Seal of Light | |
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Properties | |
Class | Paladin |
School | Holy |
Cooldown | Global |
Related buff | |
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Related debuff | |
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[[Category:paladin abilities]][[Category:paladin abilities]]
- It was said that every enemy Uther felled strengthened his resolve.[1]
Fills the Paladin with the spirit of light for 30 sec, giving each melee attack a chance to heal them for 30 sec. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for 20 sec, debuffing them with [Judgement of Light], allowing any attack on the target a chance to trigger a small heal per strike. [Crusader Strike] and your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
Rank | Level | Mana Cost | Healing (Seal/Judgement) |
Cost |
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1 | 30 | 110 | 39 / 25 | 99 |
2 | 40 | 140 | 53 / 34 | 1 80 |
3 | 50 | 180 | 76 / 49 | 2 52 |
4 | 60 | 210 | 94 / 61 | 4 14 |
5 | 69 | 280 | 133 / 95 | 9 90 |
Tips & Tricks
Tactics
The Seal of Light will help keep a Paladin healed while attacking, but also is useful in raid situations when used as a Judgement. Having an enemy judged with Light will allow all classes to basically heal themselves while engaging in melee attacks, particularly useful for Rogues and Warriors (especially Main Tanks).
Proc rates
- For Seal of Light: The proc rate for the healing done by Seal of Light seems to be based on an average number of procs per minute, rather than a fixed proc rate per strike. Therefore, while under Seal of Light, each attack the paladin makes with a slow weapon has a greater chance for the healing effect to proc than if the paladin were attacking with a fast weapon. The average amount of healing per second from the Seal of Light buff is therefore independent of weapon speed.
- For Judgement of Light: The proc rate appears to be a fixed chance of around 50% per strike, regardless of the attacker's weapon speed. Therefore, attacking a target that has the Judgement of Light debuff in place with a slow weapon will generate less healing per minute than attacking with a fast weapon.
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- ^ TCGHoA, #73