The Calling | |
---|---|
Start | Geologist Larksbane |
End | Geologist Larksbane |
Level | 60 (Requires 58) |
Type | Group |
Category | Silithus |
Experience | 11900 |
Reputation | Cenarion Circle +700 |
Previous | Unraveling the Mystery |
Pre-Requisites
Must have completed [60] Glyph Chasing, [60] Breaking the Code, and [60] Unraveling the Mystery.
Task
Geologist Larksbane at Cenarion Hold in Silithus wants you to recover the Crystal Unlocking Mechanism from the Qiraji Emissary.
You have been instructed to take the Glyphs of Calling to the Bones of Grakkarond, south of Cenarion Hold, and draw them in the sand. Should the Qiraji Emissary appear, slay it and recover the Crystal Unlocking Mechanism. Return to Geologist Larksbane if you succeed.
Assemble an army for this task, <name>!
You will need:
- [Glyphs of Calling] (provided)
- [Crystal Unlocking Mechanism]
- Suggested Players (2)
Quest Text
The glyphs illustrate an emissary of the Qiraji meeting with three silithid at the bones of a large dragon. Above the glyphs is what I can only assume to be a code of some sort. This code might very well be the key to summoning the emissary.
I will create a copy of the glyph code that you must use in the sand at the Bones of Grakkarond. If I am right, the Overlords will come thinking that new data is ready for transmission. Strike them down and confront the emissary. He holds the key to the crystals...
Progress
You must take the opportunity as it presents itself and strike!
Completion
I hold 20,000 years of history in my hands, <name>!
Reward
- 11900 XP
- Two class specific blue items: a + Nature Resist leg item and another blue. Click for details below.
- Warrior: [60] Armaments of War
- Paladin: [60] Armaments of War
- Hunter: [60] Armaments of War
- Rogue: [60] Armaments of War
- Priest: [60] Armaments of War
- Shaman: [60] Armaments of War
- Mage/Warlock: [60] Armaments of War
- Druid: [60] Armaments of War
Notes
Final part of the Emissary Roman'khan quest chain.
Kill the leaders of the three hives, after that the emissary appears, kill him too.
Requires 20-30 people. Recommended groups have several of Tier one Gear minimum to survive.
Most characters level 70 or higher can solo this quest.
Death Knights do not receive a quest reward from this quest.
Patch changes
- Patch 1.8.0 (2005-10-10): Added.
Quest chain
- [60] Unraveling the Mystery
- [60] The Calling