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{{Stub/Quest}}
{{Racebox
 
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{{questbox
| image = Satyrban.jpg|thumb|Satyr
 
| name = Satyr
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|name=Marching On Our Stomachs
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|faction=Alliance
| capital = Unknown
 
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|start={{npc||Sam Trawley}}
| faction = [[Burning Legion]], [[Shadow Council]], [[Illidari]], [[Independent]]
 
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|end={{npc||Sam Trawley}}
| character = [[Felsworn]], [[Rogue]], [[Necromancer]], [[Warlock]], [[Barbarian]]s, [[Warrior]]s, [[Hellcaller]], [[Mage|Pyromancer]], [[Shadowdancer]], [[Trickster]], [[Soulstealer]], [[Scout]]
 
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|levelreq=30
| mount = Unknown
 
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|level=32
| homeworld = [[Azeroth (world)|Azeroth]]
 
  +
|experience=285-2,710
| leader = [[Xavius|Lord Xavius]], [[Illidan]], [[Kil'jaeden]]
 
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|rewards=[[Trawley's Gloves]] or<br/>[[Stormsnout Hide Boots]] or<br/>[[Pot Stirrer]] or<br/>[[Pewter Slab]]
| language = [[Eredun]] and the primary language of the satyr's former race.
 
  +
|money={{cost||30}}
| slang = [[Darnassian]], [[Thalassian]], [[Orcish]], [[Goblin (language)|Goblin]], [[Common]], [[Low Common]] (the Satyr's former language remains a primary language.)
 
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|category=Southern Barrens
| height = 7 ft (excluding horns)
 
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|previous={{quest|Lion's Pride}}
| alignment = Usually [[chaotic evil]]<ref>''[[Monster Guide]]'', pg. 117</ref> (formerly [[neutral evil]])<ref name="MoM90">''[[Manual of Monsters]]'', pg. 90</ref>
 
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|id=25042
 
}}
 
}}
   
  +
== Objectives ==
[[File:SatyrMG.JPG|thumb]]
 
  +
Collect 4 Fresh Stormsnout Steaks by killing Stormsnouts in Southern Barrens.
The original '''satyrs''' are the descendants of the [[kaldorei]] [[highborne]], the first being [[Xavius]], who allied directly with the [[Burning Legion]] during the [[War of the Ancients (novel account)|first invasion]] ten thousand years before the [[First War]].
 
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* [[Fresh Stormsnout Steak]] ''(4)''
   
==Introduction==
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== Description ==
  +
It's true what they say: An army marches on its stomach. And we've been marching a long way.
Unlike most Highborne who aided the Legion simply to gain access to more magic, those who would become satyr embraced demonic power for its own sake and swore their allegiance to [[Xavius]], the first satyr. Xavius had been corrupted by [[Sargeras]] himself and had the power to turn other willing [[night elves]] into satyr.
 
   
  +
I'm thinking if we barbecue up a few of those giant lumbering stormsnouts, we'll have enough meat to feed us for weeks.
These former [[elves]] were taken by the demons and twisted into shapes that more accurately reflected their nature. In place of their former sinewy elven bodies, they now possessed massive hairy forms, standing upwards of 9 feet tall. Their hands became claws, their feet replaced by cloven hooves and horns sprouted from their head. Even after the destruction of the [[Well of Eternity]], the satyr continued to serve the Legion, working to corrupt the land and pave the way for a second invasion. During the [[Third War]], the satyr fought with the Legion and the [[Scourge]] against the [[Horde]] and the [[Alliance]]. Satyr are often found guarding corrupted [[moonwell]]s. The satyrs tend these moon wells corrupted with demonic energy. It is said that these pools are the source of new satyrs, transforming night elves into the twisted minions of the Legion. No one knows if corrupted moon wells work similar transformations in other species.<ref name="MoM90"/> Though [[high elf]] satyrs are rare, they do exist. Non-elves may not differentiate between high elf and night elf satyrs, but elves and satyrs claim the differences as clear as night and day.<ref name="MoM90"/> In the years since the War of the Ancients, other races have also joined the ranks of the satyrs, including; [[goblins]], [[orcs]], [[half-elves]], high elves, [[blood elves]], and [[Low Common]] speaking races.<ref>''[[Monster Guide]]'', pg. 117-118</ref><ref>''[[Manual of Monsters]]'', pg. 202</ref> It may be possible for members of nearly every race to become satyrs.<ref>''[[Shadows & Light]]'', pg. 87</ref> A critical hit from the [[Xavius#Dirk_of_the_Beast|Dirk of the Beast]] can transform others into satyr, regardless of race.<ref>''[[Shadows & Light]]'', pg. 165</ref> The black magic invoked in the transformations is known as the [[shadow curse]].<ref>''[[Dark Factions]]'', pg. 121</ref>
 
