From WoWWiki
Overview
Taken from the stingers of the deadly insectoid beasts of the desert, Hunters fashion poisons that slow the mind and numb the body.
Scorpid Sting is a ranged ability that reduces the target's chance to hit with melee and ranged attacks by 5%.
Functionality
Use
- Cast Time: Instant
- Tree, School: Marksmanship, Nature
- Type: Single Target Debuff
- Range: 5-35 yards
- Cooldown: N/A
- Duration: 20 seconds.
- Classification: Poison
Notes
- Prior to Patch 2.0, Scorpid Sting was a debuff that reduced the strength and agility of the target, with multiple ranks. It has now been changed to a -5% hit debuff. There is only one rank.
Talents
Rank Table
| Rank | Level | Mana Cost | Description | Cost |
|
| 1 | 22 | 9% of base mana | Reduces chance to hit with melee and ranged attacks by 5%. | 60 |
|
Tips and Tactics
- The old version of Scorpid Sting was of dubious utility, and was rarely used. The new version may deserve a second look. When used against fast hard-hitting melee mobs, it can make a significant difference to damage taken by a tank. When a mob is dealing several thousand damage per hit, an increased miss rate greatly matters.
- Scorpid Sting does not apply to spell hit, and is useless against casters. However, using Scorpid Sting against Warriors and Rogues should be considered.
- Scorpid Sting does not stack. If there are multiple hunters in the group or raid, designate one to use Scorpid Sting when appropriate.
- Scorpid Sting doesn't cause damage, and so won't break various crowd control effects (like Freezing Trap or Polymorph) unlike Serpent Sting. Since only one sting can be active at a time, this can be useful for removing Serpent Sting.