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Inv axe 113
  • Shadowmourne
  • Binds when picked up
  • Unique
  • Axe
  • Two Hand
  • Speed 3.70
  • 954 - 1592 Damage
  • (344.1 damage per second)
  • +223 Strength
    +198 Stamina
  • Red Socket Red Socket
    Red Socket Red Socket
    Red Socket Red Socket
  • Socket Bonus: +8 Strength
  • Durability 145 / 145
  • Classes: Warrior, Paladin, Death Knight
  • Requires Level 80
  • Item Level 284Disenchants into:
    Not disenchantable
  • Equip: Improves critical strike rating by 114
    Equip: Increases your armor penetration rating by 114
    Equip: Your melee attacks have a chance to drain a Soul Fragment granting you 30 Strength. When you have acquired 10 Soul Fragments you will unleash Chaos Bane, dealing 1900 to 2100 Shadow damage split between all enemies within 15 yards and granting you 270 Strength for 10 sec.
  • Sell Price: 50g 47s 62c

Shadowmourne is a legendary two-handed axe which is a quest reward from N [80R] Shadowmourne.... It is available exclusively to warriors, paladins, and death knights. Equipping Shadowmourne awards the Feat of Strength, Money achievement Shadowmourne.

Background

Before being the Lich King, Prince Arthas Menethil was a servant ruled by a sword he believed was the key to saving his people - the runeblade Frostmourne. Finding and claiming the blade among the frozen wastes of Northrend was an odyssey unto itself, and the search cost the prince his mentor, his relationship with his subjects, and his humanity. It cost the living of Azeroth far more.

With a tight grip on the blade that he traded his life for, Arthas ravaged the kingdom of Lordaeron and broke free from the control of the Burning Legion. By the time the former prince ascended as the leader of the Scourge, Frostmourne was already glutted with the souls of the numberless dead who dared to oppose him.

Now, Arthas has become so inseparable from his weapon that the sword's likeness has even found its way into the architecture of his fortress, Icecrown Citadel. Its hilt is never far from his hands; its ghostly whispers constantly ring in his ears. Frostmourne, as much as the Lich King, is the ruler of Northrend.

To challenge that rule, mighty heroes will need to follow more closely in Arthas's path than ever before.

In a relentless quest to arm the forces of the living against the Scourge, Highlord Darion Mograine has formed the Ashen Verdict, a union between the most skilled craftsmen of the Argent Crusade and the Ebon Blade. Though the peerless paladins of the Crusade wield the power of the Light, and their leader clutches Ashbringer, a few of Mograine's dark warriors have begun to question their hopes for victory.

These death knights insist that the Ashbringer and the skills of the Argent Crusaders, will not be enough to best Frostmourne alone. They swear that Darion Mograine has long been quietly aware of another legendary blade - one that could be the key to defeating the Lich King and cleansing Northrend... But it doesn't exist yet, for the moment, the weapon is only a formless idea. It is spoken of quietly, and the Highlord has a habit of silencing those who discuss it in public. But the hope of an artifact to rival Frostmourne is strong within the minds of the Ebon Blade. Just its name inspires the furnaces to burn late into the night, the bellows to pump air, and the darker half of the Verdict's smiths to swing their hammers until their fingers fail. While other craftsmen lean over whetstones and gather pitted blades by the hundreds, these few dream of a single weapon to end the war for Northrend.

Shadowmourne... A great two-handed axe fit for a giant, born of sacred and corrupt powers, host of a thousand dead souls and able to be wielded only by the most stalwart armsmasters of Azeroth. Its creation seems nearly impossible; and yet, the rumors do not cease.

Some smiths claim that Shadowmourne must be nothing more than an ordinary axe, honed to unparalleled perfection, while others would shape it from a weapon of immense import in the world. Darion Mograine believes that only the hammer of Arthas himself will provide a worthy model - but such absurd ambition is just the beginning of Shadowmourne's creation. To contain the energies that dance across its cold edges, Shadowmourne would be hewn from piles of impure Saronite: the hardened blood of the Old God, Yogg-Saron. To fuel its power to kill, it should be drenched in the souls of the most potent servants of the Scourge as they are slain, one by one, with the unfinished blade. To help break through the Lich King's armor, it is to be adorned with fragments of the Frozen Throne, originally crafted by Kil'Jaeden out of ice from the Twisting Nether.