   
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Stormsnouts are big and slow, so they should be easy to kill. Except... Hey you're not carrying any metal on you are you?
The satyr still work to spread corruption and death, and are especially prevalent in [[Felwood]], though they inhabit most of regions of [[Northern Kalimdor]] around [[Mount Hyjal]]. Most satyr are capable of using [[warlock]] magic and are described as masters of demonic magic and so incredibly dangerous. But the satyr seem to still have connections to [[druidism]]. This can be seen at the corruption of plants they often create, and the fact that [[Lord Melenas]] can turn into a black [[cat]] and [[Alzzin the Wildshaper]] turns into a [[treant]]. They are the most hated enemy of the night elves, but are hostile to just about every other natural race in [[Azeroth (world)|Azeroth]] as well. Satyrs are [[immortal]].<ref>''[[Dark Factions]]'', pg. 24</ref>
 
   
==History==
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==Completion==
  +
...
===War of the Ancients===
 
The history of the Satyrs starts with [[Xavius]] and the first [[Burning Legion]] Invasion in the [[Azeroth (world)|world of Azeroth]]. Xavius was a [[Highborne]] loyal to [[Queen Azshara]] and the Burning Legion, tasked with opening and securing a portal connecting the [[Twisting Nether]] and Azeroth, a portal that [[Malfurion]] later managed to seal. Because of his failure, [[Sargeras]] punished Xavius, tortured his spirit, and later, as a sign of mercy, ressurected Xavius, but in a twisted version of his body. He was the first Satyr to ever walk on the world of Azeroth.
 
   
===Third War===
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==Rewards==
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{{itembox|You will be able to choose one of these rewards|Trawley's Gloves|Stormsnout Hide Boots|Pot Stirrer|Pewter Slab}}
Thousands of years later, during the [[Third War]], the Satyrs play a small, but still important role in the Legion's invasion. They first appear during the [[Orc]] campaign of [[Reign of Chaos]], after [[Mannoroth]] spills his blood into a Fountain and corrupts the surrounding area. The Satyrs (attracted by the Fountain's corrupted powers or even former [[Night Elves]] changed into Satyrs by the Fountain's corruption) try to defend the Fountain from the Orcs that try to consume its energies in order to defeat [[Cenarius]]. As a result of this confrontation, this small group of Satyrs are slaughtered by the Orcs.
 
   
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You will also recieve: {{cost||30}}
Later, the Satyrs appear during the Night Elf campaign of Reign of Chaos, now as demons under the command of the [[Burning Legion]] (under the [[Dread Lord]] [[Tichondrius]]). They try to stop the Night Elves, led by [[Tyrande]] and [[Malfurion]], from awakening the [[Druids of the Talon]], but they are killed by the Night Elven raid. Later the Satyrs face and try to stop [[Illidan Stormrage]], who wants to not only cleanse the land known as [[Felwood]], but also to consume the [[Skull of Gul'dan]], the source of fel energy that was corrupting the land. They failed to defend the Skull, and were murdered by Illidan's army. Ironicaly, the Satyrs will reappear during [[The Frozen Throne]] events under Illidan's command.
 
   
===The Frozen Throne Events===
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== External links ==
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
 
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Links that do not conform to the rules will be DELETED.
A small group of Satyrs join [[Illidan]]'s (now twisted into a demonic body) ranks alongside the [[Naga]]. This group, located in [[Azshara]], tries to stop the group led by [[Maiev Shadowsong]] from reaching their master, near the [[Night Elf]] docks. They also manage to capture and torture a few Night Elves. Luckily for the Night Elves, Maiev manages to free them all and kill all Satyrs who tried to stop her group.
 
  +
Repeat violations may result in a BAN.
 
