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{{Stub/Ability}}
 
{{Infobox ability
 
{{Infobox ability
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|name=Lightning Bolt
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|name=Seal of Insight
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|image=Spell_Nature_Lightning
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|image=spell_holy_healingaura
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|description=Fills the Paladin with divine power for 30 min, giving each single-target melee attack a chance to heal the Paladin for (0.15 * AP.15 * holy power) and restore 4% of the paladin's base mana. Only one Seal can be active on the Paladin at any one time.<br /><br />Unleashing this Seal's energy will deal (1 + 0.25 * holy power.16 * AP) Holy damage to an enemy.
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|description=Casts a bolt of lightning at the target for X to Y Nature damage.
 
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|class=[[Shaman]]
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|class=[[Paladin]]
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|type=Offensive
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|type=Utility
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|school=[[Nature]]
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|school=Holy
 
|cost=14% of base mana
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|target=Unfriendly
 
 
|cast_time=Instant
|cost=6%-10% of [[base mana]]
 
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|talented=No
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|range=30
 
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|improvement={{loot|common|Glyph of Seal of Insight}}
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|rangeunit=yd
 
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|requirements=
|cast_time=2.5
 
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|buff_desc=Melee attacks have a chance to heal you and regenerate mana.
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|cooldown=[[GCD]]
 
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|buff_dur=30 minutes
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|improvement=[[Call of Thunder]], [[Convection]], [[Concussion]], [[Elemental Focus]], [[Elemental Fury]], [[Storm Reach]], [[Elemental Precision (shaman talent)|Elemental Precision]], [[Elemental Mastery]], [[Lightning Mastery]], [[Lightning Overload]], [[Mental Quickness]], [[Stormstrike]], [[Tidal Mastery]], [[Nature's Swiftness]], [[Nature's Blessing]], [[Shamanism (shaman talent)|Shamanism]]
 
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|ranks=14
 
 
}}
 
}}
   
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'''Seal of Insight''' is a [[Paladin]] ability learned at level 32 for {{cost||90}}. It merges and replaces [[Seal of Light]] and [[Seal of Wisdom]].
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:''Shamans know that lightning ''can'' strike twice in the same place.''{{TCG quote|TCG=Heroes of Azeroth|card=113}}
 
   
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== Tips & Tricks ==
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'''Lightning Bolt''' is a [[Nature]]-based [[Direct Damage|direct damage]] spell. It is the only spammable damage spell for the Shaman and one of the primary damage spells for elemental Shamans.
 
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*This seal is ideal for [[soloing]], especially in long fights. It keeps the paladin alive by supplying HP, while at the same time supplying mana which allows for casting both offensive and defensive spells. This versatility also gives it the potential to be used during tanking if extra healing is needed, or if the tank needs more mana. Keep in mind, however, that not using a damaging seal would reduce the threat generated, despite the extra spells the paladin will get off due to the heavy generation of mana.
   
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== Table ==
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== Patch changes ==
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* {{Patch 4.0.1|note=Added.}}
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{| class="darktable zebra" style="text-align:center"
 
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|-
 
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! Level !! Base mana cost !! Damage !! Cast Time
 
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|-
 
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| 1 || 3 % || 18 || 1.5 s
 
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|-
 
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| 2 || 3 % || 19 || 1.55 s
 
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|-
 
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| 3 || 3 % || 21 || 1.61 s
 
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|-
 
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| 4 || 3 % || 22 || 1.66 s
 
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|-
 
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| 5 || 3 % || 22 || 1.71 s
 
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|-
 
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| 6 || 3 % || 24 || 1.76 s
 
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|-
 
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| 7 || 3 % || 25 || 1.81 s
 
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|-
 
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| 8 || 3 % || 26 || 1.87 s
 
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|-
 
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| 9 || 3 % || 28 || 1.92 s
 
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|}
 
   
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== Notes ==
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== External links ==
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<!-- Read http://www.wowpedia.org/WoWpedia:External_links before posting your links here.
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*It uses the lightning animation instead of the normal nature animation.
 
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Links that do not conform to the rules will be DELETED.
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*When compared to a [[Mage]] [[Frostbolt]], this does slightly less DPS. However, when coupled with [[Lightning Mastery]], Lightning Bolt can do more damage at 2 sec cast. However, Frostbolt may be more effective with it's [[chill]] effect on enemies, useful in both [[PvP]] and [[PvE]].
 
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Repeat violations may result in a BAN.
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*Has traveling time, so can be combined with [[Chain Lightning]] or a [[Shock]] which are instant for spike damage.
 
