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The Searing Totem is a reliable source of extra damage, and is useful in situations where the other two damage totems ([[Fire Nova Totem]] and [[Magma Totem]]) aren't.
 
The Searing Totem is a reliable source of extra damage, and is useful in situations where the other two damage totems ([[Fire Nova Totem]] and [[Magma Totem]]) aren't.
   
When dropped, the Searing Totem will randomly select an enemy within 20 yards of it and continuously attack that target until A.) the Searing Totem expires, B.) the target leaves its 20-yard radius, or C.) the target dies. If B or C occur, the totem will randomly choose another target in range and begin attacking it. If there are no targets within range, it will do nothing until an enemy comes in range.
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When dropped, the Searing Totem will randomly select an enemy within 20 yards of it and continuously attack that target until A.) the Searing Totem expires, B.) the target leaves its 20-yard radius, or C.) the target dies. If B or C occur, the totem will randomly choose another target in range and begin attacking it. If there are no targets within range, it will do nothing until an enemy comes in range. Also note that the totem will only engage hostile targets on its own; it will ignore neutral targets, unless you engage them first.
   
 
It is useful primarily in single-target, prolonged fights. You should avoid using it in situations where it could accidentally hit a target that shouldn't otherwise be hit (such as something that has been [[Crowd Control|CC'd]]).
 
It is useful primarily in single-target, prolonged fights. You should avoid using it in situations where it could accidentally hit a target that shouldn't otherwise be hit (such as something that has been [[Crowd Control|CC'd]]).

Revision as of 18:09, 7 May 2007

Overview

Searing Totem

Summons a Searing Totem with 5 health at your feet for YY (see the Duration by rank level) that attacks an enemy within 20.0 yards for XX Fire damage (see Description by rank level) every 2 seconds.

Functionality

The Searing Totem is a reliable source of extra damage, and is useful in situations where the other two damage totems (Spell fire sealoffire [Fire Nova Totem] and Spell fire selfdestruct [Magma Totem]) aren't.

When dropped, the Searing Totem will randomly select an enemy within 20 yards of it and continuously attack that target until A.) the Searing Totem expires, B.) the target leaves its 20-yard radius, or C.) the target dies. If B or C occur, the totem will randomly choose another target in range and begin attacking it. If there are no targets within range, it will do nothing until an enemy comes in range. Also note that the totem will only engage hostile targets on its own; it will ignore neutral targets, unless you engage them first.

It is useful primarily in single-target, prolonged fights. You should avoid using it in situations where it could accidentally hit a target that shouldn't otherwise be hit (such as something that has been CC'd).

Use

  • Casting Time: Instant Cast
  • Range: 20 yards
  • Cooldown: Global Totem Cooldown
  • Scaling: Each shot gains 8% of your spell damage bonus.

Limitations

  • The totem of any rank has only 5 hp; it is easily destroyed by mobs and players.
  • Useless against high Fire resistant players/mobs.
  • In certain situations, the totem might draw unwanted aggro from mobs who are not engaged in combat.
  • Dangerous to use when it can break a CC effect, or when it may pull an as-yet-unpulled group of creatures.

Rank Table

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Talents

Talents that can improve the totem: Template:GenericHeader Template:GenericRow1 Template:GenericRow2 |}

Tips

  • Very useful in PvP for an extra bit of consistant damage. Most players will ignore the totem, knowing it will go away when you die and not wanting to take the time to target it.
  • Always useful in a boss fight, assuming the boss doesn't have adds which get CCed, the boss is not immune to fire, and you don't need to drop a Spell frostresistancetotem 01 [Frost Resistance Totem].
  • Most of the time, if you drop the totem while you are in melee, it will start out attacking the target you have selected. This may be a function of closeness, or may be a function of who you have selected at the time. I suspect that it simply picks the closest target when it doesn't have one.

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