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Have a nice day. :) -->
PS 1: During The Frozen Throne events, this group of Satyrs was still made of members of the [[Burning Legion]], since Illidan was an agent of the Legion.
 
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{{Elinks-quest|25042}}
 
PS 2: It seems that not all Satyrs led by Illidan were slain. During [[The Burning Crusade]] events, players can notice that Illidan has some Satyrs under his command, who probably joined his ranks during [[The Frozen Throne]], based on the fact that that was the only moment when Illidan (now as a [[demon lord]]) was seen in [[Kalimdor]] (the only place where you could find Satyrs by that time).
 
 
===World of Warcraft Events===
 
Five years have passed since the [[Legion]]'s defeat, yet a great number of Satyrs can be found living in the lands of [[Kalimdor]]. They live in small groups, each group with its own leader, and each group with its own goals. The ultimate goal of all the groups is still the same of the first Satyrs to ever wander [[Azeroth (world)|Azeroth]]: Corrupt the land and its creatures. Some groups still remain in contact with the Burning Legion, while others act independently, but one thing is certain; they are not fully independent beings at all. When the Legion calls, they will answer.
 
 
Some Satyrs work by themselves, spreading the corruption amongst groups of [[Furbolgs]] and [[Moonwell]]s and even giving missions to anyone who accepts them. One Satyr in particular is part of a very complex, and still promising part of the lore, the [[Twilight Corruptor]]. It looks like he was attempting to corrupt a moonwell, located near one of the portals that lead to the [[Emerald Dream]], and he was the only Satyr by the time of World of Warcraft events began who lived in the [[Eastern Kingdoms]] ([[Duskwood]]), making people wonder how he got there (probably using the Portal, indicating that he came from the Emerald Dream). It could indicate that the Satyrs or the Burning Legion are behind the Emerald Dream's corruption into the [[Nightmare]]. Whether this is true or false, only time will tell...
 
 
All the groups of Satyrs of Kalimdor suffered great losses by members of both [[Alliance]] and [[Horde]], and most of their leaders were killed, but it's very likely that most of these groups still exist.
 
 
===The Burning Crusade Events===
 
Some Satyrs, who likely followed [[Illidan]], now serve their new master. That was the first time when Satyrs cut the relations with the [[Burning Legion]] and served a new master. They are very few and located in [[Shadowmoon Valley]]. This group shares territories (old [[Draenei]] ruins) with other Servants of Illidan, such as [[Succubi]] and [[Dread Lord]]s, while others live in the [[Black Temple]] and help with its defense against the [[Shattrath]] offensive against the temple.
 
 
===Wrath of the Lich King Events===
 
A small group of Satyr, known as the [[Unbound]], live in the [[Crystalsong Forest]]. This group share a peculiar mutation that turned them into "[[crystal satyr]]s". What caused this mutation and what this sect of Satyrs is doing in Crystalsong is still unknown, but evidence shows that they are corrupting the [[Treants]] and [[Ancients]] that wander there.
 
 
== Culture ==
 
Satyrs possess little culture. Their society is loosely hierarchical, and they are organized into groups. Each group is called a "sect". A sect of satyrs lives in the same geographical region and has a specific mission. Satyrs of different sects get along only some of the time. They live in ruins scattered throughout northern [[Kalimdor]] and [[Desolace]]; satyrs prefer places of corruption to make their homes, such as [[Felwood]] and certain areas of [[Darkshore]]. Their sects are small, usually no more than a hundred individuals. Satyrs are cruel and sadistic creatures. They enjoy tormenting other creatures, particularly intelligent ones. Satyrs patrol their territory, hoping they can find travelers they can eviscerate in the most bloody manner possible. They operate at a faster level than their former selves — while before they may have been stately and calm, they now burn with feverish energy. Their movements are swift and jagged, like predators sensing prey.<ref name="DF20"/><ref>''[[Dark Factions]]'', pg. 122</ref>
 
 
===Organization===
 
Satyrs are organized only loosely, into a variety of sects. When the alarm sounds, all members of a sect throw themselves into battle. Like all demons, when the [[Legion]] calls, they scramble to obey.
 
 
Few creatures clash with satyrs on their own territory, however. Satyr camps are well hidden and often located in areas already dangerous, like [[Felwood]]. They are also well protected; only army divisions or powerful adventurers could hope to rampage through a satyr community. Thus, most encounters with satyr forces occur elsewhere — often on the roads and paths through the forests.
 
