From WoWWiki
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The subject of this article was removed from World of Warcraft in patch 3.0.2.
- This includes items and quests that can no longer be obtained.
- The in-game information in this article is kept purely for historical purposes and should probably not be under any other categories.
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Shadowguard is a Shadow-based buff. When getting attacked, it does direct damage to the attacker. It can only proc every few seconds and has 3 charges. It is only available to Troll Priests.
Rank table
| Rank | Level | Casting Cost | Description | Learning Cost
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| 1 | 20 | 50 mana | Does 20 damage per charge. | 1
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| 2 | 28 | 85 mana | Does 35 damage per charge. | 20
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| 3 | 36 | 120 mana | Does 51 damage per charge. | 35
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| 4 | 44 | 160 mana | Does 70 damage per charge. | 60
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| 5 | 52 | 200 mana | Does 90 damage per charge. | 95
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| 6 | 60 | 250 mana | Does 116 damage per charge. | 1 15
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| 7 | 68 | 270 mana | Does 130 damage per charge. | 58 50
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Notes
- Each charge receives ~26.7% of spell damage.
- The damage caused is considered direct damage, though it cannot crit.
- Functionally similar to Lightning Shield, and got a new animation in 2.0.
- Causes no threat and is actually safe to use when grouping.
- Each charge will consume a charge of the Zandalarian Hero Charm's Unstable Power aura.
Tips and tactics
- This spell should always be active. Due to it being instant it cannot be interrupted. Furthermore it does good damage, especially with a decent amount of spell damage.
- Especially for Shadow Priests, this spell is extremely powerful. In addition to its good damage, it has three chances to proc Blackout, Shadow Weaving, "passive" Vampiric Embrace healing, and spell hit procs, such as the one from [Mark of Defiance].
Past changes
- As of patch 2.1 there is a bug which causes every Shadowguard proc to instantly stop spell channeling, such as Mind Flay. In addition, it causes pushback to enemy casters. (Channeling Bug fixed in 2.4)