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*SoC detonation can be set off by ''any'' damage, not necessarily from the Warlock. For example, casting SoC on a mob being attacked by other members of your group is likely to produce an instant explosion.
 
*SoC detonation can be set off by ''any'' damage, not necessarily from the Warlock. For example, casting SoC on a mob being attacked by other members of your group is likely to produce an instant explosion.
 
*SoC detonation consumes the effect (hence stops the damage-over-time). It does not damage the target itself, only those around it.
 
*SoC detonation consumes the effect (hence stops the damage-over-time). It does not damage the target itself, only those around it.
*Its damage is affected by talents and gear, but the detonation threshold is not. In other words, SoC will detonate as soon as target receives 1044 damage, even though it may only take 2-3 ticks of the DoT to deal this much damage.
+
*Its damage is affected by talents and gear, but the detonation threshold is not. In other words, SoC will detonate as soon as target receives 1044 damage, even though it may only take 2-3 ticks of the DoT to deal this much damage. In essence, your extra +dmg gear will "shorten the fuse".
 
*As of the patch 2.0.8, Seed of Corruption ignores line-of-sight when it detonates. This can be very dangerous in some situations; for example, an explosion in the whelp room in Scholo can aggro Rattlegore and Risen Constructs through the floor.
 
*As of the patch 2.0.8, Seed of Corruption ignores line-of-sight when it detonates. This can be very dangerous in some situations; for example, an explosion in the whelp room in Scholo can aggro Rattlegore and Risen Constructs through the floor.
 
*SoC does not cause a chain effect--if multiple mobs are affected by SoC, detonation on one of the mobs will not trigger explosions on others. (There's one exception: if detonation ends up killing a seeded mob, he will explode as well, in agreement with spell description.)
 
*SoC does not cause a chain effect--if multiple mobs are affected by SoC, detonation on one of the mobs will not trigger explosions on others. (There's one exception: if detonation ends up killing a seeded mob, he will explode as well, in agreement with spell description.)
  +
*Unlike Corruption, SoC casting time is not affected by talents. It is always 2 seconds.
   
 
===Description===
 
===Description===

Revision as of 20:25, 15 March 2007

Overview

Seed of Corruption

Seed of Corrupton is a Shadow-based Damage over Time spell that does Area of Effect Direct Damage after doing a fixed amount of DoT.

Functionality

Use

  • Cast Time: 2 sec
  • Tree, School: Affliction, Shadow
  • Type: Single Target, Damage over Time; Area of Effect, Direct Damage
  • Range, Radius: 30 yds (upgradeable to 36 yds), 15 yds
  • Duration: 18 sec or until ignites
  • Cooldown: None
  • Dispel Type: Magic

Talents

Notes

  • It was introduced in The Burning Crusade.
  • Its direct damage can crit.
  • Can not be used in combination with Spell shadow abominationexplosion [Corruption].
  • SoC detonation can be set off by any damage, not necessarily from the Warlock. For example, casting SoC on a mob being attacked by other members of your group is likely to produce an instant explosion.
  • SoC detonation consumes the effect (hence stops the damage-over-time). It does not damage the target itself, only those around it.
  • Its damage is affected by talents and gear, but the detonation threshold is not. In other words, SoC will detonate as soon as target receives 1044 damage, even though it may only take 2-3 ticks of the DoT to deal this much damage. In essence, your extra +dmg gear will "shorten the fuse".
  • As of the patch 2.0.8, Seed of Corruption ignores line-of-sight when it detonates. This can be very dangerous in some situations; for example, an explosion in the whelp room in Scholo can aggro Rattlegore and Risen Constructs through the floor.
  • SoC does not cause a chain effect--if multiple mobs are affected by SoC, detonation on one of the mobs will not trigger explosions on others. (There's one exception: if detonation ends up killing a seeded mob, he will explode as well, in agreement with spell description.)
  • Unlike Corruption, SoC casting time is not affected by talents. It is always 2 seconds.

Description

  • Spell Description: "Imbeds a demon seed in the enemy target, causing X Shadow damage over 18 sec. When the target takes Y total damage or dies, the seed will inflict A to B Shadow damage to all other enemies within 15 yards of the target. Only one Corruption spell per Warlock can be active on any one target."
  • Debuff Description: "Causes X Shadow damage every 3. After taking Y total damage or dying, Seed of Corruption deals A to B Shadow damage to the caster's enemies within 15 yards, excluding the target."

Rank Table

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Tips and Tactics

  • Seed of Corruption is most useful in situations where you have to deal with multiple mobs at the same time and you have a tank with AOE taunt (such as Voidwalker). As soon as the tank grabs aggro, quickly cast SoC on as many mobs as you can. Try not to target mobs taking damage from the tank. If all goes well, detonations will wipe all mobs in no time. However, there have to be at least 3-4 mobs in the group, and they shouldn't have more than 10,000 hp each. If you can't kill everyone with the initial round of detonations, you'll have a pack of very angry mobs at half-health beating on you and you won't be able to do anything.
  • Seed of Corruption is useful if you don't have aggro. It's hard to cast a 2-second spell while taking damage from multiple mobs. If you have mobs attacking you already, you have better chance Hellfiring than using SoC.

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