Server:Fenris US/Professions/Enchanting
From WoWWiki
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This article is an information page for the Fenris US realm (server) The contents herein are entirely player made and in no way represent official World of Warcraft history or occurrences which are accurate for all realms. The information and events listed are of an independent nature and applied for roleplaying, fictional, speculative, or opinions from a limited playerbase only. |
Fenris Profession Listing
Contents |
Enchanting - Weapons
Major Healing (+81 healing)
Dreanathor, Irim, Ironjawangel
Major Intellect (+30 Intellect)
Major Spellpower (+40 spell damage)
Dreanathor, Irim, Myrkul, Ninjaplease, Ironjawangel
Spell Power (+30 spell damage)
Major Striking (+7 dmg)
Mighty Spirit (+20 to Spi)
Potency (+20 Strength)
Soulfrost (+54 frost/shadow spell dmg)
Sunfire (+50 arcane/fire spell dmg)
Enchanting - 2H Weapons
Major Agility (+35 agility)
Savagery (+70 attack power)
Superior Impact (+9 dmg)
Enchanting - Shield
Intellect (+12 Intellect)
Major Stamina (+18 Stamina)
Resistance (+5 Resist All)
Shield Block (+15 Block)
Tough Shield (+18 Block Rating)
Enchanting - Gloves
Fire Power (Fire Dmg +20)
Frost Power (Frost Dmg +20)
Major Healing (+35 healing)
Major Spellpower (+20 spell dmg)
Dreanathor, Irim, Myrkul, Ninjaplease
Riding Skill (3% faster)
Shadow Power (Shadow Dmg +20)
Spell Strike (+15 spell hit rating)
Superior Agility (+15 Agi)
Threat (+2% Threat)
Enchanting - Bracer
Fortitude (+12 stam)
Major Defense (+12 defense rating)
Restore Mana Prime (6mana/5seconds)
Spellpower (+15 spell dmg)
Stats (+4 all stats)
Superior Healing (+30 healing)
Enchanting - Chest
Exceptional Stats (+6 all stats)
Major Resilience (+15 resilience rating)
Enchanting - Boots
Boar's Speed (run speed/+9 stam)
Cat's Swiftness (run speed/+6 agility)
Dexterity (+12 Agility)
Fortitude (+12 stam)
Vitality (4 mana and health/5 seconds)
Enchanting - Cloak
Dodge (+12 Dodge Rating)
Greater Arcane Resist (+15 AR)
Greater Fire Resist (+15 FR)
Greater Nature Resist (+15 NR)
Greater Shadow Resist (+15 Shadow Resist)
Major Resistance (+7)
Spell Penetration (20 Spell Penetration)
Stealth (increased Stealth)
Subtlety (Threat -2%)
