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Sap

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Sap
  • Sap
  • Instant cast
  • 5 yd. range
  • 65 Energy
  • Incapacitates the target for up to X sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
Usable by
Class Rogue
Properties
Type Utility
School Physical
Cooldown None/Global Cooldown
Talents
Improvement
talents
Dirty Tricks
Other information
Ranks 3
Requirements Requires Melee Weapon
Requires Stealth
Related debuff
  • Sap
  • Sapped.
  • Duration: X sec.
Hey...did you feel something?...buddy?

Sap is the longest-lasting crowd control ability a rogue has. It will completely incapacitate a target for upto 45 seconds.

Contents

Rank table

Rank Duration Level Cost
1 25 sec. 10 4s 
2 35 sec. 28 81s 
3 45 sec. 40 1g 4s 

Notes

  • Does not have a chance to break early, always lasting the full duration unless the sapped humanoid is hit. Suffers diminishing returns & duration in PVP.
  • No longer considered an incapacitate effect.

Related talents

  • Dirty Tricks, increases the Sap range and decreases energy cost.

Tips

  • Sap is an effective crowd control technique, especially with the improved talent. Don't forget to tell the party which mob you are sapping, as any damage breaks the effect.
  • Sap does not cause threat, meaning that if you Sap a mob and then move out of normal aggro range, the mob will not attack you after the sap effect is broken.
  • You may choose to sap a different target. The first sap will wake when the second one is sapped.
  • Out in the world, mobs that are sapped won't be tagged as your kill until you deal damage to them. Be wary of other players stealing your kill.
  • Sap can be useful in a PvP environment, to even out a 2-on-1, to take out a shaman's totems before you fight him, to capture a flag quickly in Battlegrounds, or even after a vanish. Remember, like all crowd control effects, Sap is limited to a 10 second duration in PvP.
  • Sapping a player of the opposite Faction will turn on your PvP Flag. Be wary.

Patch changes

With the release of Patch 2.1, the mechanics for Sap have been changed:

  • Sap will no longer remove you from stealth.
  • The talent Improved Sap has been renamed to Dirty Tricks, and increases the range of Sap and Blind by 2/5 yards whilst decreasing the energy cost by 25/50%.

Patch 2.4 introduced more changes to Sap:

  • Sap is no longer considered an incapacitate effect; changed to allow more creatures to be crowd controlled in dungeons who were previously immune.
Retrieved from "http://www.wowwiki.com/Sap"
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