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Overview

File:Ability Druid Cower.png

Scares a beast, causing it to run in fear for up to X sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.

Functionality

Uses

  • This can be used as crowd control when fighting multiple mobs and one happens to be a beast.
  • This can be used to run away from a beast.
  • Don't forget, Druids in animal form and Shaman in ghost wolf form count as animals, and can be targeted by this spell.

Limitations

  • This will work only on beasts.
  • Any damage may (but not necessarily) break the effect.
  • Only one beast may be scared at once.
  • A scared beast may bring adds.

Range

  • 10 yards

Cooldown

  • 30 seconds

Casting Time

  • 1.5 seconds

Upgrades

  • None

Rank Table

Level Mana Cost Length of Effect Training Cost
Rank 1 14 35 10 sec 12
Rank 2 30 50 15 sec 80
Rank 3 46 75 20 sec Template:Gs

Tips

  • This skill works on druids when they are in Bear form or Cat form. The druid may counter by using a stun ability or by shifting out before the hunter finish casting the spell. Given hunters have very few abilities with casting animation, it is very easy for a druid to avoid this spell.
  • Even though the druid may shift out to avoid this spell, casting it may work to the hunter's advantage. The hunter may immediately Ability golemstormbolt [Scatter Shot] and Freeze Trap while the druid is in caster form. This allows the hunter to freeze the druid in a form in which they have the least armor.

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