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{{ss||Bastion of Twilight}}
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<onlyinclude>{{tooltip
 
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{{npcbox
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|mode={{{mode|}}}
 
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|name = Ascendant Council
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|arg={{{arg|}}}
 
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|image = ascendantcouncil.jpg
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|vendor={{cost|h=7548}}{{cost|ab=20}}
 
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|race = Elemental ascendant
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|armor=104
 
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|creature = Elemental
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|icon=INV_Misc_Cape_07
 
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|type = Boss
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|quality=Epic
 
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|level = ??
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|bind=BoP
 
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|location = [[Bastion of Twilight]]
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|slot=Back
 
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|faction = Combat
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|itemid=28377
 
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|health =21,000,000 for Feludius and Ignacious. 14,500,000 for Arion and Terrastra. (25-man)<br/>6,900,000 for Feludius and Ignacious. 4,300,000 for Arion and Terrastra. (10-man)
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|ilvl=123
 
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|status=
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|name=Sergeant's Heavy Cloak
 
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|instance=Bastion of Twilight
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|level=70
 
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}}
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|attrib=+27 Stamina
 
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'''Twilight Ascendants''' is a [[council encounter]] in the [[Bastion of Twilight]].
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|effect=Equip: Improves resilience rating by 19.<br />Equip: Improves critical strike rating by 19.<br />Equip: Increases attack power by 38.}}</onlyinclude>
 
   
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They are [[Twilight's Hammer clan|Twilight's Hammer]] members who have ascended and become elementals. The world first heroic kill was by Paragon (25 person) on 2 January 2010.
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==Source==
 
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This item is a PvP reward ([[PvP Rewards]]), and can be purchased for {{cost|h=7548}}{{cost|ab=20}} from:
 
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==Abilities==
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* {{NPC|Alliance|Captain Dirgehammer|Armor Quartermaster}} in [[Champions' Hall]]
 
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===Phase 1===
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* {{NPC|Alliance|Master Sergeant Biggins|Officer Accessories Quartermaster}} in [[Champions' Hall]]
 
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====Feludius====
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* {{NPC|Horde|Brave Stonehide|Officer Accessories Quartermaster}} in [[Hall of Legends]]
 
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*{{abilities|Heart of Ice|An icy cold grips the target's heart, dealing increasing Frost damage every 2 sec (2,000/4,000/8,000 etc). Magic dispellable. If the target comes in contact with other allies, however, they are empowered with Frost energy. Frost Imbued players deal additional damage to Ignacious.|id=82667|image=spell frost frost|}}
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* {{NPC|Horde|Lady Palanseer|Armor Quartermaster}} in [[Hall of Legends]]
 
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*{{abilities|Hydrolance|Deals 45000 to 55000 Frost damage to a random target.|id=92509|image=spell frost frostbolt|}}
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* ''Removed from game'' {{NPC|Horde|Sergeant Ba'sha|Accessories Quartermaster}} in [[Durotar]]
 
