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(→‎Tips and Tactics: Rewritten for the current expansion.)
 
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{{questbox
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{{Wikify}}
 
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| name = What the Soul Sees
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{{Infobox ability
 
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| level = 68
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|name=Shadowfiend
 
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| levelreq = 67
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|image=Spell_Shadow_Shadowfiend.png
 
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| faction = Horde
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|description=Creates a shadowy fiend to attack the target. Caster receives mana when the Shadowfiend deals damage. Lasts 15 seconds.
 
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| type = Group |groupsize=3
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|class=[[Priest]]
 
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| category = Nagrand
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|type=Offensive
 
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|school=[[Shadow]]
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| start = [[D'ore]]
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| end = [[Mother Kashur]]
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|cost=6% of base mana
 
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| reputation = +700 [[Mag'har]]<br />+350 [[The Sha'tar]]
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|cast_time=Instant
 
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| experience = 14950 XP<br />(or {{cost|8|97}} at 70)
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|cooldown=5 min
 
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| previous = {{Questlong|Horde|68|Auchindoun...}}
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|improvement=[[Mental Agility]], [[Shadow Reach]], [[Veiled Shadows]]
 
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| next = {{Questlong|Horde|68|Return to the Greatmother}}
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|ranks=1
 
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| id = 10168
 
}}
 
}}
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This quest is part of the [[Hero of the Mag'har quest chain]].
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== Objective ==
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Locate a [[Soul Mirror]] somewhere in the Auchenai Crypts and use it to call
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forth a Darkened Spirit from [[Ancient Orc Ancestor]]s in Nagrand. Destroy 15
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Darkened Spirits so that the ancestors may rest in peace.
   
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Return to [[Mother Kashur]] at the [[Ancestral Grounds]] when this task is
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'''Shadowfiend''' is a [[Priest]] spell, attained at level 66 for {{cost|8|90}}.
 
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complete.
   
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== Notes ==
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== Quest Text ==
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For several centuries, the spirits of Auchindoun coalesced into my darkened
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*The mana gained from Shadowfiends' attack is 5% of the caster's maximum mana.
 
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essence. Many of the catastrophes that befell this crypt were a direct result
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*Without shadow damage bonus, the Shadowfiends' hits deal an average of 180 damage to an equal level mob without shadow resistance. Its average damage per attack, however, can be significantly lower due to melee damage mitigation.
 
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of my weakened state.
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*The Shadowfiends' attacks are shadow damage and can be partially resisted but follow normal melee damage rules, therefore being capable of critical strikes, but also susceptible to misses, parries, dodges and glancing blows. This reduces the damage output of Shadowfiends considerably on higher level mobs (especially in raid encounters) and in PvP versus classes with high melee mitigation or shadow resistance.
 
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*Shadowfiends deal shadow damage. Therefore, their damage can be increased by debuffs on the shadowfiends' target that increase shadow damage taken (''e.g. "Curse of Elements"'') resulting in greater damage. Note that Shadow Weaving will not affect shadowfiend damage.
 
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*The Shadowfiend grants up to 11 hits per use, although this number is usually 10. Its attack speed is 1.5 and it has a 15 second duration. It is rare but possible for it to get one final attack as it expires if it spawned adjacent to your target.
 
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*The Shadowfiend receives 357-393% of your shadow damage bonus over the 15 second duration depending on 10 to 11 attacks, or 35.7% per hit for 10 hits.
 
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[[File:Shadowfiend TCG.jpg|thumb|In [[World of Warcraft: Trading Card Game]].]]
 
   
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Regrettably, there is nothing that can be done to stop this cycle. It is a
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==Tips and Tactics==
 
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facet of the naaru condition - without the void, the Light cannot exist.
   
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Your only recourse is to destroy the ancient spirits of Nagrand before they
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*The patch 2.1 implemented a normal petbar for the priest to further help the priest control his/her shadowfiend. The bar functions as a normal petbar, with Attack/Stay/Follow and all three modes of Passive/Defensive/Aggressive. The shadowfiend will spawn next to the priest in Defensive mode with [[Shadowcrawl]] on autocast, and it will immediately attack the priest's current target. Despite Shadowcrawl being on autocast, it will almost never use the spell on its own.
 
