Shaman abilities
From WoWWiki
This article is flagged for a fact check!
|
| Classes: | | | | | | | | | | |
|---|---|---|---|---|---|---|---|---|---|---|
| Class races: | Dk | Dr | Hu | Ma | Pa | Pr | Ro | Sh | Wl | Wr |
| Quests: | Dk | Dr | Hu | Ma | Pa | Pr | Ro | Sh | Wl | Wr |
| Abilities: | Dk | Dr | Hu | Ma | Pa | Pr | Ro | Sh | Wl | Wr |
| Trainers: | Dk | Dr | Hu | Ma | Pa | Pr | Ro | Sh | Wl | Wr |
| Talents: | Dk | Dr | Hu | Ma | Pa | Pr | Ro | Sh | Wl | Wr |
| Glyphs: | Dk | Dr | Hu | Ma | Pa | Pr | Ro | Sh | Wl | Wr |
| Talent builds: | Dk | Dr | Hu | Ma | Pa | Pr | Ro | Sh | Wl | Wr |
| Tactics: | Dk | Dr | Hu | Ma | Pa | Pr | Ro | Sh | Wl | Wr |
| Armor sets: | Dk | Dr | Hu | Ma | Pa | Pr | Ro | Sh | Wl | Wr |
| Starting a: | Dk | Dr | Hu | Ma | Pa | Pr | Ro | Sh | Wl | Wr |
| PvE guide: | Dk | Dr | Hu | Ma | Pa | Pr | Ro | Sh | Wl | Wr |
| PvP guide: | Dk | Dr | Hu | Ma | Pa | Pr | Ro | Sh | Wl | Wr |
| Useful macros: | Dk | Dr | Hu | Ma | Pa | Pr | Ro | Sh | Wl | Wr |
Shaman are jacks-of-all-trades, able to use a combination of ranged spells, short range shocks, heals, melee weapons, and their totems which can provide all kinds of utility.
Contents |
Abilities table
Standard abilities
| Ability | Level | Type | Description |
|---|---|---|---|
| Healing Wave | 1 | Heal | A slow heal. |
| Lightning Bolt | 1 | Damage | Long range nuke with casting time. |
| Rockbiter Weapon | 2 | Weapon Buff | Straight DPS increase of the shamans own weapon. |
| Earth Shock | 4 | Shock Spell | Short range instant cast nuke which also interrupts spellcasting. Shared cooldown with all other shocks. |
| Stoneskin Totem | 4 | Earth Totem | Increases armor for all party members within 30 yards for 5 min. |
| Earthbind Totem | 6 | Earth Totem | Reduces enemy movement speed within 10 yards for 45 sec. |
| Lightning Shield | 8 | Elemental Shield | Deals damage to attackers. |
| Stoneclaw Totem | 8 | Earth Totem | Taunts and sometimes stuns enemies within 8 yards for 15 sec. |
| Flame Shock | 10 | Shock Spell | Short range instant cast nuke with a DoT effect. Shared cooldown with all other shocks. |
| Flametongue Weapon | 10 | Weapon Buff | A self weapon buff that gives spell damage and adds fire damage to melee attacks. |
| Searing Totem | 10 | Fire Totem | Totem that attacks enemies causing fire damage. |
| Strength of Earth Totem | 10 | Earth Totem | Increases the strength and agility of all party members within 30 yards for 5 min. |
| Ancestral Spirit | 12 | Resurrection | The normal out-of-combat Rez. |
| Fire Nova Totem | 12 | Fire Totem | Single AoE fire damage with a cooldown. |
| Purge | 12 | Debuff | Remove 1-2 buffs from an enemy target. |
| Cure Poison | 16 | Heal | Cure 1 poison effect on the target. |
| Wind Shock | 16 | Shock Spell | Instant cast short range aggro reducer, which also interupts spells. Shared cooldown with all other shocks. |
| Tremor Totem | 18 | Earth Totem | Periodically removes Fear, Charm and Sleep effects from party members within 30 yards. Lasts 2 min. |
| Frost Shock | 20 | Shock Spell | Instant cast short range nuke, which also slows the targets movement speed to 50%. Also causes a high amount of threat. Shared cooldown with all other shocks. |
| Frostbrand Weapon | 20 | Weapon Buff | Adds a frost proc chance to the shamans own weapon which causes additional frost damage and slows the target's movement speed to 75% for 8 sec. |
| Ghost Wolf | 20 | Travel Spell | 40% speed increased travel form, only usable outdoors, but also in combat. |
| Healing Stream Totem | 20 | Water Totem | Small AoE heal over time for 2 min. |
| Lesser Healing Wave | 20 | Heal | Quick cast "small" heal. |
| Water Shield | 20 | Elemental Shield | Surround the shaman with 3 globes of water. Damaging attacks expend a globe returning mana to the caster. Only one globe will activate every few seconds. Lasts 10 min. |
| Cure Disease | 22 | Heal | Cures 1 disease on the target. |
| Poison Cleansing Totem | 22 | Water Totem | Remove 1 poison effect from all party members within 30 yards every 5 seconds. Lasts 5 min. |
| Water Breathing | 22 | Buff | Allows the target to breathe underwater for 10 min. |
| Frost Resistance Totem | 24 | Fire Totem | Increase frost resistance of all party members within 30 yards for 5 min. |
| Far Sight | 26 | Utility | Changes the caster's viewpoint to the targeted outdoor location. |
| Magma Totem | 26 | Fire Totem | Totem acts like an AoE-DoT to anything within 8 yards of it. Lasts 20 sec. |
| Mana Spring Totem | 26 | Water Totem | This totem regenerates Mana for all party members withing 30 yards for 5 min. |
| Fire Resistance Totem | 28 | Water Totem | Increase Fire Resistance of all party members within 30 yards for 5 min. |
| Flametongue Totem | 28 | Fire Totem | Increases spell power of all party members within 30 yards for 5 min. |
| Water Walking | 28 | Buff | Allows the friendly target to walk across water for 10 min. |
