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{{for|general info|disarm effect}}
 
 
{{Infobox ability
 
{{Infobox ability
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|name=Disarm
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|name=Drain Life
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|image=Ability Warrior Disarm
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|image=Spell_Shadow_LifeDrain02
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|description=Drains the life from the target, causing X Shadow damage and restoring 2% of the caster's total health every 1 sec. Lasts 3 sec.<br /><br />{{text|#e55bb0|Soulburn: Cast time reduces by 50%.}}
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|class=[[Warrior]]
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|class=[[Warlock]]
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|type=Offensive
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|type=Offensive, Defensive
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|description=Disarm the enemy's weapon for 10 sec.
 
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|school=[[Magic schools (WoW)#Shadow|Shadow]]
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|cost=20 [[Rage]]
 
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|target=Unfriendly
|cast_time=Instant
 
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|range=5 [[Melee]] yd
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|cost=17% of [[base mana]]
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|range=30 yds.
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|cooldown=1 min
 
 
|cast_time=channeled
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|school=[[Physical]]
 
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|improvement=[[Soul Siphon]], [[Grim Reach]], [[Shadow Mastery]], [[Fel Concentration]],
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|req=Defensive Stance
 
  +
|buff_type=Magic
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|improvement=[[Improved Disarm]]
 
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|buff_desc=Drains X health every 1 sec to the caster.
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|buff_name=Disarm
 
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|buff_dur=5 sec
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|debuff_desc=Disarmed!
 
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|debuff=
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|debuff_image=Ability Warrior Disarm
 
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|debuff_dur=10 sec
 
 
}}
 
}}
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{{AbilityFlavor|"Tonight, I'll drink to your health—may it long be mine."}} <ref>''[[TCG Heroes of Azeroth]]'', 134</ref>
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'''Drain Life''' is a warlock ability that damages the targeted enemy's health while restoring his own.
   
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==Table==
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'''Disarm''' is a [[warrior]] ability that removes the target's main hand weapon for a short time. This has the effect of slightly lowering a [[mob]]'s damage, but usually shows a greater effect against players.
 
 
{| class="darktable zebra" style="text-align: center;"
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== Rank table ==
 
{| class="darktable" style="text-align:center;"
 
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! Rank !! Level !! Cost
 
 
|-
 
|-
  +
! Level !! Mana cost !! Shadow damage<br>per sec.
| 1 || 18 || {{Cost||30}}
 
  +
|-
 
| 1 || - || -
  +
|-
  +
| 2 || - || -
  +
|-
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| 3 || - || -
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|-
  +
| 4 || - || -
  +
|-
  +
| 5 || - || -
  +
|-
  +
| 6 || ? || 9
  +
|-
  +
| 7 || ? || 9
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|-
  +
| 8 || ? || 9
  +
|-
  +
| 9 || ? || 10
  +
|-
  +
| 10 || ? || 11
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|-
  +
| 11 || 6 % || 12
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|-
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| 12 || 6 % || 12
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|-
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| 13 || 6 % || 12
  +
|-
  +
| 14 || 6 % || 12
 
|}
 
|}
   
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==Notes==
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== Talent enhancement ==
 
  +
* This spell works well with +Shadow Damage gear. If you combine a lot of +Damage gear with maxed ranks in [[Soul Siphon]] and [[Improved Life Tap]] you can significantly increase your net gain in mana when you Life Drain to regain what you lose with [[Life Tap]].
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* [[Improved Disarm]] reduces the cooldown of the Disarm ability as well as increasing damage taken by the disarmed target.
 
  +
* Because Drain Life deals damage and heals, it receives a 50% penalty from +damage gear. The total bonus is then distributed amongst the five ticks of the spell. For example - if you have +100 spell damage, each tick of Drain Life will transfer +10 HP from the target ((100*0.5) / 5).
−  
  +
* Drain Life combined with Life Tap can allow a Warlock to act as a tank.
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==Tips and Tactics==
 
  +
* In [[Patch 2.3]], the amount healed is reduced when the warlock is affected by healing reducing effects (e.g. Mortal Strike, Wounding Poison).
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* As stated above, you will typically see the greatest effect when used against melee players.
 
  +
* [[Demon Armor]] will allow the warlock to gain more health from the heal in the same way Mortal strike effects reduce the amount of healing done by the spell.
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* Disarm is highly useful against mobs that wield weapons, which almost strictly means [[humanoid]]s and [[demons]]. The damage reduction is marked, as much as 50-70%. For soloing, the cooldown is short enough that you can use it on each mob. For grouping, it can be used in tougher battles to nullify an attacker for 10 seconds while concentrating on another.
 