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transform into creatures of the void. Use the soul mirrors found throughout
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this crypt to free them...
   
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== Progress ==
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*If the Shadowfiend's target dies, it may pick another target at random, or it may simply return to the priest's side, both of which will cause it to waste time and you forfeit valuable mana. Try to use the Shadowfiend on targets that will not die or otherwise become unattackable before it despawns.
 
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<Mother Kashur is visibly upset.>
   
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These naaru are wise beyond all manner of life on this world.
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*Shadowfiend takes on the buff of Bloodlust/Heroism if it is active when [[Bloodlust]]/[[Heroism]] is cast, and it will hit the mob faster and return more mana. When circumstances are conductive, using Shadowfiend shortly before Bloodlust/Heroism can yield a good deal of extra mana.
 
   
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== Completed ==
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*A macro to have the Shadowfiend use [[Shadowcrawl]] on your current target immediately after being summoned can result in about an extra 560 damage over its duration in high-end raid gear. Additionally, macros bound to your other spells to have the shadowfiend re-cast Shadowcrawl can yield another 950 damage. With the talented 3 minute cooldown, these macros come out to a DPS gain of 8.4. Every little bit helps.
 
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You have completed a long and dangerous journey, risking life and limb to
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ensure the safety of the Mag'har and the serenity of our ancestors. For this
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I am thankful beyond what words could convey.
   
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== Rewards ==
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*It would be helpful if an experienced macro writer could post code snippets for the macros described above.
 
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14950 XP (or {{cost|8|97}} at level 70)<br />
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+700 [[Mag'har]] Reputation<br />
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+350 reputation with [[The Sha'tar]]
   
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==Bugs==
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== Notes ==
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The soul mirror is a purple crystal behind the last boss, slightly to the right.
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''(Update 2.1: These issues can be countered by ordering your pet to attack the target with either the "attack" button in your petbar, or a command '''''/petattack'''''.)''
 
   
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The ancient spirits you need to convert are the ones walking [[Garadar]] and
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*During the [[Moroes]] encounter, the Shadowfiend will sometimes turn and attack crowd-controlled targets for no reason, even when Moroes is NOT Vanishing.
 
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the [[Ancestral Grounds]] in [[Nagrand]], the ones you were investigating
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earlier.
   
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Some people can solo the Darkened Spirits, most prefer company. Soloing
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*The Shadowfiend will sometimes fail to attack mobs when directly summoned on them.
 
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strategies tend towards kiting, and some classes don't kite well. Defeat
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them with a friend: half the time per kill, half the total kills needed.
   
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== Mechanics ==
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== Quest progression ==
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{{Hero of the Mag'har}}
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Shadowfiend has an attack speed of 1.5 and hits for an average of approximately 111 damage (74 dps). Observed damage with no gear ranged from 100 to 121 on non-crits. More testing could help pin down the precise damage the fiend does. Shadowfiend hits for shadow damage, so its damage is not reduced by armor. Its attacks are melee attacks and thus crit for double damage. The damage is susceptible to shadow damage resistance.
 
   
 
==External links==
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Similar to a warlock's minion, the shadowfiend gains attack power based on your shadow damage. It gains attack power equal to 57% of your shadow damage. Therefore, the shadowfiend's damage per second is:
 
 
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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:<tt>74 + (Shadow Damage * 0.57) / 14</tt>
 
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:'''OR'''
 
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:<tt>74 + (Shadow Damage * 0.0407)</tt>
 
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Actual damage dealt varies based on enemy resistances and level, and based on misses and crits. Total damage dealt by the shadowfiend over the 15 seconds, then, is:
 
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:<tt>1110 + (Shadow Damage * 0.61)</tt>
 
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For every damage the shadowfiend inflicts you regain 2.5 mana. Thus, ignoring misses, crits and such, the amount of mana regained from shadowfiend over its duration is:
 
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:<tt>2775 + (Shadow Damage * 1.52)</tt>
 