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*{{abilities|Waterbomb|Inflicts 9750 to 10250 frost damage to enemies within 6 yards, applying the Waterlogged debuff.|id=82700|image=inv elemental primal water|}}
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*{{abilities|Waterlogged|Soaks an enemy with icy water, reducing movement speed by 25%. While soaked, enemies are susceptible to certain Frost-based attacks. Exposure to flame can remove this effect.|id=82762|image=inv elemental primal water|}}
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*{{abilities|Glaciate|Deals massive Frost damage to any nearby enemies, with damage decreasing with distance from the caster. Any enemies who are waterlogged will have the blood in their veins frozen.|id=82746|image=spell frost frostnova|}}
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*{{abilities|Frozen Blood|Freezes a waterlogged enemy solid, stunning and dealing 20000 Frost damage every 2 sec for 10 sec.|id=92505|image=ability mage deepfreeze|}}
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''Heroic Mode only''
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*{{abilities|Frost Beacon|Marks the target for pursuit by a Frozen Orb. When the Frozen Orb reaches its target or a minute passes it will cast Glaciate as the spell above.|id=92307|image=spell frost wizardmark|}}
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====Ignacious====
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*{{abilities|Burning Blood|Deals increasing Fire damage to an enemy every 2 sec (2,000/4,000/8,000 etc). Magic dispellable. Nearby allies are empowered with fire energy each tick however. Fire imbued players deal additional damage to Feludius.|id=82660|image=inv elemental primal fire|}}
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*{{abilities|Aegis of Flame|Surrounds the caster with a radiant shield of flame, absorbing 1,000,000 damage and preventing spell interruption while active.|id=92512|image=spell fire sealoffire|}}
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*{{abilities|Flame Torrent|Inflicts 36075 to 41925 Fire damage every 1 sec for 3 sec in a 18 yard cone in front of the caster.|id=92518|image=ability mage firestarter|}}
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*{{abilities|Inferno Leap|Leaps at an enemy, inflicting 23125 to 26875 Fire damage and knocking all nearby enemies away.|id=92521|image=spell fire burningspeed|}}
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*{{abilities|Inferno Rush|Ignacious rushes back to his primary aggro target leaving a trail of flames. The flame trail will inflict 4625 to 5375 Fire damage every 0.5 sec and remove Waterlogged.|id=92523|image=spell holy innerfire|}}
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*{{abilities|Rising Flames|Cast immediately after Aegis of Flame. Deals increasing Fire damage to every player in the room over time until interrupted.|id=82636|image=spell fire burnout|}}
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===Phase 2===
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====Arion====
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*{{abilities|Call Winds|Focuses and agitates the nearby air into a violent cyclone. Entering the Cyclone will cause 7,000 nature damage and give the player the swirling winds debuff which levitates the player into the air.|id=83491|image=spell nature cyclone|}}
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*{{abilities|Lightning Rod|Marks an enemy to attract electrical attacks. Arion will cast his Chain Lightning at this player.|id=83099|image=inv rod enchantedcobalt|}}
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*{{abilities|Chain Lightning|Fires a blast of lightning at enemies who have been attuned to attract electricity, dealing 9500 to 10500 Nature damage and bouncing to additional nearby targets.|id=83300|image=spell nature chainlightning|}}
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*{{abilities|Disperse|The caster dissolves into swirling wind and materializes elsewhere in the room.|id=83087|image=inv elemental primal air|}}
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*{{abilities|Lightning Blast|Blasts an enemy with concentrated lightning, inflicting 72000 to 88000 Nature damage. Cast on Arion's tank immediately after Disperse.|id=83087|image=spell nature lightning|}}
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*{{abilities|Thundershock|Deals 146250 to 153750 Nature damage to all nearby enemies. Less effective against grounded targets. More effective against airborne targets.|id=92470|image=spell nature lightningoverload|}}
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''Heroic Mode Only''
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*{{abilities|Static Overload|Charges an enemy with energy that electrifies nearby allies, causing them to suffer 6475 to 7525 Nature damage every 2 sec for 10 sec. Powerful gravitational fields can cause this energy to dissipate harmlessly.|id=92067|image=spell nature lightningoverload|}}
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====Terrastra====
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*{{abilities|Gravity Well|Creates a Gravity Well that firmly connects nearby players to the earth, granting resistance to some powerful electrical attacks. Lasts 2 min or until another force lifts the target from the ground.|id=79244|image=ability druid eclipse|}}
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*{{abilities|Harden Skin|The caster's skin hardens into solid rock, increasing Physical damage dealt by 100% and absorbing 50% of all damage taken, up to 650000. If the caster suffers enough damage, this barrier will shatter, grievously wounding the caster.|id=92542|image=ability golemthunderclap|}}
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*{{abilities|Eruption|Fires a spike through the floor, impaling all targets within 4 yards, dealing 47125 to 52875 damage and knocking them up in the air. This attack ignores armor.
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|id=95321|image=spell nature earthquake|}}
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*{{abilities|Quake|Sends massive shockwaves through the earth, dealing 146250 to 153750 damage to all enemies who are in contact with the ground. More effective against (gravity well) grounded targets. (Note Priest levitate will NOT help you.)|id=92545|image=spell nature earthquake|}}
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''Heroic Mode Only''
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*{{abilities|Gravity Core|Applied on entering a Gravity Well. Crushes an enemy with intense gravitational force, inflicting 10000 Physical damage every 2sec for 10 sec. While the target is affected, the gravitational field periodically hinders the movement and actions of nearby allies.|id=92075|image=spell nature earthbind|}}
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===Phase 3===
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====Elementium Monstrosity====
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*{{abilities|Lava Seed|Showers the surrounding area with kernels of pure Flame energy, each of which erupts to deal 35000 to 45000 Fire damage to nearby enemies as Lava Plume|id=84913|image=inv elemental mote fire01|}}