 
Satyrs have no sense of honor, especially concerning warfare. They do whatever is necessary to destroy their opponents, preferably causing a good deal of pain — both physical and psychological — at the same time. They prefer ambushes and scare tactics, perhaps stalking a group for several days, leaving subtle clues to their presence to make their prey more and more paranoid and fearful; then they strike. They enjoy incapacitating their enemies with nets and dark magic so they can carve them up at their leisure; they also enjoy the fear and panic they cause when they weaken and capture and bleed instead of outright kill.<ref>''[[Dark Factions]]'', pg. 183</ref>
 
 
Few satyrs become [[warrior]]s or [[barbarian]]s, so they do not possess the tough, front line soldiers that other forces do. In their strongholds, they must rely on [[Corrupted ancient|corrupted ancient protector]]s to serve in this capacity; but when they strike out at others, they are weak in this area. Many satyrs become [[rogue]]s, and this disparity is one reason they prefer ambushes and guerilla tactics — hopefully, satyr rogues can incapacitate enemy [[warrior]]s soon after combat is joined, thereby leaving them free to strike at vulnerable spellcasters and war machine crews.
 
 
Satyr [[rogue]]s who distinguish themselves — or show a certain penchant for painful traps and ambushes — are called [[Satyr trickster|satyr tricksters]]. Satyr ranged support usually comes from magic. A few satyrs become [[necromancer]]s or [[warlock]]s; some become dark spellcasters called [[Satyr soulstealer|soulstealers]] or [[Satyr hellcaller|hellcallers]]. Satyr rogues are fairly common. Some rogues take some training as [[warlock]]s in order to add some curses to their repertoire; these individuals are called [[shadowdancer]]s. [[Warlock]]s, [[necromancer]]s, [[hellcaller]]s, and [[rogue]]s work well together; the rogues dart in to disembowel their enemies while the spellcasters summon reinforcements, enhance their allies, hamper their enemies, and call up blasts of entropic flame.<ref>''[[Dark Factions]]'', pg. 184</ref>
 
 
===Encampments===
 
[[Image:Nazzivus Monument.jpg|thumb|[[Nazzivus Monument]]]]
 
Most of the Satyr's camps, if not all of them, have no large buildings—most of them are made of small tents and a few firepits. Some encampments are built in the ruins of former [[Highborne]] settlements.
 
 
In some camps there can be found corrupted [[Moon Well]]s, sacrificial altars and wooden walls to defend themselves from outsiders. One structure that can be spotted in many Satyr camps is the Shrine, a strange red monument. While its use is unknown, it looks like an important structure for the satyrs, since it's not uncommon to be seen.
 
 
===Names===
 
Satyr naming practices are similar to those of their original race, but focus on their unique and corrupt natures. Their surnames often develop from their evil deeds, while some go without surnames. A few satyrs don’t change their names after their transformations.<ref name="DF20">''[[Dark Factions]]'', pg. 20</ref>
 
 
*Male Names: Zalan, Delmanis, Makron, Zevrim.
 
*Female Names: Akhzor, Marigore, Nektis, Zydaxxis
 
*Tribe Names: [[Banebreath]], Darkthought, Thornhoof, [[Vileclaw]]<ref name="DF20"/>
 
 
===Languages===
 
Satyrs speak [[Eredun]], and whatever was the primary [[language]] of the satyr's former life. [[Darnassian]], [[Low Common]], [[Goblin]], [[Orcish]], and [[Thalassian]] are often secondary languages (unless one of these was the satyr's primary language in his former life then it remains one of their primary languages). Satyrs pick up the languages of their enemies and those creatures who they might find useful.<ref>''[[Monster Guide]]'', pg. 118</ref>
 
 
==Locations==
 
 
[[Image:Satyr.jpg|thumb|Satyr shadowcaller]]
 
*[[Ashenvale]]
 
**[[Xavian]]
 
**[[Satyrnaar]]
 
**[[Night Run]]
 
**[[Blackfathom Deeps]]
 
*[[Azshara]]
 
**[[Haldarr Encampment]]
 
**[[Legash Encampment]]
 
*[[Felwood]]
 
