Seal of Command (old)
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The subject of this article was removed from World of Warcraft in patch 4.0.1.
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- Not to be confused with Seals of Command.
- For the current version, see Seal of Command.
| Seal of Command | |
|---|---|
| |
| Usable by | |
| Class | Paladin |
| Properties | |
| Type | Offensive |
| School | Holy |
| Cooldown | Global |
| Other information | |
| Ranks | 1 |
| Related buff | |
Seal of Command is a talent in the Retribution tree, that requires 15 talent points invested in the tree to take. Using a Judgement spell while Seal of Command is active deals Holy damage. Holy damage is also applied on each weapon swing.
Contents |
Damage
Seal of Command deals 7% weapon damage on every swing, and chains its hits onto two nearby targets when used with a single target attack with Seal of Righteousness.
The actual attack(s) made when Seal of Command procs are resolved as separate melee special-attacks that deal holy damage. They are resolved identically to any Instant Attack — they can miss, be dodged, be parried, be blocked, and will do double damage on a crit (rather than 1.5x damage as a normal spell crit would). However, if the proc crits, it will not trigger Art of War.
The base swing and the special-attack(s) can all crit independantly of each other. A base swing crit does not increase the output of the special attack(s) and the special attack critical strikes are always based off the normal swing damage.
Glyphs
- Glyph of Seal of Command
- Item Level 25
- Major Glyph
- Classes: Paladin
- Requires Level 20
- Use: You gain 8% of your base mana each time you use a Judgement with Seal of Command active.
- Sell Price: 37
50

Usage
Seal of Command finds diverse uses, both as an AoE tanking and damage seal. It is able to hold aggro with multiple mobs at once, boosting its threat through Righteous Fury, also applying the Vindication AP debuff on multiple targets when Vindication procs. It is also the seal of choice against trash mobs, doing AoE holy damage against multiple targets.
Seal of Command is great when soloing content. Combined with Vindication, it is an AoE damage and tanking seal, in one.
Notes
- The proc can crit
- Combined with Righteous Fury you are able to hold aggro of quite large packs of mobs.
- When Vindication procs on a weapon swing, the AP debuff is applied to all targets that receive Seal of Command damage.
- The 'splash' damage from Seal of Command will hit both hostile and non-hostile targets in melee range, thus possibly drawing into battle passive creatures that were previously not attacking you.
Overview of proccing spells
- Note: The tests giving these results (except for Holy Shock, Crusader Strike and Divine Storm) were conducted during Patch 3.3.3.
| Spell | Does it proc? | Notes |
|---|---|---|
| | Yes | |
| | Yes | Under normal conditions Seal of Command will apply extra holy damage to the initial target, but this damage will not "spread" onto two nearby targets. However, if the paladin has spent at least 1 point in |
| | No | |
| | No | |
| | No | |
| | No | |
| | No | |
| | Yes | |
| | No | |
| | Unknown | |
| | No | |
| | No | |
| | Yes | Hammer of the Righteous' initial target will proc the seal, but its nearby additional targets will not. This means that 3 targets will be hit by Hammer of the Righteous (4 if the paladin got the |
| | Yes[1] | |
| | Yes | When Divine Storm is used, a maximum of 4 enemies are hit by it. Seal of Command will apply extra holy damage to each of these targets, but each of these procs will not "spread" to two other nearby targets.[2][3] Note that this has yet to be clarified / confirmed. |
Patch changes
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/
Patch 4.0.1 (12-Oct-2010): Replaced with Seals of Command.
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Patch 3.2.2 (2009-09-22): This ability now chains to strike up to 2 additional targets when it is triggered by an attack that can only strike a single target.
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Patch 3.2.0 (04-Aug-2009): Redesigned. This seal now deals 36% weapon damage on every swing, and deals substantially less judgement damage.
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Patch 3.0.9 (2009-02-10): The duration on all Seals has been increased to 30 minutes and can no longer dispelled.
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Patch 3.0.8 (2009-01-20): Now gives the Paladin a chance to deal {0.45*Min Weap Damage+0.45*0.23*SpellPower} to {0.45*Max Weap Damage+0.45*0.23*SpellPower} additional Holy damage.
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Patch 3.0.3 (04-Nov-2008): Damage changed from 56% to 45% of weapon damage.
-
/Patch 3.0.2 (14-Oct-2008):
- All Seals have been reduced to 1 rank and now cost 14% of base mana. The duration has been increased to 2 minutes and are no longer consumed when a Judgement spell is cast. The effects can be triggered from all weapon based special abilities.
- Now increases Judgement damage by 30% of weapon damage, 60% on stunned targets.
As of Patch 3.0.2, Seal of Command procs on abilities as well as melee on separate ppm charts, significantly increasing the dps of the ability. The damage of SoC was also reduced to 56% of main weapon damage.
Patch 1.11.0 (20-Jun-2006):
- Clarified tooltip.
- Seal of Command critical hits can now trigger Vengeance.
Since Patch 1.11, Seal of Command proc will have approximately 0.5 second delay before the animation begins and the Holy damage is incurred, instead of having the proc occur instantly with the swing of the attack. This is considered a good change, since if the normal swing is a critical strike and Vengeance is triggered, the Seal of Command proc will be affected by the buff.
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Patch 1.9.0 (03-Jan-2006):
- The proc will occur more often, but will only do 70% of weapon-swing damage.
- Damage bonus from +Holy damage items slightly increased.
-
Patch 1.6.0 (12-Jul-2005):
- Should now correctly report damage in the overhead display and the combat log.
- Fixed a bug where Seal of Command prevented other On Hit weapon effects from occurring.
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Patch 1.3.0 (07-Mar-2005): The damage effects can now be resisted instead of dodged, blocked, or parried.
References
External links
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