| Astral Recall | 30 | Travel Spell | The same effect as a hearthstone (to the same destination too), with 15 min cooldown. |
| Earthliving Weapon | 30 | Weapon Buff | Provides a passive bonus to healing spell power and a chance to trigger a heal over time effect on healed target per heal. |
| Grounding Totem | 30 | Air Totem | Absorbs one harmful spell cast at party members every 10 sec. Is destroyed by the first damaging spell it absorbs. Lasts 45 sec, has 15 sec. cooldown. |
| Nature Resistance Totem | 30 | Air Totem | Increase Nature Resistance of all party members within 30 yards for 5 min. |
| Reincarnation | 30 | Resurrection | Self-rez, usable once per hour. |
| Totemic Call | 30 | Restoration | Destroys totems and returns 25% base mana cost. |
| Windfury Weapon | 30 | Weapon Buff | The shamans melee weapon gains a 20% chance to deal additional damage equal to two extra attacks with X extra attack power on each hit. Lasts for 30 minutes. |
| Chain Lightning | 32 | Damage | Ranged nuke with a casting time which can hit up to three enemies (with reduced damage on each target after the first one). |
| Windfury Totem | 32 | Air Totem | Increases Melee haste of all party members within 30 yards. Lasts for 5 min. |
| Sentry Totem | 34 | Air Totem | Allows the shaman to switch his point of vision to the totem's location for 5 min. |
| Disease Cleansing Totem | 38 | Water Totem | Remove 1 disease effect from every party member within 30 yards every 5 seconds for 5 min. |
| Chain Heal | 40 | Heal | Heals up to three friendly targets. Each jump reduces the effectiveness of the heal by 50%. |
| Wrath of Air Totem | 64 | Air Totem | Increases spell haste of all party members within 30 yards. Lasts 5 min. |
| Earth Elemental Totem | 66 | Earth Totem | Summons an elemental totem that calls forth a greater earth elemental to protect the caster and his allies. Lasts 2 min. |
| Fire Elemental Totem | 68 | Fire Totem | Summons an elemental totem that calls forth a greater fire elemental to rain destruction on the caster's enemies. Lasts 2 min. |
| Bloodlust (Horde) / Heroism (Alliance) | 70 | Party Buff |
Increases melee, ranged, and spell casting speed by 30% for all party members. Lasts 40 seconds. |
| Lava Burst | 75 | Damage | Ranged nuke with a casting time. Crits if Flame Shock DoT is on the target. 8 second cooldown. |
| Hex | 80 | Crowd Control | Turns any humaniod or beast into a frog for upto 30 seconds. 45 second cooldown. |
Talent granted abilities
Rank 1 in these abilities is only unlocked by purchasing them from the appropriate Talent tree. Ranks 2 and beyond can then be purchased from the Shaman Trainer as normal.
Elemental
| Ability | Requirements | Type | Description | |
|---|---|---|---|---|
| Elemental Mastery | Elemental 30 Call of Thunder 1 | Buff | When activated, this spell makes your next Fire, Frost, or Nature damage spell free of mana cost and grants it a 100% critical strike chance. | |
| Totem of Wrath | Elemental 40 | Fire Totem | Summons a Totem of Wrath with 5 health at the feet of the caster. The totem increases the chance to hit and critically strike with spells by 3% for all party members within 20 yards. Lasts 2 min. | |
| Thunderstorm | Elemental 50 | AoE Damage |
Enhancement
| Ability | Requirements | Type | Description | |
|---|---|---|---|---|
| Dual Wield | Enhancement 30 | Passive | Allows the shaman to dual wield one handed weapons. | |
| Stormstrike | Enhancement 30 | Attack | Instantly attack with both weapons. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec. | |
| Lava Lash | Enhancement 35 | Attack | You charge your offhand weapon with lava, instantly dealing 100% offhand weapon damage. Damage is increased by 25% if your off-hand weapon is enchanted with flametongue weapon. | |
| Shamanistic Rage | Enhancement 40 | Buff | Gives your successful melee attacks a chance to regenerate mana equal to 15% of your attack power. Lasts 30 sec. | |
| Feral Spirit | Enhancement 50 | Summon |
Restoration
| Ability | Requirements | Type | Description | |
|---|---|---|---|---|
| Nature's Swiftness | Restoration 20 | Buff | When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell. | |
| Mana Tide Totem | Restoration 30 Restorative Totems 5 | Water Totem | Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 6% mana every 3 seconds to group members within 20 yards. | |
| Earth Shield | Restoration 40 | Elemental Shield | Protects the target with an earthen shield, giving a 30% chance of ignoring spell interruption when damaged and causing melee attacks to heal the shielded target for X. This effect can only occur once every few seconds. 10 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time. | |
| Riptide | Restoration 50 | HoT |
Abilities by type
Ranged damage
Long range
Shaman have three long range attack spells (30 yards range), the single target Lightning Bolt and Lava Burst, and the multi-target Chain Lightning.
