhul as Kil'jaeden's pawn, but were ultimately loyal to the elder shaman himself and not the Burning Legion. The second generation, created and led by Gul'dan, were more successful. They succeeded in turning the orcs against the draenei and poisoning the orcish race by tricking the chieftains into drinking the blood of Mannoroth. In order to police the clans, the Warlocks formed the Shadow Council. Only six of the 25 major clans resisted (the Frostwolves, the Shadowmoon, the Thunderlords, the Laughing Skull, the Bonechewers and the Shattered Hand). Despite the Council, civil war wiped out all but 12.

Gul'dan was later contacted by Medivh, and the two worked together to bring the Horde into Azeroth. (Sargeras, at the time controlling Medivh's will, was aware that Kil'Jaeden had enslaved the orcs and it was easier to bring the orcs than the Legion.) Gul'dan led 7 of the remaining clans of orcs (Stormreaver, Twilight's Hammer, Bleeding Hollow, Blackrock, Dragonmaw, Burning Blade, Frostwolf) through the Dark Portal. The warlocks continued to operate normally until Doomhammer seized power and had them exterminated.

In modern times, the orc warlocks still exist on the outskirts of the new Horde, headed by Thrall. While they are looked down upon for their hand in handing their race over to the demons, they are still allowed more or less within the society as they have pledged to use their powers against the Legion and vowed never to succumb to its corruption.

Forsaken warlocks

The origin of the Forsaken Warlocks resides in Dalaran, where the mages there were slaughtered and resurrected by the Scourge as undead warlocks and necromancers. When the Forsaken emerged, the Banshee Queen tried to get as many of these undead spellcasters on her side as possible. The fact that these dark magisters can use their powers to free undead is the main reason warlocks are not shunned in Forsaken Culture.

Many Forsaken priests, after losing touch with the light, began to use demonic energies instead. It was a double blow to the few compassionate human priests still alive in Lorderaon; to see their brethren not only suffer undeath and to lose touch with the light, but to metaphorically spit on the religion of the Holy Light, abandoning its teachings for a more dark power.

Undead Warlocks are most likely one of the best class/race combinations for PvP, due to their racials of Ability racial cannibalize [Cannibalize] and Spell shadow raisedead [Will of the Forsaken], which make the Undead in general excellent for most PvP roles.

Blood Elf warlocks

BloodElfWarlock

A blood elf warlock in art

There is not much lore behind blood elf warlocks, save that the Blood Mages of the elves used magic that is very similar to the spells that warlocks use, such as draining mana and banishing enemies. Also, since Prince Kael'thas has allied with the Burning Legion in order to feed his people's addiction to magic, it is acceptable that several blood elves may have adopted their new allies form of magic, though it is worth noting that most Blood Elves on Azeroth do not know of his alliance with the Legion. In addition, since the blood elves use enslaved demons as a source for magic, it is logical that they would begin manipulating the fel energies they harvest.

Troll warlocks

Trolls have always had a history with the darker arts, As shown by "Voodoo Imps" their more then likely supposed too represent Witch Doctors or Shadow Hunters, through it is possible they simply learned Warlock Magics from their Horde allies.

Goblin warlocksCataclysm

Goblins may have taken up the art of the warlock because of their old orcish allies from the the second war, or taken it up by themselves. They may also be magi, which may mean that is where their warlocks come from.

Other Warlock Races

High Elf warlocks

Some high elves turned to this path after their glorious home of Quel'Thalas was destroyed in the Third War. This new breed of warlock seeks to control the powers that ravaged their homeland and use them for vengeance.[2] These few remaining high elves who are warlocks have long since become blood elves,[1] though at least one still exits, Summoner Nolric in Dalaran—this is somewhat odd since he deals with demonic energies which is what changed High Elves to Blood elves.

Starting attributes

Race Strength Agility Stamina Intellect Spirit Armor Health Mana
Alliance GnomeGnome Gnome 15 22 21 26 22 44 53 200
Alliance HumanHuman Human 20 20 21 22 22 40 53 140
Alliance WorgenWorgen Worgen Cataclysm 23 22 21 18 21 ? ? ?
Alliance DwarfDwarf Dwarf ? ? ? ? ? ? ? ?
Horde Blood elfBlood elf Blood elf Bc icon 17 22 21 25 20 44 53 185
Horde ForsakenForsaken Forsaken 19 18 21 20 27 36 53 110
Horde GoblinGoblin Goblin Cataclysm ? ? ? ? ? ? ? ?
Horde OrcOrc Orc 23 17 22 19 24 34 63 109
Horde TrollTroll Troll ? ? ? ? ? ? ? ?

References

ru:Расы чернокнижника