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*{{abilities|Liquid Ice|The Monstrosity is preturnaturally cold, freezing the ground beneath it. The pools of ice will grow with continued exposure to the Monstrosity, dealing increasing Frost damage to enemies exposed to them. Essentially this ability is Defile from the Lich King but expands when the boss stands in it, rather than players.|id=92497|image=spell frost stun|}}
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*{{abilities|Electric Instability|Constant nature damage to random raid members, increasing in intensity the longer the Elementium Monstrosity is alive. Overloaded with raw lightning energy, the caster zaps nearby enemies for 5655 to 6345 Nature damage, chaining to nearby targets. Functions identically to [[Entropius]]' Negative Energy in [[Sunwell Plateau]].|id=92480|image=spell nature lightningoverload|}}
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*{{abilities|Gravity Crush|Traps an enemy in a gravity bubble, lifting them off the ground and crushing them for 10% of their maximum health every 0.5 sec for 6 sec. When the effect ends, the target will be left to fall to the ground.|id=92488|image=spell nature earthbind|}}
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==Strategy==
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===Phase 1===
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The first phase pits players against Feludius (ice) and Ignacious (fire) while the others watch from the balcony. It lasts until one of the elementals reaches 25% health. For the first phase, put ranged DPS on Feludius, melee DPS on Ignacious and take them down together. Because the Elementium Monstrosity's hitpoints in phase three depend on how much health the individual elementals had before they despawned, it is ideal to get both Feludius and Ignacious down to 25%.
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Heart of Ice is a magic debuff by Feludius that causes nearby players to deal additional damage to Ingacious. Burning Blood is the same kind of debuff cast by Ignacious that causes nearby players to deal additional damage to Feludius. It's debatable whether to move to the groups of players that are assigned to one boss, or to dispel the debuff.
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After Ignacius has cast Inferno Leap (similar to [[Rajh]] in [[Halls of Origination]]) he will move to the tank and leave a trail of fire. Players should move to the fire to remove the Waterlogged debuff, or they will be stunned and take significant damage when Feludius cast Frozen Blood.
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Calling out when Ignacius is about to cast Aegis of Flame is important since the raid need to focus DPS at that time. If the DPS is focused enough, the Aegis will be brought down before the fire AoE causes too much damage from Rising Flames.
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===Phase 2===
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Now Arion (wind) and Terrastra (earth) will come in. Once again, split DPS with ranged on Arion and melee on Terrastra, and try to get them both down to 25% at the same time.
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When the phase starts players should be on the lookout for the black tornadoes that spawn - these should not be confused with the Gravity Well that causes players to be grounded. When players have touched the tornado they get Swirling Winds, which will make players avoid the Quake ability by Terrastra that causes about 100k damage. After Quake has been cast, players should move do the Gravity Well to make them Grounded. This will make players immune to the Thundershock ability by Arion, causing about 100k damage.
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===Phase 3===
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Once the elementals combine into the Elementium Monstrosity, it will have the combined HP of whatever the four individual mobs had when they despawned. Although Elementium Monstrosity is a tank and spank, the damage from its Electric Instability ability increases with time, hence it is easier if the previous bosses were kept as close to 25% health as possible.
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An achievement, {{achievement|Elementary}}, is available for only allowing a single Liquid Ice patch.
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==Quotes==
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;Intro
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*{{text|yell|Cho'gall|Brothers of Twilight! The Hammer calls to you! (Fire water earth air). Leave your mortal shell behind. (Fire water earth air). Embrace your new forms for here and everafter! (Burn and drown and crush and suffocate). And use your gifts to destroy the unbelievers. (Burn and drown and crush and suffocate)!!}}
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===Arion===
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;Aggro
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*{{text|yell|Enough of this foolishness!}}
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;Thundershock
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*{{text|Emote|The air around you crackles with energy...}}
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;Call Winds
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*{{text|yell|Wind, hear my call!}}
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;Killing a player
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*{{text|yell|Merely a whisper in the wind...}}
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;Phase Three
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*{{text|yell|An impressive display...}}
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===Ignacious===
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;Aggro
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*{{text|yell|You will die for your insolence!}}
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;Rising Flames
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*{{text|yell|BURN!}}
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;Killing a player
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*{{text|yell|More fuel for the fire!}}
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;Phase Three
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*{{text|yell|To have made it this far.}}
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===Feludius===
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;Aggro
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*{{text|yell|You dare invade our lord's sanctum?}}
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;Glaciate
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*{{text|yell|I will freeze the blood in your veins!}}
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;Killing a player
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*{{text|yell|Perish!}}
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;Phase Three
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*{{text|yell|But now witness true power...}}
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===Terrastra===
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;Aggro
