Sap
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| Sap | |
|---|---|
| Usable by | |
| Class | Rogue |
| Properties | |
| Type | Utility |
| School | Physical |
| Cooldown | (GCD 1 sec) |
| Level required | 12 |
| Other information | |
| Requirements | Requires Melee Weapon Requires Stealth |
| Related debuff | |
| TCG image | |
Sap is a core rogue ability learned at level 12. It is the longest-lasting crowd control ability a rogue has. It will completely incapacitate a target for 60 seconds.
Contents |
Modified by
- [Prey on the Weak] (talent)
- [Shadow Dance] (
subtlety spec ability)
- Glyph of Sap
- Item Level 25
- Major Glyph
- Classes: Rogue
- Requires Level 25
- Use: Permanently teaches you this glyph.
Increases the duration of Sap against non-player targets by 80 sec. - Sell Price: 1

Notes

- Sap does not have a chance to break early, always lasting the full duration unless the sapped target is hit. It suffers diminishing returns and duration in PvP.
- It is no longer considered an incapacitate effect.
Tips
- Sapping in a neutral town does aggro the guards.
- Sap is an effective crowd control technique. Don't forget to tell the party which mob you are sapping, as any damage breaks the effect.
- Sap does not cause threat, meaning that if you Sap a mob and then move out of normal aggro range, the mob will not attack you after the Sap effect is broken.
- You may choose to Sap a different target. The first Sap target will wake when the second one is Sapped.
- Mobs that are Sapped won't be tagged as your kill until you deal damage to them. Be wary of other players stealing your kill.
- Sap can be useful in a PvP environment to even out a 2-on-1, to take out a Shaman's totems before you fight him, to capture a flag quickly in battlegrounds, or even after a [Vanish]. Remember, like all crowd-control effects, Sap is limited to a 10-second duration in PvP.
- Sapping a player of the opposite faction will turn on your PvP Flag. Be wary.
Patch changes
-
Patch 4.0.6 (8-Feb-2011): Sap now has a PvP duration of 8 seconds.
-
Patch 2.4.0 (25-Mar-2008): Sap is no longer considered an incapacitate effect; changed to allow more creatures to be crowd controlled in dungeons who were previously immune.
-
Patch 2.3.0 (13-Nov-2007): Multiple Saps placed by multiple Rogues will now be handled correctly in all cases.
-
Patch 2.1.0 (22-May-2007): Sap will no longer remove you from Stealth.
-
Patch 2.0.3 (09-Jan-2007): There is no longer a random chance the effect of "Sap" will end (i.e. removed the heartbeat resist check). The effect will still end early when the target is damaged.
-
Patch 1.2.0 (18-Dec-2004): Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.
External links
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