Scholomance Dark Summoner
From WoWWiki
| Scholomance Dark Summoner
| |
|---|---|
| Gender | Male
|
| Race | Human (Humanoid) |
| Level | 58-59
|
| Health | 7,000-7,200
|
| Mana | 6,867 - 7,107
|
| Reaction | Alliance Horde
|
| Location | |
Attacks and abilities
Spells they cast:
(rarely) Curse of Blood
When they are MCed:
Curse of Blood, Increases physical damage dealt to you for 10 min.
Drain Life, drains 100-101 health per sec for 12 sec.
Strategy
The Dark Summoners are part of groups of either two or three mobs. These groups consist of the Summoners themselves, and one or two Necrolytes. The Necrolytes generally attack with Shadow Bolt.
The Summoners need to be seen as the priority targets of their mob group and removed as quickly as possible, since if they remain alive and attacking, they can gradually summon a large number of Skeletal Lackeys which will overwhelm the player group.
The Summoners' health is not overly high and so the player group should be able to tank the Necrolytes' fire for the short period of time needed to kill the Summoner.
If you have Priests...
Mind Control the Dark Summoner and make him/her fight the other two. Then cut in and attack them. Also, interrupt their summon spells, other than this, there's nothing special.
If you use a Mage...
Simply sheep the Dark Summoner and fight the other two. When fighting the Dark Summoner, use Counterspell, Kick, Shield Bash or Silence to interrupt the Summon Skeletal Lackey spell.
If you have a Hunter...
If the Hunter is level 70, they can use Misdirection in conjunction with Multi-Shot in order to keep the attention of the Summoner and several of the Skeletal Lackeys focused on the main tank. A Hunter at lower levels can also make use of Explosive Trap to rapidly remove a large number of Skeletal Lackeys at once.
Re. Patch 2.0.1
It should be noted that since the patch, Dark Summoners' in-combat behavior has been noticeably different than before. They now frequently run about ten yards away during the middle of the fight, which can cause a domino effect of additional aggro. Luckily, if your group uses the right strategy, this can be avoided. Simply incapacitate the Dark Summoner using sap or sheep, take out the other mobs in the group, then put full DPS on the Summoner at the end. They can't run if they're dead.