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Have a nice day. :) -->
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*Lightning Bolt's [[spell power coefficient]] is greater than that of [[Chain Lightning]]. While its maximum damage is initially less than that of the first strike of Chain Lightning, it draws level at approximately 2071 spell power (less if Lightning Bolt is [[Glyph of Lightning Bolt|glyphed]]). Beyond this amount, therefore, Lightning Bolt causes more damage than Chain Lightning to a single target. However, Chain Lightning's shorter cast time prevents Lightning Bolt from ever achieving higher DPS.
 
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{{Elinks-spell|20165}}
   
 
{{Classfooter|Paladin}}
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==Improvements==
 
 
[[Category:Paladin abilities]]
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[[Category:Holy spells]]
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*[[Convection]] reduces the mana cost of Lightning Bolt.
 
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*[[Concussion]] increases its base damage, while [[Stormstrike]] increases the damage of the 2 next nature spells after it by 20%.
 
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*[[Elemental Focus]] talent would give you the [[Clearcasting]] state after landing a [[critical strike]] with a Fire, Frost, or Nature damage spell, that reduces the mana cost of your next 2 damage spells by 40%.
 
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*[[Elemental Fury]] increases your [[critical strike]] damage bonus.
 
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*[[Eye of the Storm]] reduces pushback suffered from receiving damage while casting by 23, 46 and 70%.
 
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*[[Elemental Reach]] increase your Lightning Bolt range.
 
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*[[Call of Thunder]], [[Thundering Strikes]] and [[Tidal Mastery]] each increases your base spell critical strike chance, while [[Elemental Mastery]] gives you a 20% increased critical strike chance and 20% lower mana cost for 30 seconds.
 
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*[[Elemental Oath]] increases your spell critical strike chance by 5% for 15 seconds after hitting with a spell critical strike.
 
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*[[Mental Quickness]] increases your spell power by an amount based on your attack power.
 
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*[[Elemental Precision (shaman talent)|Elemental Precision]] increases your chance to hit with spells while reducing your spells' threat.
 
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*[[Lightning Mastery]], [[Maelstrom Weapon]] and [[Nature's Swiftness]] each reduces its cast time.
 
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*[[Lightning Overload]] gives your Lightning Bolt spell chance to cast a second, half damage spell of the same type at no additional mana cost and with no threat of its own.
 
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*{{item|Glyph of Lightning Bolt}} increases damage by 4%
 
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*[[Shamanism (shaman talent)|Shamanism]] increases damage gained from [[Spell Power]].
 
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==Tips and tactics==
 
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*This is a good spell to start the fight and pull enemies until level 75 when you can learn [[Lava Burst]]. Untalented and used against a foe with no speed boosting abilities at max range, you can cast 3 Lightning Bolts in the span of time it takes for a mob to reach you. You can even cast a [[shock]] just as the 3rd Lightning Bolt finishes casting to max out damage against a pulled, incoming mob.
 
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*It is also more likely to use during combat because of its 2.5 second casting time as opposed to other classes' similar function spells ([[Shadowbolt]], [[Fireball]]), and is fairly mana-efficient.
 
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== Past changes ==
 
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*In [[Patch 2.3]], cast time reduced to 2.5 (from 3.0 where applicable), mana costs reduced, benefit from spell damage have been modified to maintain the DPS of the the previous, longer casting time.
 
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{{Classfooter|Shaman}}
 
[[Category:Shaman abilities]]
 
[[Category:Nature spells]]
 

Revision as of 12:02, 4 April 2011

Seal of Insight
Spell holy healingaura
  • Seal of Insight
  • Paladin ability
  • 14% of base mana
  • Instant
  • Fills the Paladin with divine power for 30 min, giving each single-target melee attack a chance to heal the Paladin for (0.15 * AP.15 * holy power) and restore 4% of the paladin's base mana. Only one Seal can be active on the Paladin at any one time.

    Unleashing this Seal's energy will deal (1 + 0.25 * holy power.16 * AP) Holy damage to an enemy.
Properties
Class Paladin
School Holy
Cooldown None/Global Cooldown
Improvements [Glyph of Seal of Insight]
Related buff
Spell holy healingaura
  • Seal of Insight
  • Melee attacks have a chance to heal you and regenerate mana.
  • Duration: 30 minutes

[[Category:paladin abilities]][[Category:paladin abilities]]

Seal of Insight is a Paladin ability learned at level 32 for 90s. It merges and replaces Spell holy healingaura [Seal of Light] and Spell holy righteousnessaura [Seal of Wisdom].

Tips & Tricks

  • This seal is ideal for soloing, especially in long fights. It keeps the paladin alive by supplying HP, while at the same time supplying mana which allows for casting both offensive and defensive spells. This versatility also gives it the potential to be used during tanking if extra healing is needed, or if the tank needs more mana. Keep in mind, however, that not using a damaging seal would reduce the threat generated, despite the extra spells the paladin will get off due to the heavy generation of mana.

Patch changes

External links