Short range
The 3 Shock spells have a 20 yards range and provide good burst damage during a fight. Earth Shock is useful because it interrupts spell casting. Frost Shock slows the enemies which allows you to catch people running away or slow down attacker coming at you (this is the shaman's best kiting spell), it also causes extra threat, making it great for pulling mobs off of casters. Before talents, a single Flame Shock does more damage than either Earth Shock or Frost Shock. However, the damage is spread out over 12 seconds (this is the shaman's only DoT spell). After the changes to downranking in patch 3.0.2, wind shock was added as a possibility for a short range counterspell, instead of rank 1 earth shock - with the additional effect of lowering the aggro on the target.
Weapon buffs
Windfury Weapon gives a 20% chance of 2 extra attacks with greatly increased attack power. While this can give inconsistent damage, it can also provide impressive results if the additional attacks score critical hits. Beware, Windfury crits can cause high amounts of threat and can easily steal aggro in group battles.
Flametongue Weapon adds a bonus to the shamans damage spells, it does slightly less damage than its peers, but it is a good choice for increasing damage consistently against foes with high armor or frost resistance. It also benefits from spelldamage gear and is the best choice for a elemental shaman or an enhancements shaman offhand.
Frostbrand Weapon provides superior (though less consistent) DPS when compared with Flametongue. It also slows enemies when it procs, though most consider this to have marginal utility considering the availability of Frost Shock. For PvP situations, it can be combined with the talent frozen power for additional damage of other shaman spells.
Earthliving Weapon is unique among weapon buffs as it gives bonuses to healing spells rather than providing a damage bonus to the shaman's attacks, and has the chance to add a heal over time effect on the target of a shamans heals.
Which buff to use is a matter of preference and situation. Windfury delivers the highest burst damage, Frostbrand produces a limited snare effect basically for free, and Flametongue delivers constant damage regardless of opponents' armor. Earhliving Weapon is purely for the healing and support role, but its bonuses are not to be underestimated.
Dual-wielding shamans apply buffs to each weapon separately. Procs from offhand weapon buffs suffer the usual damage penalty. See the article of Windfury Weapon for quirks about dual-wield buffing.
Rockbiter Weapon was removed in patch 3.0, it had a straight bonus to the weapon's dps, besides additional aggro while shaman were designed as tanks.
Healing
Shaman have three types of healing spells. Healing Wave is big, slow and relatively mana-efficient heal. Lesser Healing Wave is quick and less efficient. Chain Heal is an AoE heal of sorts. When a shaman puts enough points in the Restoration tree, he can become a full-fledged healer with special healing abilities through talents, like riptide (a instant heal with healing over time effect) or earth shield.
Shaman can also Cure Poison and Cure Disease (singularly or with group-affecting totems), and cleanse curses with the talent Cleanse Spirit.
Totem
Totems fall into several different categories. For more, go to Shaman Totems.
Damage
Searing Totem is a single target damage totem. Fire Nova Totem does a single AoE attack to all nearby. Magma Totem surrounds itself with an AoE DoT effect. None of these totems cause substantial amounts of damage.
Buff
Stoneskin Totem, Strength of Earth Totem and Grace of Air Totem all provide a direct buff to party member stats. Flametongue Totem and Windfury Totem each provide a limited version of the self-weapon buffs to the party. Grounding Totem, Tranquil Air Totem, Windwall Totem, Tremor Totem, Frost Resistance Totem, Fire Resistance Totem and Nature Resistance Totem each provides protection against some adverse effect. The resistances are not cumulative with the resistance gain from a druid's Mark of the Wild. Wrath of Air Totem provides a plain bonus to spell damage and healing.
Debuff
Earthbind Totem and Stoneclaw Totem debuff the enemies by slowing them down or distracting them.
Healing
Healing Stream Totem and Mana Spring Totem increase the regeneration rate of health and mana respectively. The Cleansing Totem removes poison and disease effects from party members.
Non-nature based damage
Elemental and Resto shamans tend to have a hard time dealing with enemies that are resistant to nature based spells, though at later levels this is improved with the addition of Lava Burst. One strategy is to switch to an enhancement style of play, using strong melee attacks (2H weapons with Windfury Weapon or Flametongue Weapon), non-nature based shocks (Flame Shock or Frost Shock), and damage totems (Searing Totem, Magma Totem, or Fire Nova Totem) as your main sources of damage.
| |||||||||||