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* Disarming a mob will earn you its undying hatred; it will generate a high amount of threat and is likely to stay on you for the duration of the fight (provided that nobody else does anything drastic to get its attention).
 
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* Disarming hunters will render them utterly powerless as they will be unable use [[Wing Clip]], [[Scatter Shot]], or [[Concussive Shot]] to kite you. They will still be able to set a [[hunter trap|trap]] however, so it is still a good idea to use [[Hamstring]] on the initial [[Charge]].
 
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* Using this against a [[Warrior]] or a [[Rogue]] will be very useful, since most of their abilities need a melee weapon, but against a caster it is waste of GCD and rage. Since casters doesn't use their weapons nearly at all, that one [[Mortal Strike]] will be much more useful than Disarm.
 
   
 
== Patch changes ==
 
== Patch changes ==
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* {{Patch 3.1.0|note=This ability now disarms ranged weapons as well.}}
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*{{Patch 4.0.3a|note=
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**Damage has been reduced by approximately 12%.
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* {{Patch 3.0.2|note=Rage cost reduced to 15.}}
 
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**The [[Soulburn]] version of this was charging 17% of base mana instead of 12% like the normal version. This has been corrected.}}
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* {{Patch 2.3.0|note=Is now subject to [[diminishing returns]] in PvP.}}
 
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==References==
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{{Reflist}}
   
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== External links ==
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==External links==
 
{{Elinks-spell|47857}}
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
 
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Links that do not conform to the rules will be DELETED.
 
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Repeat violations may result in a BAN.
 
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Have a nice day. :) -->
 
{{Elinks-spell|676}}
 
   
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{{classfooter|Warrior}}
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{{classfooter|Warlock}}
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[[Category:Warrior abilities]]
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[[Category:Warlock abilities]]
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[[Category:Shadow spells]]
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[[Category:Magic debuffs]]

Revision as of 11:46, 4 April 2011

Drain Life
Spell shadow lifedrain02
  • Drain Life
  • Warlock ability
  • 30 s. yd range
  • 17% of base mana
  • Channeled
  • Drains the life from the target, causing X Shadow damage and restoring 2% of the caster's total health every 1 sec. Lasts 3 sec.

    Soulburn: Cast time reduces by 50%.
Properties
Class Warlock
School Shadow
Cooldown None/Global Cooldown
Improvements Ability warlock soulsiphon [Soul Siphon], Warlock curse shadow [Grim Reach], Spell shadow spectralsight [Shadow Mastery], Spell shadow fingerofdeath [Fel Concentration],
Related debuff
Spell shadow lifedrain02
  • Magic
  • Drain Life
  • Drains X health every 1 sec to the caster.
  • Duration: 5 sec

[[Category:warlock abilities]][[Category:warlock abilities]]

"Tonight, I'll drink to your health—may it long be mine." [1]

Drain Life is a warlock ability that damages the targeted enemy's health while restoring his own.

Table

Level Mana cost Shadow damage
per sec.
1 - -
2 - -
3 - -
4 - -
5 - -
6 ? 9
7 ? 9
8 ? 9
9 ? 10
10 ? 11
11 6 % 12
12 6 % 12
13 6 % 12
14 6 % 12

Notes

  • This spell works well with +Shadow Damage gear. If you combine a lot of +Damage gear with maxed ranks in Ability warlock soulsiphon [Soul Siphon] and Spell shadow burningspirit [Improved Life Tap] you can significantly increase your net gain in mana when you Life Drain to regain what you lose with Spell shadow burningspirit [Life Tap].
  • Because Drain Life deals damage and heals, it receives a 50% penalty from +damage gear. The total bonus is then distributed amongst the five ticks of the spell. For example - if you have +100 spell damage, each tick of Drain Life will transfer +10 HP from the target ((100*0.5) / 5).
  • Drain Life combined with Life Tap can allow a Warlock to act as a tank.
  • In Patch 2.3, the amount healed is reduced when the warlock is affected by healing reducing effects (e.g. Mortal Strike, Wounding Poison).
  • Spell shadow ragingscream [Demon Armor] will allow the warlock to gain more health from the heal in the same way Mortal strike effects reduce the amount of healing done by the spell.

Patch changes

  • Cataclysm Patch 4.0.3a (2010-11-23):
    • Damage has been reduced by approximately 12%.
    • The Spell warlock soulburn [Soulburn] version of this was charging 17% of base mana instead of 12% like the normal version. This has been corrected.

References

 
  1. ^ TCG Heroes of Azeroth, 134

External links