Gaming
 

Seal of Vengeance

From WoWWiki

Seal of Vengeance
  • Seal of Vengeance
  • Instant cast
  • 14% of Base Mana
  • Fills the Paladin with holy power, causing attacks to apply Holy Vengeance, which deals [0.013*SPH+0.025*AP*5] additional Holy damage over 15 sec. Holy Vengeance can stack up to 5 times. Once stacked to 5 times, each of the Paladin's attacks also deals 33% weapon damage as additional Holy damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 min.

    Unleashing this Seal's energy will deal [1+0.22*SPH+0.14*AP] Holy damage to an enemy, increased by 10% for each application of Holy Vengeance on the target.
Usable by
ClassPaladin
Properties
TypeOffensive
SchoolHoly
CooldownGlobal
Other information
Ranks1
Related buff
  • Seal of Vengeance
  • Melee attacks cause Holy damage over 15 sec.
  • Duration: 30 minutes
Related debuff
  • Magic
  • Holy Vengeance
  • Holy damage every 3 sec.
  • Duration: 15 seconds

Seal of Vengeance is a Paladin seal obtained at 64, intended to replace Seal of Righteousness as the primary tanking seal. Initially it was only available to Alliance Paladins; post 3.0 Horde Paladins receive an equivalent at 66, Seal of Corruption.


Rank Level Mana Cost Cost
1 64 14% of Base Mana 6g 3s

Contents

Functionality

While activated, the Paladin's melee swings apply a debuff on the target that causes holy damage every 3 seconds for 15 seconds. The DoT stacks up to 5 times, with further swings doing a very small amount of direct holy damage and continuing to refresh the stack's duration. Furthermore, for every stack of Holy Vengeance on the target, Judgement's damage is increased by 10% (up to 50%).

3.2 changes

In patch 3.2, the application of the debuff is treated as a melee attack. That is to say, it is not applied to the target automatically every time your melee swing lands -- instead, when your melee swing lands, a separate melee attack is made to see if the debuff is successfully applied to the target. This separate attack can miss, be dodged, or be parried just like a regular melee special can.

Furthermore, in patch 3.2, if the target already has a 5-stack of Seal of Vengeance debuffs, each subsequent melee swing made while this seal is in effect will inflict 33% of the attacker's Weapon Damage as Holy damage to the target (twice this amount if the melee swing crits). This extra holy damage cannot miss, be dodged, or be parried.

Talents/Glyphs

  • Seals of the Pure - Increases the damage done by your Seal of Righteousness, Seal of Vengeance and Seal of Corruption and their Judgement effects by 3%/6%/9%/12%/15%.
  • Judgements of the Pure - Increases the damage done by your Seal and Judgement spells by 5%/10%/15%/20%/25%.
  • Glyph of Seal of Vengeance - Grants 10 expertise SKILL while Seal of Vengeance or Seal of Corruption is active.
  • Benediction - Decreases the mana cost by 2%/4%/6%/8%/10%.

Tips and Tricks

This is a valuable seal for Tankadins, as the full 5 stack will do more holy damage (and therefore threat) per second than Seal of Righteousness. Additionally, Hammer of the Righteous can be used to maintain the DoT on up to three (four with the Glyph) targets at the same time.

It can also be useful in PVP against rogues who use Vanish, as the Damage Over Time component will unstealth them.

This seal is listed as magic, not melee so it can not miss, but it can, however, be resisted.

Tips & Tactics

Up to patch 3.2 this seal was used as a tanking seal.

This is very useful while tanking as it allows the paladin to switch targets while still maintaining aggro, and it allows the paladin to generate instant threat in the event of a threat wipe.


Since patch 3.2 it became the main DPS seal for Retribution Paladins against mobs with big amount of HP ( bosses )

In PVP its usage is now limited - due to long time of stacking DOT . Usable in case of rogues who use Vanish , or in case of tunneling enemy player. It allows the paladin to put stacking, Damage Over Time threat on a target.

Past Changes

  • Patch 3.0.2 - Proc chance per melee swing raised to 100%, mana cost changed to % of base mana, damage now affected by attack and spell power.
  • Patch 3.0.9 - The duration of all seals has been raised to 30 minutes.
  • Patch 3.2.0 - After stacking 5 copies of the debuff, the Paladin will start dealing 33% of weapon damage each hit.

External links