Only with these mighty components, it is said, can Shadowmourne be finished. And, yet, even if the axe could be completed, questions and fears remain. Is forging the souls of the deceased into a weapon treated with blood and the essence of the Twisting Nether truly any different from the crafting of the Scourge's runeblades?

Who is to say that the Lich King wouldn't simply annihilate - or control - the maker for their impudence in mimicking his most treasured possession? If Arthas, one of the most dedicated knights of his age, lost his humanity to the whispers of Frostmourne, might Shadowmourne bring the same doom and misery to the living as its sister blade?

And who will be bold enough to try to wield such a weapon? Might Shadowmourne bring the same doom and misery to the living as its sister blade did?[1]

Mechanics

The proc effects from Shadowmourne are unlike any weapon currently in the game and as such the way they act is completely new.

  • Once you have gained 10 Soul Fragments and have unleashed Chaos Bane, you are unable to gain more Soul Fragments While the Chaos Bane buff is active,removing the Chaos Bane buff will allow the player to begin generating soul fragments again.
  • Chaos Bane cannot crit under normal circumstances. Retribution Paladins have been experiencing rare occurrences of Chaos Bane crits on raid mobs, which is believed to be caused by the talent Sanctity of Battle. Chaos Bane can also crit if the target is much lower level than the player.
  • Soul Fragments can be gained from any auto attack, including off hand swings. They can also be gained from any ability that simulates a weapon swing, regardless of whether or not it deals damage, for example a warrior can generate Soul Fragments from using abilities such as Sunder Armor and Hamstring. Abilities that are off of the GCD such as Pummel do not appear to be able to generate Soul Fragments.

Soul Fragment generation works off the Procs per minute system, and has a very high number of occurrences per minute. Current testing has shown that auto attacks on average generate one fragment every two seconds, and special abilities generate fragments at the same rate for a combined total of approximately one Soul Fragment every second on a single target. In AoE situations the Fragments gained per second will increase, but because not all of the players GCD's will be used to do AoE it is still unclear exactly how much faster fragments will be generated (in terms of Fragments gained per second) per target added for each class.

Abilities that can generate Soul Fragments

Warrior Death knight Paladin
Ability Soul Fragment Ability Soul Fragment Ability Soul Fragment
Spell nature bloodlust [Bloodthirst] 1 Spell deathknight empowerruneblade2 [Frost Strike] 1 Spell holy innerfire [Consecration] 1
Ability warrior cleave [Cleave] 1 to 2 Inv weapon shortblade 40 [Heart Strike] 1 to 2 Spell holy crusaderstrike [Crusader Strike] 1
Ability shockwave [Hamstring] 1 Spell frost arcticwinds [Howling Blast] 1 Ability paladin divinestorm [Divine Storm] 1
Ability rogue ambush [Heroic Strike] 1 Spell deathknight icetouch [Icy Touch] 1 Judgements 1
Inv axe 66 [Heroic Throw] 1 Spell deathknight classicon [Obliterate] 1 Spell holy sealofblood [Seal of Command] 1
Ability warrior savageblow [Mortal Strike] 1 Spell deathknight empowerruneblade [Plague Strike] 2
Ability gouge [Rend] 1 Spell deathknight darkconviction [Rune Strike] 1
Inv shield 05 [Shield Slam] 1
Ability warrior shatteringthrow [Shattering Throw] 1 to 2
Ability warrior sunder [Sunder Armor] 1
Ability whirlwind [Whirlwind] 1 to 8

Quest line

  1. N [30R] The Sacred and the Corrupt
  2. N [30R] Shadow's Edge
  3. N [30R] A Feast of Souls
  4. N [30R] Unholy Infusion
  5. N [30R] Blood Infusion
  6. N [30R] Frost Infusion
  7. N [30R] The Splintered Throne
  8. N [30R] Empowerment
  9. N [30R] Shadowmourne...
  10. N [30R] The Lich King's Last Stand

Gallery

Notes

  • The world's first Shadowmourne was obtained by the death knight Modk of Juggernaut on Mal'Ganis US on 16 March 2010.

References

External links

Template:Legendary items

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