**[[Jadefire Glen]]
 
**[[Jadefire Run]]
 
**[[Ruins of Constellas]]
 
*[[Desolace]]
 
**[[Sargeron]]
 
**[[Maraudon]]
 
*[[Feralas]]
 
**[[Dire Maul]]
 
*[[Bloodmyst Isle]]
 
**[[Axxarien]]
 
**[[Nazzivian]]
 
*[[Netherstorm]]
 
**[[The Arcatraz]]
 
*[[Shadowmoon Valley]]
 
**[[Illidari Point]]
 
**[[Ruins of Baa'ri]]
 
**[[The Black Temple]]
 
*[[Crystalsong Forest]]
 
**[[The Unbound Thicket]] (and surrounding areas)
 
 
== Notable satyr ==
 
 
=== Humanoid satyr ===
 
*[[Bazzalan]], [[Ragefire Chasm]]
 
*[[Sethir the Ancient]], [[Teldrassil]]
 
*[[Zenn Foulhoof]], [[Teldrassil]]
 
 
=== Demonic satyr ===
 
*[[Xavius]]
 
*[[Prince Xavalis]], [[Felwood]] (presumed son of Xavius)
 
*[[Prince Raze]], [[Ashenvale]] (presumed son of Xavius)
 
*[[Prince Kellen]], [[Desolace]] (presumed son of Xavius)
 
*[[Aligar the Tormentor]], [[Darkshore]]
 
*[[Alshirr Banebreath]], [[Felwood]]
 
*[[Alzzin the Wildshaper]], [[Dire Maul]]
 
*[[Ambassador Jerrikar]], [[Shadowmoon Valley]]
 
*[[Balizar the Umbrage]], [[Darkshore]]
 
*[[Caedakar the Vicious]], [[Darkshore]]
 
*[[Delmanis the Hated]], [[Darkshore]]
 
*[[Garaxxas]], [[Magisters' Terrace]]
 
*[[Geltharis]], [[Ashenvale]]
 
*[[Lord Melenas]], [[Teldrassil]]
 
*[[Terestian Illhoof]], [[Karazhan]]
 
*[[Thorngrin the Tender]], [[Tempest Keep]]
 
*[[Twilight Corrupter]], [[Duskwood]]
 
*[[Vorlus Vilehoof]], [[Teldrassil]]
 
*[[Vyletongue]], [[Maraudon]]
 
*[[Xabraxxis]], [[Darkshore]]
 
*[[Xandivious]], [[Winterspring]]
 
*[[Xavaric]], [[Felwood]]
 
*[[Xavathras]], [[Felwood]]
 
*[[Zandras]], [[Shadowmoon Valley]]
 
*[[Zevrax]], [[Bloodmyst Isle]]
 
*[[Zevrim Thornhoof]], [[Dire Maul]]
 
 
=== Satyr tribes/clans ===
 
There are many tribes (sects) of satyr on Kalimdor, though how exactly and why are they distinct from each other, is hard to tell:
 
 
* The [[Axxarien]], at [[Bloodmyst Isle]]
 
* The [[Bleakheart]], in [[Ashenvale]]
 
* The [[Deth'ryll]], in [[Darkshore]]
 
* The [[Fallenroot]], in [[Blackfathom Deeps]]
 
* The [[Felmusk]], in [[Ashenvale]]
 
* The [[Haldarr]], in [[Azshara]]
 
* The [[Hatefury]], in [[Desolace]]
 
* The [[Jadefire]], in [[Felwood]]
 
* The [[Legashi]], in [[Azshara]]
 
* The [[Nazzivus]], at [[Bloodmyst Isle]]
 
* The [[Nethervine]], in [[The Botanica]]
 
* The [[Putridus]], in [[Maraudon]]
 
* The [[Sargeron (Outland)|Sargeron]], in [[The Arcatraz]]
 
* The [[Shadowhoof]], in [[Shadowmoon Valley]]
 
* The [[Unbound]], in [[Crystalsong Forest]]
 
* The [[Wildspawn]], in [[Dire Maul]]
 
* The [[Xavian]], in [[Ashenvale]]
 
 
 
Although satyr are usually thought of as a race of [[Demon]]s, some unique satyr are classified as [[Humanoid]]s for inexplicable reasons. It is possible that these satyr have somehow established a spiritual connection with [[Azeroth (world)|Azeroth]] or that they have severed their bond with their demonic masters. Or it might just be a mistake on [[Blizz]]ard's part. However, satyrs encountered in the WCIII and RPG material related to that era were treated as Humanoids, so Humanoid satyrs may exist.
 
