Seal of Command
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| Seal of Command | |
|---|---|
| |
| Usable by | |
| Class | Paladin |
| Properties | |
| Type | Offensive |
| School | Holy |
| Cooldown | Global |
| Other information | |
| Ranks | 1 |
| Related buff | |
| |
Seal of Command is a talent in the Retribution tree, that requires 10 talent points invested in the tree to take it. You can use the spell Judgement while Seal of Command is active on you to deal Holy damage, which is increased when the enemy is stunned or incapacitated.
Seal of Command is also referred to as "Seal of Casino" due to people thinking that it's procs are purely gambling.
Contents |
Damage
Seal of Command procs "per minute" (ppm), rather than per hit - it will proc an average of 7 times per minute. So you get the same amount of procs no matter your weapon speed, but a slower, high damage-per-strike weapon will do more Seal of Command damage per hit, on average, than a faster, low damage-per-strike weapon rated at the same DPS.
Seal of Command receives 20% coefficient from normal +spell damage stats, and 32% from Attack Power.
Seal of Command can only proc from the first attack on a Reckoning bombing.
The actual attack made when Seal of Command procs is resolved as a separate melee special-attack that deals holy damage. It is resolved identically to any Instant Attack — it can miss, be dodged, be parried, be blocked, and will do double damage on a crit (rather than 1.5x damage as a normal spell crit would).
Usage
Although unreliable due to the fact that it is based on a chance to proc on every melee attack, Seal of Command is most Alliance Retribution Paladins' choice of seal to DPS with because it scales with melee DPS and crit chance.
Seal of Command is typically used with slow, hard-hitting two-handers, although some uses with certain one-handers is not too uncommon, just slightly less reliable. As described below, slower weapons have a better chance of triggering a Seal of Command proc (a 3.8 speed weapon has a 44.3% chance and a 2.0 speed has 23.3% chance).
A Retribution Paladin would be choosing gear with +strength (for DPS) and +agility/+critical strike (for increased crit chance).
Seal of Command and Seal of Blood comparison
Seal of Blood (SoB) for the Horde/ Seal of the Martyr (SoM) for the Alliance are an alternative to SoC damage. It works very similar to Seal of Command except it procs on every hit and deals a small amount of damage back to the paladin equal to 10% of the damage done. The overall damage output of Seal of Blood is comparable to Seal of Command. The main difference is that SoB/SoM scales with Haste where SoC does not. SoB/SoM does a flat 22% damage on hit while SoC does an average of 29% (assuming you are glyphed, with a 3.8 speed weapon). With 13% haste these two abilities become equal in damage output. Generally having a windfury totem (20% haste) up is enough to justify using SoB/SoM over SoC in fights where you can afford to take extra damage.
Seal of Command and Seal of Righteousness comparison
Another seal to consider is Seal of Righteousness.
A quick way to compare the two is to record the Holy damage per hit for each and then adjust the damage for Seal of Command: damage = recorded damage * (1+crit chance) * proc rate. For example if Seal of Command hits for 650 average and the weapon speed is 3.5 (40.8% chance) and the melee crit chance is 20% then: damage = 650 * 0.408 * 1.2 = 318.24. If Seal of Righteousness also hits for around 320 then the two are quite similar (for your level, gear and build), with the added advantage that Seal of Righteousness will always proc.
Weapon speed and proc rate for Seal of Command
14 AP = 1 dps
Damage Per Hit = dps * Weapon Speed
Total Damage = ( AP / 14 ) * Weapon Speed
This caused some weapons to be far better than intended (Arcanite Reaper) and others far worse (Destiny). They added a normalized weapon speed (1.7 for daggers, 2.4 for 1h weps, 3.3 for 2h weps) so that fast, high dps weapons weren't outdone by slow, low dps weapons merely because of speed. Seal of Command (and WindFury) were not normalized, and retain their weapon speed.
SoC is normalized on proccing about 7 times per minute. This means that you get more out of it with a high top end damage weapon (each extra swing will mean more). As a side effect, is also makes it more reliable, as the slower the weapon, the higher the chance to proc (but still only about 7 times per minute). The formula for SoC proc rate is: [ 7 / ( 60 / Weapon Speed )
So a 2.0 speed weapon would proc 23.33% of the time [ 7 / (60 / 2) ]. A 3.0 speed weapon would proc 35% of the time [ 7 / (60 / 3) ]. The nice slow 3.8 speeds have a ~44% chance to proc [ 7 / (60 / 3.8) ].
| Weapon Speed (s) | Per Swing Proc Chance (%, 7ppm) | Per Swing Proc Chance (%, Glyph, 8.4ppm) | Damage Increase (7ppm) | Damage Increase (8.4ppm) |
|---|---|---|---|---|
| 4.0s | 46.6% | 56.0% | 24.3% | 29.1% |
| 3.9s | 45.5% | 54.6% | 23.7% | 24.8% |
| 3.8s | 44.3% | 53.2% | 23.1% | 27.7% |
| 3.7s | 43.2% | 51.8% | 22.4% | 26.9% |
| 3.6s | 42.0% | 50.4% | 21.8% | 26.2% |
| 3.5s | 40.8% | 49.0% | 21.2% | 25.5% |
| 3.0s | 35.0% | 42.0% | 18.2% | 21.8% |
| 2.5s | 29.2% | 35.0% | 15.1% | 18.2% |
| 2.0s | 23.3% | 28.0% | 12.1% | 14.6% |
Note that the Weapon Speed used in this formula is the weapon's speed after modification for Haste Rating. If you are using a base 3.0 speed weapon and have enough Haste Rating to increase your attack speed by 5% then the Weapon Speed used in the formula will be 2.857.
Patch Changes
Since Patch 1.11, Seal of Command proc will have approximately 0.5 second delay before the animation begins and the Holy damage is incurred, instead of having the proc occur instantly with the swing of the attack. This is considered a good change, since if the normal swing is a critical strike and Vengeance is triggered, the Seal of Command proc will be affected by the buff.
Before Patch 1.9, Seal of Command had 5 procs per minute but dealt 100% of normal damage, and its judgment gave a debuff that incurred Holy damage on the enemy whenever they were stunned.
As of Patch 3.0.2, Seal of Command procs on abilities as well as melee on separate ppm charts, significantly increasing the dps of the ability. In addition Seal of Command now only has only 1 rank costing 14% of base mana. The damage of SoC was also reduced to 56% of main weapon damage.
In Patch 3.0.3, Seal of Command was reduced from 56% to 45% of weapon damage.
Patch 3.0.8 (2009-01-20): Now gives the Paladin a chance to deal {0.45*Min Weap Damage+0.45*0.23*SpellPower} to {0.45*Max Weap Damage+0.45*0.23*SpellPower} additional Holy damage. (Old - Didn't scale with Spell Power)
Patch 3.0.9 (2009-02-10): The duration on all Seals has been increased to 30 minutes and can no longer dispelled.
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