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== Improvements ==
 
== Improvements ==
 
=== Talents ===
 
=== Talents ===
āˆ’
*[[Subversion]] increases critical strike chance by 9%
+
*[[Subversion]] increases critical strike chance by 3/6/9%
āˆ’
*[[Vicious Strikes]] increases critical strike chance by 6% and critical damage by 30%
+
*[[Vicious Strikes]] increases critical strike chance by 3/6% and critical damage by 15/30%
āˆ’
*[[Outbreak (death knight ability)|Outbreak]] increases damage by 20%
+
*[[Outbreak (death knight ability)|Outbreak]] increases damage by 7/13/20%
āˆ’
*[[Dirge (death knight talent)|Dirge]] makes Scourge Strike generate 5 runic power on hit
+
*[[Dirge (death knight talent)|Dirge]] makes Scourge Strike generate 2.5/5 runic power on hit
āˆ’
*[[Desecration]] adds the Desecrated Ground effect. Desecrated Ground reduces the [[Movement|movement speed]] of enemies around the caster by 50% for 20 seconds.
+
*[[Desecration]] adds the Desecrated Ground effect. Desecrated Ground reduces the [[Movement|movement speed]] of enemies around the caster by 25/50% for 20 seconds.
   
   

Revision as of 12:34, 31 May 2010

Scourge Strike
Inv misc questionmark
  • Scourge Strike (4 ranks)
  • Death knight ability
  • Melee range
  • 1 Unholy Rune, 1 Frost Rune
  • global cooldown
  • Instant
  • An unholy strike that deals 70% of weapon damage as Physical damage plus X. In addition, for each of your diseases on your target, you deal an additional 12% of the Physical damage done as Shadow damage.
Properties
Class Death knight
School Shadow
Cooldown Global
Talents
Talent tree Unholy, Tier 9
Talent required Scourge Strike
Improvements Spell deathknight subversion [Subversion], Spell deathknight plaguestrike [Vicious Strikes], Outbreak, Dirge, Spell shadow shadowfiend [Desecration]

[[Category:death knight abilities]][[Category:death knight abilities]]

Scourge Strike is a Death knight talented ability that deals 70% of the Death Knight weapon damage plus shadow physical to the target and extra damage for each of the Death Knight's diseases affecting the target as shadow damage.

Rank table

Rank Level Damage Cost
1 50 238 Talent
2 67 292.6 1g 80s
3 73 475.1 1g 80s
4 79 560 1g 80s

Improvements

Talents

  • Spell deathknight subversion [Subversion] increases critical strike chance by 3/6/9%
  • Spell deathknight plaguestrike [Vicious Strikes] increases critical strike chance by 3/6% and critical damage by 15/30%
  • Outbreak increases damage by 7/13/20%
  • Dirge makes Scourge Strike generate 2.5/5 runic power on hit
  • Spell shadow shadowfiend [Desecration] adds the Desecrated Ground effect. Desecrated Ground reduces the movement speed of enemies around the caster by 25/50% for 20 seconds.


Glyphs

Inv glyph primedeathknight20
  • Glyph of Scourge Strike
  • Prime Glyph
  • Use: Permanently teaches you this glyph.

    Increases the Shadow damage portion of your Scourge Strike by 30%.
  • Classes: Death Knight
  • Requires Level 55
  • Sell Price: 1s

This glyph modifies the Death Knight Inv misc questionmark [Scourge Strike] ability.

Source

This item is created with Inscription (330).

Materials needed
Inv inscription inkblack02 3x [Ethereal Ink] Inv inscription certificate 1x [Resilient Parchment]

Patch notes

  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Removed. Existing glyphs converted to Inv glyph minordeathknight [Glyph of Foul Menagerie].
  • Cataclysm Patch 4.0.1 (2010-10-12): Became a prime glyph. Redesigned. This glyph now increases the Shadow damage portion of Scourge Strike by 30%. (Because Spell deathknight festering strike [Festering Strike] is baseline, this glyph would be obsolete if it was not updated.)
  • Wrath-Logo-Small Patch 3.2.2 (2009-09-22): Redesigned. This glyph now causes [Scourge Strike] to extend the duration of Frost Fever and Blood Plague by 3 seconds each time Scourge Strike is used on a target, up to a maximum of 9 seconds.
    Previous behavior: Your Scourge Strike has a 25% chance to cause Blood Plague and Frost Fever.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Added.

External links


Patch changes

  • Wrath-Logo-Small Patch 3.3.3 (2010-03-23): Now deals 70% weapon damage, plus 12% of physical damage done as shadow damage for each of the death knight's diseases on the target. The net result should be larger strikes with no diseases present, while maximum damage with all diseases applied to the target should stay the same.
  • Wrath-Logo-Small Patch 3.3.0 (2009-12-08): Redesigned. The base ability now deals 50% weapon damage plus an additional amount as physical damage. However, for each disease the death knight has on the target, the target will take additional shadow damage equal to 25% of the physical damage done.
  • Wrath-Logo-Small Patch 3.2.0 (2009-08-04): Weapon damage bonus reduced to 40%, down from 45%. Damage increased by 10% per disease on the target, down from 11%.
  • Wrath-Logo-Small Patch 3.1.0 (2009-04-14): Damage increased.

External links