A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Scatter Shot is a disorienthunter ability learned at level 15.
Use: Permanently teaches you this glyph. Your Scatter Shot also removes all damage over time effects from the target.
Sell Price: 1
Tips and tactics
Scatter Shot is useful for spell/ability disruption, as well as a disorient when attempting to flee. Consider using with [Aspect of the Cheetah] for an immediate speed boost, though be mindful of the daze effect if struck.
To avoid fighting an unwanted mob, using this shot and running out of melee range can help. Using [Feign Death] once far enough away will de-aggro the mob, causing it to reset.
This, sometimes used in conjunction with [Freezing] or [Frost Trap], can close the distance when chasing a mob or player.
Patch changes
Patch 4.1.0 (26-Apr-2011): Scatter Shot's disorient effect should no longer sometimes be broken by the hunter's Auto Shot.
/Patch 4.0.1 (12-Oct-2010): No longer talented, available to all hunters.
/Patch 3.0.2 (14-Oct-2008): Scattershot has been moved from the Marksmanship Tree to Tier 3 of the Survival Tree.
Patch 2.1.2 (2007-06-19): This ability will now trigger Thrill of the Hunt.
Patch 2.1.0 (22-May-2007): This ability will now trigger Kill Command when it critically strikes.
/Patch 2.0.1 (05-Dec-2006): "Scatter Shot" will now properly do damage even if the target is immune to the confuse effect.
Patch 1.7.0 (13-Sep-2005): Should now cancel combat mode when used. The tooltips for quick Hunter shots have been updated to show them as instant abilities.
Patch 1.5.0 (2005-06-07): Special ability shots no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown.
Patch 1.4.0 (2005-05-05): Now usable while moving and no longer interrupts ranged combat. Now properly reduces the ranged attack power contribution by the percent modifier.