 
==Satyrs in Warcraft III==
 
 
[[Image:Satyr trickster.gif|thumb|A satyr from Warcraft III.]]
 
The Satyrs of Warcraft III, most of the times, appear as members of a faction called Corrupted Ancients. a faction made of Satyrs, Skeletons and Corrupted Treants.
 
 
===Original Satyrs===
 
 
* Units
 
** [[Satyr]]
 
** [[Satyr Trickster]]
 
** [[Satyr Shadowdancer]] (can also be hired at Mercenary Camps)
 
** [[Satyr Soulstealer]]
 
** [[Satyr Hellcaller]]
 
* Buildings
 
** Corrupted Tree of Life
 
** Corrupted Tree of Ages
 
** Corrupted Tree of Eternity
 
** Corrupted Ancient of War
 
** Corrupted Ancient Protector
 
** Corrupted Moon Well
 
 
===Custom Satyrs===
 
 
* Hero
 
** [[Satyr Incinerator]] (Monolith custom scenario)
 
* Unit
 
** [[Satyr Gimp]] (Monolith scenario)
 
** [[Satyr Pyromancer]] (Orc campaign of Reign of Chaos)
 
 
* Buildings
 
** [[Satyr Portal]] (Monolith scenario))
 
** [[Monolith]] (Monolith scenario)
 
 
==Myth==
 
The [[wikipedia:Satyr|Satyrs]] were woodland spirits who occasionally accompanied [[wikipedia:Dionysus|Dionysos]] on his exploits. Unlike the Warcraft satyr, who are devious and evil, these Satyrs were simply wild. The Satyrs could representations of the animal that lay barely chained within the male gender. Alternatively, they were a metaphor for no responsibility and freedom; either way, they were classified as Dionysian (chaotic), and Hesiod simply uses the term "Satyr" to mean "male follower of Dionysus" (the opposite number of the Maenads). They were typically portrayed in Greek and Roman art with erections.
 
The Romans compared the Satyrs to the [[wikipedia:Faunus|Faunus]], a carefree and benevolent woodland sprite; for that reason, Satyrs are often portrayed with goatish features. In typical modern fantasy, a '''Faun''' is a human with the legs and horns of a goat (the Roman Satyr), while a '''Satyr''' has elements of goat anatomy all over.
 
 
== References ==
 
{{reflist}}
 
 
== See also ==
 
* [[Origin of the races]]
 
* [[Highborne]]
 
 
{{Warcraft III units}}
 
{{races}}
 
{{Burning Legion}}
 
 
[[es:Sátiro]]
 
[[fr:Satyre]]
 
 
[[Category:Satyrs| ]]
 
[[Category:Manual of Monsters]]
 
[[Category:Monster Guide]]
 
[[Category:Shadows & Light]]
 
[[Category:Dark Factions]]
 

Revision as of 21:43, 26 February 2011

AllianceMarching On Our Stomachs
Start Sam Trawley
End Sam Trawley
Level 32 (Requires 30)
Category Southern Barrens
Experience 285-2,710
Rewards Inv gauntlets 119 [Trawley's Gloves] or
Inv boots leather 11v3 [Stormsnout Hide Boots] or
Inv staff 17 [Pot Stirrer] or
Inv shield 32 [Pewter Slab]
30s
Previous Lion's Pride

Objectives

Collect 4 Fresh Stormsnout Steaks by killing Stormsnouts in Southern Barrens.

Description

It's true what they say: An army marches on its stomach. And we've been marching a long way.

I'm thinking if we barbecue up a few of those giant lumbering stormsnouts, we'll have enough meat to feed us for weeks.

Stormsnouts are big and slow, so they should be easy to kill. Except... Hey you're not carrying any metal on you are you?

Completion

...

Rewards

You will be able to choose one of these rewards
Inv gauntlets 119 [Trawley's Gloves] Inv boots leather 11v3 [Stormsnout Hide Boots]
Inv staff 17 [Pot Stirrer] Inv shield 32 [Pewter Slab]

You will also recieve: 30s

External links