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*{{text|yell|We will handle them!}}
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;Ground Rupture
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*{{text|yell|The earth will devour you!}}
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;Quake
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*{{text|Emote|The ground beneath you rumbles ominously...}}
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;Killing a player
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*{{text|yell|The soil welcomes your bones!}}
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;Phase Three
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*{{text|yell|The fury of the elements!}}
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===Elementium Monstrosity===
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;Aggro
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*{{text|yell|BEHOLD YOUR DOOM!}}
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;Gravity Crush
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*{{text|yell|FEEL THE POWER!}}
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;Killing a player
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*{{text|yell|ANNIHILATE...}}
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;Death
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*{{text|yell|IMPOSSIBLE!}}
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==Loot==
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{{lootbox|Normal
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|Arion's Crown
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|Crushing Weight
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|Dispersing Belt
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|Feludius' Mantle
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|Glittering Epidermis
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|Gravitational Pull
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|Hydrolance Gloves
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|Scepter of Ice
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|Terrastra's Legguards
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|Treads of Liquid Ice
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}}
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{{lootbox|Heroic
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|Arion's Crown (heroic)
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|Crushing Weight (heroic)
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|Dispersing Belt (heroic)
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|Feludius' Mantle (heroic)
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|Glittering Epidermis (heroic)
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|Gravitational Pull (heroic)
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|Hydrolance Gloves (heroic)
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|Scepter of Ice (heroic)
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|Terrastra's Legguards (heroic)
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|Treads of Liquid Ice (heroic)
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}}
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==Related achievements==
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*{{achievement|Heroic: Ascendant Council}}
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==Videos==
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{| class="darktable"
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|- valign=top
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! [GUIDE] Ascendant Council Boss Strategy Guide Bastion of Twilight by [http://www.youtube.com/user/omfgcata OMFGCATA on YouTube]
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|-
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! <youtube>UolE08LTeRY</youtube>
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|}
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  +
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{| class="darktable"
  +
|- valign=top
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! colspan=2 | Twilight Ascendants by [http://www.youtube.com/LoDtvz LoD on YouTube]
  +
|-
  +
! Complete Walkthrough covering every detail
  +
|-
  +
! <youtube>871nnbhp47U</youtube>
  +
|}
  +
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{| class="darktable"
  +
|- valign=top
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! [GUIDE] Twilight Ascendant Council (10N) by [http://www.youtube.com/user/alpha1337 Sleepless Knights on YouTube]
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|-
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! <youtube>a8ER9mMYs_g</youtube>
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|}
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{| class="darktable"
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|- valign=top
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! Ascendant Council 10 Man by [http://www.youtube.com/bluexephos The Yogscast on YouTube]
  +
!Striped Socks vs Twilight Ascendant Council (10 player)
  +
|-
  +
| <youtube>PrZZdEhes9M</youtube>
  +
| <youtube>Y-FzNa-u6GI</youtube>
  +
|-
  +
! Paragon vs Twilight Ascendants (25 player Beta)
  +
! Defenders of valor vs Twilight Ascendant Council (25 player normal)
  +
|-
  +
| <youtube>4Gw6yaibw7U</youtube>
  +
| <youtube>9Ijs0byvFCU</youtube>
  +
|}
  +
  +
== Patch changes ==
  +
*{{Patched|date=2011-01-18|bluenote=The hotfix on January 5 to increase the damage of Liquid Ice during phase 3 of the Ascendant Council fight has been reverted. Due to a separate bug with the size of the Elementium Monstrosity's hitbox, it is often impossible for melee classes to avoid damage from this ability. This issue is slated to be addressed in patch 4.0.6 so that Liquid Ice damage can again be increased.|link=http://us.battle.net/wow/en/blog/1232869}}
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* {{Patched|date=2011-01-05|bluenote=
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** Liquid Ice in phase 3 of the Ascendant Council encounter now deals more damage.
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** The damaging component of Eruption no longer interrupts Terrastra when casting Harden Skin or Quake.|link=http://us.battle.net/wow/en/blog/1232869}}
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* {{Patched|date=2011-01-03|bluenote=
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** It was sometimes possible for Arion to instantly Chain Lightning the targets affected by Lightning Rod, with no time for them to react. This has been corrected.
  +
** If one of the three most distant targets from Ignacious was 20 or fewer yards away and Ignacious picked that target for Inferno Leap, the spell would fail entirely, but the cooldown would be consumed. Inferno Leap can now be cast on players 20 yards or fewer away from Ignacious.
  +
** The Elementium Monstrosity will now prefer ranged targets to melee targets with its Electrical Instability beams. If there are more beams active then there are ranged targets present, then the beams will start hitting melee targets.|link=http://us.battle.net/wow/en/blog/1232869}}
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* {{Patch 4.0.3a|note=Added.}}
   
