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:''We Blood Knights; We whose lives are written in blood, both that of our enemies and of ourselves. We know great power comes to those willing to take it, and nothing comes without bloodshed. Thus do we always risk ourselves to wield our great strength.'' |
:''We Blood Knights; We whose lives are written in blood, both that of our enemies and of ourselves. We know great power comes to those willing to take it, and nothing comes without bloodshed. Thus do we always risk ourselves to wield our great strength.'' |
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{{PaladinSealNav}} |
{{PaladinSealNav}} |
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Revision as of 20:42, 7 September 2007
Seal of Blood | |
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Properties | |
Class | Paladin |
School | Holy |
Cooldown | Global |
Related buff | |
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[[Category:paladin abilities]][[Category:paladin abilities]]
- We Blood Knights; We whose lives are written in blood, both that of our enemies and of ourselves. We know great power comes to those willing to take it, and nothing comes without bloodshed. Thus do we always risk ourselves to wield our great strength.
Template:PaladinSealNav
Rank | Level | Mana Cost | Cost |
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1 | 64 | 210 Mana | 6 3 |
Alliance Paladin Counterpart
This seal is Horde only. The Alliance's counterpart is [Seal of Vengeance].
Tips & Tricks
- Seal of Blood is the Horde's equivalent to [Seal of Vengeance], allowing the Paladin to deal a large amount of Holy damage with every hit. The downside to this, however, is that the Paladin also inflicts damage upon themselves, making it somewhat less useful as a tanking aid.
- The Seal is based on the melee mechanics for hit and crit.
- The seal only scales with weapon damage, not spell damage.It therefore heavily favors melee-geared Paladins (such as those specced Retribution), rather than spelldamage-geared Paladins. Note that the Judgement does scale with spell damage.
- This seal is counted as a second melee strike in terms of game mechanics, meaning that the damage it deals can miss, be partially resisted as a glancing blow, can be dodged, blocked, and parried. It will NOT activate [Judgement of Light] and [Judgement of Wisdom] nor any other weapon proc (fiery, mongoose, life steal procs, ...).
- Using a fast 2-hander will make this seal deal more DPS than [Seal of Command], and the fact it can crit makes it shine in a raid situation since Vengeance is similar to a fury warrior's [Flurry] in terms of how it increases the paladin's DPS.
- [Blessing of Sanctuary] will not mitigate damage caused by this seal. Neither will [Divine Shield] make you immune to this damage. The proc effect from [Uther's Strength] will absorb this damage, and it seems [Improved Righteous Fury] or [Spell Warding] might help mitigating this damage. Killing yourself with this damage counts as a suicide.
- Seal of Blood's damage inflicted to the user is not capable of causing a Reckoning proc.
- The Paladin Retribution talents [Sanctity Aura], Vengeance, and [Crusade] all affect the damage dealt by this seal (prior to patch 2.1.2 there was a bug that would cause it to doubly affect the returned damage component of this seal, making the returned damage more than the 10% stated on this seal's tooltip).
- In parses, the % crit may sometimes seem off. This is normally because of the backlash (self-damage), which cannot crit. Generally, in these cases you can double the posted crit rate to determine the actual crit rate.
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