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{{Stub/Ability}}
 
 
{{for|the trinket|Second Wind}}
 
{{for|the trinket|Second Wind}}
<onlyinclude>{{Infobox talent
+
<onlyinclude>{{Infobox ability
|name=Second Wind
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| name = Second Wind
|image=Ability_Hunter_Harass.png
+
| image = ability_hunter_harass.png
|description=Whenever you are struck by a Stun or Immobilize effect you will generate X rage and X% of your total health over 10 sec.
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| description = Whenever you are below 35% health, you regenerate 3% health per second.<br><br>Whenever you are struck by a Stun or Immobilize effect, you generate 20 Rage over 10 sec.
|class=Warrior
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| class = Warrior
|location={{Spec|Warrior|Arms}}, Tier 2
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| school = Physical
|affects=[[Stun]] & [[immobilize]] effects
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| cast_time = Passive
|ranks=2
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| talented = Yes
|points_req=5
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| level = 30
|talent_req=None
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| type =
|buff_name=Second Wind
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| cooldown =
|buff_image=Ability_Hunter_Harass.png
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| gcd =
|buff_desc=Generates 10/20 rage and heals 5%/10% of your total health over 10 sec.
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| range =
|buff_dur=10 seconds
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| buff_desc = Regenerating 3% of maximum health per second.
  +
| buff2_desc = Generates 4 Rage every 2 sec.
  +
| buff2_dur = 10 seconds
 
}}</onlyinclude>
 
}}</onlyinclude>
'''Second Wind''' is a Tier 2 [[talent]] in the [[Warrior]]'s {{Spec|Warrior|Arms}}.
 
   
==Rank table==
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'''Second Wind''' is a passive [[warrior]] talent available at level 30.
{| class="darktable" style="text-align: center;"
 
|-
 
! Rank !! [[Rage]] generation !! [[Health]] generation
 
|-
 
| 1 || 10 || 2%
 
|-class="alt"
 
| 2 || 20 || 5%
 
|}
 
   
 
==Notes==
 
==Notes==
Although a fully ranked second wind regenerates 10% of your hp (and 20 rage), it does so over a period of 10 seconds. Multiple stuns or immobilizing effects cast on you will reset counter, effectively continuing the healing and rage generation. While avoiding stun duration (with [[Iron Will]]) is better than suffering them, generating rage and health while stunned is a good consolation prize.
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*Multiple stuns or immobilizing effects cast on you will reset counter, effectively continuing the healing and rage generation. While avoiding stun duration (with [[Iron Will]]) is better than suffering them, generating rage and health while stunned is a good consolation prize.
   
 
==Patch changes==
 
==Patch changes==
  +
*{{Patch 5.0.4|note=Updated.}}
 
*{{Patch 4.0.3a|note=Now heals for 2/5% of total health, down from 5/10%.}}
 
*{{Patch 4.0.3a|note=Now heals for 2/5% of total health, down from 5/10%.}}
 
*{{Patch 4.0.1|note=Mechanics changed}}
 
*{{Patch 4.0.1|note=Mechanics changed}}
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Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
Have a nice day. :) -->
{{Elinks-spell|29834}}
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{{Elinks-spell|29838}}
   
   
 
{{Classfooter|Warrior}}
 
{{Classfooter|Warrior}}
  +
[[Category:Warrior talents]]

Revision as of 15:34, September 29, 2012

For the trinket, see Second Wind.
Second Wind
Ability hunter harass
  • Second Wind (Passive)
  • Passive
  • Whenever you are below 35% health, you regenerate 3% health per second.

    Whenever you are struck by a Stun or Immobilize effect, you generate 20 Rage over 10 sec.
Usable by
ClassWarrior
Properties
SchoolPhysical
Talents
TalentedYes
Level required30
Related buff
Ability hunter harass
  • Second Wind
  • Regenerating 3% of maximum health per second.
Related buff
Ability hunter harass
  • Second Wind
  • Generates 4 Rage every 2 sec.
  • Duration: 10 seconds

Second Wind is a passive warrior talent available at level 30.

Notes

  • Multiple stuns or immobilizing effects cast on you will reset counter, effectively continuing the healing and rage generation. While avoiding stun duration (with Iron Will) is better than suffering them, generating rage and health while stunned is a good consolation prize.

Patch changes

External links


Facts about Second Wind (warrior talent)RDF feed
Patch date28 August 2012 +, 23 November 2010 + and 12 October 2010 +

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