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Debuffs on the target that increase shadow damage, such a shadoweaving and curse of shadows, increase the damage dealt and thus the mana gained. A typical raid boss will have both of these debuffs, so shadowfiend will typically restore mana equal to:
 
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:<tt>3357 + (Shadow Damage * 1.85)</tt>
 
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Buffing the fiend's attack power will also increase damage done and mana gained. For example, if a paladin casts Blessing of Might(Rank 5) on the fiend it will gain 220 attack power, or 15.7 dps, which equates to an additional 589 (713 with debuffs) for the priest. Casting shadowfiend when a mob has a special debuff that increases damage, such as curator's evocate, can result in large mana gains.
 
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== Patch changes ==
 
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* {{Patch 3.1.0|note=Health scaling increased. Now receives 30% of the master's spell power. Mana return increased to 5%, up from 4%. The Shadowfiend now returns mana when its melee attacks land, rather than when it deals damage. Movement speed normalized to player movement speed. Tooltip revised.}}
 
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== External links ==
 
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
 
Links that do not conform to the rules will be DELETED.
 
Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
Have a nice day. :) -->
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{{Elinks-spell|34433}}
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{{Elinks-quest|10168}}
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[[Category:Mag'har quests]]
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{{Classfooter|Priest}}
 
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[[Category:Shadow spells]]
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[[Category:Sha'tar quests]]
[[Category:Priest abilities]]
 

Revision as of 23:33, 23 March 2011

HordeWhat the Soul Sees
Start D'ore
End Mother Kashur
Level 68 (Requires 67)
Type Group (3)
Category Nagrand
Experience 14950 XP
(or 8g 97s at 70)
Reputation +700 Mag'har
+350 The Sha'tar
Previous H [68] Auchindoun...
Next H [68] Return to the Greatmother

This quest is part of the Hero of the Mag'har quest chain.

Objective

Locate a Inv enchant shardglowinglarge [Soul Mirror] somewhere in the Auchenai Crypts and use it to call forth a Darkened Spirit from Ancient Orc Ancestors in Nagrand. Destroy 15 Darkened Spirits so that the ancestors may rest in peace.

Return to Mother Kashur at the Ancestral Grounds when this task is complete.

Quest Text

For several centuries, the spirits of Auchindoun coalesced into my darkened essence. Many of the catastrophes that befell this crypt were a direct result of my weakened state.

Regrettably, there is nothing that can be done to stop this cycle. It is a facet of the naaru condition - without the void, the Light cannot exist.

Your only recourse is to destroy the ancient spirits of Nagrand before they transform into creatures of the void. Use the soul mirrors found throughout this crypt to free them...

Progress

<Mother Kashur is visibly upset.>

These naaru are wise beyond all manner of life on this world.

Completed

You have completed a long and dangerous journey, risking life and limb to ensure the safety of the Mag'har and the serenity of our ancestors. For this I am thankful beyond what words could convey.

Rewards

14950 XP (or 8g 97s at level 70)
+700 Mag'har Reputation
+350 reputation with The Sha'tar

Notes

The soul mirror is a purple crystal behind the last boss, slightly to the right.

The ancient spirits you need to convert are the ones walking Garadar and the Ancestral Grounds in Nagrand, the ones you were investigating earlier.

Some people can solo the Darkened Spirits, most prefer company. Soloing strategies tend towards kiting, and some classes don't kite well. Defeat them with a friend: half the time per kill, half the total kills needed.

Quest progression

  1. H [15-30] A Visit with the Greatmother
  2. H [15-30] Material Components
  3. H [15-30] To Meet Mother Kashur
  4. H [15-30] The Agitated Ancestors
  5. H [15-30] A Visit With the Ancestors
  6. H [15-30] When Spirits Speak
  7. H [15-30] A Secret Revealed
  8. H [15-30D] Auchindoun...
  9. H [68G3] What the Soul Sees
  10. H [15-30] Return to the Greatmother
  11. H [15-30] The Inconsolable Chieftain
  12. H [15-30] There Is No Hope
  13. H [68] Thrall, Son of Durotan
  14. H [68] Hero of the Mag'har

External links