 
==External links==
 
==External links==
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  +
{{elinks-NPC|43735|armory=1}}
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;{{Alliance Icon Small}} Alliance
 
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{{elinks-item|28377}}
 
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;{{Horde Icon Small}} Horde
 
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{{elinks-item|28380}}
 
   
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[[Category:Honor rewards]]
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[[Category:Bastion of Twilight mobs]]
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[[Category:World of Warcraft back items]]
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[[Category:Bosses]]
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[[Category:World of Warcraft epic items]]
 

Revision as of 17:04, 27 January 2011

MobAscendant Council
No image available
Race Elemental ascendant (Elemental)
Level ?? Boss
Location Bastion of Twilight

Twilight Ascendants is a council encounter in the Bastion of Twilight.

They are Twilight's Hammer members who have ascended and become elementals. The world first heroic kill was by Paragon (25 person) on 2 January 2010.

Abilities

Phase 1

Feludius

  • Spell frost frost Heart of Ice — An icy cold grips the target's heart, dealing increasing Frost damage every 2 sec (2,000/4,000/8,000 etc). Magic dispellable. If the target comes in contact with other allies, however, they are empowered with Frost energy. Frost Imbued players deal additional damage to Ignacious.
  • Spell frost frostbolt Hydrolance — Deals 45000 to 55000 Frost damage to a random target.
  • Inv elemental primal water Waterbomb — Inflicts 9750 to 10250 frost damage to enemies within 6 yards, applying the Waterlogged debuff.
  • Inv elemental primal water Waterlogged — Soaks an enemy with icy water, reducing movement speed by 25%. While soaked, enemies are susceptible to certain Frost-based attacks. Exposure to flame can remove this effect.
  • Spell frost frostnova Glaciate — Deals massive Frost damage to any nearby enemies, with damage decreasing with distance from the caster. Any enemies who are waterlogged will have the blood in their veins frozen.
  • Ability mage deepfreeze Frozen Blood — Freezes a waterlogged enemy solid, stunning and dealing 20000 Frost damage every 2 sec for 10 sec.

Heroic Mode only

  • Spell frost wizardmark Frost Beacon — Marks the target for pursuit by a Frozen Orb. When the Frozen Orb reaches its target or a minute passes it will cast Glaciate as the spell above.

Ignacious

  • Inv elemental primal fire Burning Blood — Deals increasing Fire damage to an enemy every 2 sec (2,000/4,000/8,000 etc). Magic dispellable. Nearby allies are empowered with fire energy each tick however. Fire imbued players deal additional damage to Feludius.
  • Spell fire sealoffire Aegis of Flame — Surrounds the caster with a radiant shield of flame, absorbing 1,000,000 damage and preventing spell interruption while active.
  • Ability mage firestarter Flame Torrent — Inflicts 36075 to 41925 Fire damage every 1 sec for 3 sec in a 18 yard cone in front of the caster.
  • Spell fire burningspeed Inferno Leap — Leaps at an enemy, inflicting 23125 to 26875 Fire damage and knocking all nearby enemies away.
  • Spell holy innerfire Inferno Rush — Ignacious rushes back to his primary aggro target leaving a trail of flames. The flame trail will inflict 4625 to 5375 Fire damage every 0.5 sec and remove Waterlogged.
  • Spell fire burnout Rising Flames — Cast immediately after Aegis of Flame. Deals increasing Fire damage to every player in the room over time until interrupted.

