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Seal of Righteousness

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Seal of Righteousness
  • Seal of Righteousness
  • Instant cast
  • Mana
  • Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional x Holy damage. Two-handed weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.

    Unleashing this Seal's energy will cause y Holy damage to an enemy.
Usable by
Class Paladin
Properties
Type Offensive
School Holy
Cooldown Global
Talents
Improvement
talents
Improved Seal of Righteousness
Other information
Ranks 9
Related buff
  • Magic
  • Seal of Righteousness
  • Melee attacks cause an additional x Holy damage.
  • Duration: 30 seconds.

"If a Paladin knows his cause is just and potent, his weapon follows suit."

Contents

Rank Table

Rank Level Mana Cost Seal Dmg Coeff. Judge Dmg. Cost
1 1 20 133.488 15 Starting
2 10 40 266.976 25 - 27 3s 
3 18 60 435.072 39 - 43 35s 
4 26 90 668.676 57 - 63 54s 
5 34 120 970.26 78 - 86 1g 17s 
6 42 140 1337.35 102 - 112 1g 89s 
7 50 170 1739.05 131 - 143 2g 52s 
8 58 200 2207.5 162 - 178 3g 96s 
9 66 260 2610.43 208 - 228 7g 47s 

Additional Holy Damage

Holy damage is added per melee hit. This damage is constant, and does not have any critical effect. The additional damage from the Seal changes with every type of weapon, and the tooltip values are updated to reflect it. Total damage done by the Seal is moderately normalised to keep the damage on par over all weapon types. Generally, more damage from the Seal is added when using slower weapons than fast ones.

Added Holy damage for a one-handed weapon

= 0.85 * (coeff * MWS / 100) + 0.03 * (MW + mw) / 2 - 1

Added Holy damage for a two-handed weapon

= 1.2 * (coeff * MWS / 100) + 0.03 * (MW + mw) / 2 + 1

Where:
coeff = coefficient as per tooltip (depends on spell rank, see table above)
MWS = main weapon speed
MW = maximum weapon damage
mw = minimum weapon damage

Judging

As with all other Seals, Seal of Righteousness can be judged on a hostile target. When removed from the Paladin, the Judgement will do a certain amount of holy damage. See Judgement of Righteousness for more.

Talent improvements

The damage done by the Seal can be increased by up to 15% with the talent Improved Seal of Righteousness (3% over 5 ranks). This damage is added after additional damage is calculated from +spell damage gear.

Tips and Tactics

Apply Judgement of the Crusader to your target while using Seal of Righteousness for even more damage. Judging Seal of Righteousness will not remove the Judgement of the Crusader.

Retribution Paladins: don't use Seal of Righteousness. Use Seal of Command.

Miscellaneous

Spell damage coefficients

9.2% per 1.0 weapon speed, One-handed Seal of Righteousness
10.8% per 1.0 weapon speed, Two-handed Seal of Righteousness

Attack Power

Attack Power does increase the damage done by a very small amount because the formula does use the final weapon damage not the base weapon damage. Using max rank Blessing of Might with a lvl 70 two-handed weapon you will get a difference of ~1-2 damage per hit.

Tooltip Mechanics

The added Holy damage per hit as stated inside the tooltip, equals:

cond( eq(HND,1), 0.85 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2 - 1,
                 1.2  * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2 + 1)

(This is from the tooltip for the highest rank of Seal of Righteousness. The constant 2610.43 differs with spell rank and can be seen in the table at the beginning of this page.)

HND = weapon handedness (1 or 2)
MWS = main weapon speed
MW = maximum weapon damage
mw = minimum weapon damage

cond() and eq() are programming logic terms used inside the tooltip. eq() will check equality of HND (handedness of weapon) against the value 1, and returns a true or false value. cond() will then check this result, and if true, parses the first part of the formula. If false (HND = 2, which is not equal to 1), then it parses the second part of the formula.

The Formula above is only accurate at lvl 66, at lvl 70 the damage is slightly higher. one-handed-weapon : +4.5 (estimated) two-handed-weapon : +9 (estimated) Because the Spell increase with the level of the caster.


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