Phase 2

Arion

  • Spell nature cyclone Call Winds — Focuses and agitates the nearby air into a violent cyclone. Entering the Cyclone will cause 7,000 nature damage and give the player the swirling winds debuff which levitates the player into the air.
  • Inv rod enchantedcobalt Lightning Rod — Marks an enemy to attract electrical attacks. Arion will cast his Chain Lightning at this player.
  • Spell nature chainlightning Chain Lightning — Fires a blast of lightning at enemies who have been attuned to attract electricity, dealing 9500 to 10500 Nature damage and bouncing to additional nearby targets.
  • Inv elemental primal air Disperse — The caster dissolves into swirling wind and materializes elsewhere in the room.
  • Spell nature lightning Lightning Blast — Blasts an enemy with concentrated lightning, inflicting 72000 to 88000 Nature damage. Cast on Arion's tank immediately after Disperse.
  • Spell nature lightningoverload Thundershock — Deals 146250 to 153750 Nature damage to all nearby enemies. Less effective against grounded targets. More effective against airborne targets.

Heroic Mode Only

  • Spell nature lightningoverload Static Overload — Charges an enemy with energy that electrifies nearby allies, causing them to suffer 6475 to 7525 Nature damage every 2 sec for 10 sec. Powerful gravitational fields can cause this energy to dissipate harmlessly.


Terrastra

  • Ability druid eclipse Gravity Well — Creates a Gravity Well that firmly connects nearby players to the earth, granting resistance to some powerful electrical attacks. Lasts 2 min or until another force lifts the target from the ground.
  • Ability golemthunderclap Harden Skin — The caster's skin hardens into solid rock, increasing Physical damage dealt by 100% and absorbing 50% of all damage taken, up to 650000. If the caster suffers enough damage, this barrier will shatter, grievously wounding the caster.
  • Spell nature earthquake Eruption — Fires a spike through the floor, impaling all targets within 4 yards, dealing 47125 to 52875 damage and knocking them up in the air. This attack ignores armor.
  • Spell nature earthquake Quake — Sends massive shockwaves through the earth, dealing 146250 to 153750 damage to all enemies who are in contact with the ground. More effective against (gravity well) grounded targets. (Note Priest levitate will NOT help you.)

Heroic Mode Only

  • Spell nature earthbind Gravity Core — Applied on entering a Gravity Well. Crushes an enemy with intense gravitational force, inflicting 10000 Physical damage every 2sec for 10 sec. While the target is affected, the gravitational field periodically hinders the movement and actions of nearby allies.

Phase 3

Elementium Monstrosity

  • Inv elemental mote fire01 Lava Seed — Showers the surrounding area with kernels of pure Flame energy, each of which erupts to deal 35000 to 45000 Fire damage to nearby enemies as Lava Plume
  • Spell frost stun Liquid Ice — The Monstrosity is preturnaturally cold, freezing the ground beneath it. The pools of ice will grow with continued exposure to the Monstrosity, dealing increasing Frost damage to enemies exposed to them. Essentially this ability is Defile from the Lich King but expands when the boss stands in it, rather than players.
  • Spell nature lightningoverload Electric Instability — Constant nature damage to random raid members, increasing in intensity the longer the Elementium Monstrosity is alive. Overloaded with raw lightning energy, the caster zaps nearby enemies for 5655 to 6345 Nature damage, chaining to nearby targets. Functions identically to Entropius' Negative Energy in Sunwell Plateau.
  • Spell nature earthbind Gravity Crush — Traps an enemy in a gravity bubble, lifting them off the ground and crushing them for 10% of their maximum health every 0.5 sec for 6 sec. When the effect ends, the target will be left to fall to the ground.

Strategy

Phase 1

The first phase pits players against Feludius (ice) and Ignacious (fire) while the others watch from the balcony. It lasts until one of the elementals reaches 25% health. For the first phase, put ranged DPS on Feludius, melee DPS on Ignacious and take them down together. Because the Elementium Monstrosity's hitpoints in phase three depend on how much health the individual elementals had before they despawned, it is ideal to get both Feludius and Ignacious down to 25%.

Heart of Ice is a magic debuff by Feludius that causes nearby players to deal additional damage to Ingacious. Burning Blood is the same kind of debuff cast by Ignacious that causes nearby players to deal additional damage to Feludius. It's debatable whether to move to the groups of players that are assigned to one boss, or to dispel the debuff.

After Ignacius has cast Inferno Leap (similar to Rajh in Halls of Origination) he will move to the tank and leave a trail of fire. Players should move to the fire to remove the Waterlogged debuff, or they will be stunned and take significant damage when Feludius cast Frozen Blood.

Calling out when Ignacius is about to cast Aegis of Flame is important since the raid need to focus DPS at that time. If the DPS is focused enough, the Aegis will be brought down before the fire AoE causes too much damage from Rising Flames.

Phase 2

Now Arion (wind) and Terrastra (earth) will come in. Once again, split DPS with ranged on Arion and melee on Terrastra, and try to get them both down to 25% at the same time.

When the phase starts players should be on the lookout for the black tornadoes that spawn - these should not be confused with the Gravity Well that causes players to be grounded. When players have touched the tornado they get Swirling Winds, which will make players avoid the Quake ability by Terrastra that causes about 100k damage. After Quake has been cast, players should move do the Gravity Well to make them Grounded. This will make players immune to the Thundershock ability by Arion, causing about 100k damage.

Phase 3

Once the elementals combine into the Elementium Monstrosity, it will have the combined HP of whatever the four individual mobs had when they despawned. Although Elementium Monstrosity is a tank and spank, the damage from its Electric Instability ability increases with time, hence it is easier if the previous bosses were kept as close to 25% health as possible.

An achievement, Money achievement Elementary, is available for only allowing a single Liquid Ice patch.

Quotes

Intro
  • Cho'gall yells: Brothers of Twilight! The Hammer calls to you! (Fire water earth air). Leave your mortal shell behind. (Fire water earth air). Embrace your new forms for here and everafter! (Burn and drown and crush and suffocate). And use your gifts to destroy the unbelievers. (Burn and drown and crush and suffocate)!!

Arion

Aggro
  • Enough of this foolishness!
Thundershock
  • The air around you crackles with energy...
Call Winds
  • Wind, hear my call!
Killing a player
  • Merely a whisper in the wind...
Phase Three
  • An impressive display...

Ignacious

Aggro
  • You will die for your insolence!
Rising Flames
  • BURN!
Killing a player
  • More fuel for the fire!
Phase Three
  • To have made it this far.

Feludius

Aggro
  • You dare invade our lord's sanctum?
Glaciate
  • I will freeze the blood in your veins!
Killing a player
  • Perish!
Phase Three
  • But now witness true power...

Terrastra

Aggro
  • We will handle them!
Ground Rupture
  • The earth will devour you!
Quake
  • The ground beneath you rumbles ominously...
Killing a player
  • The soil welcomes your bones!
Phase Three
  • The fury of the elements!

Elementium Monstrosity

Aggro
  • BEHOLD YOUR DOOM!
Gravity Crush
  • FEEL THE POWER!
Killing a player
  • ANNIHILATE...
Death
  • IMPOSSIBLE!

Loot

Normal
Heroic
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    • Arion's Crown (heroic)
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    • Crushing Weight (heroic)
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    • Dispersing Belt (heroic)
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    • Feludius' Mantle (heroic)
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    • Glittering Epidermis (heroic)
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    • Gravitational Pull (heroic)
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    • Hydrolance Gloves (heroic)
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    • Scepter of Ice (heroic)
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    • Terrastra's Legguards (heroic)
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    • Treads of Liquid Ice (heroic)
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Related achievements

Videos

[GUIDE] Ascendant Council Boss Strategy Guide Bastion of Twilight by OMFGCATA on YouTube


Twilight Ascendants by LoD on YouTube
Complete Walkthrough covering every detail
[GUIDE] Twilight Ascendant Council (10N) by Sleepless Knights on YouTube
Ascendant Council 10 Man by The Yogscast on YouTube Striped Socks vs Twilight Ascendant Council (10 player)
Paragon vs Twilight Ascendants (25 player Beta) Defenders of valor vs Twilight Ascendant Council (25 player normal)

Patch changes

  • Template:Patched
  • Template:Patched
  • Template:Patched
  • Cataclysm Patch 4.0.3a (2010-11-23): Added.

External links